SS OU Pheromosa Balance Built by Bpewn and Wiggleetuff

Hey guys, this is my first ever team besides a team with 6 belly drum mons, and I'm very happy with the results. Shoutout to wiggleetuff for helping me with the team.

pheromosa.gif

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave

This is the mon I built the team around. It has great coverage with this moveset and can 6-0 teams with a quiver dance or 2 up. It is running max special attack and speed for the obvious reasons of being able to be quick and do a crap ton of damage. The life orb helps with the moves doing more damage which is obvious. There are many mons on this team besides Pheromosa which help it out to ensure the team being stable. I wanted to make this team now rather than later because pheromosa will probably get quickbanned and this is an overall very powerful set.


melmetal.gif

Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 128 HP / 116 Atk / 252 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch

Melmetal is a very powerful mon on this team. When looking at the weaknesses with the global voice wiggleetuff, we came up with the conclusion that melmetal is great on this team. It covers one of pheromosa's weaknesses in fairy and somewhat covers heatran. The assault vest and max sp def helps it live a magma storm from heatran with max special attack and the team now has a major weakness to fire, but I will get into that after. Melmetal is also a huge offensive threat. Right below are the calcs to heatran and melmetal.
252 SpA Heatran Magma Storm vs. 128 HP / 252+ SpD Assault Vest Melmetal: 206-246 (46.5 - 55.5%) -- guaranteed 2HKO after trapping damage


swampert.gif

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic

Swampert is really needed for heatran. With swampert on this team, heatran is no longer a problem. I also really wanted a rocker where swampert is a good mon with stealth rock as well. I have toxic on it to get big damage on other mons after staying in for a while. Damp is a good ability allowing you to switch into moves like explosion, misty explosion, and self destruct. Flip turn is great for momentum and earthquake is here for stab. I will put below how it does against heatran.
252 SpA Heatran Earth Power vs. 252 HP / 164 SpD Swampert: 90-107 (22.2 - 26.4%) -- possible 5HKO after Leftovers recovery

moltres.gif

Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Defog
- Flamethrower
- Roost
- Scorching Sands

This really hot bird ( ) is hear for all these pesky grass types such as rillaboom, ferrothorn, and mainly kartana as well being my first mon with defog. Kartana absolutely DESTROYS this team without moltres. It can OHKO pheromosa with anything, 2 hit ko melmetal at no attack bost and OHKO at plus 1 with sacred sword, and OHKO swampert with leaf blade. Kartana is an absolute monster against this team without moltres. I will show below how moltres can handle kartana, which is quite impressive. You must take out mons such as Kartana ASAP.
252 Atk Life Orb Kartana Knock Off (97.5 BP) vs. 248 HP / 116+ Def Moltres: 155-183 (40.4 - 47.7%) -- guaranteed 3HKO


tapufini.gif

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Whirlpool
- Taunt
- Moonblast

This tapu fini set is built by ox the fox, it is a very solid set to trap your opponents. There are MANY scenarios where it works, but let me just give one. Let's say you are playing a heatran with earth power, magma storm, taunt, stealth rocks. You whirlpool the heatran, you whirlpool the heatran, then taunt it, then nature's madness, then whirlpool and the heatran is dead. This set is surprisingly very strong and also very underrated. I really enjoyed using the set in the games I played with this team. Tapu fini has a big role.

mandibuzz.gif

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 160 Def / 44 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn

Mandibuzz is the final pokemon on this team. It is a better defogger than moltres, and is my spectrier check. It has 56 ev's to outspeed crawdaunt and get up a u-turn, and I, unfortunately, forgot what its defensive ev's are for. Overcoat is also a great ability. Spectrier literally can not even touch mandibuzz and it can strike back with foul play. If something does touch mandibuzz, it can roost to get back to full hp. Mandibuzz is a pain to deal with now in the metagame and is a better option than corvinight for fire types such as cinderace.

