Hey guys, this is my first ever team besides a team with 6 belly drum mons, and I'm very happy with the results. Shoutout to wiggleetuff for helping me with the team.
Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave
This is the mon I built the team around. It has great coverage with this moveset and can 6-0 teams with a quiver dance or 2 up. It is running max special attack and speed for the obvious reasons of being able to be quick and do a crap ton of damage. The life orb helps with the moves doing more damage which is obvious. There are many mons on this team besides Pheromosa which help it out to ensure the team being stable. I wanted to make this team now rather than later because pheromosa will probably get quickbanned and this is an overall very powerful set.
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 128 HP / 116 Atk / 252 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
Melmetal is a very powerful mon on this team. When looking at the weaknesses with the global voice wiggleetuff, we came up with the conclusion that melmetal is great on this team. It covers one of pheromosa's weaknesses in fairy and somewhat covers heatran. The assault vest and max sp def helps it live a magma storm from heatran with max special attack and the team now has a major weakness to fire, but I will get into that after. Melmetal is also a huge offensive threat. Right below are the calcs to heatran and melmetal.
252 SpA Heatran Magma Storm vs. 128 HP / 252+ SpD Assault Vest Melmetal: 206-246 (46.5 - 55.5%) -- guaranteed 2HKO after trapping damage
Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Swampert is really needed for heatran. With swampert on this team, heatran is no longer a problem. I also really wanted a rocker where swampert is a good mon with stealth rock as well. I have toxic on it to get big damage on other mons after staying in for a while. Damp is a good ability allowing you to switch into moves like explosion, misty explosion, and self destruct. Flip turn is great for momentum and earthquake is here for stab. I will put below how it does against heatran.
252 SpA Heatran Earth Power vs. 252 HP / 164 SpD Swampert: 90-107 (22.2 - 26.4%) -- possible 5HKO after Leftovers recovery
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Defog
- Flamethrower
- Roost
- Scorching Sands
This really hot bird ( ) is hear for all these pesky grass types such as rillaboom, ferrothorn, and mainly kartana as well being my first mon with defog. Kartana absolutely DESTROYS this team without moltres. It can OHKO pheromosa with anything, 2 hit ko melmetal at no attack bost and OHKO at plus 1 with sacred sword, and OHKO swampert with leaf blade. Kartana is an absolute monster against this team without moltres. I will show below how moltres can handle kartana, which is quite impressive. You must take out mons such as Kartana ASAP.
252 Atk Life Orb Kartana Knock Off (97.5 BP) vs. 248 HP / 116+ Def Moltres: 155-183 (40.4 - 47.7%) -- guaranteed 3HKO
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Whirlpool
- Taunt
- Moonblast
This tapu fini set is built by ox the fox, it is a very solid set to trap your opponents. There are MANY scenarios where it works, but let me just give one. Let's say you are playing a heatran with earth power, magma storm, taunt, stealth rocks. You whirlpool the heatran, you whirlpool the heatran, then taunt it, then nature's madness, then whirlpool and the heatran is dead. This set is surprisingly very strong and also very underrated. I really enjoyed using the set in the games I played with this team. Tapu fini has a big role.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 160 Def / 44 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
Mandibuzz is the final pokemon on this team. It is a better defogger than moltres, and is my spectrier check. It has 56 ev's to outspeed crawdaunt and get up a u-turn, and I, unfortunately, forgot what its defensive ev's are for. Overcoat is also a great ability. Spectrier literally can not even touch mandibuzz and it can strike back with foul play. If something does touch mandibuzz, it can roost to get back to full hp. Mandibuzz is a pain to deal with now in the metagame and is a better option than corvinight for fire types such as cinderace.
Thank you for reading and I had a great time making this team.
Please give me some suggestions to the team!
PokePaste (click on it)
Finally, thankyou wiggletuff for being a huge help to me.

