Pecharnut (Poison) [QC:2/2] [GP:1/1]

Pengairxan

Shroottaur X Poxes OTP
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[SET]
Pecharunt @ Heavy-Duty Boots / Black Sludge
Name: Physically Defensive (Poison)
Ability: Poison Puppeteer
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Bold Nature
- Hex / Shadow Ball
- Malignant Chain
- Nasty Plot
- Recover

[SET COMMENTS]
Pecharunt is a solid physical wall that helps to reduce the pressure on Poison's other physical walls by soaking up hard hits from threats like Iron Hands, Ogerpon-H, and Gliscor. Hex has incredible synergy with Poison teams making use of the type's constant status-spreading to output solid damage. Shadow Ball gives a consistent form of damage against teams that can keep Poison's status-spreading to a minimum while still hitting hard. Malignant Chain helps to spread poison to power up Hex along with dealing solid damage and hitting Dark-types that would shrug off Pecharunt's Ghost-type STAB like Mandibuzz and Roaring Moon along with removing Azumarill after it's used Belly Drum thanks to Pecharunt's decent speed. Nasty Plot is used to boost Pecharunt's STAB, allowing it to break through threats like Amoonguss, Gliscor, and Swampert without much issue.

Salazzle and Glimmora provide immense support to Pecharunt by inflicting near-unblockable Toxic thanks to Corrosion, powering up Pecharunt's Hex and putting timers on specially bulky walls like Clodsire, Alolan Muk, and Hisuian Goodra. Salazzle, with its high speed and Fire-type STAB, also provides assistance in melting through Steel- and Ice-types like Gholdengo, Kingambit, and Froslass which can otherwise prove troublesome. Meanwhile, Glimmora can blast through pesky Fire- and Flying-types like Ninetales, Articuno, and Pelipper along with setting entry hazards which Pecharunt can help to keep around longer with its Ghost typing blocking Rapid Spin from foes such as Alolan Sandslash, Forretress, and Avalugg. Amoonguss provides a switch-in to Ground-type threats such as Great Tusk, Hippowdon, and Excadrill with its Grass typing and spreads its own status with Spore, which Pecharunt can use to power up Hex. Toxapex helps by setting up Toxic Spikes for Pecharunt to make great use of with Hex and deals with powerful setup threats like Scizor, Chien-Pao, and Okidogi thanks to Haze. Galarian Weezing provides an incredible Ground immunity for threats like Garchomp, Great Tusk, and Mamoswine, spreads status with Will-O-Wisp, and removes entry hazards in case Pecharunt loses its Heavy-Duty Boots to Knock Off.. Alolan Muk provides an incredible Ghost resistance and Psychic immunity, letting it switch into threats like Spectrier, Flutter Mane, and Espathra with incredible ease. Galarian Slowking helps to deal with special threats like Latios, Enamorus, and Iron Valiant with its wide coverage and break the special attackers that Pecharunt detests. Pecharunt appreciates Fighting-types like Okidogi and Sneasler breaking through annoying Dark-types like Kingambit, Darkrai, and Chien-Pao while Pecharunt can handle opposing physical walls like Toxapex and Zamazenta, which otherwise stop them in their tracks. Iron Moth enjoys Pecharunt soaking up hits aimed at it from powerful threats like Kleavor, Hisuian Arcanine, and Iron Boulder, while Iron Moth can melt threats Pecharunt dislikes such as Froslass, Sinistcha, and opposing Pecharunt.