Thank you for reading and I had a great time making this team.
Please give me some suggestions to the team!
PokePaste (click on it)

Finally, thankyou wiggletuff for being a huge help to me.
 
!!Team Rating Approaching!!
- The first thing I see here is that Pheromosa knows Shock Wave?? I get that you are trying to give it coverage but I'm not sure that its the best way to go. Try Bug Buzz for STAB.
- Melmetal confuses me. Careful nature? Max Special Defense?? Melmetal is not exactly a bulky mon, and it is instead used as a physical sweeper. Also, Swampert with Earthquake can easily OHKO Heatran. Try converting Special Defense into Attack.
- Swampert is also a little weird. Especially its ability. Damp is an almost useless Ability, and things like Explosion and Mind Blown are almost never used in OU. Swap out the Ability. Toxic doesn't really fit on a mon like Swampert. Consider swapping it with something like Rock Slide or Ice Punch. Also, Flip Turn is not really the best Water move to use here. Try Liquidation.
- Moltres is not the best option. It seems to me that Moltres was used exclusively on this team to deal with Kartana. However, I think a mon like Blaziken will perform better here. A possible moveset for Blaziken would be Protect (for Speed Boost), Blaze Kick, Brave Bird, and Close Combat. Other possibilities are Thunder Punch, Stone Edge, Rock Slide, or Poison Jab.
- Tapu Fini is pretty unnecessary. The example you gave was very situational, and Heatran usually runs Flash Cannon for coverage. Also, trapping your opponent is very overrated in OU, and that set is lacking in many areas. Nature's Madness is also really bad, only halving an opponent's remaining health. If you really want to keep running Fini, try a moveset like Choice Specs with Ice Beam, Surf/Hydro Pump, Moonblast, and Shadow Ball.
- Mandibuzz is probably the best-built team member here. Unfortunately, Overcoat is not great. Weak Armor would probably be better, and the Impish nature is a bit weird here.
- Overall, this team is pretty well-built, however, the movesets weren't great. I would love to hear any comments you have on my analysis! Thanks for reading this far!
 
Ok so let me explain.
-Pheromosa has shock wave for mons such as pex and it obliterates rain. Bug buzz does not seem great coverage to me.
-When building this team melm was here for mons such as heatran but also as an offensive threat. With av and max sp def it actually does decent against heatran.
-If swampert dies I lose to melm which is why it is there and as a rocker. What do I do against trick room without damp for misty explosion etc. Lando t and eleki also run explosion now. Flip turn is for momentum.
-Sorry to say this, but blaziken is so damn bad. I can't use it :(
-Now I know I am not high ladder, but I am about 300 elo higher than you, and where I am heatran does not run flash cannon, sorry if that sounds rude.
-This is the mandibuzz set I been running since pre dlc besides the evs' and works good for me.

I am sorry if what I said sounded rude and I appreciate ur tips and I may take them into consideration.
Thanks!
 
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!!Team Rating Approaching!!
- The first thing I see here is that Pheromosa knows Shock Wave?? I get that you are trying to give it coverage but I'm not sure that its the best way to go. Try Bug Buzz for STAB.
- Melmetal confuses me. Careful nature? Max Special Defense?? Melmetal is not exactly a bulky mon, and it is instead used as a physical sweeper. Also, Swampert with Earthquake can easily OHKO Heatran. Try converting Special Defense into Attack.
- Swampert is also a little weird. Especially its ability. Damp is an almost useless Ability, and things like Explosion and Mind Blown are almost never used in OU. Swap out the Ability. Toxic doesn't really fit on a mon like Swampert. Consider swapping it with something like Rock Slide or Ice Punch. Also, Flip Turn is not really the best Water move to use here. Try Liquidation.
- Moltres is not the best option. It seems to me that Moltres was used exclusively on this team to deal with Kartana. However, I think a mon like Blaziken will perform better here. A possible moveset for Blaziken would be Protect (for Speed Boost), Blaze Kick, Brave Bird, and Close Combat. Other possibilities are Thunder Punch, Stone Edge, Rock Slide, or Poison Jab.
- Tapu Fini is pretty unnecessary. The example you gave was very situational, and Heatran usually runs Flash Cannon for coverage. Also, trapping your opponent is very overrated in OU, and that set is lacking in many areas. Nature's Madness is also really bad, only halving an opponent's remaining health. If you really want to keep running Fini, try a moveset like Choice Specs with Ice Beam, Surf/Hydro Pump, Moonblast, and Shadow Ball.
- Mandibuzz is probably the best-built team member here. Unfortunately, Overcoat is not great. Weak Armor would probably be better, and the Impish nature is a bit weird here.
- Overall, this team is pretty well-built, however, the movesets weren't great. I would love to hear any comments you have on my analysis! Thanks for reading this far!

