The goal of this team was to take two pokemon who are extremely underrated and showcase their talents, since they work fairly well together. These two pokemon, Hazardless Deoxys-D and Support Mega-Scizor, gave me a core to start building the team around. So, with no further ado, let's get started.
Landorus-Therian @ Assault Vest
Trait: Intimidate
EVs: 252 Atk / 252 Spe / 4 SDef
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-Turn
Assault Vest Landorus-Therian is a vastly underutilized set, albeit an effective one. Due to the high number of Lando-Therians running scarf, Assault Vest Lando-T makes the perfect candidate for an assault vest scarf bluff. He carries fairly good bulk thanks to intimidate + assault vest, keeps momentum with U-Turn, and, unlike the Landorus-Therian of last gen, actually provides decent utility with knock off.
Scizor @ Scizorite
Trait: Technician
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Roost
- Knock Off
- U-Turn
- Defog
Support Mega-Scizor is a brilliant option to tank knock offs and provide a solid physical wall. He keeps the field clear of hazads that might worry other team members with defog and conserves momentum with U-Turn, and, as an added bonus, is able to handle Bisharp and Physical Thundurus (although mixed defiant Thundy with hidden power fire would be a loss... although that's exceedingly rare. M-Scizor doesn't appreciate thunderbolts either). He keeps pressure on the opponent with his wonderful knock offs.
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 248 HP / 16 Def / 16 SDef / 228 Spe
Timid Nature
- Taunt
- Toxic
- Recover
- Night Shade
This is the single most underrated pokemon in the entire meta, although it's gaining more recognition now thanks to DeoSharp and the fact that people are beginning to appreciate hazards again. However, I've been having a lot of success with abusing Deo-D's fast taunt combined with his amazing bulk, essentially enabling him to take on any pokemon without offensive investment at no detriment to himself. I'd really like to see him used in a heavy offense team, but that's not really my style (plus all the heavy offenses are using hazards Deo-D lol)
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Wil-O-Wisp
- Pain Split
Provides Rotom-Zor, and works nicely with Lando, providing the ice resist. Mostly just acts as my Talonflame counter. I've been looking at switching his set to a trick scarf, since I have yet to actually use Pain Split in a battle. However, I like his defensive spread. Thoughts are very welcome here.
Dragonite @ Weakness Policy
Trait: Multiscale
EVs: 252 Atk / 252 Spe / 4 SDef
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Extremespeed
I threw this set on randomly since I'd encountered it and been swept by it on at least one occasion. I felt like I needed some decent offense to make the team more balanced, and so Dnite was my answer. He's felt a little bit lackluster nowadays, mostly because everyone expects weakness policy. Despite this, he's still very useful, especially since he carries the teams *only* priority.
Last Slot: This last slot has been thrown around a little bit. It started as a specially defensive Sub/Roost Zapdos, then modulated into Togekiss for heal bell. Togekiss was kind of set up fodder (uninvested air slash/aura sphere didn't do much) and so I've been experimenting with different clefable sets, because I do like having a cleric here, and also I've been exploring getting rocks into this last slot and seeing how that changes the team's dynamic. My most recent nailed down set was:
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 252 SDef / 8 Spe
Calm Nature
- Air Slash
- Aura Sphere
- Roost
- Heal Bell
Cleric and dark type resist to aid Deo-D. Not much else. Looking to replace.
Thanks for any thoughts!
Landorus-Therian @ Assault Vest
Trait: Intimidate
EVs: 252 Atk / 252 Spe / 4 SDef
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-Turn
Assault Vest Landorus-Therian is a vastly underutilized set, albeit an effective one. Due to the high number of Lando-Therians running scarf, Assault Vest Lando-T makes the perfect candidate for an assault vest scarf bluff. He carries fairly good bulk thanks to intimidate + assault vest, keeps momentum with U-Turn, and, unlike the Landorus-Therian of last gen, actually provides decent utility with knock off.
Scizor @ Scizorite
Trait: Technician
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Roost
- Knock Off
- U-Turn
- Defog
Support Mega-Scizor is a brilliant option to tank knock offs and provide a solid physical wall. He keeps the field clear of hazads that might worry other team members with defog and conserves momentum with U-Turn, and, as an added bonus, is able to handle Bisharp and Physical Thundurus (although mixed defiant Thundy with hidden power fire would be a loss... although that's exceedingly rare. M-Scizor doesn't appreciate thunderbolts either). He keeps pressure on the opponent with his wonderful knock offs.
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 248 HP / 16 Def / 16 SDef / 228 Spe
Timid Nature
- Taunt
- Toxic
- Recover
- Night Shade
This is the single most underrated pokemon in the entire meta, although it's gaining more recognition now thanks to DeoSharp and the fact that people are beginning to appreciate hazards again. However, I've been having a lot of success with abusing Deo-D's fast taunt combined with his amazing bulk, essentially enabling him to take on any pokemon without offensive investment at no detriment to himself. I'd really like to see him used in a heavy offense team, but that's not really my style (plus all the heavy offenses are using hazards Deo-D lol)
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Wil-O-Wisp
- Pain Split
Provides Rotom-Zor, and works nicely with Lando, providing the ice resist. Mostly just acts as my Talonflame counter. I've been looking at switching his set to a trick scarf, since I have yet to actually use Pain Split in a battle. However, I like his defensive spread. Thoughts are very welcome here.
Dragonite @ Weakness Policy
Trait: Multiscale
EVs: 252 Atk / 252 Spe / 4 SDef
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Extremespeed
I threw this set on randomly since I'd encountered it and been swept by it on at least one occasion. I felt like I needed some decent offense to make the team more balanced, and so Dnite was my answer. He's felt a little bit lackluster nowadays, mostly because everyone expects weakness policy. Despite this, he's still very useful, especially since he carries the teams *only* priority.
Last Slot: This last slot has been thrown around a little bit. It started as a specially defensive Sub/Roost Zapdos, then modulated into Togekiss for heal bell. Togekiss was kind of set up fodder (uninvested air slash/aura sphere didn't do much) and so I've been experimenting with different clefable sets, because I do like having a cleric here, and also I've been exploring getting rocks into this last slot and seeing how that changes the team's dynamic. My most recent nailed down set was:
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 248 HP / 252 SDef / 8 Spe
Calm Nature
- Air Slash
- Aura Sphere
- Roost
- Heal Bell
Cleric and dark type resist to aid Deo-D. Not much else. Looking to replace.
Thanks for any thoughts!