"grass types have so many weaknesses! how could someone ever think about doing a team with only grass types without being absolutely maaaaaaaaaaaaad?"
that's what some people could think when seeing my mono grass, but apparently, the team works, so let's get into it!
as i'm really bad at teambuilding, my firts thoughts when building were "I'm gonna pick only pokes of one type, so, by restricting my choices, i'll probably find more easily what I need"
I chose grass type, because:
-it's by far my favourite type
-immunity to powder moves
-sub seed and leech seed in general
-life draining moves
-gourgeist
so first, i chose things i liked, put it together, and saw how it went...
and that was pretty bad X)
Jumpluff was my lead, I had breloom as a physical sweeper, lilligant as a special setup sweeper, gourgeist small as a physical wall, roserade @assault vest as a specially bulky poke, and leafeon as a cleric or something
first problem: I had nothing to take neutrally the hits that grass types don't like
i switched leafeon for ferrothorn and lilligant for ludicolo, but i didn't really like using ferro, so i switched it out for a cradily
finally, i picked whimsicott over jumpluff, because i didn't really care as much about poison than about ice
so here is the team, as you'll see, i'm a big fan of all the things that can sub-seed :) :
Daiyousei (Whimsicott) (F) @ Light Clay
Ability: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature
IVs: NaN Atk
- Encore
- Leech Seed
- Taunt
- Light Screen
Yes, i know, whimsicott could have substitute, but really, whimsicott can't sub seed efficiently :/
I have priority taunt, pretty important , because without it, i'm walled by taunt user, and i don't want rocks on my side on the first turn, so there is that. Encore is there to gain a free turn to do whatever the hell i want, or to gain a free switch into a frail sweeper. leech seed on the predicted (or forced by encore) switch just because yummy delicious Hp, and light clay boosted light screen, because screens are always good to have on any team :)
Sariel (Breloom) (M) @ Choice scarf
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Force Palm
- Rock Tomb
physical sweeper. THIS THING HITS SO HARD!!!!(except that i always get 2 turns bullet seed --')
bullet seed is here, because with technician boost, it's the most powerful STAB when it hits more than 2 times (really, getting double STAB on a 50 to 125 move is really good) mach punch for priority, always good to revenge kill fast things (and slow things faster than breloom, like...erm...a lot of things?) rock tomb because rock coverage is good, and a more accurate+more powerful rock slide that can lower speed is pretty cool. then force palm, because that's the most powerful fighting STAB he gets, and para-Hax can slow down things, which is also pretty good for a poke as slow as breloom.
Medicine (Roserade) (F) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: NaN Atk
- Giga Drain
- Sludge Bomb
- Shadow Ball
- Rest
roserade is so good as an offensive poke, i really like her. sludge bomb for STAB, giga drain for STAB+recovery and shadow ball for coverage. life orb 125 base special attack is pretty damn high. i really like how everyone loses 1 poke before realizing my roserade is offensive. I put rest on the last moveslot, so i can recover up LO damages and just wake up by switching out. natural cure is such a cool ability ^^
also, roserade is good to absorb T-spikes and any kind of status move.
Yoshika (Gourgeist-Small) (F) @ Leftovers
Ability: Frisk
EVs: 148 HP / 244 Def / 116 Spd
Bold Nature
IVs: NaN Atk
- destiny bond
- Leech Seed
- Substitute
- Will-O-Wisp
first of all, i chose small gourgeist over fat gourgeist because she has faster WoW, leech seed and sub, she has less Hp, so she recovers a greater percentage of Hp with Leech seed, and i don't give a damn about the physical offensive stat, because i use a special move. so i have obviously substitute+leech seed, because that's something i really like to play with. Will-o-Wisp just because i want ALL dem physical bluk.
Captain Murasa (Ludicolo) (F) @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Leech Seed
- Substitute
Ludicolo is such a good special wall, really fun to play with. again, substitute+leech seed because gimme all dat Hp. giga drain for even more recovery and ice beam (even if i don't really like to freeze hax people to death :/ ) because grass+ice coverage is better than grass+water coverage.
nothing more to say about this one. It takes special hits like a boss, that is all.