[STRATEGY COMMENTS]
Other Options
=============
Poison
--------
Sludge Bomb can be used over Malignant Chain to make use of its higher PP, allowing for more chances to inflict poison and for more consistent offense. Going Itemless is an option to block Poltergeists from Ceruledge, which can otherwise blow through Poison teams, along with reducing the damage dealt by Choice-locked Knock Off users like Scizor and Meowscarada. Mean Look can be used to trap threats that have been poisoned by Salazzle or Glimmora such as Alolan Sandslash, Alolan Muk, and Clodsire to remove them. Parting Shot can be used to weaken threats attempting to remove Pecharunt like Chien-Pao, Scizor, and Baxcalibur as it switches to a teammate that is able to handle them better.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/roxie.481576/
Grammar Checked by:
https://www.smogon.com/forums/members/stupidflandrs48.633500/
 
Last edited:
[SET]
Pecharunt @ Heavy-Duty Boots / Black Sludge
Name: Physically Defensive (Poison)
Ability: Poison Puppeteer
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Bold Nature
- Hex / Shadow Ball
- Malignant Chain / Nasty Plot
- Mean Look / Parting shot (Move this to other options, making Nasty Plot have 2 slashes)
- Recover

[SET COMMENTS]
Pecharunt is a solid physical wall helping to reduce the pressure on Poison's other physical walls by soaking up hard hits from threats like Iron Hands, Ogerpon-Hearthflame, and Kleavor. Hex gives incredible synergy on Poison-type teams making use of the constant statuses spread by the type to output solid damage (its good on Gliscor too) while Shadow Ball gives a far more reliable option especially against teams that can keep Poison's statuses to a minimum. Malignant Chain helps to spread status to power up Hex along with dealing solid damage and hitting Normal- and Dark-types that would shrug off Pecharunt's ghost STAB like Braviary (brav is a bit odd, since its only on normal, and everyone on normal...is normal), Mandibuzz, and Roaring Moon (it'll also deter mons in general that are vulnerable to getting poisoned from staying in, because toxic stinks), meanwhile Nasty Plot can be used to boost Pecharunt's Ghost STAB allowing it to break through threats like Amoonguss and Swampert. Mean Look can allow Pecharunt to trap threats that struggle to deal with it like Klefki, Avalugg, and Skarmory (these mons are a bit unrealistic, as they wouldnt stay in vs you. Blissey would, though, but you sort of dont win if its heal bell [since she has more pp than you]) and remove them effortlessly while Parting shot can be used to weaken threats attempting to remove Pecharunt like Chien-Pao, Scizor, and Baxcalibur as it switches to a teammate that is able to handle them better.
*Mention Pecharunt being able to check Azumarill due to Mal Chain + its innate speed
*Another wall Pecharunt can trap is dtailess Hisuian Goodra, Ting-lu with no whirlwind



Salazzle and Glimmora provide immense support to Pecharunt by powering up Hex with their Corrosion Toxic allowing Pecharunt to effortlessly trap and remove high powered Poison- and Steel-type walls like Toxapex, Clodsire, and Skarmory (Skarm is a poor example as it shouldnt stay in vs runt, can swap it tho) with extreme ease. Salazzle with its high speed and Fire STAB also provides assistance in melting through Steel- and Ice-types like Gholdengo, Kingambit, and Froslass which can otherwise prove troublesome. Meanwhile Glimmora can blast through pesky Fire- and Flying-types like Ninetales, Articuno, and Pelipper but it can also create (set?) entry hazards which Pecharunt can help to keep around longer with its Ghost-typing blocking Rapid Spin from threats such as Alolan Sandslash, Forretress, and Brambleghast (these arent really "threats" but you cant stay in on bramb due to polter tho). Amoonguss provides a deterrence to Ground-type threats such as Great Tusk, Hippowdon and Excadrill with its Grass-typing along with spreading its own status with Spore that Pecharunt can abuse (cant use abuse in analyses) with Hex. Toxapex helps by setting up Toxic Spikes for Pecharunt to abuse (same here) with Hex along with dealing with powerful setup threats like Scizor, Chien-Pao, and Okidogi thanks to haze. Galarian Weezing provides an incredible Ground immunity against threats like Garchomp, Clodsire (clodsire is one of runt's targets, you can replace him with some ground type, maybe Tusker) and Mamoswine along with spreading Status in Will-O-Wisp along with removing entry hazards if (its heavy-duty...)boots get knocked off. Alolan Muk provides an incredible Ghost-type resistance and Psychic-type immunity being able to come in on threats like Spectrier, Flutter Mane, and Latios (specs DMeteor hurts ;w;, maybe someone else?) with incredible ease. Galarian Slowking helps to deal with special threats like Volcarona (not volcaroo, since QD Boosts spdef too, maybe Latios is better), Enamorus, and Iron Valiant with its wide coverage and break the special attackers Pecharunt detests. Okidogi and Sneasler appreicate Pecharunt's ability to trap and remove troublesome walls like Toxapex, Avalugg (not staying in vs runt), and Zamazenta and Pecharunt appreciates their Fighting-type STAB to break through annoying Dark-types like Kingambit, Darkrai and Tyranitar (Chien-Pao over ttar, esp for sneas?). Iron Moth enjoys the removal of Special Walls like Alolan Muk, Blissey, and Clodsire allowing it to run wild with its high Special attack to blaze through teams with its high powered Fire-type STAB.

