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Copyediting Physical Wall Mareanie QC [2/2] GP [0/1]

[SET]
Physical Wall (Mareanie) @ Eviolite
Ability: Regenerator
Level: 5
Tera Type: Dragon / Ghost
EVs: 116 HP / 180 Def / 12 SpA / 180 SpD
Bold Nature
IVs: 0 Atk
- Mud Shot
- Sludge Bomb
- Ice Beam
- Recover

[SET COMMENTS]
Physical Wall Mareanie is a defensive pivot that enters the game on strong attacks, such as Mienfoo's High Jump Kick. Once on the field, its good coverage can threaten various foes. Ice Beam threatens an incoming Foongus and Toedscool. Mud Shot hits opposing Mareanie and slows incoming Pokemon that would be faster than itself. Physical Wall Mareanie invests in bulk in order to stomach attacks from boosted Shellder, Flare Blitz from Growlithe-Hisui and several High Jump Kicks even after its Eviolite has been removed. Its Special Defense EVs allow Mareanie to check Wingull and survive Gothita's Psychic from full. Tera Dragon provides insurance against the Electric-types: Elekid and Chinchou. Mareanie also has the option of using Tera Ghost in order to escape being trapped by Shadow Tag Gothita and to surprise a Scarf Mienfoo which is expected to 2HKO after spikes.

Mareanie and Mienfoo form a double Regenerator core. Nearly everything benefits from Mareanie's ability to check Mienfoo, notably Rock and Steel-types like Glimmet and Sandshrew-Alola. Mareanie partners well with Toedscool which is OHKOed by Flare Blitz from Growlithe-Hisui. Mareanie is weak to Spikes, Electric-types and Ground-types, which Toedscool covers in return. Mareanie and Tinkatink also make good partners because of their capacity to cover the dual threat of Mienfoo and Vullaby; with Mareanie taking High Jump Kick for Tinkatink who absorbs Knock Off and takes Brave Bird. Gothita can be a huge thorn because it threatens to trap and remove Mareanie. It is wise to pair Mareanie with a Dark type like Vullaby or Stunky to take advantage of a Scarf Gothita locked into Psychic.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/emptywisdom.588507/
Quality checked by:
https://www.smogon.com/forums/members/bleahey.641532/
https://www.smogon.com/forums/members/rahul_3301.537035/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
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Content was pretty solid, you covered just about all of the main points. 2 main comments:
- don't add in set details unless you've cleared them with the qc team or make note that you plan to.
- take a look at gp standards for some of the small things like "terastalize" instead of tera: https://www.smogon.com/forums/threads/spelling-and-grammar-standards.3712738/

I really liked some phrases like "stomach" and "a thorn" though, that's good flair that should make it through gp. let me know when you've implemented and i'll take a quick look before it should be good for 1/2

[SET]
Physical Wall (Mareanie) @ Eviolite
Ability: Regenerator
Level: 5
Tera Type: Dragon
EVs: 116 HP / 180 Def / 12 SpA / 180 SpD
Bold Nature
IVs: 0 Atk
- Mud Shot
- Sludge Bomb
- Ice Beam
- Recover

[SET COMMENTS]
Physical Wall Mareanie is a defensive pivot that enters the game on Mienfoo's STAB i think you want to be broader at first: could be something like that it can switch in on strong attacks such as Mienfoo's high jump kick. Once on the field, its good coverage can threaten various foes. Mareanie uses it's its Mud Shot and Ice Beam coverage to hits an incoming Mareanie or Foongus, and Toedscool respectively. Mud Shot hits opposing Mareanie and slows has a wider defensive utility on incoming Pokemon that would be faster than itself. Physical Wall Mareanie invests in bulk in order to stomach Shellder sweeps, Flare Blitz from Growlithe-Hisui and several High Jump Kicks after its Eviolite has been removed. The Its (make sure you maintain consistent subjects) Special Defense EVs allow Mareanie to act as a check to Wingull as well as and survive surviving Gothita's Psychic from full. Terastalize Dragon or Electric for Insurance provides insurance against the Electrics: Elekid and Chinchou, or Terastalize grass for the Grounds: Mudbray and Diglett-Alola unless you've cleared this with qc team don't add in other Tera types. leaving tera ghost because that's something we could feasibly add but run that by the rest of qc team first. Mareanie also uses Tera Ghost in order to escape from Gothita traps and to surprise a Scarf Mienfoo which expected a 2HKO after spikes.

