Phase One: Rain

Phase One: Rain
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Introduction
This is my first RMT. Ever. I have decided to make an RMT for my most successful team that I have ever built in my wonderous career playing this addicting game.
I have fallen in-love with dragons at the time I made this team so I decided to make a 4mag2drag team. But if you know me, you know I play like a moron and make some crazy sets. So I made a variation of 4mag2drag; adding rain into the mix.
The team is very simple. Set up and win. Literally.

Team Building Process
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The team was originally built around one of my favorite mons, Haxorus. And I get an added bonus due to his wide movepool and monster attack.
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Since this team would be a 4mag2drag team, Magnezone has to be in there. The combination of Haxorus's pure power and Zone's ability to quickly remove steels is devasting.
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Furthermore, I wanted another dragon, one that has a solid, diverse movepool + good power. Latios fits this description nicely.
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Terrakion is part of my "2-Check" combo. Terrakion can checks a **** load of threats to this team (other dragons and Volcarona). With 2 power STAB moves (Stone Edge, Close Combat), there was no way that I wasn't going to abuse him.
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Hax Goddess Rachi. The second mon in my "2-Check" combo. This little frowned upon mon is a badass with the right set. And provides good synergy with Haxorus and Latios.
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My final mon was Politoed. Simply because I wanted to negate my opponent's weather. As you can see, non of my mons actually benefit from rain except my Zone.
The Team
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Gladiator (Haxorus) (F) @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- Swords Dance
Set: This set abuses all of Haxorus's power. If I see that my opponent has slow mons (or a stall team) then I will use SD and procede to sweep. If they have a more balanced team, I will use DD and try to OHKO and damage as many mons as possible. Outrage for dead out STAB and Earthquake + Mold Breaker hits everything else.
Role: I will lead with him 70% of the time. Here's a senario:
Jets sends out Haxorus.
Player B sends out Tyranitar.
Haxorus uses SD.
Tyranitar uses SR.
Haxorus uses Dragon Dance.
Tyranitar uses Crunch.
Haxorus loses 40% of his health.
Player B switchs Tyranitar with Scizor.
Haxorus uses Earthquake.
Scizor loses 98% (If this OHKO's, I win the game x))
Scizor uses Bullet Punch.
Haxorus faints.
Jets sends out Magnezone.
(sub charge beam that generic crap).
Once scizor faints. All I have to do now is KO his Ttar and possibly any other steels so Latios can come in and finish the team.
This method has worked nearly every single time.
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Triceptor (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Charge Beam
- Hidden Power [Fire]
- Substitute
Set: The standard set. But I chose HP [Fire] over HP [Ice] because Ferrothorn is a bigger ***** to this team than other dragons (which will be clarified later on how dragons are not a threat to this team). Thunder for Rain abuse + 30% para. Charge Beam to charge that already massive sp att (394) and HP [Fire] for those *** steels.
Role: Glue to this team. Simple as that.
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Apha Eon (Latios) (M) @ Lum Berry
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Psyshock
- Surf
- Calm Mind
Set: You may look at me funny on why he carries a Lum Berry. Test before you judge. No set is "bad" until you actually test it imo. But right off, no one expects to see a CM set compared to the more destructive spec'd set. But those idiots will try to bring in Blissey while I CM. And when they try to toxic/thunder wave me, I 2HKO them with psyshock. If ferrothorn and scizor are absent form my opponents team, Latios can easily sweep (can OHKO Ttar with surf if he is at a low enough HP). DP and PS for easy STAB and Surf cus boost from Rain and so Heatran fails to wall me.
Role:Dragon number 2, picks up after Haxorus has fainted.
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Omega (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Set: The standard CS set. Checks so many badass that I won't even list them. SE and CC STAB. SE and EQ for quakeedge combo, and X-Scissor for those pesky lati's.
Role: The first mon in my 2-Check core that I keep bringing up x)
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Delta Star (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- U-turn
- Trick
Set: Yep, the best partner for Terrakion. This thing speed ties with a +1 Volc (492 iirc) so that's just a taste of how fast a Scarf'd Rachi really is. iron for STAB and flinch, U-turn for scouting, Fire Punch if Zone fails to do his job, and Trick to disrupt defensive mons like Chansey and Gastrodon.
Role: Part of my 2-Check combo...
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Bubble Gum (Politoed) (M) @ Choice Specs
Trait: Drizzle
EVs: 240 HP / 16 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- HP [Grass]
- Perish Song
Set: I started off running a scarf set, but 3 scarf'ers were really not needed. So Smogon User Blue Star suggested a spec'd set and its been amazing. This guy punches holes in everything. Hydro Pump for massive damage thanks to STAB, rain, and specs power. Ice Beam for dem grass types that want to come in on me, HP [Grass] was used over focus blast since Jellicents and Gastrodons expect a Hydro Pump.
Role: Punches holes. Changes weather. GG.
Final Look
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Importable
HTML:
Bubble Gum (Politoed) (M) @ Choice Specs
Trait: Drizzle
EVs: 240 HP / 16 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Gladiator (Haxorus) (F) @ Lum Berry
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dragon Dance
- Swords Dance
Triceptor (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Charge Beam
- Hidden Power [Fire]
- Substitute
Apha Eon (Latios) (M) @ Lum Berry
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Psyshock
- Surf
- Calm Mind
Omega (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
Delta Star (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- U-turn
- Trick
 