[Other Options]
Sludge Bomb can be used over Malignant Chain to make use of its higher PP allowing for more chances to inflict Poison and easier spammability. Going Itemless is an option to check Poltergeists from Ceruledge which can otherwise blow through Poison teams along with reducing the damage dealt by choice locked Knock Off users like Scizor and Meowscarada.

Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
????
????
Grammar Checked by:
?????
QC 1/2, feel free to meow on discord if you have questions. Thanks Pengairxan :blobnom:
 
Last edited:
[SET]
Pecharunt @ Heavy-Duty Boots / Black Sludge
Name: Physically Defensive (Poison)
Ability: Poison Puppeteer
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Bold Nature
- Hex / Shadow Ball
- Malignant Chain / Nasty Plot
- Mean Look / Nasty Plot
- Recover

[SET COMMENTS]
Pecharunt is a solid physical wall helping to reduce the pressure on Poison's other physical walls by soaking up hard hits from threats like Iron Hands, Ogerpon-H, and Kleavor. (No other better example over Kleavor? Kleavor's gameplay is clicking its compressed Stealth Rock move or U-turning. And its Bug..idt this is really an issue for poison longterm unless its sd or something.) Hex gives incredible synergy on Poison teams making use of the constant statuses spread by the type to output solid damage while Shadow Ball gives a far more reliable option especially against teams that can keep Poison's statuses to a minimum. (lets separate on Hex and Shadow Ball into two sentences. lets add some examples) Malignant Chain helps to spread status to power up Hex along with dealing solid damage and hitting Normal- and Dark-types that would shrug off Pecharunt's ghost STAB like Braviary, Mandibuzz, and Roaring Moon along removing Azumarill after a belly drum thanks to Pecharunt's innate speed, meanwhile Nasty Plot can be used to boost Pecharunt's Ghost STAB allowing it to break through threats like Amoonguss and Swampert. (Gouging Fire > Braviary. Pecharunt can actually plot and make progress more as compared to Normal which has Ursluna-BM which walls both of its stabs) Mean Look can allow Pecharunt to trap threats that switch into it like Klefki, Blissey, and Ting-Lu lacking Whirlwind and remove them effortlessly.

- Gliscor needs a personal Mention for Hex + Plot, its invaluable. Replacing Kleavor with Gliscor may be a good change to make
- Mean Look is an other options in reflection to these examples because of (1.) Klefki only has usage on Fairy. trapping Klefki wins you the matchup but does Poison not have another other tools to justify to beat an already winning matchup. Toxic Spikes alone is also a really viable options. Nasty Plot allows Pecharunt to threaten walls and act as a disgusting defensive pivot to semi check things like Gliscor. its Signature move should probably not be a slash because why would you even run "Poison-move" less into fairy. Clicking Malignant Chain / Shadow Ball in conjunction with a regeneration core is more than enough. (2.) Blissey thing is turn one but i fear that..again (normal players should be able to affix to going into Ursaluna-BM very commonly when they see this mon present. (3.) Explaining in an analysis that tinglu lacking whirlwind is misleading and u should consider the possibility because its pretty normal. Let's move this to OO

