Hello, and welcome to my first RMT! I'm still a bit new to the forums (I've done competitive battling for ~2 years though), so please be gentle :P This is a team I've been having fun with recently (you may have seen it in the Next Best Thing thread over in the NU sub forums, I was swept by Work Up Kangaskhan ^^; ), and I feel like it's got some yet-unreached potential. And so I post it here, to (hopefully) receive some excellent feedback from much better battlers than myself!
Enough ass-licking, let's get on to the team.
So this is Pelistorm and his posse. Before I go into it more, I'd like to note that the team consists essentially of an offensive and a defensive core, so I'll post only briefly about each individual set, and then go into more detail once I've gone through every member.
Offensive Core
Pelistorm (Pelipper) (M) @ Damp Rock
Trait: Rain Dish
EVs: 252 HP / 4 Def / 252 SAtk
Bold Nature
- Hurricane
- Roost
- Hydro Pump
- Rain Dance
The man himself. He makes a decent bulky attacker, with added survivability provided by Rain Dish + Roost. Pretty much the standard on-site set, except I run Bold over Modest because I felt like I was constantly over-estimating Pelistorm's bulk. It also means that I can afford to run Hydro Pump as Pelistorm won't be punished as much by a physical hit if he misses.
Pubertoad (Seismitoad) (M) @ Damp Rock
Trait: Swift Swim
EVs: 96 HP / 252 SAtk / 160 Spd
Modest Nature
- Earth Power
- Hydro Pump
- Stealth Rock
- Rain Dance
Pretty standard, on-site set again. I run Stealth Rock over Sludge Wave here, because I didn't need the coverage so much considering my next team member. I used to have Stealth Rock on Golurk (which I used over Skuntank), but it wasn't doing much so I slapped it on here instead. Seismitoad is pretty good at forcing switches though so it works.
Bossbuck (Sawsbuck) (F) @ Choice Scarf
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Horn Leech
- Double-Edge
- Jump Kick
- Megahorn
Sawsbuck is my Scarfer + Grass type switch in. I have Jolly over Adamant for that little extra speed, and Sawsbuck's job is to get a Sap Sipper boost anyway, so it usually manages to get its Atk boosted anyway. Megahorn and Jump Kick aren't on the on-site Scarf set, but the reasoning is Megahorn takes care of Grass types that Sawsbuck is supposed to switch in on, and Jump Kick is for things like Probopass and Regice (the latter of which is very problematic for this team).
As you may have noticed, there's a lot of synergy going on with this core. Seismitoad beautifully covers all of Pelipper's weaknesses, taking little damage from Rock-type attacks, and none from Electric attacks. Sawsbuck, in turn, covers Seismitoad's Grass weakness, and even gets boosted by it. Also means I don't have to worry about Sleep Powder, which is always excellent. Sawsbuck's weaknesses are Fire, Bug, Poison, Fighting, Flying, and Ice. The previous four are all covered by Seismitoad and Pelipper, with only Ice and Flying left unresisted by this core (coincidentally, these two types aren't covered by the defensive core either...). As you can see, the point of this offensive core is to gain momentum by utilizing the weaknesses of the core's other members.
Defensive Core
Smoker's lungs (Weezing) (M) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Clear Smog
- Will-O-Wisp
- Pain Split
- Sludge Bomb
Standard Weezing, nothing much to say here. I used to run Thunder over Sludge Bomb which I quickly realized was absolutely ridiculous.
Fab (Lickilicky) (M) @ Leftovers
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Wish
- Protect
- Body Slam
- Heal Bell
Standard Lickilicky. I have a hard time deciding between Dragon Tail and Body Slam. I have been in situations where I wish I'd had Dragon Tail, but I've also been in situations where I was glad I had Body Slam. Own Tempo also screws up stupid parafusion Liepard which is neat :D
Eau de Merde (Skuntank) @ Dread Plate
Trait: Aftermath
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt
And to round off my standard defensive core; a standard Skuntank. Really nothing to say here, other than my French skills are unparalleled.
Much like the other core, this one too has a lot of focus on synergy. Weezing covers Lickilicky's Fighting weakness, and Skuntank covers Weezing's Psychic weakness. In return, Weezing can take on Ground-type moves aimed at Skuntank. Here, the offensive core ties in a bit too; Pelipper can come in on Ground-type moves as well, with the benefit of not getting fucked up by Mold Breaker. Weezing can take on Fighting-type moves for Sawsbuck as well, if Pelipper is weakened or dead. Skuntank also helps Sawsbuck by taking care of Jynx (which would be a major pain for this team otherwise), and Drifblim (which totally shuts down Sawsbuck and can be slightly problematic for the team). Licklicky, while not resisting it, can usually take on Ice moves due to his massive bulk. Lickilicky's main support, however, is Wish + Heal Bell, both moves which allow me to play a little more aggressively.
The main threat to this team that I've encountered is Regice. With Ice Beam/Tbolt/Focus Blast it can lay a serious smack on my team, and since my two main sweepers are special, there's not much I can do in return. Whittling it down with something until it dies, then revenging with Sawsbuck's Jump Kick is essentially my best bet, which of course is not at all reliable. Two other threats are Braviary and Swellow, which I (fortunately) have not been running in to too much. Best bet is usually revenging with Sawsbuck and/or finishin off with Sucker Punch from Skuntank. Golbat has also proven to be a slight nuisance, however, it usually can't do too much in return, so it's not really that big of a deal.
That's pretty much all I have to say for now, I'm looking forward to seeing some comments that can allow Pelipper to rise up to Jon's expectations :) Hope you enjoyed!
Enough ass-licking, let's get on to the team.