Aight so, spdef melmetal really helps it be a sponge the team so desperately appreciates, if u want to use a swampert with an attack nature, dont use swampert at all. Its a great utility defensive pokemon. If you want an offensive water type, go for barraskewda. Spdef makes it a great magearna check and allows its stats to cater to its strengths. Heatran also does not USUALLY run flash cannon for coverage, I dont see where you are getting this info from. Overcoat prevents stuff like spore which is a hindrance to mandi as it gets worn down. The movesets on this team are actually really good, and I suggest you look at the metagame for a decent bit before giving criticism about this, just a future warning :D. With that said I will also say that moltres is a fantastic melmetal check and great for stuff that u turn pivots a lot, which this team does not like because it cant punish it consistently. and Im sure you have been well known about the bug stab on mosa being second to shockwave but its more about the lack of things bug buzz hits at the moment. Shock wave deals with moltres, pex, and other bulky waters, which is a hindrance to mosa. Its clear that this team is of great build caliber and I have no doubt it can reach high elo ranges. TLDR ; the sets are good, make sure you know what you are talking about before making an analysis :D
 
!!Team Rating Approaching!!
- The first thing I see here is that Pheromosa knows Shock Wave?? I get that you are trying to give it coverage but I'm not sure that its the best way to go. Try Bug Buzz for STAB.
- Melmetal confuses me. Careful nature? Max Special Defense?? Melmetal is not exactly a bulky mon, and it is instead used as a physical sweeper. Also, Swampert with Earthquake can easily OHKO Heatran. Try converting Special Defense into Attack.
- Swampert is also a little weird. Especially its ability. Damp is an almost useless Ability, and things like Explosion and Mind Blown are almost never used in OU. Swap out the Ability. Toxic doesn't really fit on a mon like Swampert. Consider swapping it with something like Rock Slide or Ice Punch. Also, Flip Turn is not really the best Water move to use here. Try Liquidation.
- Moltres is not the best option. It seems to me that Moltres was used exclusively on this team to deal with Kartana. However, I think a mon like Blaziken will perform better here. A possible moveset for Blaziken would be Protect (for Speed Boost), Blaze Kick, Brave Bird, and Close Combat. Other possibilities are Thunder Punch, Stone Edge, Rock Slide, or Poison Jab.
- Tapu Fini is pretty unnecessary. The example you gave was very situational, and Heatran usually runs Flash Cannon for coverage. Also, trapping your opponent is very overrated in OU, and that set is lacking in many areas. Nature's Madness is also really bad, only halving an opponent's remaining health. If you really want to keep running Fini, try a moveset like Choice Specs with Ice Beam, Surf/Hydro Pump, Moonblast, and Shadow Ball.
- Mandibuzz is probably the best-built team member here. Unfortunately, Overcoat is not great. Weak Armor would probably be better, and the Impish nature is a bit weird here.
- Overall, this team is pretty well-built, however, the movesets weren't great. I would love to hear any comments you have on my analysis! Thanks for reading this far!
hey haha...as noted in the title i helped a bit with building this team so hopefully i can offer some insight as to why certain sets/mons are the way that they are