Salazzle and Glimmora provide immense support to Pecharunt by powering up Hex with their Corrosion Toxic allowing Pecharunt to effortlessly trap and remove high powered Poison- and Steel-type walls like Toxapex, Clodsire, and Alolan Muk with extreme ease. (Move to OO) Salazzle with its high speed and Fire STAB also provides assistance in melting through Steel- and Ice-types like Gholdengo, Kingambit, and Froslass which can otherwise prove troublesome. Meanwhile Glimmora can blast through pesky Fire- and Flying-types like Ninetales, Articuno, and Pelipper but it can also set entry hazards which Pecharunt can help to keep around longer with its Ghost-typing blocking Rapid Spin from foes such as Alolan Sandslash, Forretress, and Avalugg. Amoonguss provides a deterrence to Ground-type threats such as Great Tusk, Hippowdon and Excadrill with its Grass-typing along with spreading its own status with Spore that Pecharunt can use with Hex. Toxapex helps by setting up Toxic Spikes for Pecharunt to make great use of with Hex along with dealing with powerful setup threats like Scizor, Chien-Pao, and Okidogi thanks to haze. Galarian Weezing provides an incredible Ground immunity against threats like Garchomp, Great Tusk and Mamoswine along with spreading Status in Will-O-Wisp along with removing entry hazards if its heavy-duty boots get knocked off. Alolan Muk provides an incredible Ghost-type resistance and Psychic-type immunity being able to come in on threats like Spectrier, Flutter Mane, and Espathra with incredible ease. Galarian Slowking helps to deal with special threats like Latios, Enamorus, and Iron Valiant with its wide coverage and break the special attackers Pecharunt detests. Okidogi and Sneasler appreicate Pecharunt's ability to trap and remove troublesome walls like Toxapex, Porygon2, and Zamazenta and Pecharunt appreciates their Fighting-type STAB to break through annoying Dark-types like Kingambit, Darkrai, and Chien-Pao. Iron Moth enjoys the removal of Special Walls like Alolan Muk, Blissey, and Clodsire allowing it to run wild with its high Special attack to blaze through teams with its high powered Fire-type STAB.

[Other Options]
Sludge Bomb can be used over Malignant Chain to make use of its higher PP allowing for more chances to inflict Poison and for more consistent offense. Going Itemless is an option to check Poltergeists from Ceruledge which can otherwise blow through Poison teams along with reducing the damage dealt by choice locked Knock Off users like Scizor and Meowscarada. (Kasib Berry Mention) Parting shot can be used to weaken threats attempting to remove Pecharunt like Chien-Pao, Scizor, and Baxcalibur as it switches to a teammate that is able to handle them better.
img_1917-gif.597302
 
Salazzle and Glimmora provide immense support to Pecharunt by powering up Hex with their Corrosion Toxic allowing Pecharunt to effortlessly trap and remove high powered Poison- and Steel-type walls like Toxapex, Clodsire, and Alolan Muk with extreme ease. (Move to OO)
Okay while we are moving Mean Look to Other Options (I'll concede that), the part about them powering up Hex (one of the two key stabs) is still incredibly important of Pecharunt's gameplan, especially in the Mirror, and I believe deserves to still be there.
Would this work better? "Salazzle and Glimmora provide immense support to Pecharunt by inflicting Corrosion Toxic, powering up Pecharunt's Hex and putting timers on specially bulky walls like Clodsire, Alolan Muk and Hisuian Goodra."

Also
also we should probably mention that hdb allows pecharunt to consistently check its intended checks without stress of worrying abt being put in ranges
This feels like standard Dex Info.
 
