
MACHOKE
name: Physically Defensive
move 1: Dynamic Punch
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: No Guard
nature: Impish
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Physically defensive Machoke differentiates itself from other walls like Gurdurr and Clefairy thanks to Dynamic Punch allowing it to greatly pressure foes and switch-ins. Knock Off enables it to pressure Pokemon that resist or are immune to Dynamic Punch such as Duosion, Hattrem, and Lampent and remove opposing Eviolites, making Dynamic Punch a much scarier move to switch into. Rest gives Machoke better longevity and reliability in checking physical wallbreakers like Raboot, Thwackey, and Piloswine. Sleep Talk notably provides extra Dynamic Punch PP. This set can opt for 44 Speed EVs to outspeed base 50 Speed Pokemon like Metang, Piloswine, and Marshtomp.
Machoke can be used early- and mid-game to heavily pressure the opponent's team with Knock Off and Dynamic Punch's confusion. Machoke should only be brought in against physical threats it can take multiple hits from, like Raboot, Thwackey, Galarian Linoone, and Combusken, as being quickly forced to use Rest and Sleep Talk gives foes chances to set up. Because Machoke has trouble staying in on special attacks, walls like Klang, Mareanie, and Clefairy make for good teammates. Special attackers like Duosion, Gastly, and Galarian Mr. Mime greatly benefit from Machoke's Knock Off support and ability to deal with Steel-types in Klang and Ferroseed. In return, these Pokemon can better pressure Poison- and Fighting-types like Mareanie, Golbat, and Gurdurr, which can slow Machoke down.
[STRATEGY COMMENTS]
Other Options
=============
Guts + Flame Orb sets are very usable, but offensive No Guard sets struggle with the dominance of Will-O-Wisp and Toxic Spikes in the metagame. A Bulk Up set with either Substitute or Encore makes for a decent stallbreaker. Encore in particular deals with setup users sweepers like Duosion, which sometimes uses Acid Armor to set up on Machoke.
Checks and Counters
===================
**Physical Walls**: Common physical walls in Tangela, Golbat, and Koffing make for great switch-ins to Machoke, and they even have an edge against Flame Orb variants thanks to Tangela and Golbat outspeeding it and Koffing carrying Neutralizing Gas.
**Psychic-types**: Faster Psychic-types like Galarian Mr. Mime and Abra make for good revenge killers against Machoke but could succumb to Bullet Punch from offensive sets if they are too weakened. Hattrem and Slowpoke check defensive and all-out attacker sets but should watch out for Machoke's Flame Orb set.
**Fairy-types**: Clefairy and Togetic sponge Machoke's Close Combat and Knock Off while striking back with their STAB moves. However, they worry about switching into Heavy Slam from offensive sets.
**Faster Wallbreakers**: Machoke has a poor Speed tier, allowing common wallbreakers such as Choice Specs Magmar, Choice Band Thwackey, and Rufflet to revenge kill it with little to no prior chip damage.
[CREDITS]
- Written by: [[Marjane, 355753]]
- Quality checked by: [[Jett, 226429], [s1nn0hc0nfirm3d, 231074]
- Grammar checked by: [[Finland, 517429], [dc, 449990]]
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