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Focus Blast
- Ice Beam
- Shock Wave
This is the mon I built the team around. It has great coverage with this moveset and can 6-0 teams with a quiver dance or 2 up. It is running max special attack and speed for the obvious reasons of being able to be quick and do a crap ton of damage. The life orb helps with the moves doing more damage which is obvious. There are many mons on this team besides Pheromosa which help it out to ensure the team being stable. I wanted to make this team now rather than later because pheromosa will probably get quickbanned and this is an overall very powerful set.

Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 128 HP / 116 Atk / 252 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
Melmetal is a very powerful mon on this team. When looking at the weaknesses with the global voice wiggleetuff, we came up with the conclusion that melmetal is great on this team. It covers one of pheromosa's weaknesses in fairy and somewhat covers heatran. The assault vest and max sp def helps it live a magma storm from heatran with max special attack and the team now has a major weakness to fire, but I will get into that after. Melmetal is also a huge offensive threat. Right below are the calcs to heatran and melmetal.
252 SpA Heatran Magma Storm vs. 128 HP / 252+ SpD Assault Vest Melmetal: 206-246 (46.5 - 55.5%) -- guaranteed 2HKO after trapping damage

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
- Stealth Rock
- Flip Turn
- Earthquake
- Toxic
Swampert is really needed for heatran. With swampert on this team, heatran is no longer a problem. I also really wanted a rocker where swampert is a good mon with stealth rock as well. I have toxic on it to get big damage on other mons after staying in for a while. Damp is a good ability allowing you to switch into moves like explosion, misty explosion, and self destruct. Flip turn is great for momentum and earthquake is here for stab. I will put below how it does against heatran.
252 SpA Heatran Earth Power vs. 252 HP / 164 SpD Swampert: 90-107 (22.2 - 26.4%) -- possible 5HKO after Leftovers recovery

Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Defog
- Flamethrower
- Roost
- Scorching Sands
This really hot bird ( ) is hear for all these pesky grass types such as rillaboom, ferrothorn, and mainly kartana as well being my first mon with defog. Kartana absolutely DESTROYS this team without moltres. It can OHKO pheromosa with anything, 2 hit ko melmetal at no attack bost and OHKO at plus 1 with sacred sword, and OHKO swampert with leaf blade. Kartana is an absolute monster against this team without moltres. I will show below how moltres can handle kartana, which is quite impressive. You must take out mons such as Kartana ASAP.
252 Atk Life Orb Kartana Knock Off (97.5 BP) vs. 248 HP / 116+ Def Moltres: 155-183 (40.4 - 47.7%) -- guaranteed 3HKO

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Whirlpool
- Taunt
- Moonblast
This tapu fini set is built by ox the fox, it is a very solid set to trap your opponents. There are MANY scenarios where it works, but let me just give one. Let's say you are playing a heatran with earth power, magma storm, taunt, stealth rocks. You whirlpool the heatran, you whirlpool the heatran, then taunt it, then nature's madness, then whirlpool and the heatran is dead. This set is surprisingly very strong and also very underrated. I really enjoyed using the set in the games I played with this team. Tapu fini has a big role.

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 160 Def / 44 SpD / 56 Spe
Impish Nature
- Foul Play
- Roost
- Defog
- U-turn
Mandibuzz is the final pokemon on this team. It is a better defogger than moltres, and is my spectrier check. It has 56 ev's to outspeed crawdaunt and get up a u-turn, and I, unfortunately, forgot what its defensive ev's are for. Overcoat is also a great ability. Spectrier literally can not even touch mandibuzz and it can strike back with foul play. If something does touch mandibuzz, it can roost to get back to full hp. Mandibuzz is a pain to deal with now in the metagame and is a better option than corvinight for fire types such as cinderace.
Thank you for reading and I had a great time making this team.
Please give me some suggestions to the team!
PokePaste (click on it)
Finally, thankyou wiggletuff for being a huge help to me.