Last edited:
nut
Additions Removals Comments/silly nitpicks


Punctuation Key (in order of appearance):
(RC) = Removed Comma
(AC) = Added Comma
(RH) = Removed Hyphen

[SET]
Pecharunt @ Heavy-Duty Boots / Black Sludge
Name: Physically Defensive (Poison)
Ability: Poison Puppeteer
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Bold Nature
- Hex / Shadow Ball
- Malignant Chain
- Nasty Plot
- Recover

[SET COMMENTS]
Pecharunt is a solid physical wall helping that helps to reduce the pressure on Poison's other physical walls by soaking up hard hits from threats like Iron Hands, Ogerpon-H, and Gliscor. Hex gives has incredible synergy on with Poison teams making use of the constant statuses spread by the type type's constant status-spreading to output solid damage. Shadow Ball gives a consistent form of damage against Teams teams that can keep Poison's Status status-spreading to a minimum while still hitting hard. Malignant Chain helps to spread status poison to power up Hex along with dealing solid damage and hitting Dark-types that would shrug off Pecharunt's ghost Ghost-type STAB like Mandibuzz(RC) and Roaring Moon along with removing Azumarill after a belly drum it's used Belly Drum thanks to Pecharunt's innate decent speed (use another adjective if you prefer, "innate" just doesn't work in this context). Nasty Plot is used to boost Pecharunt's Ghost-type STAB,(AC) (doesn't it boost both STABs? Why only mention one? Change that) allowing it to break through threats like Amoonguss, Gliscor, and Swampert (booooo) without much issue.

Salazzle and Glimmora provide immense support to Pecharunt by inflicting Corrosion near-unblockable Toxic thanks to Corrosion, powering up Pecharunt's Hex and putting timers on specially bulky walls like Clodsire, Alolan Muk,(AC) and Hisuian Goodra. Salazzle,(AC) with its high speed and Fire-type STAB,(AC) also provides assistance in melting through Steel- and Ice-types (more of a QC thing but how are Ice-types concerning to a bulky Ghost / Poison-type? Doesn't Froslass seem more threatening when referred to as a faster Ghost-type? Not mandating a change since it's not my wheelhouse, just seems strange) like Gholdengo, Kingambit, and Froslass which can otherwise prove troublesome. Meanwhile,(AC) Glimmora can blast through pesky Fire- and Flying-types like Ninetales, Articuno, and Pelipper along with setting entry hazards which Pecharunt can help to keep around longer with its Ghost (RH)typing blocking Rapid Spin from foes such as Alolan Sandslash, Forretress, and Avalugg. Amoonguss provides a deterrence switch-in (clarity) to Ground-type threats such as Great Tusk, Hippowdon,(AC) and Excadrill with its Grass (RH)typing along with spreading and spreads its own status with Spore,(AC) that which Pecharunt can use with to power up Hex. Toxapex helps by setting up Toxic Spikes for Pecharunt to make great use of with Hex along with dealing and deals with powerful setup threats like Scizor, Chien-Pao, and Okidogi thanks to haze Haze. Galarian Weezing provides an incredible Ground immunity against for threats like Garchomp, Great Tusk,(AC) and Mamoswine,(AC) along with spreading Status in Will-O-Wisp along with removing entry hazards if its spreads status with Will-O-Wisp, and removes entry hazards in case Pecharunt loses its Heavy-Duty Boots get knocked off to Knock Off.. Alolan Muk provides an incredible Ghost-type Ghost resistance and Psychic-type Psychic immunity,(AC) being able to come in on letting it switch into threats like Spectrier, Flutter Mane, and Espathra with incredible ease. Galarian Slowking helps to deal with special threats like Latios, Enamorus, and Iron Valiant with its wide coverage and break the special attackers that Pecharunt detests. Pecharunt appreciates Okidogi and Sneasler's Fighting-type STAB Fighting-types like Okidogi and Sneasler breaking through annoying Dark-types like Kingambit, Darkrai, and Chien-Pao while Pecharunt can handle opposing physical walls like Toxapex and Zamazenta,(AC) which otherwise stop them in their tracks. Iron Moth enjoys Pecharunt soaking up hits aimed at it from powerful threats like Kleavor, Hisuian Arcanine, and Iron Boulder,(AC) while Iron Moth can melt threats Pecharunt dislikes such as Froslass, Sinistcha, and opposing Pecharunt.

