Part trick room OU team

Galvantula, Bisharp, Torkoal, Rhyperior, Bronzong, Tentacruel

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Benny- Glavantula @ Choice Specs
Ability: Compundeyes
Nature: Timid (-Atk, +Spe)
EVs: 4 Hp/ 252 SpA/ 252 Spe
-Bug Buzz
-Thunder
-Hidden Power (Water)
-Energy Ball

I have grown quite fond of Galvantula during the time I've had to experience with him. He out speeds many threats and with specs, he has the power to be an effective sweeper. I prefer energy ball to volt switch as it helps deal with pests such as Swampert and Gastrodon.


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Shank- Bisharp @ Leftovers
Ability: Defiant
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp/ 252 Atk/ 4 Def
-Sucker Punch
-Substitute
-Swords Dance
-Iron Head

Bisharp has really grown on me in the time I've had to use him. His sucker punch has gotten me out of many a jam and with a swords dance, has proved to be a very capable sweeper, surprisingly. Substitute to set up for incoming threats and leftovers to keep him in the game for a little longer. Iron head proves to be a good alternative when trick room is set up.


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Crush- Torkoal @ Leftovers
Ability: White Smoke
Nature: Bold (-Atk, +Def)
EVs: 252 Hp/ 252 Def/ 4 SpD
-Flamethrower
-Rest
-Sleep Talk
-Yawn

Torkoal happens to be one of those mans who I just threw in because I knew not who else I should use. What my team was really lacking was a counter to dick fuckers like Ferrothorn. Fits in fairly well with the trick room scheme, having base 20 speed. Rest/Sleep Talk is in there mainly for a defensible recovery and yawn to induce a switch in dragon danced Dragonites and such. If any change were to be made, I believe it would be best if it were here.


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David- Rhyperior @ Leftovers
Ability: Solid Rock
Nature: Adamant (+Atk, -SpA)
EVs: 140 Hp/ 252 Atk/ 32 Def/ 84 Spd
-Earthquake
-Stone Edge
-Megahorn
-Stealth Rock

THIS is where the magic happens. With trick room set up, Rhyperior absolutely devastates with his base 140 attack and incredible STABs. Solid rock lets him stay in for much longer than he normally would and stealth rock is for when there is an impending switch. Rhyperior proves to be the biggest threat on my team, racking up way more KOs than anyone else.

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Deadweight- Bronzong @ Leftovers
Ability: Levitate
Nature: Relaxed (+Def, -Spd)
EVs: 252 Hp/ 4 Atk/ 252 Def
-Zen Headbutt
-Explosion
-Trick Room
-Gyro Ball

I consider Bronzong as my lead wall. There are numerous opporotunities to switch him in and his great defenses allow him to easily set up trick room. Gyro ball needs no explanation, zen headbutt to get a little fighting type coverage, and explosion to go out with a bang.


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LL Cruel J- Tentacruel @ Black Sludge
Ability: Rain Dish
Nature: Bold (-Atk, +Def)
EVs: 252 Hp/ 240 Def/ 16 Spd
-Toxic Spikes
-Rapid Spin
-Scald
-Protect

Tentecruel has proven himself to be pretty reliable for switching in on several occasions allowing him to set up some poison spikes and get rid of any threats the opponent has managed to set up. Protect helps me scout the enemies moves and make the appropriate switch out when his life is in danger.



Any recommendations are much appreciated
 
Hey man. As anyone who runs a good Trick Room team in BW OU will tell you, Reuniclus is a prime candidate in running it effectively. Torkoal is really not doing much for you here, and as you said, it handles Ferrothorn for you, well Reuniclus does that naturally anyway, so it'll work out just perfectly for you with Focus Blast in its moveset. It'll also be a great weapon when coming up against stall if Tentacruel is having trouble removing hazards from the field, are gets killed too early in the match. There really is too many positive things too list on what Reuniclus can do for you, so I'll shy away from trying to explain them all, you'll see! Also you should probably run Earthquake and Stealth Rock over Explosion and Zen Headbutt on Bronzong, they're moth effective, while also freeing up a moveslot onto your Rhyperior, for something like Swords Dance or Substitute, which will greatly expand it's sweeping potential, I'm also unsure why you're running any sort of speed at all on Rhyperior, as it is too slow to really make sure of it, not o mention you're supposed to be getting use out of Trick Room for it, right? I'd send those Speed EVs over too buff its HP or defenses...just some things to think about. Lastly, I'd like to suggest you move over a lot of your physical investment on Tentacruel towards Special Defense. This is because Tentacruel is your single true switch-in too Rain-based threats, and Bronzong already is covering your physical defense pretty well, and with Excadrill gone its even easier too use it sparingly. Here is the standard Reuniclus recommendation:

Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball

Good luck!
 
