Peaked 1597 on PO

Hey everyone and welcome to my first RMT .
I have tought quite a long time if I would make one but afther I have retired from PO for a month i decided i woule share my team.
I peaked 1597 with it on PO ( #46 at that time )
Under the alt Ghost2Hunt
And as final note id like to mention that my english is kind of bad but it should still be okay.




Groudon @ Lum Berry
Trait: Drought
EVs: 252 HP / 80 Atk / 176 Def
Adamant Nature
- Earthquake
- Roar
- Stone Edge
- Stealth Rock

This Groudon set is basicly just here to get up the rocks and being able to get them up later on in the game if they were removed from the field . Except for that , it has a decent physical bulk so it can roar out certain pokemon who boosted or roar them out on the turn they boost. Also can be used to get some more SR damage ( which is quite obvious i think )
The lum berry is just here to sort of counter Swagplay klefki and sometimes win a turn , the idea is that groudon cant be paralysed due to its typing and it can KO klefki with EQ at +2 from the swagger ( not counting air balloon klefki )

Giratina @ Leftovers
Trait: Pressure
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Will-O-Wisp
- Rest
- Defog
- Roar

Quite a normal Special defensivly Giratina Set .
WoW obviously for crippeling those physical attackers or get some extra damage off,
Roar to phaze out opponents as well as to sometimes roar out a xerneas when he uses geomancy altough not many people do that so i usually switch to aegislash . Rest is just there to recover health as well as get rid of statuses which also makes giratina a sponge for status' .
Defog is there to get rid of rocks but most of the time i use sleep talk instead of defog .


Ho-Oh @ Choice Band
Trait: Regenerator
EVs: 204 HP / 252 Atk / 52 Spd
Impish Nature
- Earthquake
- Sacred Fire
- Brave Bird
- Sleep Talk

Choice banded ho oh , there to switch in on darkrai's . Catch zekroms on the switch and just dish out great amounts of damage , +50%burn chance is always great , also the abbilety regenerator ( Way to obvious but .. ) helps alot with recoil damage or just to heal up a bit, Only big problem are rocks which is why i have 1or 2defoggers.


Yveltal @ Leftovers
Trait: Dark Aura
EVs: 252 HP / 60 Atk / 196 Def
Impish Nature
- Roost
- Taunt
- Rock Slide
- Foul Play

Defensive yveltal is a great pokemon over all :D i mean it can take physical hits really well , but i know its not the best . Also for some reason Opponents like to setup a swords dance with arceus and then i can just KO with foul play. Taunt is here to stop slower stall pokemons like chansey , ferrothorn .
Roost is there to make it survive a longer time
And rock slide is most likely the move that i rarely use , its on there to deal some damage to ho oh .


Aegislash (M) @ Leftovers
Trait: Stance Change
EVs: 252 HP / 60 Atk / 196 SDef
Sassy Nature
- Toxic
- Shadow Sneak
- Gyro Ball
- King's Shield

Aegislash is my Xerneas counter together with ho oh being able to handle it quite well . Xerneas obviously cant do anything to me . unless it uses a +2HP fire while im in blade form ( which never happens ).
Shadow sneak is only used when u know that u can KO as aegislash does not appreciate to take a hit in blade form .


Arceus-Fairy @ Pixie Plate
Trait: Multitype
EVs: 252 HP / 160 SDef / 96 Spd
Timid Nature
- Defog
- Judgment
- Will-O-Wisp
- Recover

Arceus-Fairy was chosen as palkia seemed to give quite a big of a problem to my team ( while giratina takes every hit it cant take special rend ) and while most people dont know my form at that point i can switch this in on a Special Rend and then 2hit ko with judgement
( lustrous orb palkia can not one hit me )
The set is quite normal , defog as i needed a defogger.
WoW to take phisical attacks better and recover is a must on a stall team/set
and judgement is there for stab and have a decent attack.
 
Hey Ghost2Hunt,

Looks pretty good as a team. A bit Kyogre weak (tbh SDef Gira is p bad) and it also seems a bit Ho-Oh weak too which is kinda problematic. Ho-Oh switches in for free on Aegi and Fairyceus and on Ho-Oh if locked into certain moves, while abusing your sun to hit really hard, while Defensive Yveltal is your only check which hates the burn because it then loses its ability to check Ekiller with Foul Play and a number of other threats. SpecsOgre almost always 2HKOs Giratina after rocks so that's bad (assuming it predicts right with ice beam which shouldn't be that hard considering that Giratina is literally the only thing that can take a hit from Kyogre on this team. I mean, Giratina is a decent check but it's not very good overall and it has a ton of pressure on teams with Kyogre, which pretty much means that it will be forced out really easily. Oh, also SubXern is annoying but Aegislash can handle it a fair amount of the time.

