SM OU Pikachu Sticky web HO stuck in 1400's

Bisharp Disguised Form
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pokemon_icon_149_00.png
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Introduction

Pikachu has always been one of my favorite pokemon. it's cute. it's ash ketchum's best friend in the anime and it can do stuff unlike other NFE's. however. it's NFE frality and low speed have been giving him a hard time in all tiers and no matter where there is always a better offensive electric type, like tapu koko in OU, mega manectric in UU, raikou and jolteon in RU and both raichu forms in PU.

the team's idea is to give pikachu what he needs to sweep and allow the franchise mascot to shine in competitive play. i chose to build a sticky web Hyper offense because pikachu's base 90 speed allows it to outspeed most foes under webs and probably sweep if the breakers have done thier job properly in weakening it's checks(basically anything that doesn't get outsped and KOed).

The Team

pokemon_icon_213_00.png


Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Final Gambit

Shuckle is the rocker and web setter of choice. i tried smeargle when i first built it but i felt that without making good predictions you cannot get up both webs and rocks. encore is for locking mons into certain moves, preventing opposing hazards and giving the other mons a free setup/kill, final gambit is for momentum. mental herb is to help prevent taunts from the opponent. the EV's allow him to survive fake out + high jump kick from mega medicham and mega lopunny who can stop him from setting up.

Bisharp

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off

bisharp acts as a defog/intimidate check with defiant. it can also be used as both a wallbreaker and a setup sweeper. iron head for STAB + flinching, sucker punch for priority against threatening fast opponents like tornadus T who can ohko it with focus blast, knock off can help remove items like chansey's eviolite giving mons a sweep potential. a good double into a defog can make the foe regret removing the webs
pokemon_icon_127_00.png

Pinsir @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Frustration
- Quick Attack

with 155 base attack and aerilate giving him a boost. pinsir is the team's main wallbreaker. hyper cutter is so lando won't shut down pinsir before mega evolving, swords dance allows him to double the damage but can be replaced with stone edge if zapdos is a problem, close combat to hit skarmory and celesteela for max damage, quick attack is a priority move to deal with ash greninja under webs and OHKO serperior at +2 who can beat this mon with glare despite type advantage. frustration over return because ditto is a thing. pinsir is the main win condition against bulkier builds like stall and balance.
Disguised Form
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough

while mimikyu is pikachu's worst enemy in the sun and moon anime. in this team they actually do support each other. mimikyu acts as the primary revenge killer and a way to stop setup sweepers and put them in priority range as there are 4 priority mons in this team. play rough is mimikyu's strongest yet riskiest attack and helps vs dark types, mega lopunny and hawlucha who is one of the reasons i have this mon, shadow sneak for priority to beat mega zam when psychic terrain is not up, shadow claw is for a more reliable STAB and SD is for sweeping. there are many teams with 2 weak to ghost and 2 weak to fairy in the meta which allows this mon to make some nice sweeps and is often my win condition
pokemon_icon_149_00.png

Dragonite (M) @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Extreme Speed

Dragonite is my other favorite pokemon and surprisingly fits this team pretty well. multiscale grants setup when there are no opposing rocks and when there are. it can come after the foe defogs his rocks away and punish him for that. dragon dance and a jolly nature is used to win outside of webs by outspeeding tapu koko, ash greninja and mega lopunny at +1 and anything except excadrill in sand, swampert in rain and haulucha after the seed is consumed at +2. fly is for a strong z move from 134 base attacks with no immunities that can weaken the opponent's lando or another bulky mon, earthquake is for stuff like tapu koko and heatran and extreme speed is to guarantee a go first vs weavile and ash greninja. speaking of ash greninja, this is the team's best answer to it as it's 132 speed water shurikens that come before any of the rest of the team's priorities but dnite, as a water resist this mon takes barely any damage from it. giving you a free dragon dance. that can turn over the match
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Pikachu (M) @ Light Ball
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
- Charge Beam

as said above, making pikachu viable is the main reason i built this team. light ball allows him to have a special attack of a fully evolved pokemon, lightning rod gives pikachu an immunity and a way to use tapu koko and rotom-wash as setup if you predict an electric attack coming and is super useful considering that mega pinsir can lure both of them and dragonite lures rotom-w. thunderbolt is the most reliable STAB pikachu can use with it's special attack boosts, the two coverge moves are to deal with ground types: grass knot can 2HKO hippowdon and OHKO mega swampert on the switch, HP ice allows him to OHKO lando-T if he outspeeds(not jolly, scarf or yache) or predicts the switch into him right. lastly, charge beam is the only way pikachu can set up if he has a free kill or switch, as nasty plot/agility are too risky to use with this mon's frality

