This team is designed for Battle Revolution play with 4-vs-4 Double Battle rules. It runs under the tactics of confusing the opponent on whether I'll use Rain Dance or Sunny Day tactics, and does very well on the Rain Dance side for its strengths (Swift Swimming Ice Beamers and Thunderdancers). The Sunny Day side is unfortunately having some trouble, and I think it might be due to my Choice Scarf Primeape. He hits fast and hits hard, but more often than not his Choice item bites him in the end and he's stuck doing mediocre damage to whatever is left of the opponent's team.
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Cherrim @ Heat Rock
Timid - 200 HP, 108 Sp.Atk, 200 Speed
- Sunny Day
- Leech Seed
- Helping Hand
- Solarbeam
The setter-upper, geared to make the sun shine and lend a Helping Hand and Flower Gift boost. My opponent's have lately caught on to what wreckage Cherrim can lead towards if allowed to live, so I need to better protect it.
Primeape @ Choice Scarf
Jolly - 76 HP, 252 Atk, 180 Speed
- Close Combat
- U-Turn
- Rock Slide
- Overheat
Takes out threats while Cherrim sets up, but unfortunately gets stuck with the Chosen move unless it's U-Turn and is often too fast for Overheat to do much in the first turn when the sun isn't out yet.
Vileplume @ Fist Plate
Hasty - 200 HP, 124 Atk, 184 Speed
- Drain Punch
- Fling
- Solarbeam
- Sleep Powder
My latest gimmick whom I feel would work wonders if only Cherrim could live longer to help him out. Fist Plate boosts Drain Punch and also provides a 90 BP Dark Physical move to slam Ghosts and Psychics in the face with. Solarbeam for a big ol STAB move, and Sleep Powder to help trip up the opponent while giving Cherrim a turn to attack.
Banette @ Choice Scarf
Modest - 252 Sp.Atk, 252 Speed
- Shadow Ball
- Thunderbolt
- Will o' Wisp
- Trick
In any weather-based team, it's a good idea to have a Pokemon who doesn't care what's falling on its head. After weighing several options, I felt Banette would be able to provide well for this role, but would I do better with something else?
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Since this thread is focussing on a viable replacement for Primeape, here's what I'm considering.
Infernape @ Life Orb
(gotta research the EVs some more...)
- Fake Out
- Close Combat
- Flare Blitz / Fire Blast
- U-Turn / Rock Slide
Flinch to help setup, then can move on towards beating things up. Primeape does not get Fake Out, so perhaps I should try to get something that does. Its Fire moves would obviously suck as a player in the Rain Dance team, but perhaps it would become naturally fast enough to focus on its other moves.
---
Cherrim @ Heat Rock
Timid - 200 HP, 108 Sp.Atk, 200 Speed
- Sunny Day
- Leech Seed
- Helping Hand
- Solarbeam
The setter-upper, geared to make the sun shine and lend a Helping Hand and Flower Gift boost. My opponent's have lately caught on to what wreckage Cherrim can lead towards if allowed to live, so I need to better protect it.
Primeape @ Choice Scarf
Jolly - 76 HP, 252 Atk, 180 Speed
- Close Combat
- U-Turn
- Rock Slide
- Overheat
Takes out threats while Cherrim sets up, but unfortunately gets stuck with the Chosen move unless it's U-Turn and is often too fast for Overheat to do much in the first turn when the sun isn't out yet.
Vileplume @ Fist Plate
Hasty - 200 HP, 124 Atk, 184 Speed
- Drain Punch
- Fling
- Solarbeam
- Sleep Powder
My latest gimmick whom I feel would work wonders if only Cherrim could live longer to help him out. Fist Plate boosts Drain Punch and also provides a 90 BP Dark Physical move to slam Ghosts and Psychics in the face with. Solarbeam for a big ol STAB move, and Sleep Powder to help trip up the opponent while giving Cherrim a turn to attack.
Banette @ Choice Scarf
Modest - 252 Sp.Atk, 252 Speed
- Shadow Ball
- Thunderbolt
- Will o' Wisp
- Trick
In any weather-based team, it's a good idea to have a Pokemon who doesn't care what's falling on its head. After weighing several options, I felt Banette would be able to provide well for this role, but would I do better with something else?
---
Since this thread is focussing on a viable replacement for Primeape, here's what I'm considering.
Infernape @ Life Orb
(gotta research the EVs some more...)
- Fake Out
- Close Combat
- Flare Blitz / Fire Blast
- U-Turn / Rock Slide
Flinch to help setup, then can move on towards beating things up. Primeape does not get Fake Out, so perhaps I should try to get something that does. Its Fire moves would obviously suck as a player in the Rain Dance team, but perhaps it would become naturally fast enough to focus on its other moves.