First Look
In-Depth Look
Lucario @ Focus Sash
Inner Focus | Adamant
4 HP / 252 Atk / 252 Spd
*Crunch
*Extremespeed
*Close Combat
*Counter
Lucario is the answer to the Jirachi problem I have occasionally. It can stop all the flinch haxes that are set upon a lot and can fight back. Extremespeed and Crunch put together can kill Starmie and Azelf. Counter is for Swampert and Hippowdon and OHKO them. This will be an unexpected suprise for some teams.
Swampert @ Leftovers
Torrent | Relaxed
252 HP / 252 Def / 6 SAtk
*Ice Beam
*Earthquake
*Stealth Rock
*Roar
This is the DDMence counter of my team. The EVs maximize its physical hit tanking, taking 3 CB Crunches from Tyranitar and having 98% chance of surviving Outrage from Salamence. Stealth Rock is a given, but make sure to throw it in early in the match to get the best out of the sweepers. Roar is a filler move, but its mainly for phazing
Rotom (Heat Forme) @ Choice Scarf
Levitate | Timid
156 HP / 124 SAtk / 228 Spe
*Thunderbolt
*Overheat
*Shadow Ball
*Trick
Rotom-H is the special Revenge Killer on my team. It also has the capability of using Trick so it can cripple Blissey's and other walls. Thunderbolt and Shadow Ball for STAB and Overheat for Scizor and Lucario since it resists all their priority moves.
Scizor @ Choice Band
Technician | Adamant
248 HP / 252 Atk / 8 Spe
*U-Turn
*Bullet Punch
*Superpower
*Pursuit
The game plan is that in the early phases in the battle, after Lucario is done, use U-Turn to scout. In the mid-game, it will use Pursuit to catch those who try to flee. In the late-game, it uses Bullet Punch to catch those who are frail. Superpower is for Heatran and Magnezone.
Latias @ Leftovers
Levitate | Timid
140 HP / 116 Def / 252 Spe
*Calm Mind
*Recover
*Dragon Pulse
*Surf
Latias is my main Infernape counter. It can survive all of his hits and can fight back as Hidden Power Ice Fails to OHKO it with +2. It knows Dragon Pulse to hit everyting and Surf to hit Infernape, Heatran, as well as all the Steel Types with neutral damage.
Salamence @ Life Orb
Intimidate | Rash
80 Atk / 252 SpA / 176 Spe
*Draco Metor
*Fire Blast
*Brick Break
*Roost
The team finishes off with the Classic MixMence. It has Draco Meteor to deal massive damage from the start and Fire Blast to hit the likes of both Scizor and Skarmory. Brick Break hits Tyranitar, Blissey, and Empoleon hard. Roost is over Crunch because Scizor takes care of Cresselia and Dusknoir making it somewhat useless. It also takes off the damage taken by the Life Orb and in some cases Stealth Rock.






In-Depth Look
Lucario @ Focus Sash
Inner Focus | Adamant
4 HP / 252 Atk / 252 Spd
*Crunch
*Extremespeed
*Close Combat
*Counter
Lucario is the answer to the Jirachi problem I have occasionally. It can stop all the flinch haxes that are set upon a lot and can fight back. Extremespeed and Crunch put together can kill Starmie and Azelf. Counter is for Swampert and Hippowdon and OHKO them. This will be an unexpected suprise for some teams.

Swampert @ Leftovers
Torrent | Relaxed
252 HP / 252 Def / 6 SAtk
*Ice Beam
*Earthquake
*Stealth Rock
*Roar
This is the DDMence counter of my team. The EVs maximize its physical hit tanking, taking 3 CB Crunches from Tyranitar and having 98% chance of surviving Outrage from Salamence. Stealth Rock is a given, but make sure to throw it in early in the match to get the best out of the sweepers. Roar is a filler move, but its mainly for phazing

Rotom (Heat Forme) @ Choice Scarf
Levitate | Timid
156 HP / 124 SAtk / 228 Spe
*Thunderbolt
*Overheat
*Shadow Ball
*Trick
Rotom-H is the special Revenge Killer on my team. It also has the capability of using Trick so it can cripple Blissey's and other walls. Thunderbolt and Shadow Ball for STAB and Overheat for Scizor and Lucario since it resists all their priority moves.

Scizor @ Choice Band
Technician | Adamant
248 HP / 252 Atk / 8 Spe
*U-Turn
*Bullet Punch
*Superpower
*Pursuit
The game plan is that in the early phases in the battle, after Lucario is done, use U-Turn to scout. In the mid-game, it will use Pursuit to catch those who try to flee. In the late-game, it uses Bullet Punch to catch those who are frail. Superpower is for Heatran and Magnezone.

Latias @ Leftovers
Levitate | Timid
140 HP / 116 Def / 252 Spe
*Calm Mind
*Recover
*Dragon Pulse
*Surf
Latias is my main Infernape counter. It can survive all of his hits and can fight back as Hidden Power Ice Fails to OHKO it with +2. It knows Dragon Pulse to hit everyting and Surf to hit Infernape, Heatran, as well as all the Steel Types with neutral damage.

Salamence @ Life Orb
Intimidate | Rash
80 Atk / 252 SpA / 176 Spe
*Draco Metor
*Fire Blast
*Brick Break
*Roost
The team finishes off with the Classic MixMence. It has Draco Meteor to deal massive damage from the start and Fire Blast to hit the likes of both Scizor and Skarmory. Brick Break hits Tyranitar, Blissey, and Empoleon hard. Roost is over Crunch because Scizor takes care of Cresselia and Dusknoir making it somewhat useless. It also takes off the damage taken by the Life Orb and in some cases Stealth Rock.