Pelipper

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[OVERVIEW]

  • Respectably bulky, with a mediocre SAtk stat
  • Access to Defog, a vital move in today's PU metagame
  • Scald and U-Turn couple to either cripple or steal momentum
  • Weak to Stealth Rock, a hazard it has to clear very often
  • Electricity is like kryptonite

[SET]
name: Physically defensive
move 1: Defog
move 2: Roost
move 3: Scald
move 4: Air Slash / U-Turn / Toxic
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 248 HP / 252 Def / 8 SpA

[SET COMMENTS]
Moves
========

  • Staple here is Defog, which is Pelipper's main role
  • Roost allows for effective recovery after switching in to Stealth Rock
  • Scald can burn the physical attackers that Pelipper is often not afraid of
  • Air Slash allows coverage on Fighting- and Grass-Types primarily
  • U-Turn is a great way to win momentum

Set Details
========

  • The EVs here are designed to maximize Pelipper's physical bulk, with 248 HP EVs letting it take less damage from Stealth Rock
  • Leftovers are there to give Pelipper recovery and increase longevity

Usage Tips
========

  • Pelipper can switch in to some common physical attackers, using Defog to clear hazards on your side
  • Alternatively, Pelipper can simply Scald a physically offensive Opponent.
  • Can also U-Turn out if momentum is a priority

Team Options
========

  • Pokemon that compliment Pelipper include Lickilicky or Probopass, specially defensive, to absorb what Pelipper cannot
  • Also, ground types can absorb Electric-Type and tank Rock-Type moves, allowing them to be a good candidate for Pelipper to U-Turn off to, such as Golem

[SET]
name: Specially defensive
move 1: Defog
move 2: Roost
move 3: Scald
move 4: Air Slash / U-Turn / Toxic
item: Leftovers
ability: Keen Eye
nature: Calm
evs: 248 HP / 8 SpA / 252 SpD

[SET COMMENTS]
Moves
========

  • Defog is main role for Pelipper
  • Roost can give instant recovery, keeping it healthy after switching in on Stealth Rock
  • Scald as a good STAB move with burn chance
  • Air Slash allows coverage on Fighting- and Grass-Types
  • U-Turn is a great way to win momentum
  • Toxic can cripple sweepers that try to use Pelipper as set-up fodder, or ruin the plans of anything trying to stall out the team

Set Details
========

  • The EVs here are designed to maximize Pelipper's special bulk, with 248 HP EVs letting it take less damage from Stealth Rock
  • Leftovers are there to give Pelipper recovery and increase longevity

Usage Tips
========

  • Pelipper can switch in to many Grass- and Fire-Types, mostly special attackers, such as Roselia or Heatmor using Defog to clear hazards on your side
  • Alternatively, Pelipper can simply Scald a physically offensive switch-in
  • Can also U-Turn out if momentum is a priority

Team Options
========

  • Pokemon that compliment this Pelipper set include physically defensive Pokemon that resist Electric-Type moves, such as Piloswine or Stunfisk, allowing the two to work in defensive cohesion
  • A Volt Switch user can also be coupled with Pelipper, such as Probopass, to come in and out using these two defensive pivots to gain momentum

[STRATEGY COMMENTS]
Other Options
=============

  • Pelipper can access Hurricane which is very powerful but inaccurate
  • It can be run on a Rain team with Hurricane to mitigate this, but is still not an offesive powerhouse by any standards
  • Can be used as an offensive pivot, using U-Turn to switch off appropriately

Checks and Counters
===================

**Electricity** Any Electric-Type attack tends to take Pelipper down, so a Zebstrika or a Raichu can quickly force a switch out

**Prediction** If an opponent notices an opening for your Pelipper to come in and clear SR, they can quickly switch off to a check, and Pelipper will be worn down very quickly by Stealth Rock, allowing faster Pokemon to finish it off before it can Defog

**Taunt** Taunt users such as Misdreavus can force Pelipper to use Scald (if U-Turn isn't being run on the set) and as such can leave it as set-up fodder for bulky special attackers who want to get a CM off
 
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Hi! there are some formatting issues with this

248 HP / 252 Def / 8 SpA

The EVs should look like that, use showdown importable if you're not sure how to make them. Also start writing up your analysis in bullet points (except for the checks and counters) until you get 2 QC checks at which point you can write it up. Leave a space before your slash, the fourth moveset should look like this: Air Slash / U-turn / Toxic (also change it to that order).

You also need a second set underneath for specially defensive Pelipper, which plays totally different.
 
Thank you. Should I also include the offensive pivot set for its own set, because it is listed on the viability rankings, but I really haven't seen it much.
 
no, I don't think it's worth a full set, although if another QC member disagrees feel free to say now
 
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