• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

SV OU Peaked #23 (1930 ELO) – No Unaware Mandibuzz + Pecharunt Stall

Peaked #23 (1930 ELO) – No Unaware Mandibuzz + Pecharunt Stall

:sv/Blissey:
:sv/Gliscor:
:sv/Mandibuzz:
:sv/Pecharunt:
:sv/Talonflame:
:sv/Toxapex:


This team was built by SupaGmoney and me. I created the initial draft of the team, and Supa helped by optimizing the team's Tera types. This RMT was written by me alone and does not necessarily express Supa's viewpoints.

https://pokepast.es/e74dc6fb0545f133

Table of Contents

  • Introduction
  • Proof of Peak
  • Team Members
  • Threats
  • Replays
  • Acknowledgments

Introduction
Traditionally, stall teams in SV OU have relied heavily on Dondozo and Iron Defense Corviknight to handle the tier’s vast array of potent physical setup sweepers. While both of these Pokémon are very proficient at defeating such sweepers, they suffer from two key weaknesses. The first is that they typically generate minimal to no progress against the opponent due to both a lack of progress-making tools like status conditions and the prevalence of resistances/immunities to the single attacks they generally run. The second is that they are exploitable by common utility moves like Encore and Taunt, defensive Teras that render Dozo/Corv unable to directly damage the sweepers, and breakers that use overwhelming power to tear holes through stall (e.g. Ursaluna and Choice Band Hoopa-Unbound).

Although some previous stall teams have successfully abandoned the Dozo/Corv core to great success, most of those teams still suffered from passivity on account of similar problems. For example, Quagsire struggles to make substantial progress into enemy teams running Gliscor or Corviknight. Therefore, the impetus for our team was a desire to make a stall team that was more active and less exploitable than traditional stall by abandoning the Dozo/Corv core.

In order to do that, we had to abandon Unaware, a key ability used on almost every stall team this generation. A stall team without Unaware sounds like a bad idea, since Unaware is stall’s strongest tool against physical setup sweepers. However, our team has other ways of checking physical setup sweepers. The team’s secret sauce is Foul Play, which I regard to be very powerful in the SV OU meta. An enemy can Tera Ghost out of Body Press, or Encore you into spamming Curse/Idef instead of attacking, but nothing will stop FP from hitting a boosted physical sweeper quite hard right out of the gate, even when resisted. FP’s immediate damage output also provides better matchups into certain infamous stallbreakers like Ursaluna. Supplemented by other tools such as Haze and Burn, our team can very effectively handle the tier’s physical threats.

This team’s modification of the stall paradigm let us fit more progress-making tools into our roster, such as Toxic, Will o’ Wisp, Flame Body, and Malignant Chain. The resulting team is one that I consider to be not just effective, but also high-skill, dynamic, and fun.

Proof of Peak
Screenshot 2025-10-21 at 9.04.07 PM.png
674[/

Supa says he hit 1970s with this team, around rank #10 or so, but we don’t have a screenshot of that. Personally, I am confident that this team can reach greater heights than what we’ve already achieved so far, so long as SD Gliscor doesn't rise in popularity.

Team Members
Screenshot 2025-11-15 at 10.44.10 PM.png

image.png

:Blissey:
Blissey is here to engage in standard Blissey activities, i.e. stomaching almost every special attack with ease and setting up Stealth Rocks. You want to keep Blissey healthy in order to keep engaging in standard Blissey activities for at least as long as your opponent has threatening special attackers. Shadow Ball is the attacking move of choice because it hits most special threats in the tier for neutral or super effective damage. Notably, it hits Ghold for super effective while hitting Raging Bolt for neutral. Tera Steel is needed for stallbreaking Metal Coat Gholdengo sets, as well as for these annoying substitute mixed Kyurem sets that have been floating around high ladder lately. Tera Steel is not as effective as Tera Dark at handling stallbreaking utility moves like Psyshock, Psychic Noise, Future Sight, and Stored Power, but it still ensures that Psyshock and Stored Power are not autolose matchups. Toxapex, discussed below, can also help with these pesky moves.

Screenshot 2025-11-15 at 10.44.24 PM.png

:Gliscor:
Gliscor reprises its role as the extremely useful annoying utility guy that it always has been. It’s the team’s only Knocker, as well as the main Knock absorber, so you want to keep it safe, especially when the enemy has a Boots spam composition. Spikes are often part of your wincon, which is another reason to keep it safe. Poison Heal lets you reliably sponge weaker attacks. Earthquake is important as a means of hitting hard against certain annoying Mons, including Weezing-Galar. Situationally, Gliscor can be a Future Sight absorber with Protect.

96 speed EVs grants Glisc just enough speed to creep the standard Raging Bolt set, which can be useful in a pinch. However, Glisc is certainly not your primary Bolt check, since it dies to it fairly easily. HP and Spdef investment grant it moderate, well-rounded defenses on both sides. Tera Water is mainly for trying your best to not autolose to sun-boosted Tera Water +Spa Choice Specs Hydro Steam, but it can be good in other situations.