Mareanie and Mienfoo are like bread and butter; forming form a double Regenerator core this is fun but is fluff. Nearly everything benefits from Mareanie's ability to check Mienfoo, but notably Glimmet and Vullaby not sure vullaby is the best choice here but it's fine, you could also say alolan sandshrew/diglett appreciate this. Mareanie partners well with Toedscool who doesn't appreciate doesn't appreciate is kind of weak, you could say "is OHKOd by" Flare Blitz from Growlithe-Hisui. This core is mutually beneficial because Mareanie is weak to Spikes, Electric types, Ground types, which are covered by Toedscool rephrase: something like "in return, Toedscool covers Mareanie's weakness to .... Mareanie and Tinkatink also see play i think we are supposed to avoid talking about usage here, maybe say "make good partners". i would also rephrase to talk about specific interactions, maybe that tink can switch in on knock for vullaby while tink doesn't like to take HJK because of their abilities to check Mienfoo and Vullaby, respectively. Gothita can be a huge thorn i like that first part, but this section is only for teammates and not set details, u can just reiterate why it's bad for mareanie/threatens to trap it, as described above Tera Ghost and Special Defense investment both help with that. As for other answers, It is wise to pair Mareanie with a Dark type like Vullaby or Stunky to take advantage of a Scarf Gothita locked into Psychic.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/emptywisdom.588507/
Quality checked by:
https://www.smogon.com/forums/members/bleahey.641532/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
[SET]
Physical Wall (Mareanie) @ Eviolite
Ability: Regenerator
Level: 5
Tera Type: Dragon
EVs: 116 HP / 180 Def / 12 SpA / 180 SpD
Bold Nature
IVs: 0 Atk
- Mud Shot
- Sludge Bomb
- Ice Beam
- Recover

[SET COMMENTS]
Physical Wall Mareanie is a defensive pivot that enters the game on physical strong attacks, such as Mienfoo's STAB High Jump Kick. Once on the field, its good coverage can threaten various foes. Ice Beam threatens an incoming Foongus and Toedscool. Mud Shot hits opposing Mareanie and slows incoming Pokemon that would be faster than itself. Physical Wall Mareanie invests in bulk in order to stomach Shellder sweeps, Flare Blitz from Growlithe-Hisui and several High Jump Kicks after its Eviolite has been removed. Its Special Defense EVs allow Mareanie to check Wingull and survive Gothita's Psychic from full. Tera Dragon provides insurance against the Electric-types: Elekid and Chinchou. Mareanie also uses Tera Ghost in order to escape from Gothita traps and to surprise a Scarf Mienfoo which expects a 2HKO after spikes.

Mareanie and Mienfoo form a double Regenerator core. Nearly everything benefits from Mareanie's ability to check Mienfoo, notably Rock and Steel-types like Glimmet and Alolan Sandshrew. Mareanie partners well with Toedscool which is OHKOed by Flare Blitz from Growlithe-Hisui. Mareanie is weak to Spikes, Electric-types and Ground-types, which Toedscool covers in return. Mareanie and Tinkatink also make good partners because of their capacity to cover the dual threat of Mienfoo and Vullaby; with Mareanie taking High Jump Kick for Tinkatink who absorbs Knock Off and takes Brave Bird. Gothita can be a huge thorn because it threatens to trap and remove Mareanie. It is wise to pair Mareanie with a Dark type like Vullaby or Stunky to take advantage of a Scarf Gothita locked into Psychic.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/emptywisdom.588507/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

1/2!
 
Mostly just a few set polishes and sentence structure changes. Content looks solid.

[SET]
Physical Wall (Mareanie) @ Eviolite
Ability: Regenerator
Level: 5
Tera Type: Dragon/Ghost since we’re mentioning tera ghost
EVs: 116 HP / 180 Def / 12 SpA / 180 SpD
Bold Nature
IVs: 0 Atk
- Mud Shot
- Sludge Bomb
- Ice Beam
- Recover

[SET COMMENTS]
Physical Wall Mareanie is a defensive pivot that enters the game on strong attacks, such as Mienfoo's High Jump Kick. Once on the field, its good coverage can threaten various foes. Ice Beam threatens an incoming Foongus and Toedscool. Mud Shot hits opposing Mareanie and slows incoming Pokemon that would be faster than itself. Physical Wall Mareanie invests in bulk in order to stomach attacks from a boosted Shellder sweeps, Flare Blitz from Growlithe-Hisui and several High Jump Kicks even after its Eviolite has been removed. Its Special Defense EVs allow Mareanie to check Wingull and survive Gothita's Psychic from full. Tera Dragon provides insurance against the Electric-types: Elekid and Chinchou. Mareanie also has the option of using uses Tera Ghost in order to escape being trapped by Gothita from Gothita traps and to surprise a Scarf Mienfoo which is expected to 2HKO after spikes.

Mareanie and Mienfoo form a double Regenerator core. Nearly everything benefits from Mareanie's ability to check Mienfoo, notably Rock and Steel-types like Glimmet and Sandshrew-Alola. Mareanie partners well with Toedscool which is OHKOed by Flare Blitz from Growlithe-Hisui. Mareanie is weak to Spikes, Electric-types and Ground-types, which Toedscool covers in return. Mareanie and Tinkatink also make good partners because of their capacity to cover the dual threat of Mienfoo and Vullaby; with Mareanie taking High Jump Kick for Tinkatink who absorbs Knock Off and takes Brave Bird. Gothita can be a huge thorn because it threatens to trap and remove Mareanie. It is wise to pair Mareanie with a Dark-type like Vullaby or Stunky to take advantage of a Scarf Gothita locked into Psychic.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/emptywisdom.588507/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

2/2!
 
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