Pheromosa Shock Wave > Bug Buzz: Shock Wave hits Moltres and OHKOs for the most common spreads after 1 boost (which isn't exactly hard to achieve with Phero) while also being able to take out Slowking with heavy chip/boosts (again, very easy to snowball boosts from Beast Boost) and Slowbro with less chip. Bug Buzz might take care of Slowking and Slowbro better, but makes dealing with Moltres much harder since Ice Beam might miss out on the 2HKO if Moltres has SpDef investment. I also forgot about Fini when I started writing this, which resists Buzz/Blast/Beam coverage. Bug Buzz isn't a bad move, but I think Shock Wave is better for coverage.

AV Melmetal: Melmetal is already bulky on the physical side and with SpDef investment + AV, is bulky on the special side too. Being able to take hits from stuff like Magearna better and punish back with DIB is pretty valuable. There are other sets that can be run; Lefties Protect is one I've ran into that's pretty annoying. But I think AV works here.

SpDef Swampert: Swampert can already OHKO Heatran with earthquake, no need for Atk investment, while SpDef investment lets it switch in on stuff like Heatran much better.

Damp Swampert and moveset: The usefulness of Damp is a little niche but Swampert's other ability, Torrent, isn't useful either since it's not an offensive attacker with this set and its only Water move is a weak Flip Turn. The ability is fine. Toxic is used to chip down mons such as Slowbro and Slowking that switch into Swampert to assist with a Pheromosa sweep. Flip Turn is used to slow pivot on expected switches and build momentum. I think you're forgetting that Swampert's best role is as a defensive/utility mon, not an offensive breaker.

PhysDef Moltres: is useful against Kartana, yeah, but is generally a good physical wall for stuff like Scizor, Blaziken (ironically enough), Cinderace, Physical Pheromosa, etc, which otherwise overrun this team. Changing this to Blaziken would definitely hurt my chances against physical attackers.

Tapu Fini: the main motivation behind this set is being able to take out/heavily chip things that give Pheromosa trouble. Slowking/Slowbro are trapped by Whirlpool and Taunt. Ferrothorn takes heavy chip if it switches in on Nature's Madness. Heatran isn't as easy to take out, but Nature's Madness can do a lot of damage. I don't run into them that often but Chansey/Blissey are dealt with similarly to Slowking/Slowbro. This set works really well if you're thinking about supporting Pheromosa for a sweep.

Mandibuzz: no Overcoat is better. You're immune to Spore (if that comes up) and Sandstorm damage (which is incredibly common with all the TTar sands running around). I think you're thinking too much about offensive utility for pokemon that are incredibly defensive. + weak armor makes Mandibuzz weaker to stuff that it needs to check, like Urshifu Wicked Blow.

I think you might want to get a little more experience with the meta before doing rates in the future in order to be able to offer helpful changes to teams.

-

I was a bit occupied with other things while I was helping building this team so I'd like to hear about improvements. One thing I noticed is that this team is pretty weak to both Urshifus. Mandibuzz doesn't want to switch in on Close Combat and Fini doesn't get recovery or a way to actually kill. [edit: oops, thought it was scald > moonblast. point still stands tho]
 
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hey haha...as noted in the title i helped a bit with building this team so hopefully i can offer some insight as to why certain sets/mons are the way that they are

Pheromosa Shock Wave > Bug Buzz: Shock Wave hits Moltres and OHKOs for the most common spreads after 1 boost (which isn't exactly hard to achieve with Phero) while also being able to take out Slowking with heavy chip/boosts (again, very easy to snowball boosts from Beast Boost) and Slowbro with less chip. Bug Buzz might take care of Slowking and Slowbro better, but makes dealing with Moltres much harder since Ice Beam might miss out on the 2HKO if Moltres has SpDef investment. I also forgot about Fini when I started writing this, which resists Buzz/Blast/Beam coverage. Bug Buzz isn't a bad move, but I think Shock Wave is better for coverage.

