Draft Pincurchin

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[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Pincurchin finds a specific niche in being the only legal Pokemon to set up Electric Terrain via its Electric Surge ability, allowing teammates that can make full use of the Terrain to become more threatening in their own right. While it looks good on paper with entry hazard support and Thunder Wave, it is held back by a significant amount of flaws, including pitifully low speed with no access to pivoting, poor bulk with low HP, meaning it can be overwhelmed easily, and role compression that is outclassed by other Pokemon that can also patch up weaknesses and Speed tiers for your team.

[strategy comments]
Common Roles
========
**Terrain Setter**: Pincurchin sets up Electric Terrain, maximizing its usefulness to control the field during the match. The damage boost to Thunderbolt and Discharge are also useful to chip foes down and fish for paralysis.

Common Moves
========
**Primary STAB Moves**: Zing Zap, Wild Charge, Supercell Slam, Thunderbolt, Discharge

**Setup Moves**: Pincurchin's teammates

**Utility Moves**: Thunder Wave, Spikes, Toxic Spikes, Memento, Recover

**Coverage**: Scald, Liquidation, Poison Jab, Sucker Punch, Throat Chop

Niche Moves
========
**Reversal**: Given its extremely low Speed, Reversal can be used to deal more damage to opposing Pokemon, as Pincurchin is likely to take damage before committing to a move.

Common Items
========
**Terrain Extender**: Set the quark to maximum overdrive! Pincurchin mainly uses Terrain Extender to increase the amount of turns Electric Terrain stays on the field so that teammates can benefit as much as possible from the Quark Drive boost.

Niche Items
========
**Mental Herb**: Pincurchin can use a Mental Herb to guarantee an opportunity to set up entry hazards or disrupt threats with Thunder Wave.

**Eject Button**: With no access to pivoting and its low Speed, Eject Button can be a useful item on Pincurchin to safely get one of its partners in to revenge kill or set up.

**Shuca Berry**: Pincurchin can use Shuca Berry to tank a Ground-type move if a specific threat needs to be chipped down heavily in return with its STAB moves or Scald or disrupted with Thunder Wave.

Tera
========
Pincurchin gains no benefit from Tera. It's too slow and frail to make use of Tera both offensively and defensively, and a plethora of other Pokemon make for better secondary Tera Captains. If you decide to make Pincurchin a Tera Captain anyway, it can utilize defensive Tera types to gain some longevity against specific threats; for example, Tera Ghost can be used to block Rapid Spin.

Draft Strategy
========
Pincurchin should never be the center piece of a draft. It only offers Electric Terrain as its niche for its teammates to take advantage of, so it should only be drafted alongside partners that can fulfil the aforementioned role.

**Quark Drive**: Pincurchin enables all future paradox Pokemon to gain the benefit of activating their Quark Drive ability without the need to use Booster Energy, allowing more flexibility in their item slot to fulfil their specific roles. For example, Iron Valiant and Iron Bundle can instead use damage-boosting items to become more deadly cleaners, especially as they prefer to maximize their Speed to outrun their opponents.

**Strong Electric-types**: Raging Bolt appreciates Pincurchin setting up Electric Terrain, providing a strong nuke option in Rising Voltage to leverage its already-high Special Attack. Alolan Raichu also deserves a mention, as it can utilize its Surge Surfer ability to become a threatening sweeper late-game.

**Pivots**: In order to continuously set up Electric Terrain throughout the course of the match, Pincurchin appreciates Pokemon that can pivot to it. Landorus-T, Meowscarada and Tornadus-T are good examples.

**Unburden Sweepers**: Unburden users such as Sneasler and Hawlucha can utilize Electric Seed in conjunction with Pincurchin setting up Electric Terrain to gain more bulk and sweep late-game.

**Ground-resistant/ -immune Pokemon**: As Pincurchin is usually drafted alongside other Electric-types and sometimes Sneasler, Pokemon that resist Ground and threaten them in return are imperative to consider. Examples to fulfil this role are Serperior, Latios, and Latias.