Screenshot 2025-11-15 at 10.44.36 PM.png

:Mandibuzz:
Mandibuzz was a primary inspiration for our team and is, in my opinion, also the star of the team. It is simply an excellent, underrated Pokémon, bulkier than Corv and able to defeat most physical attackers with some combination of FP, Idef, and Toxic. Check these calcs out:

+2 252 Atk Wellspring Mask Tera Water Ogerpon-Wellspring-Tera Ivy Cudgel vs. 248 HP / 244+ Def Mandibuzz: 346-408 (81.7 - 96.4%) -- guaranteed 2HKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Play Rough vs. 248 HP / 244+ Def Mandibuzz: 312-368 (73.7 - 86.9%) -- guaranteed 2HKO
+2 252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Ogerpon-Wellspring: 339-400 (112.6 - 132.8%) -- guaranteed OHKO

In other words, at full health, assuming no crits, it can always switch safely into the standard 252 attack Woger while threatening an OHKO if it dared to Swords Dance. Pretty nice, right?

In addition to checking Woger, it also beats a plethora of other physical sweepers such as Dragonite (not TB Fairy) and Ceruledge. 16 speed EVs allow it to outspeed most Kingambit and Ursaluna, making it a solid check to both in most cases. The remaining EVs are used to maximize physical bulk. Mandi’s natural typing poses the advantage compared to other stall teams of not needing to Tera to beat Tera Dark and/or Black Glasses Gambit. While it does lose to the niche Tera Blast Fairy sets, Talonflame can help you beat those. Mandi’s typing also makes it the team’s de facto Future Sight absorber. Tera Grass is a hedge into Woger for when stuff hits the fan. Finally, it is the safest Mon to lead into Deoxys-Speed if you don’t know the set.

Supa prefers Defog over Idef on Mandibuzz for more reliable hazard control. Obviously, this will give you a better matchup into hazard stack teams, but a worse matchup into Hyperoffense teams that stack physical sweepers, and most notably Gambit in particular. I think this is a matter of personal preference.

Screenshot 2025-11-15 at 10.44.47 PM.png

:Pecharunt:
Pecharunt serves as a secondary check to physical setup sweepers that takes some pressure off of Mandi and helps you beat Mons that beat it, such as Iron Hands, DD Kyurem, and Tera Blast Fairy Dragonite. It also has a better matchup into certain Mons like Zamazenta on account of its natural typing. Its Foul Play is weaker than Mandi’s without Tera Dark, which is why I generally prefer to switch Mandi in against setup threats. For example, FP does not OHKO a +2 Woger unless you Tera Dark. Nonetheless, Pecha’s bulk is fantastic, and the combination of Malignant Chain and Foul Play is potent and effective at beating a wide variety of physical attackers. It can be used to spinblock, which is far more reliable if the spinner has already incurred a Burn from Talonflame. It also can use Parting Shot to Phaze out Calm Mind Hatterene. Pecha is trained to hit the 219 speed tier to outspeed all Gambit sets, with the remaining EVs being invested in physical bulk.

Screenshot 2025-11-15 at 10.44.58 PM.png

:Talonflame:
Since Mandibuzz is vulnerable to Knock Off + Stealth Rocks in certain situations, such as SD + Knock Off Woger, I wanted a Defogger that can actually threaten Gholdengo in order to ensure more reliable removal. Talonflame is great for other reasons, too. It safely checks any Great Tusk or Iron Treads without Knock Off or Rock coverage while punishing Rapid Spin. It also beats Gambit in some situations, especially if Tera has already been exhausted. More generally, punishing contact moves with the risk of burn is super valuable. Getting a Flame Body burn on a Corv BP or U-Turn is actually a huge progress-maker by gradually weakening a primary hazard remover, Toxic immunity, and Knock absorber that stands in the way of the rest of the enemy’s team. 92 speed EVs are for outspeeding Landorus. Because Talonflame is so frail, the remaining EVs are invested to maximize physical bulk. Tera Grass helps with Woger in an emergency.

Screenshot 2025-11-15 at 10.45.04 PM.png

:Toxapex:
Toxapex serves as a secondary special wall and the team’s Knock absorber into Knockers that Glisc can’t handle, like Samurott-Hisui, Tornadus-Therian, and Darkrai. However, it can also sponge a number of physical hits, such as Cinderace’s Pyro Ball, on account of its fantastic natural bulk and Regenerator. Regenerator can also be good alongside Gliscor in order to PP stall certain annoying mons like Garganacl. Pex is a generally good mole to switch into whatever and scout out the enemy’s set. Therefore, you’re typically sending this out first against Kyurem, Darkrai, and Ghold when the set is unclear.

Toxic, Haze, and Recover are all obligatory, but there are multiple possibilities for the last move. I really like Infestation, since it offers guaranteed chip against anything switching into Pex besides Magic Guard or Covert Cloak guys, and because it helps out with threats like Gholdengo, Nasty Plot Pecharunt, Tera Steel Iron Valiant, and Tera Poison Dakrai. Supa prefers Baneful Bunker over Infestation. BB really can be nice to buy yourself turns, scout, and inflict Poison. Both options are valid, but fare better into different matchups. Really, it’s a matter of personal preference.