About fixing this stuff, is there any reason not to run Palkia > Giratina? I'm probably missing something but there is not much missed in terms of synergy and Palkia has much more other utility as well as being an overall great mon. Defog should be fine. The only thing that might be annoying is the status absorbing, but idk how much you care. As for Ho-Oh, I'm not sure there's that much you can do. I guess Palkia outspeeds and can hit pretty hard with Hpump so that will give an offensive check in addition to a nice switch in with Yveltal.

OPTIMIZATION:

Groudon- Lefties > Lum, Swagplay is stupid and run a defensive set without the attack EVs because they don't matter tbh

Giratina- Fine, Sleep Talk > Defog imo but not major

Ho-Oh- EVs should probably be 248 HP / 252+ Atk / 8 Spd or you could run a faster set but Impish is bad and 204 HP leaves you with even HP numbers which is bad for Ho-Oh

Yveltal- Sucker Punch > Rock Slide will help vs Mewtwo and Rock Slide is not good since Foul Play hits Ho-Oh hard enough. 248 HP / 8 Atk / 252 Def is optimal there. Also, Dread Plate > Lefties b/c you need it to OHKO Ekiller

Aegislash- idk what EVs do, probably just go straight up SDef. Pursuit > Toxic if you want but it depends on whether you are more worried about Gengar or CM Arceus

Fairyceus- Fine



Overall, good team. Sun+CB Ho-Oh has always been cool.

Good luck!
 
If running lum, go with 252 atk 252 spd jolly eqe/se/fire punch/rocks imo, otherwise use lefties. Idk about rock slide tal, maybe toxic is better bc foul play does big damage anyway, run toxic instead. I agree with the things haxiom said, keep the attack ev's tho :]
 
Haxiom,

First of all thanks for the rate.
And the main reason i like to run Giratina>Palkia is because so far it has won me a few matches i normally would have lost , and because this is a stall team i like rest as a recovery and the abbilety to take status.
For these longer stall matches taking status on my team wrecks me in the long run .
About the ho-oh im trying to run the sets u adviced me to,
Before that i usually predicted them to come in on aegi and then go for the toxic on them switching in , and 60% of the time i have rocks up ( most people dont switch in on sr with Ho-Oh but sometimes they just have too, mostly as they dont really have a chance to defog and bring in Ho-Oh before i get my rocks back up .
So if everything went right i atleast face a toxiced 50%health ho-oh , and afther going for ks with aegi they are at 30% so will most likely switch out to get the regenerator . But Its true that i have problems facing them without rocks up . So im definetly trying every advice !

About the kyogre , lets face it . Most are choiced in some way( i see more scarfed ones and these dont really give me problems , even if they ice beam on the switch as afther that i go to aegi and then toxic something. Altough a specs ogre is a problem. ) And i usually dont see a cm variant.

So far the two teams i lose to 95% of the time are Mega gengars stall breaking ( mostly when i face trademark , others arent too big of a problem )

And when its a stall vs stall match I usually have a fair chance unless i face somewone running Seele's stall team
 
Hey GhostHunt, pretty decent team with a nice ladder ranking but I do see some things that could definitely be improved on.

Your Groudon set looks like it's more suited to being a Defensive set > What it is right now. So I think you should try theDefensive set to check all of those big Physical mons like Zekrom, EKiller etc.

I would say go for Leftovers over Lum Berry, Impish over Adamant, and Thunder Wave over Stone Edge. Could also add more EVs to Defense, but that's tweaking for you to do as you choose.

While Giratina-A is a monster I don't think it fits very well on this team, I think your team would like the offensive pressure of Palkia, while also appreciating the Kyogre counter. I personally would run Lustrous Orb Palkia with Thunder Wave, which can cripple your opponent, and potentially even GeoXern who likes to try and set up on Palkia.

Ho-Oh. Bird. Strong.
Would run 252 Spd EVs with Adamant, and make your HP an odd number.

Yveltal, Toxic > Rock Slide

Aegislash is very niche, really only checking Xerneas and Mega Gengar, seeing as you have no Mega, you might consider changing to Mega Scizor to better deal with GeoXern and give you some tanky priority.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 200 Atk / 56 SDef
Adamant Nature
- Bullet Punch
- Superpower
- Roost
- Pursuit

FairyCeus is good and pairs well with Groudon, nice choice.

Now, with my suggestions I have left you open to Ho-Oh with Yveltal being your only check really. So you could try running TTar, Mega Blaziken with Stone Edge (Not recommended) or some other mon who can safely switch into Ho-Oh. Not really sure who would work, but besides sacking a mon and bringing in Yveltal or Palkia there's no real answer to Ho-Oh.
 
Hey Kijani ,

Thanks for the tips , i am trying them out on PO right now .
And its true that aegi is more or less only there for Xerneas , altough I enjoy getting toxic off on a switch but Im trying the Scizor atm :)
Thanks alot !


Btw a note as it said in the rules i can only post a rmt on a team once every two weeks . Does this only apply for this Specific tier tho? Because id like to make one on A UU or my HO uber team ?
 