Threats

opposing sweepers:
certain sweepers can use shuckle as setup bait. and bring you down two 2 mons if you can't find a way to revenge kill. encore will only work on properly predicting the opponent, and mimikyu only has one disguise. yesterday i had SD lando, zard x and hawlucha all in one team and wanted to preserve mimi for hawlucha but the opponent's lando prevented me from doing so destroying 4 mons of my team with a potential to 6-

scizor:
nothing on this team can OHKO it besides mega pinsir at +2/4 depending on EV spread. i thought about giving dragonite fire punch over extreme speed but i found that extreme speed is the best way for him to stop opposing priority like weaving and ash gren, or giving pikachu HP fire + surf coverage(which can also help with ferrothorn who walls him). but surf and lightning rod are illegal togheter. what i try to do against him it is weaken him with pinsir so he won't be able to roost back.

magic bounce:
with the team's role over compression to give pikachu a place. there is no way to use excadrill and ribombee over shuckle to stop magic bounce. meaning that if the foe has mega sableye, mega diancie or espeon. there is no way i can set up hazards. diancie deserves further mention as clear body prevents webs from slowing her down and makes her a threat

unaware:
with 4 setup sweepers. unaware can be a problem to deal with. clefable can be 1v1'ed by pinsir by getting predictions right(SD on protect to threaten rest of team attack on wish + moonblast) but quagsire is a problem with scald+toxic to shut down sweepers and cure + amnesia to become too bulky for anything on this team.

stall:

with no stallbreaker. it can be hard to play against, pinsir must predict his oppurtunity to switch in without taking status as he is the only way to win those teams

trick room:

you need to make youre wincon/sweeper come in when TR is off and the opponent cannot set up again. however that's not an easy task to create the oppurtunity as tr teams are hard to weaken with the frality of this team.

Conclusion

so that was my pikachu sticky web team and i hope you enjoyed and had your thoughts. on it and how it runs on the meta and helps a pokemon that's not viable even in PU get wins

on rate. try not to remove pikachu or dragonite as i want to use them and think this is probably the best team i can make with both.
 
Bisharp Disguised Form
pokemon_icon_127_00.png
pokemon_icon_149_00.png
pokemon_icon_025_00.png


Introduction

Pikachu has always been one of my favorite pokemon. it's cute. it's ash ketchum's best friend in the anime and it can do stuff unlike other NFE's. however. it's NFE frality and low speed have been giving him a hard time in all tiers and no matter where there is always a better offensive electric type, like tapu koko in OU, mega manectric in UU, raikou and jolteon in RU and both raichu forms in PU.

the team's idea is to give pikachu what he needs to sweep and allow the franchise mascot to shine in competitive play. i chose to build a sticky web Hyper offense because pikachu's base 90 speed allows it to outspeed most foes under webs and probably sweep if the breakers have done thier job properly in weakening it's checks(basically anything that doesn't get outsped and KOed).

The Team

pokemon_icon_213_00.png


Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Final Gambit

Shuckle is the rocker and web setter of choice. i tried smeargle when i first built it but i felt that without making good predictions you cannot get up both webs and rocks. encore is for locking mons into certain moves, preventing opposing hazards and giving the other mons a free setup/kill, final gambit is for momentum. mental herb is to help prevent taunts from the opponent. the EV's allow him to survive fake out + high jump kick from mega medicham and mega lopunny who can stop him from setting up.

Bisharp

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off

bisharp acts as a defog/intimidate check with defiant. it can also be used as both a wallbreaker and a setup sweeper. iron head for STAB + flinching, sucker punch for priority against threatening fast opponents like tornadus T who can ohko it with focus blast, knock off can help remove items like chansey's eviolite giving mons a sweep potential. a good double into a defog can make the foe regret removing the webs
pokemon_icon_127_00.png