Tera Steel is a generally good defensive type. In particular, it can help with PP stalling special Subtect Kyurem by pivoting back and forth between it and Blissey. It can also be a better Tera option than Blissey into Psyshock and Stored Power attackers, since it has Haze.

Threats
As I always say, this team is completely unbeatable.
:Ursaluna:
:Great Tusk:

Great Tusk is usually a fine matchup, but certain niche sets can be very annoying. Knock Off can cripple Talonflame and/or Mandibuzz, which is very annoying if your opponent has a Rocker who can set up Rocks for free on Talonflame. You can try to make some smart plays around Tusk to get the burn off, or just take the Knock. A much harder variant is Tusk with Rock type coverage like Head Smash or Rock Slide. This will very likely force your Tera or claim a kill.
:Iron Treads:

Same situation as Great Tusk. If it has both Ice Spinner and Knock Off, it can be annoying. Rock coverage is less common on it, though.
:Hoopa-Unbound:

I think this team has a better matchup into Hoopa-U than standard stall teams, but it still gets at minimum free Knocks into your team. Substitute Hoopa-U is an autolose matchup though.
:Ursaluna:

This team has a significantly better matchup into Ursaluna than standard stall teams. But it’s still an Ursaluna. The good thing is that you have immunities to both of its STAB attacks, and several Mons that can outspeed it and threaten it with significant damage. A good opponent can still put a big dent into your team with smart switches though.
:Gholdengo:

This team certainly has the resources to beat Gholdengo, but it can be incredibly annoying. Many sets will at minimum force your Tera, opening up the path for other strong breakers to win. You will definitely get some games robbed by an unlucky crit or getting hit by consecutive Tera Fighting Focus Blasts, though.
:Kyurem:

It’s just really annoying. I lost so many games to unlucky freezes, or to those godforsaken Substitute mixed sets before I changed Blissey from Tera Dark to Tera Steel. You will have to pivot around a lot and possibly Tera to beat the Subtect sets without running out of Blissey PP.
:Slowking-Galar:

Future Sight is annoying. Ice Beam is annoying. Regenerator is annoying. Counterplay will depend on scouting the set to see what you can do.
:Garganacl:

This guy will never hand your opponent a win on its own, but it can be a pain in the butt by gradually wearing down your team. More so a major annoyance than a threat in itself.
:Gliscor:

SD Gliscor is an autolose matchup.

Replays

Ho3ngoob3d: https://replay.pokemonshowdown.com/gen9ou-2466819386-o9q1moxmhho29xwto2g5f7h4rxca9w0pw?p2

Blim 6 AI destroyed 6-0 in 219 turns: https://replay.pokemonshowdown.com/gen9ou-2462315736

Hoopa-U goobed: https://replay.pokemonshowdown.com/gen9ou-2461608531-200vj1frtfie4oumb2evbkd6676kmlwpw

Psyspam destroyed: https://replay.pokemonshowdown.com/gen9ou-2461608531-200vj1frtfie4oumb2evbkd6676kmlwpw

Beating a very normal team: https://replay.pokemonshowdown.com/gen9ou-2463026365

Bro brought a Yanmega: https://replay.pokemonshowdown.com/gen9ou-2460343491

Versus sun (really demonstrates why Supa prefers Baneful Bunker over Infestation): https://replay.pokemonshowdown.com/gen9ou-2463286188-15mexsmxp2q3c7ynou5c10g0gq209cdpw?p2

Versus the forum dude: https://replay.pokemonshowdown.com/gen9ou-2457910903-0ja89xhqullfrxxm4w15rkhsqkbglbjpw

Versus a scary HO: https://replay.pokemonshowdown.com/gen9ou-2459835916-7227j0ms1ekq5optey6hcv6pqyhuwc1pw

Versus another evil team: https://replay.pokemonshowdown.com/gen9ou-2455255029-w3et1duxr2sgw5t7m72v8eilaci3kw0pw?p2

Acknowledgements

Special thanks to SupaGmoney for making this team with me, for giving me the template for this RMT, and for generally helping me to become a better player.

Thanks goes to Zarross for suggesting Infestation on Pex. Also, I must credit RainebowValiant and the other authors of the Stall Bible, which is one of the richest informational resources on competitive Pokémon available and which was enormously helpful for creating this team.

Finally, I’d also like to shoutout the rest of Stallcord for helping me to improve. I don’t know of any better community for competitive Pokémon, and they were incredibly helpful in my development from chronic midladder scrub to guy who can hit the 1900s. Join Stallcord: https://discord.gg/C8ZD8ex72F

I'm a little bit weary of playing Pokémon for now, so I'm taking a break. If you liked this RMT and have any entry-level job leads in the Baltimore/DC area for a talented recent college graduate, please help me get a job.

Screenshot 2025-11-15 at 11.37.45 PM.png
 
Last edited:
Back
Top