AV Melmetal: Melmetal is already bulky on the physical side and with SpDef investment + AV, is bulky on the special side too. Being able to take hits from stuff like Magearna better and punish back with DIB is pretty valuable. There are other sets that can be run; Lefties Protect is one I've ran into that's pretty annoying. But I think AV works here.

SpDef Swampert: Swampert can already OHKO Heatran with earthquake, no need for Atk investment, while SpDef investment lets it switch in on stuff like Heatran much better.

Damp Swampert and moveset: The usefulness of Damp is a little niche but Swampert's other ability, Torrent, isn't useful either since it's not an offensive attacker with this set and its only Water move is a weak Flip Turn. The ability is fine. Toxic is used to chip down mons such as Slowbro and Slowking that switch into Swampert to assist with a Pheromosa sweep. Flip Turn is used to slow pivot on expected switches and build momentum. I think you're forgetting that Swampert's best role is as a defensive/utility mon, not an offensive breaker.

PhysDef Moltres: is useful against Kartana, yeah, but is generally a good physical wall for stuff like Scizor, Blaziken (ironically enough), Cinderace, Physical Pheromosa, etc, which otherwise overrun this team. Changing this to Blaziken would definitely hurt my chances against physical attackers.

Tapu Fini: the main motivation behind this set is being able to take out/heavily chip things that give Pheromosa trouble. Slowking/Slowbro are trapped by Whirlpool and Taunt. Ferrothorn takes heavy chip if it switches in on Nature's Madness. Heatran isn't as easy to take out, but Nature's Madness can do a lot of damage. I don't run into them that often but Chansey/Blissey are dealt with similarly to Slowking/Slowbro. This set works really well if you're thinking about supporting Pheromosa for a sweep.

Mandibuzz: no Overcoat is better. You're immune to Spore (if that comes up) and Sandstorm damage (which is incredibly common with all the TTar sands running around). I think you're thinking too much about offensive utility for pokemon that are incredibly defensive. + weak armor makes Mandibuzz weaker to stuff that it needs to check, like Urshifu Wicked Blow.

I think you might want to get a little more experience with the meta before doing rates in the future in order to be able to offer helpful changes to teams.

-

I was a bit occupied with other things while I was helping building this team so I'd like to hear about improvements. One thing I noticed is that this team is pretty weak to both Urshifus. Mandibuzz doesn't want to switch in on Close Combat and Fini doesn't get recovery or a way to actually kill.
Highly agree what what you said, again ty for helping w the build.
 
!!Team Rating Approaching!!
- The first thing I see here is that Pheromosa knows Shock Wave?? I get that you are trying to give it coverage but I'm not sure that its the best way to go. Try Bug Buzz for STAB.
- Melmetal confuses me. Careful nature? Max Special Defense?? Melmetal is not exactly a bulky mon, and it is instead used as a physical sweeper. Also, Swampert with Earthquake can easily OHKO Heatran. Try converting Special Defense into Attack.
- Swampert is also a little weird. Especially its ability. Damp is an almost useless Ability, and things like Explosion and Mind Blown are almost never used in OU. Swap out the Ability. Toxic doesn't really fit on a mon like Swampert. Consider swapping it with something like Rock Slide or Ice Punch. Also, Flip Turn is not really the best Water move to use here. Try Liquidation.
- Moltres is not the best option. It seems to me that Moltres was used exclusively on this team to deal with Kartana. However, I think a mon like Blaziken will perform better here. A possible moveset for Blaziken would be Protect (for Speed Boost), Blaze Kick, Brave Bird, and Close Combat. Other possibilities are Thunder Punch, Stone Edge, Rock Slide, or Poison Jab.
- Tapu Fini is pretty unnecessary. The example you gave was very situational, and Heatran usually runs Flash Cannon for coverage. Also, trapping your opponent is very overrated in OU, and that set is lacking in many areas. Nature's Madness is also really bad, only halving an opponent's remaining health. If you really want to keep running Fini, try a moveset like Choice Specs with Ice Beam, Surf/Hydro Pump, Moonblast, and Shadow Ball.
- Mandibuzz is probably the best-built team member here. Unfortunately, Overcoat is not great. Weak Armor would probably be better, and the Impish nature is a bit weird here.
- Overall, this team is pretty well-built, however, the movesets weren't great. I would love to hear any comments you have on my analysis! Thanks for reading this far!
WEAK ARMOR BUZZ???? WEAK ARMOR BUZZ???
 