Pinsir @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Frustration
- Quick Attack

with 155 base attack and aerilate giving him a boost. pinsir is the team's main wallbreaker. hyper cutter is so lando won't shut down pinsir before mega evolving, swords dance allows him to double the damage but can be replaced with stone edge if zapdos is a problem, close combat to hit skarmory and celesteela for max damage, quick attack is a priority move to deal with ash greninja under webs and OHKO serperior at +2 who can beat this mon with glare despite type advantage. frustration over return because ditto is a thing. pinsir is the main win condition against bulkier builds like stall and balance.
Disguised Form
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough

while mimikyu is pikachu's worst enemy in the sun and moon anime. in this team they actually do support each other. mimikyu acts as the primary revenge killer and a way to stop setup sweepers and put them in priority range as there are 4 priority mons in this team. play rough is mimikyu's strongest yet riskiest attack and helps vs dark types, mega lopunny and hawlucha who is one of the reasons i have this mon, shadow sneak for priority to beat mega zam when psychic terrain is not up, shadow claw is for a more reliable STAB and SD is for sweeping. there are many teams with 2 weak to ghost and 2 weak to fairy in the meta which allows this mon to make some nice sweeps and is often my win condition
pokemon_icon_149_00.png

Dragonite (M) @ Flyinium Z
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Fly
- Earthquake
- Extreme Speed

Dragonite is my other favorite pokemon and surprisingly fits this team pretty well. multiscale grants setup when there are no opposing rocks and when there are. it can come after the foe defogs his rocks away and punish him for that. dragon dance and a jolly nature is used to win outside of webs by outspeeding tapu koko, ash greninja and mega lopunny at +1 and anything except excadrill in sand, swampert in rain and haulucha after the seed is consumed at +2. fly is for a strong z move from 134 base attacks with no immunities that can weaken the opponent's lando or another bulky mon, earthquake is for stuff like tapu koko and heatran and extreme speed is to guarantee a go first vs weavile and ash greninja. speaking of ash greninja, this is the team's best answer to it as it's 132 speed water shurikens that come before any of the rest of the team's priorities but dnite, as a water resist this mon takes barely any damage from it. giving you a free dragon dance. that can turn over the match
pokemon_icon_025_00.png

Pikachu (M) @ Light Ball
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
- Charge Beam

as said above, making pikachu viable is the main reason i built this team. light ball allows him to have a special attack of a fully evolved pokemon, lightning rod gives pikachu an immunity and a way to use tapu koko and rotom-wash as setup if you predict an electric attack coming and is super useful considering that mega pinsir can lure both of them and dragonite lures rotom-w. thunderbolt is the most reliable STAB pikachu can use with it's special attack boosts, the two coverge moves are to deal with ground types: grass knot can 2HKO hippowdon and OHKO mega swampert on the switch, HP ice allows him to OHKO lando-T if he outspeeds(not jolly, scarf or yache) or predicts the switch into him right. lastly, charge beam is the only way pikachu can set up if he has a free kill or switch, as nasty plot/agility are too risky to use with this mon's frality

Threats

opposing sweepers:
certain sweepers can use shuckle as setup bait. and bring you down two 2 mons if you can't find a way to revenge kill. encore will only work on properly predicting the opponent, and mimikyu only has one disguise. yesterday i had SD lando, zard x and hawlucha all in one team and wanted to preserve mimi for hawlucha but the opponent's lando prevented me from doing so destroying 4 mons of my team with a potential to 6-

scizor:
nothing on this team can OHKO it besides mega pinsir at +2/4 depending on EV spread. i thought about giving dragonite fire punch over extreme speed but i found that extreme speed is the best way for him to stop opposing priority like weaving and ash gren, or giving pikachu HP fire + surf coverage(which can also help with ferrothorn who walls him). but surf and lightning rod are illegal togheter. what i try to do against him it is weaken him with pinsir so he won't be able to roost back.

magic bounce:
with the team's role over compression to give pikachu a place. there is no way to use excadrill and ribombee over shuckle to stop magic bounce. meaning that if the foe has mega sableye, mega diancie or espeon. there is no way i can set up hazards. diancie deserves further mention as clear body prevents webs from slowing her down and makes her a threat

unaware:
with 4 setup sweepers. unaware can be a problem to deal with. clefable can be 1v1'ed by pinsir by getting predictions right(SD on protect to threaten rest of team attack on wish + moonblast) but quagsire is a problem with scald+toxic to shut down sweepers and cure + amnesia to become too bulky for anything on this team.

stall:

with no stallbreaker. it can be hard to play against, pinsir must predict his oppurtunity to switch in without taking status as he is the only way to win those teams

trick room:

you need to make youre wincon/sweeper come in when TR is off and the opponent cannot set up again. however that's not an easy task to create the oppurtunity as tr teams are hard to weaken with the frality of this team.

