You dirty, dirty boy you. Welcome to my newest RMT.
After a break from battling I decided I'd try to get back into the game with a
brand new team. After a stroll through a list of Pokemon I decided I wanted
to use a team with Mew. Falling so far from the banished land of Ubers, all
the way to UU Mew needed to have its spirits lifted. So I attempt to life Mew
spirits by ripping shat up in OU with it. I decided that with Mew's versatility
and unpredictability he had a great chance to sweep. One false move by the
opponent and BOOM! Mew is ripping through you. So I decided upon the
Nasty Plot Mew. Now that We've learned how the team came about lets
check out the rest of the team.
Mew @ Leftovers
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Psycho Shock
- Aura Sphere
- Fire Blast
- Psycho Shock
- Aura Sphere
Mew, the star of the team. Chosen for its versatility. Late to mid game, once key Pokemon such as Lati@s, and Reuniclus are eliminated and residual damage has left the opponents team dented Mew finds it no trouble to sweep through a team. Making a well chosen switch, and with a simple misprediction of the opponent, Mew finds itself an easy chance to Nasty Plot. From then on it can go to town with STAB Psycho Shock ripping apart everyone, and Aura Sphere to take down Darks. Fire Blast makes for a nice coverage move and allows Mew to beat Scizor and Jirachi, who otherwise could counter Mew.
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 atk / 252 SDef
Sassy Nature (+SDef, -Spd)
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Pursut
- Crunch
- Fire Blast
- Pursut
Tyranitar provides excellent type coverage and synergy with Mew. It assists Mew greatly between the damage from Stealth Rocks and Sandstorm draining the HP of opponent Pokemon. Tyranitar also takes out Lati@s and Reuiclus who present problems for Mew. This is a basic MixTar that just helps eliminate common threats. The Sandstorm is also greatly appreciated by Cradily who's SpD is boosted.
Scizor (F) @ Choice Band
Trait: Technician
Trait: Technician
EVs: 248 HP / 252 Atk / 8 spd
Adamant Nature (+Atk, -SAtk)- Pursuit
- Bullet Punch
- U-Turn
- SuperPower
- Bullet Punch
- U-Turn
- SuperPower
Standard Choice Band. Provides great coverage with Mew along with Tyranitar. Scizor also greatly appreciates the hazards and Sandstorm from Tyranitar. Scizor can take out Reuniclus who presents problems for Mew, and can take out Latios, aswell as a Latias if it's not carrying HP Fire. Scizor is overall a great fit for any team. Scizor allows me to hit very hard and helps with the speed problem I have.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 spD / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- HP Ice
- Thunderbolt
- Hydro Pump
Trait: Levitate
EVs: 4 spD / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Trick
- HP Ice
- Thunderbolt
- Hydro Pump
Rotom-W is the least thought out part of the team. He was mostly just a filler. I like this new Rotom-W better that was suggested. Scarf really helps against faster teams and with trick i can screw slow walls. This has come in handy, for example when someones expects a T-bolt i use trick on the switch to someone like Swampert/Gliscor.
Cradily (F) @ Leftovers
Trait: Suction Cups
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SpD, -spd)
- Seed Bomb
- Rock Slide
- Curse
- Recover
A nice change up. Curse Cradily. The Sandstorm helps him great, and with his spD EV's Cradily won't be stopped by special attackers. Curse boosts my Physical stats to beyond compare. Recover is a great recovery move. Sassy is the best nature of choice, boosting my spD even more and lowering my speed which will get lower anyway from curse. This way he will be able to stop Trick Room teams easier. Suction Cups was chosen mostly because Storm Drain wasn't legal but it is very nice preventing me from being Phazed out and possibly guarenteeing a sweep.
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SpD, -spd)
- Seed Bomb
- Rock Slide
- Curse
- Recover
A nice change up. Curse Cradily. The Sandstorm helps him great, and with his spD EV's Cradily won't be stopped by special attackers. Curse boosts my Physical stats to beyond compare. Recover is a great recovery move. Sassy is the best nature of choice, boosting my spD even more and lowering my speed which will get lower anyway from curse. This way he will be able to stop Trick Room teams easier. Suction Cups was chosen mostly because Storm Drain wasn't legal but it is very nice preventing me from being Phazed out and possibly guarenteeing a sweep.
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 184 Def / 80 Spd
Impish Nature (+Def, -SAtk)
Impish Nature (+Def, -SAtk)
- Toxic
- Protect
- Earthquake
- Ice Fang
- Protect
- Earthquake
- Ice Fang
Gliscor is awesome. He makes for a great staller in the Sand, and can put out damage just as much. Gliscor makes for a great phys. wall and just absorbs the fighting attacks that can plague this team. Gliscor can also effectively check Excadrill who I need to be able to stop if I'm providing him with a Sandstorm :P 80 spd allows me to outspeed other Gliscors.










