Intro: This is my first ever post on the forums so sorry if this doesn't meet the guidelines or explain my choices well, I'm trying to learn more abt this. This team is an offensive team that with proper prediction can take down most things using quiver dance Volcarona, Toxapex is usually my starter because of toxic spikes, it can usually take at least 1 mon down with it while having set up toxic spikes, its good at stalling.
The Team:
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
IVs: 0 Atk
- Baneful Bunker
- Recover
- Toxic
- Toxic Spikes
Toxapex is typically my team's starter to set up toxic spikes but other than that it stalls out opponents with toxic, recover and baneful bunker, I'm aware of psychic types being annoying which is why I added SpD EVs to somewhat counteract its weakness because the types it's weak to are mainly Sp attacks.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
- Aqua Tail
- Stealth Rock
- Dragon Claw
- Earthquake
Garchomp is one of my wallbreakers with maxed Spe and Atk EVs to take down any tanks the opponent may have, I used to have choice scarf so it outspeeds everything but then I wouldn't be able to set up rocks and chose D claw over outrage for the reason of not being locked into a move.
Scizor @ Life Orb
Ability: Technician
EVs: 152 HP / 252 Atk / 104 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Tailwind
- Dual Wingbeat
Scizor is probably my favourite Gen 4 mon, the reason I have it on this team is because stab Bullet Punch and technician is incredibly satisfying and U-turn is really useful and powerful, I have dual wingbeat for coverage and because of technician
Absol @ Life Orb
Ability: Super Luck
EVs: 76 HP / 180 Atk / 252 Spe
Hasty Nature
- Shadow Claw
- Throat Chop
- Psycho Cut
- Sucker Punch
Absol isn't really that good in the meta from what I've seen but when used well he is really powerful, base 130 Atk is really good and with sucker punch stab is even better, I recently added HP EVs so that Absol's frailty is somewhat better, a recent example would be not getting 2HKO'd by Suicune scald even including life orb damage.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 16 HP / 188 SpA / 52 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Psychic
Volcarona is really powerful and arguably the best mon in the team, Heavy-Duty Boots is almost a requirement because it is 4x weak to stealth rocks and that diminishes survivability, 188 SpA almost guarantees at least a 2HKO on bulky psychics. If you find an opportunity USE QUIVER DANCE its one of the best boosting moves and can evaporate walls in the blink of an eye
Magnezone @ Choice Specs
Ability: Sturdy
EVs: 116 HP / 68 Def / 252 SpA / 72 SpD
Modest Nature
- Explosion
- Discharge
- Flash Cannon
- Thunder Wave
Magnezone is my answer to water types and flying types because in my opinion none of the other mons on the team are the best equipped to deal with them and that is really the only reason I have him here.
The Team:
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 88 Def / 168 SpD
Careful Nature
IVs: 0 Atk
- Baneful Bunker
- Recover
- Toxic
- Toxic Spikes
Toxapex is typically my team's starter to set up toxic spikes but other than that it stalls out opponents with toxic, recover and baneful bunker, I'm aware of psychic types being annoying which is why I added SpD EVs to somewhat counteract its weakness because the types it's weak to are mainly Sp attacks.
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
- Aqua Tail
- Stealth Rock
- Dragon Claw
- Earthquake
Garchomp is one of my wallbreakers with maxed Spe and Atk EVs to take down any tanks the opponent may have, I used to have choice scarf so it outspeeds everything but then I wouldn't be able to set up rocks and chose D claw over outrage for the reason of not being locked into a move.
Scizor @ Life Orb
Ability: Technician
EVs: 152 HP / 252 Atk / 104 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Tailwind
- Dual Wingbeat
Scizor is probably my favourite Gen 4 mon, the reason I have it on this team is because stab Bullet Punch and technician is incredibly satisfying and U-turn is really useful and powerful, I have dual wingbeat for coverage and because of technician
Absol @ Life Orb
Ability: Super Luck
EVs: 76 HP / 180 Atk / 252 Spe
Hasty Nature
- Shadow Claw
- Throat Chop
- Psycho Cut
- Sucker Punch
Absol isn't really that good in the meta from what I've seen but when used well he is really powerful, base 130 Atk is really good and with sucker punch stab is even better, I recently added HP EVs so that Absol's frailty is somewhat better, a recent example would be not getting 2HKO'd by Suicune scald even including life orb damage.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 16 HP / 188 SpA / 52 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Psychic
Volcarona is really powerful and arguably the best mon in the team, Heavy-Duty Boots is almost a requirement because it is 4x weak to stealth rocks and that diminishes survivability, 188 SpA almost guarantees at least a 2HKO on bulky psychics. If you find an opportunity USE QUIVER DANCE its one of the best boosting moves and can evaporate walls in the blink of an eye
Magnezone @ Choice Specs
Ability: Sturdy
EVs: 116 HP / 68 Def / 252 SpA / 72 SpD
Modest Nature
- Explosion
- Discharge
- Flash Cannon
- Thunder Wave
Magnezone is my answer to water types and flying types because in my opinion none of the other mons on the team are the best equipped to deal with them and that is really the only reason I have him here.