Conclusion

so that was my pikachu sticky web team and i hope you enjoyed and had your thoughts. on it and how it runs on the meta and helps a pokemon that's not viable even in PU get wins

on rate. try not to remove pikachu or dragonite as i want to use them and think this is probably the best team i can make with both.

Shuckle: 20hp, great defense. Only problem I personally have with it. Heatran outclasses. And yes, I know you were going for a rocks/webs combo to support pikachu, believe me, I understand it. But pikachu is outclassed so heavily. To build a whole team around a pokemon with mediocre stats at best, and even good stats with light ball is really iffy. I honestly think it could be better to use a zeraora, might even be fun. Think of it as an upgraded pikachu. I personally would love to see a mega-venusaur instead of pinsir on this team just to put defensive pressure and have an answer to that horrible ash-gren and zapdos. There are a bunch of other minor things I'd personally do, but I think with a ton of love, it could work.
 
Shuckle: 20hp, great defense. Only problem I personally have with it. Heatran outclasses. And yes, I know you were going for a rocks/webs combo to support pikachu, believe me, I understand it. But pikachu is outclassed so heavily. To build a whole team around a pokemon with mediocre stats at best, and even good stats with light ball is really iffy. I honestly think it could be better to use a zeraora, might even be fun. Think of it as an upgraded pikachu. I personally would love to see a mega-venusaur instead of pinsir on this team just to put defensive pressure and have an answer to that horrible ash-gren and zapdos. There are a bunch of other minor things I'd personally do, but I think with a ton of love, it could work.
your'e right about shuckle. there are only two mons with the rocks + webs combo and i truly wish that sword and shield will being more(perhaps make webs a TM so more mons can have access to it). and i don't really think a heatran can do the job as it only has rocks.

however, heatran is a nice answer to stall teams as it can pressure them with magma storm(if it hits....) and trap toxapex or skarmory for pikachu to get some KO's(mabye chansey if running volt tackle over thunderbolt). it can also OHKO scizor, one of the biggest threats to this build.

I talked at the beginning of the post about pikachu being outclassed by so many things. even pichu and raichu are outclassed as both raichu forms are at least PU and pichu is not a threat in LC. and even in let's go pikachu remains outclassed by eevee because there is no light ball there.

as for zeraora, ive seen many running it when it was OU. it's naturally faster then ash greninja and plasma fists was very hard to block with HO teams(just realized that lando counters him, an issue in OU). it's a nice mon but unfortunately nothing is as fun as seeing a player in any tier getting swept by a pikachu(what i hoped to achieve). i am sure you are also thinking tapu koko but this thing runs the meta.

under webs this pikachu set is only walled by chansey and ferrothorn(which pinsir and bisharp take care of) and forced out by ash gren(dragonite is a great answer if not running ice beam), faster lando forms(jolly z move, scarf), x2 speed stuff(hawlucha, swampet and drill) and other priority users.

using mega venusaur means sacking momentum and alot of wallbreaking power and making this team more of a BO/Balance. but it does force out the said threats, as well as lando t's that are faster than pikachu. since those teams run a hazard remover i can see turning dragonite to a bulky defog set for that(or using tapu koko or zapdos in the electric slot).

so the team you suggest is:

stallbreaker heatran with rocks, bisharp, mimikyu, mega venusaur

and either one of this combos for dragonite+electric slot:

defog dragonite + pikachu
defog dragonite + zeraora
dd dragonite + tapu koko
dd dragonite + zapdos

did i get it right?
 
your'e right about shuckle. there are only two mons with the rocks + webs combo and i truly wish that sword and shield will being more(perhaps make webs a TM so more mons can have access to it). and i don't really think a heatran can do the job as it only has rocks.

however, heatran is a nice answer to stall teams as it can pressure them with magma storm(if it hits....) and trap toxapex or skarmory for pikachu to get some KO's(mabye chansey if running volt tackle over thunderbolt). it can also OHKO scizor, one of the biggest threats to this build.

