First of all, this team is based loosely on an RMT (the first thread I ever clickied on, I believe) for a team that peaked #1 (believe the title of the thread was "Bringing the Pain," thus my title). I used the team as I got used to competitive stuff, but it just wasn't my favorite, even though I certainly did some major damage with it and certainly played better than I should have been able to. Anywho, I took the philosophy of screens and multiple different ways to end the game and improved on it a bit (in my opinion).
Team building process was not all that interesting. Slapped on the thing has Taunt, Dual Screens, and Explosion, aka Azelf, a Venomoth, a Gorebyss, two special attackers, and a Kingdra (later to be replaced by a Sceptile, who had more valuable typing and more unpredicability).
More in-depth analyses-
Azelf @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Light Screen
- Reflect
- Explosion
- Taunt
Alright, so this is a bit of a unique set. The suicide dual screens are what really set the stage for the serious pain. Explosion just provides a free turn, and kills a lot of things. Bronzong isn't a problem, just Taunt on Turn 1, Reflect on Turn 2, and Light Screen then Explode. That's pretty much what it's here for. Speed to beat pretty much every other lead, HP to avoid being killed too terribly easily (it's a suicide lead anyway, surviving one and only one hit is the real goal). Seriously, without screens support, this team WILL fall apart. If the opponent has a phazer, pull a hard switch and don't explode. Having screen support for later is always very important.
Gorebyss @ White Herb
Trait: Swift Swim
EVs: 200 Spd / 252 HP / 56 SDef
Timid Nature
- Shell Smash
- Substitute
- Baton Pass
- Hydro Pump
A bit more standard. Pretty sure the EVs are taken from the standard Smogon set. Basically, if there's no phazer, you go to this baby once you have screens up, sub, SS, pass to one of the three attackers, and say gg.
Venomoth @ Leftovers
Trait: Shield Dust
EVs: 252 Spd / 248 HP / 8 SDef
Calm Nature
- Quiver Dance
- Substitute
- Sleep Powder
- Baton Pass
Venomoth is a failsafe for if your first run through their team somehow fails or if they have a phazer (yay for Sleep Powder). Sometimes I prefer to go to it because people panic if their phazer is asleep and switch it out as I start setting up before it's too late, but either way it does generate a couple free turns to switch back to Azelf with or at least weaken their phazer with some unboosted attacks. Yeah, it gets shut down by Taunt. Baton Pass if you think Taunt is a possibility.
Sceptile @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Swords Dance
- Leaf Blade
- Earthquake
- Acrobatics
Sceptile exists as the failsafe if for whatever reason Baton Passing doesn't like you or the opponent has a full-health Snorlax despite your best efforts to hurt it. It also does a great job if your opponent is paranoid with their phazer and actually plays to not lose. Sceptile can force switches (hi Blastoise), and before they realize you're an SD variant, you've already gotten to +3 and are ready to activate Unburden as you KO their phazer. After 2 Swords Dances and an Unburden activation, you're outspeeding and OHKO'ing everything in the tier that isn't named Bronzong. Not to mention Sceptile appreciates receiving Shell Smashes, as the water typing of Gorebyss and grass of Sceptile complement each other nicely, and if your opponent is playing weaknesses, you get another free turn to SD and raise your attack more. Priority users checked: Azumarill, Empoleon
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Earth Power
- Ice Beam
- Thunderbolt
- Flamethrower
This is called Nidoking. It has coverage, power, and speed that is unmatched when at +2. I'm sure you've all seen it before. If your opponent fails to pack priority, a Snorlax, and a phazer, Nidoking is a win condition if it gets on the field at +2. It's just so powerful and the coverage can't be beaten. I went with the high-accuracy moves on it because you don't need to miss when you're at +2 and killing anything anyway. Priority users checked: Hitmonlee
Chandelure @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Energy Ball
- Shadow Ball
- Flamethrower
- Hidden Power [Fighting]
Chandelure exists because you need a ghost type to receive the Shell Smash if the opponent packs all the common priority users. HP Fighting does its best to deal with Snorlax, though it does not really muscle through all that well. Energy Ball KO's all bulky waters when at +2, and Shadow Ball and Flamethrower are obligatory STAB moves that kill a lot of things. Priority users checked: Mienshao, Ambipom, Hitmonlee, Weavile, Abomasnow, Arcanine
Basically if your opponent packs some priority but not the right kinds.
No, this team does not require much skill to use. Yes, it probably ruins some form of the competitive gameplay. Sure, it's a cheap tactic. Yes, I have been called virtually every swear word in the book after kicking people's arses with this team. I think I've laddered to about #15 with this team by my side, and that being my highest journey up the ladder in any tier in my entire year of competitive pokemon stuffs. Anywho, any fixes or recommendations are greatly appreciated.
ALSO ALSO: My last RMT got zero rates. Sadface for me. I'm open to any suggestion as long as it isn't "l0lz u sux hav 2 yuse b4tn pa55 te3m"
EDIT: Updated Azelf, changed the word "spinner" to "phazer." No, I do not know what was going through my mind when I wrote spinner in this thread fifteen thousand times. I don't even have hazards ;_;
Team building process was not all that interesting. Slapped on the thing has Taunt, Dual Screens, and Explosion, aka Azelf, a Venomoth, a Gorebyss, two special attackers, and a Kingdra (later to be replaced by a Sceptile, who had more valuable typing and more unpredicability).
More in-depth analyses-