[Other Options]
Sludge Bomb can be used over Malignant Chain to make use of its higher PP,(AC) allowing for more chances to inflict Poison poison and for more consistent offense. Going Itemless is an option to check block Poltergeists from Ceruledge,(AC) which can otherwise blow through Poison teams,(AC) along with reducing the damage dealt by choice locked Choice-locked Knock Off users like Scizor and Meowscarada. Mean Look can be used to trap threats that have been inflicted with a status poisoned by Salazzle or Glimmora such as Alolan Sandslash, Alolan Muk, and Clodsire to remove them. Parting shot Shot can be used to weaken threats attempting to remove Pecharunt like Chien-Pao, Scizor, and Baxcalibur as it switches to a teammate that is able to handle them better.

Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/roxie.481576/
Grammar Checked by:
?????
 
nut
Additions Removals Comments/silly nitpicks


Punctuation Key (in order of appearance):
(RC) = Removed Comma
(AC) = Added Comma
(RH) = Removed Hyphen

[SET]
Pecharunt @ Heavy-Duty Boots / Black Sludge
Name: Physically Defensive (Poison)
Ability: Poison Puppeteer
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Bold Nature
- Hex / Shadow Ball
- Malignant Chain
- Nasty Plot
- Recover

[SET COMMENTS]
Pecharunt is a solid physical wall helping that helps to reduce the pressure on Poison's other physical walls by soaking up hard hits from threats like Iron Hands, Ogerpon-H, and Gliscor. Hex gives has incredible synergy on with Poison teams making use of the constant statuses spread by the type type's constant status-spreading to output solid damage. Shadow Ball gives a consistent form of damage against Teams teams that can keep Poison's Status status-spreading to a minimum while still hitting hard. Malignant Chain helps to spread status poison to power up Hex along with dealing solid damage and hitting Dark-types that would shrug off Pecharunt's ghost Ghost-type STAB like Mandibuzz(RC) and Roaring Moon along with removing Azumarill after a belly drum it's used Belly Drum thanks to Pecharunt's innate decent speed (use another adjective if you prefer, "innate" just doesn't work in this context). Nasty Plot is used to boost Pecharunt's Ghost-type STAB,(AC) (doesn't it boost both STABs? Why only mention one? Change that) allowing it to break through threats like Amoonguss, Gliscor, and Swampert (booooo) without much issue.

