Latte (Sinistcha-Masterpiece) @ Leftovers
Ability: Heatproof
Tera Type: Poison
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Strength Sap
- Calm Mind
I use this as my defensive wall and it can also check Wogerpon specifically. I also use it to block rapid spin as well. This Pokemon I am overall happy with. Now with Kyurem gone I feel like Sinistcha is way more viable to use.
Ting-Lu @ Heavy-Duty Boots
Ability: Vessel of Ruin
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Ruination
- Whirlwind
My special attack sponge. Takes about every super effective hit and very hard to OHKO. Obviously it's a spike setter and besides that a disruptor for Pokemon setting up. Not fully set on it, but its just sooo beefy it really does save me, especially with help from Alomomola.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
- Scald
- Flip Turn
- Protect
- Wish
I think this is the normal smog set. This works as a healing pivot and when possible I throw a scald here and there hoping for a burn. Still learning how to fully utilize it.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- Headlong Rush
- Stealth Rock
- Ice Spinner
- Rapid Spin
Great Tusk I feel is in every time I have attempted, including some sample teams. GT is a rapid spinner for the most part. Ice spin hits dragons pretty hard but I feel like the stats don't match the set in this case, maybe its just me?
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Encore
- U-turn
Hard hitting pivot. Does wonders when I uturn grass Pokemon. Hits pretty hard when I need it to, but I feel like I can get more utility from it if I tried.
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Iron Head
I am not sure what to say about KG. My last resort sweeper where you hope to out play the other person between sucker punch and the other attacks. I have never really used swords dance so idk how necessary it is if I tera dark with glasses and just use dark moves.
My main issues here are flying types and also th black of status effect I can lay on other teams. I really want to make a team that strays from the sample teams but works just as well. I am open to changing my set up but if we can make this team work even better. Thanks in advance!
Ability: Heatproof
Tera Type: Poison
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Strength Sap
- Calm Mind
I use this as my defensive wall and it can also check Wogerpon specifically. I also use it to block rapid spin as well. This Pokemon I am overall happy with. Now with Kyurem gone I feel like Sinistcha is way more viable to use.
Ting-Lu @ Heavy-Duty Boots
Ability: Vessel of Ruin
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Ruination
- Whirlwind
My special attack sponge. Takes about every super effective hit and very hard to OHKO. Obviously it's a spike setter and besides that a disruptor for Pokemon setting up. Not fully set on it, but its just sooo beefy it really does save me, especially with help from Alomomola.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
- Scald
- Flip Turn
- Protect
- Wish
I think this is the normal smog set. This works as a healing pivot and when possible I throw a scald here and there hoping for a burn. Still learning how to fully utilize it.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 220 Def / 36 Spe
Impish Nature
- Headlong Rush
- Stealth Rock
- Ice Spinner
- Rapid Spin
Great Tusk I feel is in every time I have attempted, including some sample teams. GT is a rapid spinner for the most part. Ice spin hits dragons pretty hard but I feel like the stats don't match the set in this case, maybe its just me?
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Encore
- U-turn
Hard hitting pivot. Does wonders when I uturn grass Pokemon. Hits pretty hard when I need it to, but I feel like I can get more utility from it if I tried.
Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Iron Head
I am not sure what to say about KG. My last resort sweeper where you hope to out play the other person between sucker punch and the other attacks. I have never really used swords dance so idk how necessary it is if I tera dark with glasses and just use dark moves.
My main issues here are flying types and also th black of status effect I can lay on other teams. I really want to make a team that strays from the sample teams but works just as well. I am open to changing my set up but if we can make this team work even better. Thanks in advance!