The team seems fine to me, but I'd personally go with the Leftovers + Protect Melmetal over the current one. Why? It gives you a similar amount of special bulk (1-2% less perhaps), but more longevity otherwise, which goes a long way in longer games. It also deals out a lot more damage and gets more opportunities to get in, which means you will be making more progress over time.

Melmetal @ Leftovers
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 4 Def / 224 SpD / 24 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Ice Punch / Superpower / Rock Slide / Toxic
- Protect

Just to show it has respectable special bulk still:
  • 252 SpA Choice Specs Latios Draco Meteor vs. 4 HP / 224 SpD Melmetal: 169-199 (41 - 48.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
  • 252 SpA Choice Specs Tapu Lele Psychic vs. 4 HP / 224 SpD Melmetal in Psychic Terrain: 153-180 (37.1 - 43.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
  • 252 SpA Heatran Magma Storm vs. 4 HP / 224 SpD Melmetal: 348-410 (84.4 - 99.5%) -- guaranteed 2HKO after Leftovers recovery and trapping damage

These are just some examples to give a baseline. Generally, unless you are running a very offensive team, this set is better off than AV unless you have a couple glass cannons on your team that stand no chance against special threats. EV spread also eats +Atk Pheromosa CC after SR always and creeps Toxapex.

Rest looks great, good luck
 
The team seems fine to me, but I'd personally go with the Leftovers + Protect Melmetal over the current one. Why? It gives you a similar amount of special bulk (1-2% less perhaps), but more longevity otherwise, which goes a long way in longer games. It also deals out a lot more damage and gets more opportunities to get in, which means you will be making more progress over time.

Melmetal @ Leftovers
Ability: Iron Fist
EVs: 4 HP / 252 Atk / 4 Def / 224 SpD / 24 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Ice Punch / Superpower / Rock Slide / Toxic
- Protect

Just to show it has respectable special bulk still:
  • 252 SpA Choice Specs Latios Draco Meteor vs. 4 HP / 224 SpD Melmetal: 169-199 (41 - 48.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
  • 252 SpA Choice Specs Tapu Lele Psychic vs. 4 HP / 224 SpD Melmetal in Psychic Terrain: 153-180 (37.1 - 43.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
  • 252 SpA Heatran Magma Storm vs. 4 HP / 224 SpD Melmetal: 348-410 (84.4 - 99.5%) -- guaranteed 2HKO after Leftovers recovery and trapping damage

These are just some examples to give a baseline. Generally, unless you are running a very offensive team, this set is better off than AV unless you have a couple glass cannons on your team that stand no chance against special threats. EV spread also eats +Atk Pheromosa CC after SR always and creeps Toxapex.

Rest looks great, good luck
Tysm bro and I really appreciate this. Will help a lot.
 
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Defog
- Flamethrower
- Roost
- Scorching Sands

I just want to point out that running 156Spe Ev's on Moltres allows you to outspeed 252Spe neutral natured Heatran; I would recommend running this spread instead so that you always outspeed it:

Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 104 Def / 156 Spe
Bold Nature
IVs: 0 Atk
- Flamethrower
- Scorching Sands
- Defog
- Roost

Otherwise, cool team!
 
