Alright, in the GOLDUC post I tried to keep things pretty objective and just called for a vote on various topics, but other people are giving their personal opinions so I may as well too.
We are trying to fix something that isn't broken.
People are hemming and hawing over "we should be more cart accurate" or "we should mod the game even more to make it more competitive" but I think we've already pretty much nailed it and should just leave it be for the most part. I think any (major) changes just make all RBY metas worse and we shouldn't be trying to rock the boat too much.
I think we should accept the fact that we play a modded version of RBY, but shouldn't go any further than we already have.
I understand this is arbitrarily drawing lines in the sand, but so be it, that's my opinion that I like things the way they are and you're not going to change my opinion. I think the arguments for more cart accurate Sleep Clause makes the game less competitive/fun, such as with auto-lose conditions or graying out the Sleep move buttons. I think the arguments for modding the game further are slippery slope arguments ("well we've already modded the game, so we may as well just mod it even further"). I think we've already gotten it right and that we don't need any major changes.
I will try to be comprehensive in the following lists with things that people have already brought up.
Things I want to stay the same:
-Partial Trapping unbanned at the OU level. This includes Agility + Partial Trapping. Lower Tiers can do what they want with this mechanic/style of gameplay but OU should remain unchanged.
-Counter mechanics/desync clause in all tiers.
-Sleep Clause in all tiers.
-Global "jank," such as 256 misses and recovery move failures at certain HP values. These things are tied to the identity of RBY and I'd like to keep them.
Things I'm indifferent on:
-Freeze Clause. I could go one way or the other on this. On one hand, I think if you get unlucky, so be it. On the other, freeze fishing would become more common which is kind of eh.
Things that I want to see changed:
-It'd be nice to have a notice for when you're at an HP value where your recovery move would fail. I think this would be a nice QoL feature.
-Make bans transitive to lower tiers if they're not already (sorry, haven't kept up with the goings-on of lower tiers recently). If UU had tools to work with that OU didn't, for example, that just doesn't make sense to me.
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As you can tell, I like the status quo. And I think that's okay, because again, I feel like we're trying to fix something that's not broken. I would like to see formal votes on all this stuff though, that way we can finally put this to rest (until a few years later when people start complaining again lol).