Ghost2Hunt said:
Haxiom,
First of all thanks for the rate.
And the main reason i like to run Giratina>Palkia is because so far it has won me a few matches i normally would have lost , and because this is a stall team i like rest as a recovery and the abbilety to take status.
For these longer stall matches taking status on my team wrecks me in the long run .
About the ho-oh im trying to run the sets u adviced me to,
Before that i usually predicted them to come in on aegi and then go for the toxic on them switching in , and 60% of the time i have rocks up ( most people dont switch in on sr with Ho-Oh but sometimes they just have too, mostly as they dont really have a chance to defog and bring in Ho-Oh before i get my rocks back up .
So if everything went right i atleast face a toxiced 50%health ho-oh , and afther going for ks with aegi they are at 30% so will most likely switch out to get the regenerator . But Its true that i have problems facing them without rocks up . So im definetly trying every advice !

About the kyogre , lets face it . Most are choiced in some way( i see more scarfed ones and these dont really give me problems , even if they ice beam on the switch as afther that i go to aegi and then toxic something. Altough a specs ogre is a problem. ) And i usually dont see a cm variant.

So far the two teams i lose to 95% of the time are Mega gengars stall breaking ( mostly when i face trademark , others arent too big of a problem )

And when its a stall vs stall match I usually have a fair chance unless i face somewone running Seele's stall team

Yeh sorry I didn't really recognize it as a Stall team right away. The main issue is that, Stall pretty much NEEDS a cleric, which kinda tipped me off. And a pursuit trapper. Anyways, given that it is stall, this Palkia set is probably better over Giratina.

Palkia @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Surf
- Rest
- Sleep Talk
- Toxic

This is a good set. But tbh this team lacks a cleric which therefore makes stall pretty difficult to accomplish since you are outstalled by every good stall team o.O

Also, stall cannot function without a pursuit trapper. Therefore, either run Pursuit > Toxic on Aegi. It's better than Scizor because you really need it to check Mewtwo, and you don't need defog. Plus some nice resists. You might want wish support but whatever. It does burden Aegislash a lot (btw you want Atk EVs to put Gengar in SR

MrKijani
lol we had like the same comments. Except, he needs Spunch and Aegi so that Mewtwo doesn't beat this (and it is a very potent stallbreaker so it is pretty important).

Overall, basically fixing it as stall is really tricky, since you can't really get away with only running a status absorber; you need a cleric. In other words, go balance or add a cleric. Can't help you add the cleric too much since it changes too many mons (you'd probably run bulky cleric Xern > Fairyceus then work around a bunch of other stuff).

Good luck!
 
Yeh sorry I didn't really recognize it as a Stall team right away. The main issue is that, Stall pretty much NEEDS a cleric, which kinda tipped me off. And a pursuit trapper. Anyways, given that it is stall, this Palkia set is probably better over Giratina.

Palkia @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 SAtk / 252 SDef
Calm Nature
IVs: 0 Atk
- Surf
- Rest
- Sleep Talk
- Toxic

This is a good set. But tbh this team lacks a cleric which therefore makes stall pretty difficult to accomplish since you are outstalled by every good stall team o.O

Also, stall cannot function without a pursuit trapper. Therefore, either run Pursuit > Toxic on Aegi. It's better than Scizor because you really need it to check Mewtwo, and you don't need defog. Plus some nice resists. You might want wish support but whatever. It does burden Aegislash a lot (btw you want Atk EVs to put Gengar in SR

MrKijani
lol we had like the same comments. Except, he needs Spunch and Aegi so that Mewtwo doesn't beat this (and it is a very potent stallbreaker so it is pretty important).

Overall, basically fixing it as stall is really tricky, since you can't really get away with only running a status absorber; you need a cleric. In other words, go balance or add a cleric. Can't help you add the cleric too much since it changes too many mons (you'd probably run bulky cleric Xern > Fairyceus then work around a bunch of other stuff).

Good luck!

Haxiom ,

I know what you are saying and honestly im not sure if i was absolutly right by calling it a stall team as indeed it loses to most of the other well made stall teams.

I consider it to be more of a stall team as the usual length of a match is around 50-150turns ( when facing a good player ) and as most of the mons have some way of recovery + i couldent find a spot to toss on a cleriq ( was considering clefable / chansey or xern )
But honestly , i have done quite well with this team against some really good players .

Anyways yes , the palkia set seems cool , im trying it out on the ladder now :)
 
If it is stall what stall archetype is it? I'm guessing Toxic/Phaze stall, but not entirely sure.

And yeah haxiom we did, I wrote my post up before I saw yours otherwise I probably wouldn't have bothered ;P

I see the team as more of a balanced stall biased team atm, and if it is Stall maybe you could try out SpDef Ho-Oh instead of Band? You lose power, but you gain that added Stallmon. And if it's a Stall team that's what you'd want.
 
Kijani

Yes it sort of works like phaze and toxic altough also just stopping the opponent from doing any harm to my team until they make mistakes and when they do it usually goes quite fast.

At the moment i am making some other team trying out some new things .

Thanks !
 
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