This is a team I made around gravity Landorus-I (a set I fell in love with) the other day, and I've had good success with it, peaking at 1900:
However, as is my usual pattern, whenever I get success with a team I plummet in rating immediately after. I want to fix this pattern so I'm trying to find some improvement for the team, basically.
Landorus-I w/ Life Orb
Keldeo w/Choice Specs
Pinsir w/Pinsirite
Scizor w/leftovers
Tyranitar w/Choice Scarf
Amoonguss w/Black Sludge
So, that's my team. It has some big weaknesses: first of all, Mega Zard X just runs rampant over this entire team, my only hope being Keldeo or T-Tar having a decent chance of surviving a dragon claw or earthquake at +1 respectively. Also, Amoonguss can pressure Zard into either flare blitzing and taking a lot of recoil or dragon clawing and potentially getting spored.
Also, my team struggles a bit against Bisharp (though scarfed T-Tar earthquake), and Scizor is often far too pressured to deal with hazard stackers by itself. Mega Pinsir has a fun time wrecking my team unless I can hit a scarfed T-Tar stone edge. Same goes for Talonflame, though T-Tar is a pretty reliable counter, albeit one that gets worn down too easily. As you can see, T-Tar is under a lot of pressure to deal with a lot of things.
Advice, suggestions?

However, as is my usual pattern, whenever I get success with a team I plummet in rating immediately after. I want to fix this pattern so I'm trying to find some improvement for the team, basically.
Landorus-I w/ Life Orb
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Ability: Sheer Force
EVs: 252 speed 252 SpA timid
Moves:
Gravity
Earth Power
Psychic
Focus Blast
This is the set I built my team around, because I love the potential checks and counters like Skarmory and Rotom that it can beat. The EVS are just typical fast special attacker, with life orb and sheer force to make all 3 offensive moves hit way harder than they should. The first move is gravity, the basis of the set. Landorus sometimes struggles to pull off a gravity, but against certain switch ins it works wonders as a lure. I also chose my team to benefit from gravity in little ways, through low accuracy moves like Hydro Pump and Stone Edge being more spammable, and Mega Pinsir being able to defeat some common counters like Skarm and Rotom.
Earth Power is my main stab move and is immensely spammable once gravity is up since so little resists it. Psychic hits mega Venusaur and Conkeldurr for lots of damage and still hits hard against neutral targets. Focus Blast OHKOs physically defensive Ferrothorn, as well as T-Tar, and helps against weakened Chanseys. Perfect accuracy is very nice as well.
If only Landorus was faster though. This thing gets revenged killed far too easily.
Keldeo w/Choice Specs
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Ability: Justified
EVs: 252 speed 252 SpA timid
Moves:
Hydro Pump
Scald
Secret Sword
Icy Wind
This was the second pokemon I chose because I wanted to try out specs Keldeo, and it had decent synergy with Landorus. Plus, sometimes you get perfect accuracy Hydro Pump to spam. The EVs are obvious, the first move is Hydro Pump, chosen to annihilate most switch ins and just deal ridiculous amounts of damage. Scald is just as spammable because of burns (though for the 10-20 or so scalds I've fired off on this set I've gotten only 2), and can wear down common switch ins like Venusaur and Latis if burned. Secret Sword is my second STAB and is a reliable, powerful option which also bypasses those darn special walls. Finally, Icy Wind is to deal with Garchomp and the Latis I guess ..... but it's really never come in that useful. HP Flying might be a better option since Pinsir isn't a great switch in to Venu because of sleep powder or leech seed.
Pinsir w/Pinsirite
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Ability: Mold Breaker/Aerilate
EVs: 252 Atk 252 Speed Jolly
Happiness: 0
Moves:
Quick Attack
Frustration
Earthquake
Swords Dance
I chose Mega Pinsir because of solid defensive synergy with the team, because I had never used it before, and because he can sometimes benefit from gravity to kill off checks and counters. The set is the very standard set up sweeper, with all the typical moves. Priority quick attack is a help even without a swords dance up, and Mega Pinsir also functions as my way of dealing with Mega Venusaur and Conkeldurr.
Scizor w/leftovers
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Ability: Technician
EVs: 252 HP 252 SpD 4 def Careful
Moves:
Defog
Roost
U-Turn
Bullet Punch
Sadly, the defensive synergy this bug provides my team isn't as good as it used to be after I did some changes to the original draft, compounding my fire weakness massively. I really should replace this with a better defogger, so suggestions are welcome. I know Mega Scizor is normally better as a defogger, but this set makes a great switch in to Latis and other special attackers, and my mega slot was already taken. The moves are pretty simple, bullet punch being rarely used but U-Turn being pretty much essential to get frailer pokemon like Pinsir, Lando and Keldeo in. The defog support is also pretty important for my Mega Pinsir.
Tyranitar w/Choice Scarf
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Ability: Sand Stream
EVs: 252 Atk 252 speed 4 HP Jolly
Moves:
Stone Edge
Crunch
Pursuit
Earthquake
I LOVE this set. I chose scarfed T-Tar as an emergency way to deal with Thundurus, Mega Pinsir and Charizard Y: and no one expects it! It also pursuit traps the Latis, who otherwise outspeed and threaten my Keldeo, Pinsir and Landorus. Stone Edge's accuracy really does suck but if gravity is active then perfect accuracy stone edge is so good. Overall just a really helpful mon to the team, if sometimes unreliable.
I'm contemplating running ice beam or fire blast on this set to deal with Lando T and I (as well as Hippowdon), who can be surprise killed since they don't expect to be outrun, but that involves running SpA EVs to OHKO max HP Lando-T. Fire blast, meanwhile, can help with Scizor and Ferrothorn.
Amoonguss w/Black Sludge
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Ability: Regenerator
EVs: Max HP Max SpD 4 def calm
Moves:
Spore
Synthesis
Sludge Bomb
Giga Drain
It took me a long time to find something that could reliable take on Keldeo throughout a match, while also being a good switch in to Thundurus-I, since both those mons wrecked my team otherwise. Amoonguss does the job very well, while also being an all-round bulky special wall and providing sleep support. I chose sludge bomb over clear smog to better take on Thundurus. There's not a lot more to say than that.
So, that's my team. It has some big weaknesses: first of all, Mega Zard X just runs rampant over this entire team, my only hope being Keldeo or T-Tar having a decent chance of surviving a dragon claw or earthquake at +1 respectively. Also, Amoonguss can pressure Zard into either flare blitzing and taking a lot of recoil or dragon clawing and potentially getting spored.
Also, my team struggles a bit against Bisharp (though scarfed T-Tar earthquake), and Scizor is often far too pressured to deal with hazard stackers by itself. Mega Pinsir has a fun time wrecking my team unless I can hit a scarfed T-Tar stone edge. Same goes for Talonflame, though T-Tar is a pretty reliable counter, albeit one that gets worn down too easily. As you can see, T-Tar is under a lot of pressure to deal with a lot of things.
Advice, suggestions?