Checks and Counters
========
**Opposing Terrain Setters**: Rillaboom and both Indeedee formes can switch in on Pincurchin to replace its Terrain, forcing it out if it wants to get Electric Terrain back up as soon as possible. In addition, the aforementioned foes overwhelm Pincurchin with their STAB moves, given their superior Speed.

**Taunt/Encore**: As Pincurchin almost always moves last, it is very susceptible to disruption from Taunt and Encore, limiting its utility while it's on the field.

**Substitute**: Given its somewhat predictable nature, opposing threats can utilize Substitute against Pincurchin to set up freely, especially if it attempts to disrupt them with Thunder Wave. Substitute can also be used to stall out Electric Terrain and limit the borrowed time its partners want to deal damage or set up.

**Ice Spinner**: Ice Spinner removes Electric Terrain, forcing Pincurchin out if it wants to set it up again. Great Tusk and Donphan are examples that can both remove the Terrain and threaten it with their STAB moves in return.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
Last edited:
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[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Pincurchin finds a specific niche in being the only Pokemon bar Miraidon to set up Electric Terrain via its Electric Surge ability, allowing teammates that can make full use of the terrain to become more threatening in their own right. While Pincurchin looks good on paper with access to a useful pool of utility of entry hazard support and Thunder Wave, it is held back by a significant amount of flaws: Pitifully low speed with no access to pivoting, poor bulk with 48 base HP in which it can be overwhelmed easily, and role compression in which a number of other Pokemon would be better to draft to patch up weaknesses or speed tiers for your team.

[strategy comments]
Common Roles
========
**Terrain Setter**: Pincurchin sets up Electric Terrain. This set maximises Pincurchin's usefulness to control the field during the match. The damage boost to Thunderbolt and Discharge are also useful to chip the opponent down and fish for paralysis.

Common Moves
========
**Primary STAB Moves**: Zing Zap, Wild Charge, Supercell Slam, Thunderbolt, Discharge

**Setup Moves**: You set others up with Pincurchin not itself lol.

**Utility Moves**: Thunder Wave, Spikes, Toxic Spikes, Memento, Recover

**Coverage**: Scald, Liquidation, Poison Jab, Sucker Punch, Throat Chop

Niche Moves
========
**Hex**: With access to Toxic Spikes and Thunder Wave, Pincurchin can utilise Hex to increase its damage output further if needed be despite its mediocre Special Attack stat.
Seems too niche without STAB. Requires 2 turns of setup and it's still weaker than its STAB moves unless it's super effective.

**Reversal**: Given its extremely low Speed, Reversal can be option to deal more damage to opposing Pokemon, as it is likely to take damage before committing to a move.

Common Items
========
**Terrain Extender**: Set the quark to maximum overdrive! Pincurchin mainly uses Terrain Extender to maximise the amount of turns Electric Terrain stays on the field.

Niche Items
========
**Mental Herb**: Pincurchin can use Mental Herb to guarantee getting up entry hazards, or disrupting threats with Thunder Wave.

**Eject Button**: With no access to pivoting and its low speed, Eject Button can be a useful item on Pincurchin to safely get one of its partners in to revenge kill or setup.

**Shuca Berry**: Pincurchin can use Shuca Berry to tank a Ground-type move if a specific threat needs to be chipped down heavily in return with its STAB, Scald, or disrupted with Thunder Wave.

Tera
========
Pincurchin gains no benefit from Tera. It's too slow and quite frail to make use of Tera both offensively and defensively, and a plethora of other Pokemon make for better secondary Tera captains. If you somehow decide to make Pincurchin your Tera captain anyway, it would utilise defensive Tera types to gain some longevity against specific threats, for example Tera Ghost can be used to block Rapid Spin.

Draft Strategy
========
Pincurchin should never be the centre piece of your draft. It only offers Electric Terrain as its niche for its teammates to take advantage of, so it should only be drafted alongside partners that can fulfil the aforementioned role.

**Quark Drive**: Pincurchin enables all future paradox Pokemon to gain the benefit of activating their Quark Drive ability without the need to use Booster Energy, allowing more flexibility in their item slot to fulfil their specific roles. For example, Iron Valiant and Iron Bundle can instead use Damage-boosting items to become more deadly cleaners, especially as the aforementioned partners prefer to maximise their Speed output to outrun their opponents.