I talked at the beginning of the post about pikachu being outclassed by so many things. even pichu and raichu are outclassed as both raichu forms are at least PU and pichu is not a threat in LC. and even in let's go pikachu remains outclassed by eevee because there is no light ball there.

as for zeraora, ive seen many running it when it was OU. it's naturally faster then ash greninja and plasma fists was very hard to block with HO teams(just realized that lando counters him, an issue in OU). it's a nice mon but unfortunately nothing is as fun as seeing a player in any tier getting swept by a pikachu(what i hoped to achieve). i am sure you are also thinking tapu koko but this thing runs the meta.

under webs this pikachu set is only walled by chansey and ferrothorn(which pinsir and bisharp take care of) and forced out by ash gren(dragonite is a great answer if not running ice beam), faster lando forms(jolly z move, scarf), x2 speed stuff(hawlucha, swampet and drill) and other priority users.

using mega venusaur means sacking momentum and alot of wallbreaking power and making this team more of a BO/Balance. but it does force out the said threats, as well as lando t's that are faster than pikachu. since those teams run a hazard remover i can see turning dragonite to a bulky defog set for that(or using tapu koko or zapdos in the electric slot).

so the team you suggest is:

stallbreaker heatran with rocks, bisharp, mimikyu, mega venusaur

and either one of this combos for dragonite+electric slot:

defog dragonite + pikachu
defog dragonite + zeraora
dd dragonite + tapu koko
dd dragonite + zapdos

did i get it right?
In my opinion. You need a pivot, changing dragonite out for tapu-koko would give pikachu's thunderbolts insane amounts of damage as well as having a volt switch/defog set to really cleanup. I would also change bisharp out for zapdos or hoopa-u even. Just for pressure.
 
In my opinion. You need a pivot, changing dragonite out for tapu-koko would give pikachu's thunderbolts insane amounts of damage as well as having a volt switch/defog set to really cleanup. I would also change bisharp out for zapdos or hoopa-u even. Just for pressure.

tapu koko sounds like a fun supporter. true fact, i did think about a tapu koko(terrain extender) + pelipper(damp rock) core that will allow pikachu to run thunder. and realized that pelipper can run tailwind for the speed.

as for a defog set. on webs it is a no but on balance it is a yes.

if using a balance, i can see keeping dragonite and chanigng bisharp for koko because i do need a wallbreaker if using venusaur
 
What you could do, although not definitive, is base your team around thunderwave spam. This could effectively help the same way webs do and might even give you a free turn. What I thought in order to give your team good synergy was to drop dragonite and shuckle. For these sets:
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunder Wave
- Defog
- Thunderbolt
- U-turn

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Iron Head

A. Thundurus is really helpful here. Defog lets you get rid of entry hazards with +1 prority, as well as thunder wave w/e with +1priority. U-Turn thunderbolt are obvious.

B. I don't think this needs explanation. There's a reason that this is still powerful in gen7 as a leader, but still outclassed by Lando-T. Try it. :)
 
What you could do, although not definitive, is base your team around thunderwave spam. This could effectively help the same way webs do and might even give you a free turn. What I thought in order to give your team good synergy was to drop dragonite and shuckle. For these sets:
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunder Wave
- Defog
- Thunderbolt
- U-turn

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Iron Head

A. Thundurus is really helpful here. Defog lets you get rid of entry hazards with +1 prority, as well as thunder wave w/e with +1priority. U-Turn thunderbolt are obvious.

B. I don't think this needs explanation. There's a reason that this is still powerful in gen7 as a leader, but still outclassed by Lando-T. Try it. :)

A. this is very similar to your koko suggestion

B. had this on a dragonite spike stacking HO team and it is an amazing lead. doesnt care about stall at all. but i had toxic for lando and sableye
 
Update:

changed shuckle and pikachu to excadrill and ribombee(with skill swap to stop that sableye) to try to get more wins. somehow it worked, i still have a double defog check in nite + bish and i have mimi to check sweepers and spinblock(i thought changing it to stallbreaker life orb gengar because i have no special attacker but that way im gg'ed by any sweeper)

kinda sucks not using the mascot but unfortunately it works competitively.
 
Update:

changed shuckle and pikachu to excadrill and ribombee(with skill swap to stop that sableye) to try to get more wins. somehow it worked, i still have a double defog check in nite + bish and i have mimi to check sweepers and spinblock(i thought changing it to stallbreaker life orb gengar because i have no special attacker but that way im gg'ed by any sweeper)

kinda sucks not using the mascot but unfortunately it works competitively.

Personally, I like to see at least one tapu on each team. I'd reccomend lele or bulu, you pick which one. Maybe even fini if youre spicy
 
Personally, I like to see at least one tapu on each team. I'd reccomend lele or bulu, you pick which one. Maybe even fini if youre spicy

lele works great in webs. especially a stallbreaker set. but shuts down the team's priority.

bulu is a bit on the slow side. it's more in the trick room speed tier
 
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