Salazzle and Glimmora provide immense support to Pecharunt by inflicting Corrosion near-unblockable Toxic thanks to Corrosion, powering up Pecharunt's Hex and putting timers on specially bulky walls like Clodsire, Alolan Muk,(AC) and Hisuian Goodra. Salazzle,(AC) with its high speed and Fire-type STAB,(AC) also provides assistance in melting through Steel- and Ice-types (more of a QC thing but how are Ice-types concerning to a bulky Ghost / Poison-type? Doesn't Froslass seem more threatening when referred to as a faster Ghost-type? Not mandating a change since it's not my wheelhouse, just seems strange) like Gholdengo, Kingambit, and Froslass which can otherwise prove troublesome. Meanwhile,(AC) Glimmora can blast through pesky Fire- and Flying-types like Ninetales, Articuno, and Pelipper along with setting entry hazards which Pecharunt can help to keep around longer with its Ghost (RH)typing blocking Rapid Spin from foes such as Alolan Sandslash, Forretress, and Avalugg. Amoonguss provides a deterrence switch-in (clarity) to Ground-type threats such as Great Tusk, Hippowdon,(AC) and Excadrill with its Grass (RH)typing along with spreading and spreads its own status with Spore,(AC) that which Pecharunt can use with to power up Hex. Toxapex helps by setting up Toxic Spikes for Pecharunt to make great use of with Hex along with dealing and deals with powerful setup threats like Scizor, Chien-Pao, and Okidogi thanks to haze Haze. Galarian Weezing provides an incredible Ground immunity against for threats like Garchomp, Great Tusk,(AC) and Mamoswine,(AC) along with spreading Status in Will-O-Wisp along with removing entry hazards if its spreads status with Will-O-Wisp, and removes entry hazards in case Pecharunt loses its Heavy-Duty Boots get knocked off to Knock Off.. Alolan Muk provides an incredible Ghost-type Ghost resistance and Psychic-type Psychic immunity,(AC) being able to come in on letting it switch into threats like Spectrier, Flutter Mane, and Espathra with incredible ease. Galarian Slowking helps to deal with special threats like Latios, Enamorus, and Iron Valiant with its wide coverage and break the special attackers that Pecharunt detests. Pecharunt appreciates Okidogi and Sneasler's Fighting-type STAB Fighting-types like Okidogi and Sneasler breaking through annoying Dark-types like Kingambit, Darkrai, and Chien-Pao while Pecharunt can handle opposing physical walls like Toxapex and Zamazenta,(AC) which otherwise stop them in their tracks. Iron Moth enjoys Pecharunt soaking up hits aimed at it from powerful threats like Kleavor, Hisuian Arcanine, and Iron Boulder,(AC) while Iron Moth can melt threats Pecharunt dislikes such as Froslass, Sinistcha, and opposing Pecharunt.

[Other Options]
Sludge Bomb can be used over Malignant Chain to make use of its higher PP,(AC) allowing for more chances to inflict Poison poison and for more consistent offense. Going Itemless is an option to check block Poltergeists from Ceruledge,(AC) which can otherwise blow through Poison teams,(AC) along with reducing the damage dealt by choice locked Choice-locked Knock Off users like Scizor and Meowscarada. Mean Look can be used to trap threats that have been inflicted with a status poisoned by Salazzle or Glimmora such as Alolan Sandslash, Alolan Muk, and Clodsire to remove them. Parting shot Shot can be used to weaken threats attempting to remove Pecharunt like Chien-Pao, Scizor, and Baxcalibur as it switches to a teammate that is able to handle them better.

Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/roxie.481576/
Grammar Checked by:
?????
Soldier_mvm_loot_common02.wav
 
Pengairxan This is now GP 1/1. Double-check to make sure it's all implemented and we're good to go.

nut
Additions Removals Comments/silly nitpicks


Punctuation Key (in order of appearance):
(RC) = Removed Comma
(AC) = Added Comma
(RH) = Removed Hyphen

[SET]
Pecharunt @ Heavy-Duty Boots / Black Sludge
Name: Physically Defensive (Poison)
Ability: Poison Puppeteer
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Bold Nature
- Hex / Shadow Ball
- Malignant Chain
- Nasty Plot
- Recover

[SET COMMENTS]
Pecharunt is a solid physical wall helping that helps to reduce the pressure on Poison's other physical walls by soaking up hard hits from threats like Iron Hands, Ogerpon-H, and Gliscor. Hex gives has incredible synergy on with Poison teams making use of the constant statuses spread by the type type's constant status-spreading to output solid damage. Shadow Ball gives a consistent form of damage against Teams teams that can keep Poison's Status status-spreading to a minimum while still hitting hard. Malignant Chain helps to spread status poison to power up Hex along with dealing solid damage and hitting Dark-types that would shrug off Pecharunt's ghost Ghost-type STAB like Mandibuzz(RC) and Roaring Moon along with removing Azumarill after a belly drum it's used Belly Drum thanks to Pecharunt's innate decent speed (use another adjective if you prefer, "innate" just doesn't work in this context). Nasty Plot is used to boost Pecharunt's Ghost-type STAB,(AC) (doesn't it boost both STABs? Why only mention one? Change that) allowing it to break through threats like Amoonguss, Gliscor, and Swampert (booooo) without much issue.