!!Team Rating Approaching!!
- The first thing I see here is that Pheromosa knows Shock Wave?? I get that you are trying to give it coverage but I'm not sure that its the best way to go. Try Bug Buzz for STAB.
- Melmetal confuses me. Careful nature? Max Special Defense?? Melmetal is not exactly a bulky mon, and it is instead used as a physical sweeper. Also, Swampert with Earthquake can easily OHKO Heatran. Try converting Special Defense into Attack.
- Swampert is also a little weird. Especially its ability. Damp is an almost useless Ability, and things like Explosion and Mind Blown are almost never used in OU. Swap out the Ability. Toxic doesn't really fit on a mon like Swampert. Consider swapping it with something like Rock Slide or Ice Punch. Also, Flip Turn is not really the best Water move to use here. Try Liquidation.
- Moltres is not the best option. It seems to me that Moltres was used exclusively on this team to deal with Kartana. However, I think a mon like Blaziken will perform better here. A possible moveset for Blaziken would be Protect (for Speed Boost), Blaze Kick, Brave Bird, and Close Combat. Other possibilities are Thunder Punch, Stone Edge, Rock Slide, or Poison Jab.
- Tapu Fini is pretty unnecessary. The example you gave was very situational, and Heatran usually runs Flash Cannon for coverage. Also, trapping your opponent is very overrated in OU, and that set is lacking in many areas. Nature's Madness is also really bad, only halving an opponent's remaining health. If you really want to keep running Fini, try a moveset like Choice Specs with Ice Beam, Surf/Hydro Pump, Moonblast, and Shadow Ball.
- Mandibuzz is probably the best-built team member here. Unfortunately, Overcoat is not great. Weak Armor would probably be better, and the Impish nature is a bit weird here.
- Overall, this team is pretty well-built, however, the movesets weren't great. I would love to hear any comments you have on my analysis! Thanks for reading this far!
Yea I heavily disagree with MANY of your points here.

1. Mosa does do significantly more damage with bug buzz, BUT the most common mosa counters are toxapex and fini. You need a way to hit these bulky water types without completely getting walled. Shock wave is there for coverage and not gimmicky at all in my opinion. It’s actually a really good set.

2. Agreed with you here, AV melmetal is a great set and better than band in most situations. But you still want max attack and adamant nature. Going max spdef is a bit overboard especially when you have swampert to deal with heatran.

3. Lmao I agree damp is a bad ability but switch it out?? Do you know what swampert’s other ability is. If you don’t it’s torrent, even more useless than damp considering swampert is not much of a offensive threat with his build. That brings me to my other point, this is not an offensive build. Ice punch and stone edge could be useful to counter zapdos and mandibuzz. But come on man your about to do 30% at best. Toxic is a much better option to shut off common switchins to swampert.

4. See I don’t know if your trolling with that point. Moltres is an important defensive backbone to his team. Aside from both being fire types, blaziken and moltres have nothing in common. One is a decent wall breaker and the other serving as a check to common offensive threats such as kartana and rillaboom. If you want to replace moltres with something like a zapdos I would understand but blaziken? Really?

5. Whirlpool fini is not situational and I consider to be a great stall breaker. It can catch toxapex, heatran, and many walls off guard and effectively killing it with ease. Specs trick is also a decent set but ice beam isn’t necessary. If you don’t like this set, calm mind+draining kiss is also good. Specs is decent at best. Also most heatrans don’t carry flash cannon aside from the occasional specs set with eruption which is pretty rare. Most people run magma, taunt, earth power, rocks/protect/toxic.

6. This one is arguably worse than ur point of switching out moltres for blaziken. Weak armor is a good ability but it’s a mandibuzz man. Overcoat helps out against spore and sand damage which is very useful in a lot of situations. Weak armor? Just no for mandibuzz unless your building a gimmicky offensive mandibuzz.

Overall I believe most of your criticisms to his team are invalid but do feel free to correct me if you feel my points r wrong! I love that your getting involved with RMT posts and trying to help. But yea might want to get some more experience on ladder first as many of your points are either wrong or just misleading.
 
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