Phione, The Sea Fairy

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You won't belive how adictive Pokemon Mystery Dungeon Explorers of Darkness is. After completing the Manaphy/Phione mission, I decided to try out Phione in OU, surprisingly, it's been working pretty well.

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Deoxys-S @Life Orb
Hasty Nature
EVs: 252 Spe / 232 SpA / 24 Atk

Ice Beam
Superpower
Rain Dance
Psychic

My lead. Deoxys-S is virtually beastly as a lead. Superpower takes out Weavile and Tyranitar leads, Ice Beam for Hippo/Chomp/Mence leads and for the extra coverage and Psychic for a STAB move. I was considering using a Damp Rock as its item, however, that extra LO boost has saved Deoxys-S's life many-a-time. Rain Rance is just setup for my team. Deoxys-S is feared by a lot of leads, so, predicting when to use Rain Dance is easier than it seems.

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Phione @ Life Orb
Naughty Nature
EVs: 252 HP / 172 Spe / 84 SpA

Waterfall
Ice Beam
Grass Knot
Rest

Okay, with her mother enjoying her life in Ubers (hence my Ditto thread), Phione has made her debut in standard play as a Late Game Bulky Rain Dance sweeper. Getting the jump on my opponent with this is just funny, seriously, there have been instances where Phione has actually swept late game. The Rest-Hydration combo is what really made me want to use Phione and with her excellent coverage (only being walled by 3 Pokemon), Phione does her job pretty well. I'm considering putting in U-Turn in somewhere for quick escapes against things like Wobba.

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Dusknoir @Damp Rock
Relaxed Nature
EVs: 252 HP / 200 SpD / 56 Def

Shadow Sneak
Pain Split
Rain Dance
Will-o-Wisp

My second Rain Dancer. No Leftovers are required for healing Dusknoir and a Damp Rock would help my team a lot. I used to have Bronzong in this position, however, due to its inability to heal without falling asleep and the fact that things tend to explode on my team, I decieded to use Dusknoir as a safer option. *Be wary, I WILL take suggestions for another Rain Dancer to replace this, just no Kingdra*.

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Metagross @Life Orb
Adamant Nature
EVs: 252 HP / 172 Atk / 84 Spe

Meteor Mash
Thunder Punch
Explosion
Agility

AgiliGross, that's kinda all I needed to say.

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Cresselia @Leftovers
Bold Nature
EVs: 252 HP / 132 Def / 124 SpD

Ice Beam
Psycho Shift
Reflect
Lunar Dance

Okay, I know seeeeveral of you are going to laugh at this set, however, it's proven to be useful. Ice Beam and Reflect make this a perfect way to take out Garchomp. Psycho Shift fucks up any plans to poison or cripple Cress and Lunar Dance is a nice supportive/suicidal move for when you know Cress is screwed over.

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Floatzel @Life Orb
Naive Nature
EVs: 252 Spe / 152 Atk / 104 SpA

Ice Beam
Hidden Power Electric
Crunch
Waterfall

The analysis says not to mess with its special movepool, however, I decided to ignore that. Ice Beam and HP Electric expand Floatzel's coverage and ability to take out what's needed. When comparing Floatzel to Kingdra, Kingdra only gets 2 things that could outdo Floatzel: A Dragon/Water type and Draco Meteor. Floatzel tosses out Kingdra's typing and bulk in exchange for speed and power.I'm still testing this set out, however.

Threat List-

Tyranitar- For leading variants, Deoxys-S, for late game variants, I have nothing other than Dusknoir who can wisp it.

Gyarados- Gah, Metagross seems to be the only thing that can take a Waterfall and Earthquake.

Infernape- Deoxys-S and Phione can both take hits from the bastard and OHKO it.

Azelf- Deoxys-S takes whatever Azelf tosses at it (barring the rare Shadow Ball) and can take it out with Ice Beam. Cresselia can just stall and kill.

Electivire- Dusknoir gets the job done with Will-o-Wisp and Shadow Sneak. Cresselia can setup a Reflect and hit it with Ice Beam.

Heracross- ScarfCross gets taken out by revenge killing only. Any other variant goes to Dusknoir.

Salamence- Cresselia walls, stalls and killalls.

Togekiss- Haha, and you laughed at Psycho Shift, Cresselia can avoid getting Flinchaxed to death. For Scarfed versions, Cresselia can easily outstall them.

I'll finish the rest when I can.
Gengar
Garchomp
Lucario
Starmie
Weavile
Dugtrio
PorygonZ
Machamp
Snorlax
Zapdos
Suicune
Breloom
Slaking
Ninjask
Metagross
Heatran
Jirachi
Dragonite
Mamoswine
Gallade
Yanmega
Kingdra
Roserade
Scizor
 
Lets start with the basics. Cresselia needs Moonlight or Rest, it is just necessary. I understand that you can mess some people up, but sometimes simple is better. Next, deoxys does not have the durability for rain dance, use a filler move instead, the life orb and terrible defences could really mess up this sweeper if your opponent decides to try to predict you. Run thunder punch over exposion on metagross, it walls gyra better then floaty.
 
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