Salazzle and Glimmora provide immense support to Pecharunt by inflicting Corrosion near-unblockable Toxic thanks to Corrosion, powering up Pecharunt's Hex and putting timers on specially bulky walls like Clodsire, Alolan Muk,(AC) and Hisuian Goodra. Salazzle,(AC) with its high speed and Fire-type STAB,(AC) also provides assistance in melting through Steel- and Ice-types (more of a QC thing but how are Ice-types concerning to a bulky Ghost / Poison-type? Doesn't Froslass seem more threatening when referred to as a faster Ghost-type? Not mandating a change since it's not my wheelhouse, just seems strange) like Gholdengo, Kingambit, and Froslass which can otherwise prove troublesome. Meanwhile,(AC) Glimmora can blast through pesky Fire- and Flying-types like Ninetales, Articuno, and Pelipper along with setting entry hazards which Pecharunt can help to keep around longer with its Ghost (RH)typing blocking Rapid Spin from foes such as Alolan Sandslash, Forretress, and Avalugg. Amoonguss provides a deterrence switch-in (clarity) to Ground-type threats such as Great Tusk, Hippowdon,(AC) and Excadrill with its Grass (RH)typing along with spreading and spreads its own status with Spore,(AC) that which Pecharunt can use with to power up Hex. Toxapex helps by setting up Toxic Spikes for Pecharunt to make great use of with Hex along with dealing and deals with powerful setup threats like Scizor, Chien-Pao, and Okidogi thanks to haze Haze. Galarian Weezing provides an incredible Ground immunity against for threats like Garchomp, Great Tusk,(AC) and Mamoswine,(AC) along with spreading Status in Will-O-Wisp along with removing entry hazards if its spreads status with Will-O-Wisp, and removes entry hazards in case Pecharunt loses its Heavy-Duty Boots get knocked off to Knock Off.. Alolan Muk provides an incredible Ghost-type Ghost resistance and Psychic-type Psychic immunity,(AC) being able to come in on letting it switch into threats like Spectrier, Flutter Mane, and Espathra with incredible ease. Galarian Slowking helps to deal with special threats like Latios, Enamorus, and Iron Valiant with its wide coverage and break the special attackers that Pecharunt detests. Pecharunt appreciates Okidogi and Sneasler's Fighting-type STAB Fighting-types like Okidogi and Sneasler breaking through annoying Dark-types like Kingambit, Darkrai, and Chien-Pao while Pecharunt can handle opposing physical walls like Toxapex and Zamazenta,(AC) which otherwise stop them in their tracks. Iron Moth enjoys Pecharunt soaking up hits aimed at it from powerful threats like Kleavor, Hisuian Arcanine, and Iron Boulder,(AC) while Iron Moth can melt threats Pecharunt dislikes such as Froslass, Sinistcha, and opposing Pecharunt.

[Other Options]
Sludge Bomb can be used over Malignant Chain to make use of its higher PP,(AC) allowing for more chances to inflict Poison poison and for more consistent offense. Going Itemless is an option to check block Poltergeists from Ceruledge,(AC) which can otherwise blow through Poison teams,(AC) along with reducing the damage dealt by choice locked Choice-locked Knock Off users like Scizor and Meowscarada. Mean Look can be used to trap threats that have been inflicted with a status poisoned by Salazzle or Glimmora such as Alolan Sandslash, Alolan Muk, and Clodsire to remove them. Parting shot Shot can be used to weaken threats attempting to remove Pecharunt like Chien-Pao, Scizor, and Baxcalibur as it switches to a teammate that is able to handle them better.

Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison Analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality Checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/roxie.481576/
Grammar Checked by:
?????

GP Team done
 
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