Kaguya (Cradily) (F) @ Leftovers
Ability: Suction Cups
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
IVs: 0 Spd
- Curse
- Recover
- Earthquake
- Rock Slide
last but not least: Cradily, yes, you heard me, the wall from NU, the "set up fodder", as some like to call it. I originally picked her just to see how she would work, and, she did even more than her original job of tanking hits: she has usable offensive presence. Her name really suits her well: she is nearly imperishable ;)
Due to her "shitty" ability, suction cups, this thing is an amazing set up mon. she has been really useful to my team, tanking hits like a beast and knocking out dangerous threats to my team like talonflame, volcarona, and even mega charY and ninetales under the sun!
max Sdef curse+recover make this thing live so long, and by boosting her attack, she also gains a dangerous offensive presence. rock slide + EQ because edgequake coverage is good.
this team is not perfect, i know it, but it works how i want it to work.
-Kaguya is neutral to most of grass weaknesses, weak to fighting, that Yoshika just absorbs, to ice, that -Murasa doesn't care about, and to the more problematic bug type.
-bug buzz hits through the subs and nothing safely takes it, so powerful special bug types are kind of a problem to my team.
-poison types obviously are a problem for Dai', but Kaguya can eat up most poison type attacks an retaliate with an EQ.
-status are not really dangerous as long as Medicine is aroud. but if Kaguya, Murasa or Yoshika gets poisoned, that can become a problem (that's why i like to switch in kaguya on T-waves, because she doesn't care about lowered speed)
-strong physical ice types can be a problem as my only poke neutral to ice is my special wall (srsly, why doesn't rock resist ice :V ).
-pranksters with taunt are not that big of a problem as the only prankster faster than Whimsicott is whimsicott, which no one uses.
-a lot of EH on my field is pretty bad as i switch a lot and i don't have a spinner/defoger.
-Infiltrators are bad. i don't like wasting a sub :'(.
-I don't have any form of recovery on Hashmal, so it can't really take any hits.
-lucario can be either physical or special, so if i choose the wrong wall to send, i just lose a poke
-aegislash if mixed can be problematic, but the standard SD king's shield insertphysicalmoves is absolutely walled by Yoshika.
-if a volcarona manages to set up, i'm pretty much dead.
-magic bounce fucks over the sub-seed, that makes me sad :'(
-strong psychic types are a problem, two pokes on my team are psychic weak and i have no resists
-the fact that i can't burn fire types makes infernape and fire types w/ fighting coverage even more threatening because fire= Kaguya eating it up and fighitng= dead kaguya
-clefable is problematic if it sets up before being smacked by a sludge bomb.
i hope you enjoyed this RMT and i'm now here to listen to what you have to say about this team :)
that's what some people could think when seeing my mono grass, but apparently, the team works, so let's get into it!






as i'm really bad at teambuilding, my firts thoughts when building were "I'm gonna pick only pokes of one type, so, by restricting my choices, i'll probably find more easily what I need"
I chose grass type, because:
-it's by far my favourite type
-immunity to powder moves
-sub seed and leech seed in general
-life draining moves
-gourgeist
so first, i chose things i liked, put it together, and saw how it went...
and that was pretty bad X)
Jumpluff was my lead, I had breloom as a physical sweeper, lilligant as a special setup sweeper, gourgeist small as a physical wall, roserade @assault vest as a specially bulky poke, and leafeon as a cleric or something
first problem: I had nothing to take neutrally the hits that grass types don't like
i switched leafeon for ferrothorn and lilligant for ludicolo, but i didn't really like using ferro, so i switched it out for a cradily
finally, i picked whimsicott over jumpluff, because i didn't really care as much about poison than about ice
so here is the team, as you'll see, i'm a big fan of all the things that can sub-seed :) :
Daiyousei (Whimsicott) (F) @ Light Clay
Ability: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature
IVs: NaN Atk
- Encore
- Leech Seed
- Taunt
- Light Screen
Yes, i know, whimsicott could have substitute, but really, whimsicott can't sub seed efficiently :/
I have priority taunt, pretty important , because without it, i'm walled by taunt user, and i don't want rocks on my side on the first turn, so there is that. Encore is there to gain a free turn to do whatever the hell i want, or to gain a free switch into a frail sweeper. leech seed on the predicted (or forced by encore) switch just because yummy delicious Hp, and light clay boosted light screen, because screens are always good to have on any team :)
Sariel (Breloom) (M) @ Choice scarf
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Force Palm
- Rock Tomb
physical sweeper. THIS THING HITS SO HARD!!!!(except that i always get 2 turns bullet seed --')
bullet seed is here, because with technician boost, it's the most powerful STAB when it hits more than 2 times (really, getting double STAB on a 50 to 125 move is really good) mach punch for priority, always good to revenge kill fast things (and slow things faster than breloom, like...erm...a lot of things?) rock tomb because rock coverage is good, and a more accurate+more powerful rock slide that can lower speed is pretty cool. then force palm, because that's the most powerful fighting STAB he gets, and para-Hax can slow down things, which is also pretty good for a poke as slow as breloom.