Just a small nitpick, your Magnezone has HP Fire and your Jirachi has Fire Punch. Since your Politoed's rain weakens both moves, might I recommend HP Ice/Grass on Magnezone and Thunderpunch/Ice Punch on Jirachi.
 
Just a small nitpick, your Magnezone has HP Fire and your Jirachi has Fire Punch. Since your Politoed's rain weakens both moves, might I recommend HP Ice/Grass on Magnezone and Thunderpunch/Ice Punch on Jirachi.

people have been saying that alot of the other forums too. im not changing that.
 
Small nitpick on your Jirachi analysis. You mention that Scarfed Rachi speed ties with +1 Volcarona which is kind of necessary as it is common knowledge.

Also, I really don't understand the need for Specs Politoed as your team doesnt really benefit from rain except for the 100% accurate Thunder on Magnezone. Also the fact that having 3 choiced pokemon and 3 other offensive pokemon really leaves you up for set-up fodder. I would replace Politoed with Ferrothorn to give the team some defensive backbone as well as being able to lay hazards which is extremely helpful to offensive teams
 
Small nitpick on your Jirachi analysis. You mention that Scarfed Rachi speed ties with +1 Volcarona which is kind of necessary as it is common knowledge.

Also, I really don't understand the need for Specs Politoed as your team doesnt really benefit from rain except for the 100% accurate Thunder on Magnezone. Also the fact that having 3 choiced pokemon and 3 other offensive pokemon really leaves you up for set-up fodder. I would replace Politoed with Ferrothorn to give the team some defensive backbone as well as being able to lay hazards which is extremely helpful to offensive teams

yea ferrothorn was mentioned before and im gonna test him out. and my choice mons arent really set up fodders since rachi has uturn and i dont bring out terrak unless needed and toed 2HKOs a shit load.

thanks for the rate.
 
Hi. A very nice Offensive team you have there. I don't have much to suggest, but there are a few nitpicks. First of all, you should try either a Life Orb or Choice Specs set for Latios, as it allows you to hit your opponents harder. Even though CM has been doing well for you, I think you should still give the two other a try. Secondly, your team lacks Rocks, which Offensive teams need desperately. Changing Jirachi's set to a specially defensive variant can help fix this problem, while allowing to spread paralysis support for your Dragons and Terrakion to sweep.
 
I would use Thunder or Body Slam on Jirachi. Fire Punch is doing nothing in the Rain especially since it's not STAB. Then Hidden Power Fire still isn't doing anything on Magnezone so I would replace it with Hidden Power Ground or Fighting. Both of which hit opposing Magnezone and Ferrothorn for SE damage, Ground also gains 4x effective damage against Heatran.

That's about it.
 
Why do you have Fire Punch and HP Fire in The Rain? If your adamant On something Like Fire, Just use HP Fighting and Drain Punch for the sets- Lets Jirachi get Recovery and Hit Ttar harder, While Given Magnezone the ability to Hit Ttar Harder
 
Why do you have Fire Punch and HP Fire in The Rain? If your adamant On something Like Fire, Just use HP Fighting and Drain Punch for the sets- Lets Jirachi get Recovery and Hit Ttar harder, While Given Magnezone the ability to Hit Ttar Harder
He explained this already. Also I'd like everyone to keep in mind just because he has a Politoed on the team, since his team is visibly not rain-dependent, he obviously won't have rain up unless he feels the need to. Not to mention that in a metagame such as today, with Sand, Sun, and even Hail running around the chances that rain will always be up and hindering his Fire-type moves is quite scarcer than it appears.
 