**Strong Electric-types**: Raging Bolt appreciates Pincurchin setting up Electric Terrain, as it is the only Pokemon to have access to Rising Voltage in this generation, providing a strong nuke option to leverage its already high Special Attack. Raichu-Alola also deserves a mention as it can utilise its Surge Surfer ability to become a threatening sweeper late game.

**Pivots**: In order to continuously set up Electric Terrain throughout the course of the match, Pincurchin appreciates Pokemon that can pivot into it. Landorus-T, Latios and Tornadus-T are good examples if they have been already drafted for your team.

**Unburden Sweepers**: Unburden users such as Sneasler and Hawlucha can utilise Electric Seed in conjunction with Pincurchin setting up Electric Terrain to gain more bulk and sweep late game.

**Ground-resistant/immune Pokemon**: As Pincurchin would be drafted alongside other Electric-types and/or Sneasler, Pokemon that resist Ground-types and threaten them in return would be imperative to consider. Examples to fulfil this role are Serperior, Latios and Latias.

Checks and Counters
========
**Opposing Terrain Setters**: Rillaboom and both Indeedee forms can switch in on Pincurchin to replace the terrain, forcing Pincurchin out if it needs to get Electric Terrain back up as soon as possible. In addition, the aforementioned foes overwhelm Pincurchin with their STABs given their superior speed.

**Taunt and Encore**: As Pincurchin will always almost move last, it is very susceptible to disruption from Taunt and Encore, limiting its utility whilst its on the field.

**Substitute**: Given its somewhat predictable nature, opposing threats can utilise Substitute against Pincurchin to setup freely, especially if Pincurchin attempts to disrupt the opponent with Thunder Wave. Substitute can also be used against Pincurchin to stall out Electric Terrain and limit the borrowed time Pincurchin's partners want to deal damage or setup.

**Ice Spinner**: Ice Spinner removes Electric Terrain, forcing Pincurchin out if it wants to set it up again. Great Tusk and Donphan are examples that can both remove the terrain and threaten Pincurchin with their STABs in return.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000

Marking this as QC 1/1 - virtually no edits. You can move straight to GP
 
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 2-3 points

**Overview**: Pincurchin finds a specific niche in being the only legal Pokemon bar Miraidon to set up Electric Terrain via its Electric Surge ability, allowing teammates that can make full use of the Terrain to become more threatening in their own right. While Pincurchin it looks good on paper with access to a useful pool of utility of entry hazard support and Thunder Wave, it is held back by a significant amount of flaws: Pitifully, (AC) including pitifully low Speed with no access to pivoting, poor bulk with 48 base low HP, (AC) meaning in which it can be overwhelmed easily, and role compression in which a number of that is outclassed by other Pokemon would be better to draft to that can also patch up weaknesses or and Speed tiers for your team.

[strategy comments]
Common Roles
========
**Terrain Setter**: Pincurchin sets up Electric Terrain (RP) This set maximises Pincurchin's , (AC) maximizing itsusefulness to control the field during the match. The damage boost to Thunderbolt and Discharge are also useful to chip the opponent foes down and fish for paralysis.

Common Moves
========
**Primary STAB Moves**: Zing Zap, Wild Charge, Supercell Slam, Thunderbolt, Discharge

**Setup Moves**: You set others up with Pincurchin not itself lol (RP) Pincurchin's teammates

**Utility Moves**: Thunder Wave, Spikes, Toxic Spikes, Memento, Recover

**Coverage**: Scald, Liquidation, Poison Jab, Sucker Punch, Throat Chop

Niche Moves
========
**Reversal**: Given its extremely low Speed, Reversal can be option used to deal more damage to opposing Pokemon, as it Pincurchin is likely to take damage before committing to a move.

Common Items
========
**Terrain Extender**: Set the quark to maximum overdrive! Pincurchin mainly uses Terrain Extender to maximise increase the amount of turns Electric Terrain stays on the field so that its teammates can benefit as much as possible from the Quark Drive boost. small qc change, adding more context to why its useful

Niche Items
========
**Mental Herb**: Pincurchin can use a Mental Herb to guarantee getting an opportunity to set up entry hazards (RC) or disrupting disrupt threats with Thunder Wave.

