Galvantula, Bisharp, Torkoal, Rhyperior, Bronzong, Tentacruel
Benny- Glavantula @ Choice Specs
Ability: Compundeyes
Nature: Timid (-Atk, +Spe)
EVs: 4 Hp/ 252 SpA/ 252 Spe
-Bug Buzz
-Thunder
-Hidden Power (Water)
-Energy Ball
I have grown quite fond of Galvantula during the time I've had to experience with him. He out speeds many threats and with specs, he has the power to be an effective sweeper. I prefer energy ball to volt switch as it helps deal with pests such as Swampert and Gastrodon.
Shank- Bisharp @ Leftovers
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp/ 252 Atk/ 4 Def
-Sucker Punch
-Substitute
-Swords Dance
-Iron Head
Bisharp has really grown on me in the time I've had to use him. His sucker punch has gotten me out of many a jam and with a swords dance, has proved to be a very capable sweeper, surprisingly. Substitute to set up for incoming threats and leftovers to keep him in the game for a little longer. Iron head proves to be a good alternative when trick room is set up.
Crush- Torkoal @ Leftovers
Ability: White Smoke
Nature: Bold (-Atk, +Def)
EVs: 252 Hp/ 252 Def/ 4 SpD
-Flamethrower
-Rest
-Sleep Talk
-Yawn
Torkoal happens to be one of those mans who I just threw in because I knew not who else I should use. What my team was really lacking was a counter to dick fuckers like Ferrothorn. Fits in fairly well with the trick room scheme, having base 20 speed. Rest/Sleep Talk is in there mainly for a defensible recovery and yawn to induce a switch in dragon danced Dragonites and such. If any change were to be made, I believe it would be best if it were here.
David- Rhyperior @ Leftovers
Ability: Solid Rock
Nature: Adamant (+Atk, -SpA)
EVs: 140 Hp/ 252 Atk/ 32 Def/ 84 Spd
-Earthquake
-Stone Edge
-Megahorn
-Stealth Rock
THIS is where the magic happens. With trick room set up, Rhyperior absolutely devastates with his base 140 attack and incredible STABs. Solid rock lets him stay in for much longer than he normally would and stealth rock is for when there is an impending switch. Rhyperior proves to be the biggest threat on my team, racking up way more KOs than anyone else.
Deadweight- Bronzong @ Leftovers
Ability: Levitate
Nature: Relaxed (+Def, -Spd)
EVs: 252 Hp/ 4 Atk/ 252 Def
-Zen Headbutt
-Explosion
-Trick Room
-Gyro Ball
I consider Bronzong as my lead wall. There are numerous opporotunities to switch him in and his great defenses allow him to easily set up trick room. Gyro ball needs no explanation, zen headbutt to get a little fighting type coverage, and explosion to go out with a bang.
LL Cruel J- Tentacruel @ Black Sludge
Ability: Rain Dish
Nature: Bold (-Atk, +Def)
EVs: 252 Hp/ 240 Def/ 16 Spd
-Toxic Spikes
-Rapid Spin
-Scald
-Protect
Tentecruel has proven himself to be pretty reliable for switching in on several occasions allowing him to set up some poison spikes and get rid of any threats the opponent has managed to set up. Protect helps me scout the enemies moves and make the appropriate switch out when his life is in danger.
Any recommendations are much appreciated

Benny- Glavantula @ Choice Specs
Ability: Compundeyes
Nature: Timid (-Atk, +Spe)
EVs: 4 Hp/ 252 SpA/ 252 Spe
-Bug Buzz
-Thunder
-Hidden Power (Water)
-Energy Ball
I have grown quite fond of Galvantula during the time I've had to experience with him. He out speeds many threats and with specs, he has the power to be an effective sweeper. I prefer energy ball to volt switch as it helps deal with pests such as Swampert and Gastrodon.

Shank- Bisharp @ Leftovers
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp/ 252 Atk/ 4 Def
-Sucker Punch
-Substitute
-Swords Dance
-Iron Head
Bisharp has really grown on me in the time I've had to use him. His sucker punch has gotten me out of many a jam and with a swords dance, has proved to be a very capable sweeper, surprisingly. Substitute to set up for incoming threats and leftovers to keep him in the game for a little longer. Iron head proves to be a good alternative when trick room is set up.

Crush- Torkoal @ Leftovers
Ability: White Smoke
Nature: Bold (-Atk, +Def)
EVs: 252 Hp/ 252 Def/ 4 SpD
-Flamethrower
-Rest
-Sleep Talk
-Yawn
Torkoal happens to be one of those mans who I just threw in because I knew not who else I should use. What my team was really lacking was a counter to dick fuckers like Ferrothorn. Fits in fairly well with the trick room scheme, having base 20 speed. Rest/Sleep Talk is in there mainly for a defensible recovery and yawn to induce a switch in dragon danced Dragonites and such. If any change were to be made, I believe it would be best if it were here.

David- Rhyperior @ Leftovers
Ability: Solid Rock
Nature: Adamant (+Atk, -SpA)
EVs: 140 Hp/ 252 Atk/ 32 Def/ 84 Spd
-Earthquake
-Stone Edge
-Megahorn
-Stealth Rock
THIS is where the magic happens. With trick room set up, Rhyperior absolutely devastates with his base 140 attack and incredible STABs. Solid rock lets him stay in for much longer than he normally would and stealth rock is for when there is an impending switch. Rhyperior proves to be the biggest threat on my team, racking up way more KOs than anyone else.

Deadweight- Bronzong @ Leftovers
Ability: Levitate
Nature: Relaxed (+Def, -Spd)
EVs: 252 Hp/ 4 Atk/ 252 Def
-Zen Headbutt
-Explosion
-Trick Room
-Gyro Ball
I consider Bronzong as my lead wall. There are numerous opporotunities to switch him in and his great defenses allow him to easily set up trick room. Gyro ball needs no explanation, zen headbutt to get a little fighting type coverage, and explosion to go out with a bang.

LL Cruel J- Tentacruel @ Black Sludge
Ability: Rain Dish
Nature: Bold (-Atk, +Def)
EVs: 252 Hp/ 240 Def/ 16 Spd
-Toxic Spikes
-Rapid Spin
-Scald
-Protect
Tentecruel has proven himself to be pretty reliable for switching in on several occasions allowing him to set up some poison spikes and get rid of any threats the opponent has managed to set up. Protect helps me scout the enemies moves and make the appropriate switch out when his life is in danger.
Any recommendations are much appreciated