He explained this already. Also I'd like everyone to keep in mind just because he has a Politoed on the team, since his team is visibly not rain-dependent, he obviously won't have rain up unless he feels the need to. Not to mention that in a metagame such as today, with Sand, Sun, and even Hail running around the chances that rain will always be up and hindering his Fire-type moves is quite scarcer than it appears.

thank you zeph lol

and i already tested sp def rachi, it ruins my u-turn core and wrecks my momentum, anyways, been having real life stuff going on so havent tested out ferro yet :(

Hi. A very nice Offensive team you have there. I don't have much to suggest, but there are a few nitpicks. First of all, you should try either a Life Orb or Choice Specs set for Latios, as it allows you to hit your opponents harder. Even though CM has been doing well for you, I think you should still give the two other a try. Secondly, your team lacks Rocks, which Offensive teams need desperately. Changing Jirachi's set to a specially defensive variant can help fix this problem, while allowing to spread paralysis support for your Dragons and Terrakion to sweep.

using spec's leaves open as another "set up fodder" and that puts me at FOUR choice mons, and if i use LO, i cant set up on blisseys :( (which i do 24/7 and 95% of the time latios sweeps after setting up on blissey)
 
Hey, cool team.

Anyways, I could see Scarf Landorus beating somewhat of a nuisance to this team. It can come in easily on something like Jirachi locked into Fire punch and Politoed and Haxorus are the only things that can switch in on whatever it uses and not risk heavy damage. Everything else on your team forces you to predict whether it will use Earthquake or U-Turn , which could be detrimental if you mispredict. Anyways, I'd change Politoed to a full defensive set, so it can take Landorus's U-Turns and any other Physical hits better. Also, Stealth Rock would be really beneficial to this team, mainly because I could see Volt Turn being somewhat annoying if you're up against a non-choiced Rotom-W with Will O Wisp that burns Jirachi, and Volt Turn chains with Pokemon such as Landorus can prove even more threatening. Stealth Rock is a great way to deal with Pokemon like Landorus and Volt Turning teams, although it seems like the only way to fit it would be on Jirachi, although you'd probably have to remove its Scarf. I'm honestly skeptical towards Jirachi's value to the team, since the description of its role isn't really that long, but if Jirachi isn't pulling its weight, you could probably try something like Ferrothorn over it to take hits that no one else wants to take and also lay hazards to shorten the life of mons like Landorus and Scizor.

Politoed

Politoed (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

You lose most of your power, but you're still able to outspeed Jellicent and Haxorus and Toxic them before switching to another team member. You could opt for another attack for protect, but it could come in handy for Perish Song/Toxic stalling. 16 Speed EVs outspeed most Jellicent and Skarmory.
 
Hey, cool team.

Anyways, I could see Scarf Landorus beating somewhat of a nuisance to this team. It can come in easily on something like Jirachi locked into Fire punch and Politoed and Haxorus are the only things that can switch in on whatever it uses and not risk heavy damage. Everything else on your team forces you to predict whether it will use Earthquake or U-Turn , which could be detrimental if you mispredict. Anyways, I'd change Politoed to a full defensive set, so it can take Landorus's U-Turns and any other Physical hits better. Also, Stealth Rock would be really beneficial to this team, mainly because I could see Volt Turn being somewhat annoying if you're up against a non-choiced Rotom-W with Will O Wisp that burns Jirachi, and Volt Turn chains with Pokemon such as Landorus can prove even more threatening. Stealth Rock is a great way to deal with Pokemon like Landorus and Volt Turning teams, although it seems like the only way to fit it would be on Jirachi, although you'd probably have to remove its Scarf. I'm honestly skeptical towards Jirachi's value to the team, since the description of its role isn't really that long, but if Jirachi isn't pulling its weight, you could probably try something like Ferrothorn over it to take hits that no one else wants to take and also lay hazards to shorten the life of mons like Landorus and Scizor.

Politoed

Politoed (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Perish Song

You lose most of your power, but you're still able to outspeed Jellicent and Haxorus and Toxic them before switching to another team member. You could opt for another attack for protect, but it could come in handy for Perish Song/Toxic stalling. 16 Speed EVs outspeed most Jellicent and Skarmory.

some interesting points here but i cant really test anything since im away... :<

thanks for the rate
 
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