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National Dex Peaked#2 1926 Elo Mega Sableye+sash Shedinja stall

Will Gholdengo be banned?


  • Total voters
    16
  • Poll closed .
I once reached a peak of 1944 Elo using a team with 5 Boots, but playing this team for long became somewhat boring, So I decided to build a team with Mega Sableye and greedily give Dinja a sash.Because the computer suddenly blue-screened, I missed taking a screenshot of the leaderboard, but I remember that the ladder was somewhat dead at that time. The first place was Psalm 1202 with 2000+Elo, and I was in second place.English is not my native language, so please excuse me if I don't express myself well.
The team:https://pokepast.es/4c4d983e6555d21d

Peak certificate
1926.png

:sv/Sableye-Mega:
Sableye-Mega @ Sablenite
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Protect
- Recover
- Will-O-Wisp
I have to admit, I'm not really a fan of this PM, as its bulk doesn't hold up well in the current meta, and skilled players can easily bait it to chip away at its health. However, I value its ability to bounce back entry hazards, and it reliably blocks spinning attempts from Iron Treads, Terapagos, and some Great Tusk sets.
When you're upagainst Terapagos, you'd better pray it doesn't land any secondary effects. It also handles Mega Medicham decently well.Protect can withstand Future Sight's combined offensive.

:sv/Chansey:
Chansey (F) @ Eviolite
Ability: Natural Cure
Tera Type: Normal
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 10 Spe
- Counter
- Soft-Boiled
- Psywave
- Stealth Rock
A special wall for the team. Chansey was chosen instead of Blissey because the team does not carry Toxapex, and Blissey struggles a bit against :Charizard-Mega-Y:. Psywave is to break Ghold's air balloon; otherwise, this guy can easily wipe out the whole team. Psywave’s damage fluctuates greatly, and combined with Chansey’s excellent special defense, it can defeat a CM Taunt :Tapu Fini:—unless you’re incredibly unlucky. I lowered its Speed to be slower than most :Alomomola: to prevent it from providing Wish heals to the backline. Counter can punish those trying to use Pursuit, and during ladder climbing, most people did not expect me to carry Counter——After all, this is Chansey. When the opponent has PM like Charizard-Mega-Y that fear Stealth Rock, it's important to set up Stealth Rock early.Be careful of Charizard's Overheat at the same time.To my astonishment, it can even survive a non-boosted Facade from :Ursaluna: at full HP and retaliate with Counter for a knockout.

:sv/Gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Earthquake
- Protect
- Defog
- Toxic
At first, I learned from someone how to use Weezing-G to run Defog, but there wasn’t a reliable way to recover, and when facing many lineups, I also needed to preserve Dondozo's HP. If it’s difficult to inflict status conditions on the opponent's physical attackers, the team can easily be broken through. Therefore, I chose Gliscor; the physically defensive setup can forcefully use Toxic against :Ogerpon-Wellspring:, Scarf :Urshifu-Rapid-Strike:, and :Samurott-Hisui:, but you have to guess whether the opponent will use UT/FT. The Earthquake is of course carried to threaten Ghold, preventing the opponent from easily switching in to block Defog. This guy can easily withstand unenhanced :Garganacl:,and take some pressure off Sableye-Mega. Two EQs can KO some Hoopa-U.

:sv/Dondozo:
Dondozo @ Rocky Helmet
Ability: Unaware
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rest
- Curse
- Waterfall
- Sleep Talk/Body Press
The team's physical setup check. The item chosen is a helmet, which allows me to deal damage to enemies even while standing still, and punishes UT users. The Helmet Curse can also help defeat a :Gyarados-Mega: carrying Taunt/Sub; if it has Taunt, just keep using attack moves. I think Curse is essential; otherwise, it is difficult to deal with :Mawile-Mega:. When the opponent may have a Z-move, pay attention to your own HP.

:sv/Shedinja:
Shedinja @ Focus Sash​
Ability: Wonder Guard​
Tera Type: Bug​
EVs: 252 SpA / 4 SpD / 252 Spe​
Timid Nature​
IVs: 0 Atk​
- Bug Buzz​
- Will-O-Wisp​
- Toxic​
- Protect​



Of course, you can carry boots, but I think using the sash can create more possibilities for the team. Bug Buzz can counter PM like :Meowscarada: and :Zarude: And penetrate the substitute,It can still threaten some low-health Alos trying to come up and leech regeneration:, and the two status conditions it can inflict go without saying. The batch strap also has drawbacks; when a trap is on the field, you can't send dinja out.This guy is also an important means of countering :Kyurem: and some :Tapu Lele: and :Ogerpon-Wellspring:. rarely switch Shedinja in directly. By analyzing damage taken,You can guess the opponent's equipment based on the damage. while double switches help me scout for potential threats to Shedinja. Additionally,You can assess the opponent's team composition to predict whether :Ogerpon-Wellspring: carries Knock Off.It can also handle :Tapu Fini: carrying various setups, such as Whirlpool + Nature's Madness.

:sv/Clodsire:
Clodsire @ Payapa Berry
Ability: Unaware
Tera Type: Poison
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic Spikes
- Poison Jab
Counter with special enhancements. In fact, I have used many different items. At first, I carried Black Sludge to deal with Trick, and then repeatedly encountered :Mew: with Infestation for a while, which made me switch to Shed Shell. After that, I rarely encountered that setup, It was recently switched to Payapa Berry to counter Psychic-type PM. Payapa Berry can also handle Psychium Z :Volcarona:. Toxic Spikes can threaten teams that are difficult to clear entry hazards, especially some HO teams.,It can still threaten the backline :Tapu Fini:.Poison Jab can hit PM like :Hatterene: and :Tapu Lele:, which are hard for stall teams to handle, while Earthquake is essential for countering :Gholdengo: and :Heatran:.