Medicine (Roserade) (F) @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: NaN Atk
- Giga Drain
- Sludge Bomb
- Shadow Ball
- Rest
roserade is so good as an offensive poke, i really like her. sludge bomb for STAB, giga drain for STAB+recovery and shadow ball for coverage. life orb 125 base special attack is pretty damn high. i really like how everyone loses 1 poke before realizing my roserade is offensive. I put rest on the last moveslot, so i can recover up LO damages and just wake up by switching out. natural cure is such a cool ability ^^
also, roserade is good to absorb T-spikes and any kind of status move.
Yoshika (Gourgeist-Small) (F) @ Leftovers
Ability: Frisk
EVs: 148 HP / 244 Def / 116 Spd
Bold Nature
IVs: NaN Atk
- destiny bond
- Leech Seed
- Substitute
- Will-O-Wisp
first of all, i chose small gourgeist over fat gourgeist because she has faster WoW, leech seed and sub, she has less Hp, so she recovers a greater percentage of Hp with Leech seed, and i don't give a damn about the physical offensive stat, because i use a special move. so i have obviously substitute+leech seed, because that's something i really like to play with. Will-o-Wisp just because i want ALL dem physical bluk.
Captain Murasa (Ludicolo) (F) @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Leech Seed
- Substitute
Ludicolo is such a good special wall, really fun to play with. again, substitute+leech seed because gimme all dat Hp. giga drain for even more recovery and ice beam (even if i don't really like to freeze hax people to death :/ ) because grass+ice coverage is better than grass+water coverage.
nothing more to say about this one. It takes special hits like a boss, that is all.
Kaguya (Cradily) (F) @ Leftovers
Ability: Suction Cups
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
IVs: 0 Spd
- Curse
- Recover
- Earthquake
- Rock Slide
last but not least: Cradily, yes, you heard me, the wall from NU, the "set up fodder", as some like to call it. I originally picked her just to see how she would work, and, she did even more than her original job of tanking hits: she has usable offensive presence. Her name really suits her well: she is nearly imperishable ;)
Due to her "shitty" ability, suction cups, this thing is an amazing set up mon. she has been really useful to my team, tanking hits like a beast and knocking out dangerous threats to my team like talonflame, volcarona, and even mega charY and ninetales under the sun!
max Sdef curse+recover make this thing live so long, and by boosting her attack, she also gains a dangerous offensive presence. rock slide + EQ because edgequake coverage is good.
this team is not perfect, i know it, but it works how i want it to work.
-Kaguya is neutral to most of grass weaknesses, weak to fighting, that Yoshika just absorbs, to ice, that -Murasa doesn't care about, and to the more problematic bug type.
-bug buzz hits through the subs and nothing safely takes it, so powerful special bug types are kind of a problem to my team.
-poison types obviously are a problem for Dai', but Kaguya can eat up most poison type attacks an retaliate with an EQ.
-status are not really dangerous as long as Medicine is aroud. but if Kaguya, Murasa or Yoshika gets poisoned, that can become a problem (that's why i like to switch in kaguya on T-waves, because she doesn't care about lowered speed)
-strong physical ice types can be a problem as my only poke neutral to ice is my special wall (srsly, why doesn't rock resist ice :V ).
-pranksters with taunt are not that big of a problem as the only prankster faster than Whimsicott is whimsicott, which no one uses.
-a lot of EH on my field is pretty bad as i switch a lot and i don't have a spinner/defoger.
-Infiltrators are bad. i don't like wasting a sub :'(.
-I don't have any form of recovery on Hashmal, so it can't really take any hits.
-lucario can be either physical or special, so if i choose the wrong wall to send, i just lose a poke
-aegislash if mixed can be problematic, but the standard SD king's shield insertphysicalmoves is absolutely walled by Yoshika.
-if a volcarona manages to set up, i'm pretty much dead.
-magic bounce fucks over the sub-seed, that makes me sad :'(
-strong psychic types are a problem, two pokes on my team are psychic weak and i have no resists
-the fact that i can't burn fire types makes infernape and fire types w/ fighting coverage even more threatening because fire= Kaguya eating it up and fighitng= dead kaguya
-clefable is problematic if it sets up before being smacked by a sludge bomb.
i hope you enjoyed this RMT and i'm now here to listen to what you have to say about this team :)
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