I'm definitely liking what you're doing with this team. The originality is great; it is definitely a unique setup.

One thing I would just like to remind you of is IV's. You should consider having 0 speed IV's for the Pokemon you plan on using in a trick room environment. This will make them as slow as possible, and thus have a maximum potential to go first.

Also, I would like to second Zephyr's suggestion of Reuniclus. I've been running that exact set on one of my teams and had great success. Reuniclus is fully capable of a three to four Pokemon sweep during the mid to late game after setting up trick room (with the possible aid of entry hazards).

I find trick room very fun, especially using it to counter speed buffs and when the opponent paralyzes one of your Pokemon. I wish you the best of luck with your team. :)
 
Hey man. As anyone who runs a good Trick Room team in BW OU will tell you, Reuniclus is a prime candidate in running it effectively. Torkoal is really not doing much for you here, and as you said, it handles Ferrothorn for you, well Reuniclus does that naturally anyway, so it'll work out just perfectly for you with Focus Blast in its moveset. It'll also be a great weapon when coming up against stall if Tentacruel is having trouble removing hazards from the field, are gets killed too early in the match. There really is too many positive things too list on what Reuniclus can do for you, so I'll shy away from trying to explain them all, you'll see! Also you should probably run Earthquake and Stealth Rock over Explosion and Zen Headbutt on Bronzong, they're moth effective, while also freeing up a moveslot onto your Rhyperior, for something like Swords Dance or Substitute, which will greatly expand it's sweeping potential, I'm also unsure why you're running any sort of speed at all on Rhyperior, as it is too slow to really make sure of it, not o mention you're supposed to be getting use out of Trick Room for it, right? I'd send those Speed EVs over too buff its HP or defenses...just some things to think about. Lastly, I'd like to suggest you move over a lot of your physical investment on Tentacruel towards Special Defense. This is because Tentacruel is your single true switch-in too Rain-based threats, and Bronzong already is covering your physical defense pretty well, and with Excadrill gone its even easier too use it sparingly. Here is the standard Reuniclus recommendation:

Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball

Good luck!

Thanks for the feed back! Regarding, Ryhperior's speed evs, I based it on the smogon set and I guess I simply forgot about them seeing as he worked exactly how i desired him to. I can see Reuniclus would definitely be a great addition, seeing as ill have a much better time taking care of fighting types which I always had a problem with before and I wont have to sacrifice opening up a weak point to Ferrothorn (god I hate that thing). I am a little worried about Forrtresses and Scizors that may pop up, however I dont think they should prove to be too much of a problem.
 
I'm definitely liking what you're doing with this team. The originality is great; it is definitely a unique setup.

One thing I would just like to remind you of is IV's. You should consider having 0 speed IV's for the Pokemon you plan on using in a trick room environment. This will make them as slow as possible, and thus have a maximum potential to go first.

Also, I would like to second Zephyr's suggestion of Reuniclus. I've been running that exact set on one of my teams and had great success. Reuniclus is fully capable of a three to four Pokemon sweep during the mid to late game after setting up trick room (with the possible aid of entry hazards).

I find trick room very fun, especially using it to counter speed buffs and when the opponent paralyzes one of your Pokemon. I wish you the best of luck with your team. :)

Thanks for the compliment! I have a policy against using legendaries, starters, and ubers and I try not to stick with pokemon that are common throughout the metagame. Also, I completely forgot about the IVs factor. Thank you for reminding me. And yes it looks like Im giving Torkoal the boot for Reuniclus. Ill do a couple test runs with it tomorrow and see how it works out. Thanks!
 
Is this a full TR team? If so, torkoal should be replaced for a defensive reuniclus with TR also

No, Galvantula, Tentacruel and Bisharp stand alone. Though Bisharp could be incorporated into it, I prefer him for his sucker punch rather than iron head. Galvantula is my lead off and I use him to get a jumpstart on the other team and also for when trick room runs out and i cant put any one else in very well.
 
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