I decided to make a new team and here it is.
Infernape (M) @ Choice Scarf
Trait: Iron Fist
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- ThunderPunch
- Fire Punch
- U-turn
Needed a good lead for the team, and since I didn't have many speedy attackers I decided to go with Infernape. With Iron Fist, Infernape can even outspeed and KO Landorus with Fire Punch and other bulky threats. Infernape really hates hazards, but Xatu does a good job of taking care of that by having a attack that can take out some of the most popular hazard layers (Ferrothorn, Forretress, Skarmory) Even though it's probably not going to be around long, it will still make a pretty big impact before it faints.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Heal Bell
- Seismic Toss
- Protect
Classic Cleric Chansey. If one of my important Pokemon is damaged badly, I can use Wish; and I'll also won't have to worry about hazard-switchin damage because of Xatu. Heal Bell is also very useful in this case as statuses can sometimes hurt my team.
Chansey is also really great at outstalling Pokemon, and has the huge SP.Def to take care of the teams problem with more specially based Pokemon.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Scald
- Earthquake
- Roar
Swampert is pretty much my answer to ground, electric, ice, and rock types which can pose a big threat to this team. Stealth Rock is here just for added damage to the opponent. Roar is also a interesting move to stop setup sweepers from destroying my team. Swampert is also decently bulky, and is able to deal with the triple ice weakness, and is immune to electric types which could cause problems for Skarmory / Xatu from doing their jobs.
Xatu (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 72 Def / 184 SDef
Calm Nature (+SDef, -Atk)
- Reflect
- Light Screen
- Heat Wave
- Roost
Xatu pretty much holds the entire team together. With Magic Bounce AND Heat Wave, Ferrothorn, Forretress and Scizor will be running away. Light Screen and Reflect really help the team out alot, although Xatu can have a problem without Leftovers recovery. With dual screens up, Swampert, Chansey, and Skarmory become total nightmares for pokemon who are not able to KO them. Xatu also has really good psynergy with Chansey, having a 4x resistance to fighting types. Even though it does have a 4x fighting resistance, it still has to look out for stone edge from Pokemon like Mienshao and Heracross. It's also pretty vunerable to Terrakion
Flygon (F) @ Choice Band
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Punch
- Outrage
- U-turn
Flygon was another one of my answers to super speedy Pokemon. Although it's not the fastest thing in the world, it has enough speed to get the job I need it to get done. With almost no attacks that will be hitting super effective (on standar sets, anyway) Flygon will be having Terrakion running.
In addition, with Earthquake, and Outrage stab, it's not surprise why this Pokemon can pose such a big threat.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Spikes
Skarmory is another great Pokemon on the team. Not only is it neutral to ice, and fighting, but it's also resistant against grass and psychic types which can cause trouble for ol' Swampert and Infernape. It's a pretty standard Spikes / Whirlwind set, which can rack up damage incredibly fast. Brave Bird helps Skarmory have at least some sort of attacking move, which can be really helpful against the likes of Breloom.
Infernape (M) @ Choice Scarf
Trait: Iron Fist
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- ThunderPunch
- Fire Punch
- U-turn
Needed a good lead for the team, and since I didn't have many speedy attackers I decided to go with Infernape. With Iron Fist, Infernape can even outspeed and KO Landorus with Fire Punch and other bulky threats. Infernape really hates hazards, but Xatu does a good job of taking care of that by having a attack that can take out some of the most popular hazard layers (Ferrothorn, Forretress, Skarmory) Even though it's probably not going to be around long, it will still make a pretty big impact before it faints.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Heal Bell
- Seismic Toss
- Protect
Classic Cleric Chansey. If one of my important Pokemon is damaged badly, I can use Wish; and I'll also won't have to worry about hazard-switchin damage because of Xatu. Heal Bell is also very useful in this case as statuses can sometimes hurt my team.
Chansey is also really great at outstalling Pokemon, and has the huge SP.Def to take care of the teams problem with more specially based Pokemon.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Scald
- Earthquake
- Roar
Swampert is pretty much my answer to ground, electric, ice, and rock types which can pose a big threat to this team. Stealth Rock is here just for added damage to the opponent. Roar is also a interesting move to stop setup sweepers from destroying my team. Swampert is also decently bulky, and is able to deal with the triple ice weakness, and is immune to electric types which could cause problems for Skarmory / Xatu from doing their jobs.
Xatu (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 72 Def / 184 SDef
Calm Nature (+SDef, -Atk)
- Reflect
- Light Screen
- Heat Wave
- Roost
Xatu pretty much holds the entire team together. With Magic Bounce AND Heat Wave, Ferrothorn, Forretress and Scizor will be running away. Light Screen and Reflect really help the team out alot, although Xatu can have a problem without Leftovers recovery. With dual screens up, Swampert, Chansey, and Skarmory become total nightmares for pokemon who are not able to KO them. Xatu also has really good psynergy with Chansey, having a 4x resistance to fighting types. Even though it does have a 4x fighting resistance, it still has to look out for stone edge from Pokemon like Mienshao and Heracross. It's also pretty vunerable to Terrakion
Flygon (F) @ Choice Band
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Punch
- Outrage
- U-turn
Flygon was another one of my answers to super speedy Pokemon. Although it's not the fastest thing in the world, it has enough speed to get the job I need it to get done. With almost no attacks that will be hitting super effective (on standar sets, anyway) Flygon will be having Terrakion running.
In addition, with Earthquake, and Outrage stab, it's not surprise why this Pokemon can pose such a big threat.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 SDef / 24 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Whirlwind
- Roost
- Spikes
Skarmory is another great Pokemon on the team. Not only is it neutral to ice, and fighting, but it's also resistant against grass and psychic types which can cause trouble for ol' Swampert and Infernape. It's a pretty standard Spikes / Whirlwind set, which can rack up damage incredibly fast. Brave Bird helps Skarmory have at least some sort of attacking move, which can be really helpful against the likes of Breloom.