**Eject Button**: With no access to pivoting and its low Speed, Eject Button can be a useful item on Pincurchin to safely get one of its partners in to revenge kill or setup set up.

**Shuca Berry**: Pincurchin can use Shuca Berry to tank a Ground-type move if a specific threat needs to be chipped down heavily in return with its STAB (RC) moves or Scald (RC) or disrupted with Thunder Wave.

Tera
========
Pincurchin gains no benefit from Tera. It's too slow and quite frail to make use of Tera both offensively and defensively, and a plethora of other Pokemon make for better secondary Tera Captains. If you somehow decide to make Pincurchin your a Tera Captain anyway, it would utilise can utilize defensive Tera types to gain some longevity against specific threats (RC); (ASC) for example, (AC) Tera Ghost can be used to block Rapid Spin.

Draft Strategy
========
Pincurchin should never be the centre center piece of your a draft. It only offers Electric Terrain as its niche for its teammates to take advantage of, so it should only be drafted alongside partners that can fulfil the aforementioned role.

**Quark Drive**: Pincurchin enables all future paradox Pokemon to gain the benefit of activating their Quark Drive ability without the need to use Booster Energy, allowing more flexibility in their item slot to fulfil their specific roles. For example, Iron Valiant and Iron Bundle can instead use damage-boosting items to become more deadly cleaners, especially as the aforementioned partners they prefer to maximise maximize their Speed output to outrun their opponents.

**Strong Electric-types**: Raging Bolt appreciates Pincurchin setting up Electric Terrain, as it is the only Pokemon to have access to providing a strong nuke option in Rising Voltage in this generation, providing a strong nuke option to leverage its already high already-high Special Attack. Raichu-Alola I had no idea about this tbh, but it's still dex info Alolan Raichu also deserves a mention, (AC) as it can utilise utilize its Surge Surfer ability to become a threatening sweeper late game late-game.

**Pivots**: In order to continuously set up Electric Terrain throughout the course of the match, Pincurchin appreciates Pokemon that can pivot into to it. Landorus-T, Latios Meowscarada, (AC) and Tornadus-T are good examples if they have been already drafted for your team. using a different example since latios is mentioned later, dont want to double up on examples

**Unburden Sweepers**: Unburden users such as Sneasler and Hawlucha can utilise utilize Electric Seed in conjunction with Pincurchin setting up Electric Terrain to gain more bulk and sweep late game late-game.

**Ground-resistant / -immune Pokemon**: As Pincurchin would be is usually drafted alongside other Electric-types and/or sometimes Sneasler, Pokemon that resist Ground-types Ground and threaten them in return would be are imperative to consider. Examples to fulfil this role are Serperior, Latios, (AC) and Latias.

Checks and Counters
========
**Opposing Terrain Setters**: Rillaboom and both Indeedee forms formes can switch in on Pincurchin to replace the its Terrain, forcing Pincurchin it out if it needs wants to get Electric Terrain back up as soon as possible. In addition, the aforementioned foes overwhelm Pincurchin with their STABs STAB moves, (AC) given their superior Speed.

**Taunt and / Encore**: As Pincurchin will almost always almost move moves last, it is very susceptible to disruption from Taunt and Encore, limiting its utility whilst its while it's on the field.

**Substitute**: Given its somewhat predictable nature, opposing threats can utilise utilize Substitute against Pincurchin to setup set up freely, especially if Pincurchin it attempts to disrupt the opponent them with Thunder Wave. Substitute can also be used against Pincurchin to stall out Electric Terrain and limit the borrowed time Pincurchin's its partners want to deal damage or setup set up.

**Ice Spinner**: Ice Spinner removes Electric Terrain, forcing Pincurchin out if it wants to set it up again. Great Tusk and Donphan are examples that can both remove the Terrain and threaten Pincurchin it with their STABs STAB moves in return.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845
Quality checked by:
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
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