Introduction
Hello y'all, I'v got what has been the most effective team I'v built, if not exactly the most fun to play. Like most stall teams it's a pretty boring team to use if your not patient, and even more boring to ladder with when all the games are 50+ matches; which is why I never bothered to switch off my goof off alt to try and get that coveted number 1 spot. But, with offense being all the rage right now many teams don't prepare for stall teams meaning that this is kind of anti meta and very effective. With college starting soon I plan to take a hiatus from competitive Pokemon and I'd like to do something as a going away of sorts. So without further ado, onto the team.At a Glance
In Depth
miss missy (Misdreavus) @ Eviolite
Trait: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
-Shadow Ball Foul Play
- Perish Song
- Heal Bell
The first member of my team is the one I was most interested to use: Misdreavus. I'v never used one before this and I have to say it has performed much better than anticipated. It's role on this team is as both a backup physical wall and as my spin blocker. Levitate is a decent ablility that allows it to come in an a predicted Earthquake while also keeping it free of Spikes damage. Will-O-Wisp is ever useful for burning physical threats, including Kabutops and Sandslash making both of their jobs tougher. I finally did switch out Shadow Ball for Foul Play to help alleviate the Gallade weakness while also combatting the issue of Lum SD spinners. Perish Song is my favorite thing about this set, allowing it to check Cryogonal thanks of Missy's decent natural special bulk coupled with Eviolite, and Perish Song thus forcing it out and making it take more Stealth Rock Damage. It also serves as my primary stop to last mon situations or boosters such as Calm Mind Clefable and Cosmic Power Sigilyph. Heal Bell takes the last slot and gives the team a cleric to reliably eliminate status inflicted on the rest of the members. All in all this is an important member of my team that I prefer to use to wall threats that are less immediately threatening, and is often the recipient of my Wish passers thanks to being the only member with absolutely no recovery due to Eviolite being used over Leftovers.





In Depth

miss missy (Misdreavus) @ Eviolite
Trait: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
-
- Perish Song
- Heal Bell

fat fish (Alomomola) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Protect
- Wish

knife arms (Gallade) (M) @ Leftovers
Trait: Steadfast
EVs: 248 HP / 244 SDef / 16 Spd
Careful Nature
- Wish
- Protect
- Drain Punch
- Will-O-Wisp

rock solid (Regirock) @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Rock Slide
- Stealth Rock
- Toxic
- Earthquake

thorn (Roselia) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
-
- Giga Drain
- Spikes
- Toxic Spikes
The second half of my hazards core, and an excellent special wall. Eviolite Boosts her special defense to titanic levels, which working with her excellent typing allowing her to wall the many dangerous Grass, Water, and Electric types while also absorbing Toxic Spikes. Natural Cure is an excellent ability that allows it to sponge random status' and switching out again to passively recover it off. Thanks to the suggestions below I'v switched Rest out for Hidden Power Fire, which allows it to actually threaten the grass types it stops rather than awkwardly stalling and spike stacking and resting. This also lessens my weakness to Lilligant since it can in theory just set up fully and 2HKO with a neutral Hidden Power Giga Drain is the obligatory STAB that allows it to smack around the many bulky waters that it walls while also regaining some health in the process. Spikes are huge as they allow all grounded mons to lose up to a quarter of their health just by switchin in and is her main job on this team. Toxic Spikes serve an equally huge roll of spreading Toxic across a team, meaning that even teams with a cleric that lack a grounded poison type can't rid themselves of it. Roselia is another good wish recipient from Alomomola due to using Eviolite rather than the passive healing of Leftovers, and the 2 compliment each other very well by drawing out each others counters (physical and special, fire and grass) and either stacking spikes or Wish passing off of them resulting in another nifty core.