Azelf @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Light Screen
- Reflect
- Explosion
- Taunt
Alright, so this is a bit of a unique set. The suicide dual screens are what really set the stage for the serious pain. Explosion just provides a free turn, and kills a lot of things. Bronzong isn't a problem, just Taunt on Turn 1, Reflect on Turn 2, and Light Screen then Explode. That's pretty much what it's here for. Speed to beat pretty much every other lead, HP to avoid being killed too terribly easily (it's a suicide lead anyway, surviving one and only one hit is the real goal). Seriously, without screens support, this team WILL fall apart. If the opponent has a phazer, pull a hard switch and don't explode. Having screen support for later is always very important.

Gorebyss @ White Herb
Trait: Swift Swim
EVs: 200 Spd / 252 HP / 56 SDef
Timid Nature
- Shell Smash
- Substitute
- Baton Pass
- Hydro Pump
A bit more standard. Pretty sure the EVs are taken from the standard Smogon set. Basically, if there's no phazer, you go to this baby once you have screens up, sub, SS, pass to one of the three attackers, and say gg.

Venomoth @ Leftovers
Trait: Shield Dust
EVs: 252 Spd / 248 HP / 8 SDef
Calm Nature
- Quiver Dance
- Substitute
- Sleep Powder
- Baton Pass
Venomoth is a failsafe for if your first run through their team somehow fails or if they have a phazer (yay for Sleep Powder). Sometimes I prefer to go to it because people panic if their phazer is asleep and switch it out as I start setting up before it's too late, but either way it does generate a couple free turns to switch back to Azelf with or at least weaken their phazer with some unboosted attacks. Yeah, it gets shut down by Taunt. Baton Pass if you think Taunt is a possibility.

Sceptile @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Swords Dance
- Leaf Blade
- Earthquake
- Acrobatics
Sceptile exists as the failsafe if for whatever reason Baton Passing doesn't like you or the opponent has a full-health Snorlax despite your best efforts to hurt it. It also does a great job if your opponent is paranoid with their phazer and actually plays to not lose. Sceptile can force switches (hi Blastoise), and before they realize you're an SD variant, you've already gotten to +3 and are ready to activate Unburden as you KO their phazer. After 2 Swords Dances and an Unburden activation, you're outspeeding and OHKO'ing everything in the tier that isn't named Bronzong. Not to mention Sceptile appreciates receiving Shell Smashes, as the water typing of Gorebyss and grass of Sceptile complement each other nicely, and if your opponent is playing weaknesses, you get another free turn to SD and raise your attack more. Priority users checked: Azumarill, Empoleon

Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Earth Power
- Ice Beam
- Thunderbolt
- Flamethrower
This is called Nidoking. It has coverage, power, and speed that is unmatched when at +2. I'm sure you've all seen it before. If your opponent fails to pack priority, a Snorlax, and a phazer, Nidoking is a win condition if it gets on the field at +2. It's just so powerful and the coverage can't be beaten. I went with the high-accuracy moves on it because you don't need to miss when you're at +2 and killing anything anyway. Priority users checked: Hitmonlee

Chandelure @ Leftovers
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Energy Ball
- Shadow Ball
- Flamethrower
- Hidden Power [Fighting]
Chandelure exists because you need a ghost type to receive the Shell Smash if the opponent packs all the common priority users. HP Fighting does its best to deal with Snorlax, though it does not really muscle through all that well. Energy Ball KO's all bulky waters when at +2, and Shadow Ball and Flamethrower are obligatory STAB moves that kill a lot of things. Priority users checked: Mienshao, Ambipom, Hitmonlee, Weavile, Abomasnow, Arcanine
Basically if your opponent packs some priority but not the right kinds.
No, this team does not require much skill to use. Yes, it probably ruins some form of the competitive gameplay. Sure, it's a cheap tactic. Yes, I have been called virtually every swear word in the book after kicking people's arses with this team. I think I've laddered to about #15 with this team by my side, and that being my highest journey up the ladder in any tier in my entire year of competitive pokemon stuffs. Anywho, any fixes or recommendations are greatly appreciated.
ALSO ALSO: My last RMT got zero rates. Sadface for me. I'm open to any suggestion as long as it isn't "l0lz u sux hav 2 yuse b4tn pa55 te3m"
EDIT: Updated Azelf, changed the word "spinner" to "phazer." No, I do not know what was going through my mind when I wrote spinner in this thread fifteen thousand times. I don't even have hazards ;_;