So this is Pelistorm and his posse. Before I go into it more, I'd like to note that the team consists essentially of an offensive and a defensive core, so I'll post only briefly about each individual set, and then go into more detail once I've gone through every member.
Offensive Core

Pelistorm (Pelipper) (M) @ Damp Rock
Trait: Rain Dish
EVs: 252 HP / 4 Def / 252 SAtk
Bold Nature
- Hurricane
- Roost
- Hydro Pump
- Rain Dance
The man himself. He makes a decent bulky attacker, with added survivability provided by Rain Dish + Roost. Pretty much the standard on-site set, except I run Bold over Modest because I felt like I was constantly over-estimating Pelistorm's bulk. It also means that I can afford to run Hydro Pump as Pelistorm won't be punished as much by a physical hit if he misses.

Pubertoad (Seismitoad) (M) @ Damp Rock
Trait: Swift Swim
EVs: 96 HP / 252 SAtk / 160 Spd
Modest Nature
- Earth Power
- Hydro Pump
- Stealth Rock
- Rain Dance
Pretty standard, on-site set again. I run Stealth Rock over Sludge Wave here, because I didn't need the coverage so much considering my next team member. I used to have Stealth Rock on Golurk (which I used over Skuntank), but it wasn't doing much so I slapped it on here instead. Seismitoad is pretty good at forcing switches though so it works.

Bossbuck (Sawsbuck) (F) @ Choice Scarf
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Horn Leech
- Double-Edge
- Jump Kick
- Megahorn
Sawsbuck is my Scarfer + Grass type switch in. I have Jolly over Adamant for that little extra speed, and Sawsbuck's job is to get a Sap Sipper boost anyway, so it usually manages to get its Atk boosted anyway. Megahorn and Jump Kick aren't on the on-site Scarf set, but the reasoning is Megahorn takes care of Grass types that Sawsbuck is supposed to switch in on, and Jump Kick is for things like Probopass and Regice (the latter of which is very problematic for this team).
As you may have noticed, there's a lot of synergy going on with this core. Seismitoad beautifully covers all of Pelipper's weaknesses, taking little damage from Rock-type attacks, and none from Electric attacks. Sawsbuck, in turn, covers Seismitoad's Grass weakness, and even gets boosted by it. Also means I don't have to worry about Sleep Powder, which is always excellent. Sawsbuck's weaknesses are Fire, Bug, Poison, Fighting, Flying, and Ice. The previous four are all covered by Seismitoad and Pelipper, with only Ice and Flying left unresisted by this core (coincidentally, these two types aren't covered by the defensive core either...). As you can see, the point of this offensive core is to gain momentum by utilizing the weaknesses of the core's other members.
Defensive Core

Smoker's lungs (Weezing) (M) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Clear Smog
- Will-O-Wisp
- Pain Split
- Sludge Bomb
Standard Weezing, nothing much to say here. I used to run Thunder over Sludge Bomb which I quickly realized was absolutely ridiculous.

Fab (Lickilicky) (M) @ Leftovers
Trait: Own Tempo
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Wish
- Protect
- Body Slam
- Heal Bell
Standard Lickilicky. I have a hard time deciding between Dragon Tail and Body Slam. I have been in situations where I wish I'd had Dragon Tail, but I've also been in situations where I was glad I had Body Slam. Own Tempo also screws up stupid parafusion Liepard which is neat :D

Eau de Merde (Skuntank) @ Dread Plate
Trait: Aftermath
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt
And to round off my standard defensive core; a standard Skuntank. Really nothing to say here, other than my French skills are unparalleled.
Much like the other core, this one too has a lot of focus on synergy. Weezing covers Lickilicky's Fighting weakness, and Skuntank covers Weezing's Psychic weakness. In return, Weezing can take on Ground-type moves aimed at Skuntank. Here, the offensive core ties in a bit too; Pelipper can come in on Ground-type moves as well, with the benefit of not getting fucked up by Mold Breaker. Weezing can take on Fighting-type moves for Sawsbuck as well, if Pelipper is weakened or dead. Skuntank also helps Sawsbuck by taking care of Jynx (which would be a major pain for this team otherwise), and Drifblim (which totally shuts down Sawsbuck and can be slightly problematic for the team). Licklicky, while not resisting it, can usually take on Ice moves due to his massive bulk. Lickilicky's main support, however, is Wish + Heal Bell, both moves which allow me to play a little more aggressively.
The main threat to this team that I've encountered is Regice. With Ice Beam/Tbolt/Focus Blast it can lay a serious smack on my team, and since my two main sweepers are special, there's not much I can do in return. Whittling it down with something until it dies, then revenging with Sawsbuck's Jump Kick is essentially my best bet, which of course is not at all reliable. Two other threats are Braviary and Swellow, which I (fortunately) have not been running in to too much. Best bet is usually revenging with Sawsbuck and/or finishin off with Sucker Punch from Skuntank. Golbat has also proven to be a slight nuisance, however, it usually can't do too much in return, so it's not really that big of a deal.
That's pretty much all I have to say for now, I'm looking forward to seeing some comments that can allow Pelipper to rise up to Jon's expectations :) Hope you enjoyed!