[QC: 0/3] Quality Control
Overview
########
Pros--
>Good all around stats
>Great versatility both in stats and move-sets
>Adorable
>Unpredictable
Cons--
>Not amazing stats
>Somewhat outclassed by other ground types
Unpredictable
########
name: Unpredictable Slugger
move 1: Head Smash
move 2: Knock Off
move 3: Earthquake
move 4: Gunk Shot
ability: Pickup
item: Eviolite
evs: 80 HP / 196 Atk / 116 Def / 116 SpD
nature: Adamant
Moves
========
>HeadSmash- Flying types powerful in general
>Knockoff- Amazing move and good for softening enemies
>EQ- STAB and really good in general
>Gunk Shot- powerful with poiosn chance, also great for assorted grass types
>make note of other possible moves
Set Details
========
Evs---
>Hp-leftover evs brings total to 26 HP though
>Atk- 16 attack with moves makes good hitter
>Def- 14 def is good with evio
>specD- 12 lets it survive some water and grass with evio
Adamant- give max attack
Usage Tips
========
>fits most anywhere
>can switch in well sometimes
>as false stealth rock lead it is really god wth knockoff and EQ
Team Options
========
>works best with mons that can stop water and grass (common stabs) AKA use grass
>goes well with fast attackers that are opposite of phanpys style
Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Seed Bomb
ability: Pickup
item: Eviolite
evs: 192 Atk / 196 Def / 120 SpD
nature: Impish
Moves
========
>Stealthrock for hazard
>knockoff will soft them up
>EQ for STAB
>seedbomb for any rock/groundtypes or tirts
Set Details
========
>Def- max its def to make it hard to faint
>12 specD to get evio working well
>attack evs are give to make its attack usable
>eviolite for bulk
>Impish to get def to 16
Usage Tips
========
>Lead stealthrock setter
>can use other moves besides seedbomb (interchangeable)
>can take out 1 or two mons or knock them off at least
Team Options
========
>followed by a sweeper generally
>grasstype to counter phanpy counters
>goes well with a heavily defensive mon for stalls
Other Options
########
>Iceshard can be fun vs abra or fletchs
>counter is also possible when facing fighting types to get a suprise KO(requires good predicting though)
>doing a super defensive phanpy with HP and def Evs can be tough to stop
>sub could work vs chinc switch ins or fongus to take them out
Checks & Counters
########
Counter
>foongus(can be just a check if phanpy is set up to not be fonongus'd)
>chinchou(sometimes)
Checks
>chinchou
>grassmons mono(but gunk stops counter)
>mienfoo
>timburr
Note:not many "counters" but thats only because of moveset variation, taking down phanpy is not as hard as counter/checks show
Overview
########
Pros--
>Good all around stats
>Great versatility both in stats and move-sets
>Adorable
>Unpredictable
Cons--
>Not amazing stats
>Somewhat outclassed by other ground types
Unpredictable
########
name: Unpredictable Slugger
move 1: Head Smash
move 2: Knock Off
move 3: Earthquake
move 4: Gunk Shot
ability: Pickup
item: Eviolite
evs: 80 HP / 196 Atk / 116 Def / 116 SpD
nature: Adamant
Moves
========
>HeadSmash- Flying types powerful in general
>Knockoff- Amazing move and good for softening enemies
>EQ- STAB and really good in general
>Gunk Shot- powerful with poiosn chance, also great for assorted grass types
>make note of other possible moves
Set Details
========
Evs---
>Hp-leftover evs brings total to 26 HP though
>Atk- 16 attack with moves makes good hitter
>Def- 14 def is good with evio
>specD- 12 lets it survive some water and grass with evio
Adamant- give max attack
Usage Tips
========
>fits most anywhere
>can switch in well sometimes
>as false stealth rock lead it is really god wth knockoff and EQ
Team Options
========
>works best with mons that can stop water and grass (common stabs) AKA use grass
>goes well with fast attackers that are opposite of phanpys style
Lead
########
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Seed Bomb
ability: Pickup
item: Eviolite
evs: 192 Atk / 196 Def / 120 SpD
nature: Impish
Moves
========
>Stealthrock for hazard
>knockoff will soft them up
>EQ for STAB
>seedbomb for any rock/groundtypes or tirts
Set Details
========
>Def- max its def to make it hard to faint
>12 specD to get evio working well
>attack evs are give to make its attack usable
>eviolite for bulk
>Impish to get def to 16
Usage Tips
========
>Lead stealthrock setter
>can use other moves besides seedbomb (interchangeable)
>can take out 1 or two mons or knock them off at least
Team Options
========
>followed by a sweeper generally
>grasstype to counter phanpy counters
>goes well with a heavily defensive mon for stalls
Other Options
########
>Iceshard can be fun vs abra or fletchs
>counter is also possible when facing fighting types to get a suprise KO(requires good predicting though)
>doing a super defensive phanpy with HP and def Evs can be tough to stop
>sub could work vs chinc switch ins or fongus to take them out
Checks & Counters
########
Counter
>foongus(can be just a check if phanpy is set up to not be fonongus'd)
>chinchou(sometimes)
Checks
>chinchou
>grassmons mono(but gunk stops counter)
>mienfoo
>timburr
Note:not many "counters" but thats only because of moveset variation, taking down phanpy is not as hard as counter/checks show