Trait: Levitate
EVs: 248 HP / 168 Def / 92 SDef
Calm Nature
IVs: 0 Atk
- Ice Beam
- Rapid Spin
- Recover
- Haze
The final member of the team, my Rapid Spinner. Cryogonal serves as another special wall and during the time Hail was here it was my primary Blizzard absorber. But, even though Hail is gone it still carries it's weight by walling many dangerous special attackers and pulling off a spin in the process. Levitate is a good ability on Cryogonal as it allows it to float over the spikes it's trying to spin away. Ice Beam is a reliable and decently powerful STAB that allows it to deal some solid damage and allowing it to beat some spin blockers such as Golurk. Rapid Spin is the biggest asset that the snowflake brings as everything on this team appreciates having hazards gone. Recover is huge as reliable recovery is fantastic to have as it allows it to wall special attackers for an extended time. Haze is the final piece to the puzzle, allowing it to stop many dangerous boosters in their tracks such as Cosmic Power Sigilyph without having to resort to using Perish song to drive them out. I originally ran Toxic here but the utility Haze has brought is amazing on this team.
Threat List
Hax
This seems like something stupid to put on a threatlist but it's the number one thing that can destroy this team. An untimely crit or para hax a mis-predict can spell doom. Nothing is worse than going 60 turns and having your end game set up then having something go down and blow all your efforts. Like I said this is the main reason I never really laddered with this team was to avoid the stress and rage of getting haxed out of a hard fought win.Hax
DD/BU Scraggy
I've ran into this exactly once, and it was a nightmare. Dual STAB's that put the hurt on my Perish Song user and Haze user, and Shed Skin to relieve itself of status. Ended up winning because the player rage quit before it was even dead but if he had stayed at it or in the hands of a competent player this is something that can really mess with this team. Gallade checks it but it can't OHKO it from full health while a +1 Crunch is a 2HKO.
Lum SD Gallade
Big threat if it comes in before T-Spikes are set, I usually try to burn these with mola and if it get's enough boosts it can OHKO the fish before I realize it's Lum. With proper play it can be beaten it's still a big threat though. Now further checked through Misdreavus running Foul Play so this is now less of a threat.
Sceptile
Both sets are walled but deciding which one it is can mean the difference between losing a mon or setting up hazards. I've gotten decent at guessing which it is from the team around it but it's still a kick in the nuts when it sets up a Swords Dance as I switch in Rose.
Offensive Slowking
If it runs Grass Knot with Psyshock and Surf it can in theory mow through this team. Thankfully most run Fire Blast or Trick over Grass Knot so Alomomola walls it but I still have to be careful. Defensive sets are a pain to wear down but they often end up as the last mon that gets slowly toxic stalled or sung the Perish Song.
Aggron
So manly, I can't believe I didn't get wrecked by this thing more. It gets a completely free switch off of Cryogonal and 2HKO's at worst everything here with Head Smash alone. Gallade can check it, living one Head Smash and OHKOing in return with Regirock being in the same boat but played well it can wear one or both of these down to open up a sweep for something else later on.
Importable
I've ran into this exactly once, and it was a nightmare. Dual STAB's that put the hurt on my Perish Song user and Haze user, and Shed Skin to relieve itself of status. Ended up winning because the player rage quit before it was even dead but if he had stayed at it or in the hands of a competent player this is something that can really mess with this team. Gallade checks it but it can't OHKO it from full health while a +1 Crunch is a 2HKO.
Lum SD Gallade
Big threat if it comes in before T-Spikes are set, I usually try to burn these with mola and if it get's enough boosts it can OHKO the fish before I realize it's Lum. With proper play it can be beaten it's still a big threat though. Now further checked through Misdreavus running Foul Play so this is now less of a threat.
Sceptile
Both sets are walled but deciding which one it is can mean the difference between losing a mon or setting up hazards. I've gotten decent at guessing which it is from the team around it but it's still a kick in the nuts when it sets up a Swords Dance as I switch in Rose.
Offensive Slowking
If it runs Grass Knot with Psyshock and Surf it can in theory mow through this team. Thankfully most run Fire Blast or Trick over Grass Knot so Alomomola walls it but I still have to be careful. Defensive sets are a pain to wear down but they often end up as the last mon that gets slowly toxic stalled or sung the Perish Song.
Aggron
So manly, I can't believe I didn't get wrecked by this thing more. It gets a completely free switch off of Cryogonal and 2HKO's at worst everything here with Head Smash alone. Gallade can check it, living one Head Smash and OHKOing in return with Regirock being in the same boat but played well it can wear one or both of these down to open up a sweep for something else later on.
Importable
miss missy (Misdreavus) @ Eviolite
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Foul Play
- Perish Song
- Heal Bell
fat fish (Alomomola) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Protect
- Wish
knife arms (Gallade) (M) @ Leftovers
Trait: Steadfast
EVs: 248 HP / 244 SDef / 16 Spd
Careful Nature
- Wish
- Protect
- Drain Punch
- Will-O-Wisp
rock solid (Regirock) @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Rock Slide
- Stealth Rock
- Toxic
- Earthquake
thorn (Roselia) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Hidden Power Fire
- Giga Drain
- Spikes
- Toxic Spikes
snowflake (Cryogonal) @ Leftovers
Trait: Levitate
EVs: 248 HP / 168 Def / 92 SDef
Calm Nature
IVs: 0 Atk
- Ice Beam
- Rapid Spin
- Recover
- Haze
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