Peaked 1550+ Volt-Turn Team

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This is this team that wreaks havoc upon the poor bastards that face me in battle.

Just kidding, I am mainly a VGC battler, and just recently started in the OU meta.
As you can probably imagine, this team relies heavily on Volt-switch and U-Turn.

The team has pretty decent synergy with each other, covering some weaknesses, initiating opponent switches, just all around a pretty decent team.
Here goes the sexiness.

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Wakka-Flakka (Mega-Manectric) @ Manectite
Ability: Intimidate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch​

As you can probably see, this is a pretty standard set for Mega-Manectric. Volt-Switch is the reason for this team. Switching out on switches and doing decent damage. Thunderbolt is for late game when the opponent is weakened and all ground types are eliminated. Flamethrower is here for the Ferro bastards and any other steel/grass types (bar Mega-Venasaur) Hidden Power Ice is predicting the switch into dem dragon types predicting the electric type move. Standard EVs, max Speed and max SpAtk.​


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Ghandi (Scizor) @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
- Bullet Punch
- U-turn
- Pursuit
- Superpower

This is the bull known as Scizor. From Gen V, I bring you the Choice Band set back. U-Turn for obvious reasons. Bullet Punch for late game clean up. Pursuit trapping is still very viable in this Generation. A bit of prediction is all it takes, and even still, U-turn out and deal some massive damage. Starting with Landorus and predict the Espeon switch-in? U-turn to scizor and pursuit that bitch. GGEZPZ. Latios, Latias? WHO? Death. Thats who. Superpower is for coverage mainly, I haven't used it much, mainly because I haven't needed to. Again, standard EVs, max HP for bulk, and max Atk for max damage.


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Nope (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 32 HP / 232 Atk / 244 Spd
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Ok, so, this generation, he has mainly been a defensive poke. Get that shit outta here. Not with this team anyway. Earthquake for that damage, and he threatens Heatran and the such out. With U-turn, you can make a favorable matchup. Stone Edge hits the Charizards and Talonbitches out there with ease. Knock Off is for eviolites and loeftovers on dem bulky pokemon that give me trouble. Max speed isn't really outspeeding anything that 244 isn't, therefore giving me a little bit more bulk. 232 Atk was suggested to me, and I haven't asked why, and I just poured the rest of the EVs in HP for a tad more bulk.


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WashMyPAntsBitch (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 232 Def / 8 SDef / 16 Spd
Bold Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp

Rotom-Wash, yea used by everyone, and on every team yadda yadda. But he fits a perfect role on this team that no one else does. He possesses levitate, an excellent Electric-Water typing, and small but perfect move pool. But we all know about this fat white sack of trash, right? Let me tell you why I chose this moveset and EV spread over the other ones. I chose a defensive set because of the teammates. He can easily switch in to most physical attack, multiple times if a get a rest off, and a Will-O-Wisp. Volt-Switch is just part of the team, and Hydro Pump is herp a derp.

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Emerald (Espeon) @ Light Clay
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 4 SpAtk / 252 Spd
Timid Nature
- Reflect
- Light Screen
- Psyshock
- Grass Knot

I chose Espeon because of Magic Bounce. Why else would you choose Espeon? This rare ability helps a ton with statuses and hazards. Pretty fragile, so I must play carefully with her. Even with 252 HP, shes a bit frail. Dual Screens help out with all the switching and taking damage with unpredictable attacks. Altogether a good choice for the team.

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GangGreen (Dragonite) @ Choice Band
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Extreme Speed
- Earthquake
- Outrage
- Fire Punch

This freakin powerhouse does not play around. With a choice banded E-Speed to clean up all the stragglers late game. Realistically, all the other moves are fillers. I mainly save this monster for late game and sweep with E-Speed. Not much to say about him.


If there are any suggestions, please let me know. I am open.

 
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