Team Threat
:Greninja:: Life Orb sets aren't particularly threatening—even without status, it gradually wears itself down. Since Chansey runs Psywave for Air Balloon Gholdengo instead of Toxic, it can't reliably pressure :Greninja:. For sets like Z-Move or Choice Specs, it's best to set up Toxic Spikes early or sacrifice Shedinja's sash to poison it.

:Diancie-Mega:: It can threaten Sableye-Mega to switch out so it can set up Stealth Rock. Most Sub + Endeavor sets can be handled by :Shedinja:, while four-offensive move pose little threat.

:Samurott-Hisui:: It can ignore magic rebound and stack dangerous status effects. Prioritize applying poison and kill it as quickly as possible.

:Ogerpon-Wellspring:: Sometimes it will use Spikes when you're not paying attention, and :Mega Sableye:'s bulk struggles to withstand Ivy Cudgel, you also have to guess whether the opponent has Knock Off——If not, then of course it doesn't count as a threat. So, let's have an exhilarating game of rock-paper-scissors.

:Ursaluna:: The opponent will probably lead with a PM that can threaten :Mega Sableye:, and in the second turn might directly switch in Ursaluna. Without any boosts, the three physical walls on your team can each withstand at least one attack from the opponent. :Gliscor: can use Earthquake twice and stall with Protect, and you can also choose to switch in another PM at different times—of course, this is the trickiest part of predicting moves. If Ursaluna’s HP is low and the opponent still has an :Alomomola:, you’ll have to do your best to prevent :Ursaluna: from healing.

Stored Power Users: Such sets are rarely seen nowadays. Most don't threaten :Sableye-Mega: or :Shedinja:, except for Polteageist—just poison it immediately.

Mold Breaker :Excadrill:: Can use Stealth Rock ignoring Magic Bounce, and when unsure if the opponent has Swords Dance, needs to ensure :Gliscor:'s HP.

Whirlwind/Roar + Hazard stack/Sandstorm: These can easily eliminate :Shedinja: if overlooked and accelerate :Sableye-Mega:'s wear-down.

:Cinderace::In situations where I can win without placing Stealth Rocks, and the opponent's backline has PM that require Shedinja to defend against, I usually won't set up Stealth Rock.

:Kyurem:: Sub :Kyurem: usually relies on :Chansey: and :Shedinja: to block most of the time. Setting Stealth Rock can help confirm the opponent's items. If they have Boots but haven’t used any status moves, there’s a high chance they are carrying HP Fire.

Replay
vs spikes Woger+Diancie-Mega :https://replay.pokemonshowdown.com/gen9nationaldex-2455571445-apubudi80ope71wye5367vq783riqlqpw
vs Kyu balance: https://replay.pokemonshowdown.com/gen9nationaldex-2451518247-r1bjvwxdcligy2pwo968tjjxoqvimqopw

vs koko: https://replay.pokemonshowdown.com/gen9nationaldex-2451481563-babpl6k2cmqxmn4ls46wtvik2o0sed8pw?p2
vs double Regenerator: https://replay.pokemonshowdown.com/gen9nationaldex-2450904138-ii3eejbahcg9s8ktg9qyye95cl1budtpw
vs lele rain: https://replay.pokemonshowdown.com/gen9nationaldex-2450264546-cyoxksvciau4i3ne64wa85bbvqbmcalpw?p2
vs Cinderace offense:https://replay.pokemonshowdown.com/gen9nationaldex-2449754702-f4ldq7lehqmqldfr97anxa554mk077gpw?p2
vs Gyarados-Mega+Hatterene :https://replay.pokemonshowdown.com/gen9nationaldex-2446695894-9ru98q7s0xcv186qw5dvgl3ygyrucatpw?p2
vs sword dance Kartana :https://replay.pokemonshowdown.com/gen9nationaldex-2444962235-i6u4916og50jkq3esrr194jvxedl759pw?p2
vs fini+double Regenerator :https://replay.pokemonshowdown.com/gen9nationaldex-2445424924-qhi4nh0en0k2gl95a8p3df7ssvdxl04pw
vs Z Future Sight lele +Hatterene: https://replay.pokemonshowdown.com/gen9nationaldex-2449821377-uvds1tr8lkqs1y5yxy9p8xdkbqhepe2pw
vs Charizard-Mega-Y BO:https://replay.pokemonshowdown.com/gen9nationaldex-2446050194-nohdospf4fak0vcu5wf943so5194gm6pw
vs Fini+Mawile-Mega :https://replay.pokemonshowdown.com/gen9nationaldex-2444867125-ru2utt70orj88bd23lsrqq14id90ee6pw


If any of the replays offend you, please contact me to have them removed.

Conclusion
This is a stall team that is very afraid of hazards. You need to make sure that Sableye-Mega does not lose too much HP and try to ensure that our side has no entry hazards. The timing for switching in Shedinja also really tests the player's skill.The current environment is not friendly to stalls. I think reaching the peak is partly due to the decline in Nd's popularity.​
 

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