At A Glance
||
||
||
||
||
An Introduction






An Introduction
My second RMT here, and a team built in response to challenges given to me by quote-on-quote "friends" of mine. It was originally going to be the first RMT, but Team Anarchy (Which you should totally go review) beat it to the punch of being finished, despite being started nearly three months after this one.
The Challenges were thus: (Listed in order of importence to me)
1) All members of the team must be able to abuse it's ability in a way that sets it apart from a different poke with a similar moveset.
2) All members of the team must use the same Item. (I picked Lefties)
3) The team must be able to preform adequately both offensively and defensively.
4) All members of the team must be using a set I personally have never used before.
5) All members of the team must be vaguely pink.
Not easy, I tell you. Thus it took nearly four months to hack together.
The Challenges were thus: (Listed in order of importence to me)
1) All members of the team must be able to abuse it's ability in a way that sets it apart from a different poke with a similar moveset.
2) All members of the team must use the same Item. (I picked Lefties)
3) The team must be able to preform adequately both offensively and defensively.
4) All members of the team must be using a set I personally have never used before.
5) All members of the team must be vaguely pink.
Not easy, I tell you. Thus it took nearly four months to hack together.
Looking Deeper
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Thunder Wave
- Cosmic Power
- Substitute
My Jirachi Variant for the team. By running Max Speed Jolly, I can fake Choice Scarf against slower leads, and have the fastest Sub possible with Lefties. Iron Head was a given for Serene Grace abuse, and to further that end I added T-Wave. The idea for Cosmic Power hit me out of the blue, but combined with Lefties and 101 Subs, allows Jirachi to come back late game and wall just about anything not named Heatran. And Shiny, so to get the Pink in.
---
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Body Slam
- Air Slash
- Roost
- Substitute/Aura Sphere
When someone says ParaFlinch, most people think about Togekiss. And since I've never used the set before, the challenges give me a reason to try it out. Also, it's sorta pinky, so that helps its case too. But really, it's more or less the standard set off of Smogon. Body Slam can paralyze Electric immunes that Jirachi can't hit, then Air Slash away. Roost increases longevity, and can block moves aiming for it's Flying type. The last move is still up in the air, as a cleric was added late in the process, making Sub not necessarily needed.
---
Heracross (M) @ Leftovers
Ability: Guts
EVs: 252 HP/252 Atk/4 Spd
Jolly nature (+Spd, -SAtk)
- Megahorn
- Rest
- Sleep Talk
- Close Combat
With two ParaFlinchers, I needed more traditional offense, whilst still taking advantage of an Ability. Enter RestTalk Heracross, who is also a lovely shade of pink when shiny. A rather different EV spread, foregoing the Special Defense that Smogon seems to think is crucial. Moves on this guy are pretty self explanatory.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP/8 SpA/252 SpD
Bold nature (+Def, -Atk)
- Heal Bell
- Grass Knot
- Stealth Rock
- Recover
The last minute Cleric touched on up in Togekiss. Sets up Rocks if it gets the chance, just because they're so damn useful. Grass Knot is there to not be complete Taunt bait. Recover lets it continue to do its job in the future. And since Natural Cure+Heal Bell=Full Status restoration, I think it fits the Ability abuse clause just fine. And it too is pinkish when shiny.
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Recover
- Substitute/??
The team's solution for all of those heavily used sweepers, and the only one who doesn't have to be shiny to fulfill the pink clause. Trace is what allows it to beat so many of the top threats to the team, so it's a textbook case of Ability abuse. Moves are pretty self explanatory, except the last slot. Once again, he was nailed down before the addition of Celebi, so substitute is needed much less. However, suggestions as to what could replace it are greatly appreciated.
---
Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Rain Dance
- Dragon Dance
The one true sweeper on the team. Swift Swim makes this thing nearly impossible to stop late game. Its shiny is a light purple, so it counts for the pink clause in my book. The set was taken more or less directly from Toxic Spork's new Suspect Team, just because it has so few weaknesses. Albeit, instead of abusing Toxic Spikes like on his team, its whole purpose is to exploit Swift Swim.
---
Ability: Serene Grace
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Thunder Wave
- Cosmic Power
- Substitute
My Jirachi Variant for the team. By running Max Speed Jolly, I can fake Choice Scarf against slower leads, and have the fastest Sub possible with Lefties. Iron Head was a given for Serene Grace abuse, and to further that end I added T-Wave. The idea for Cosmic Power hit me out of the blue, but combined with Lefties and 101 Subs, allows Jirachi to come back late game and wall just about anything not named Heatran. And Shiny, so to get the Pink in.
---
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Body Slam
- Air Slash
- Roost
- Substitute/Aura Sphere
When someone says ParaFlinch, most people think about Togekiss. And since I've never used the set before, the challenges give me a reason to try it out. Also, it's sorta pinky, so that helps its case too. But really, it's more or less the standard set off of Smogon. Body Slam can paralyze Electric immunes that Jirachi can't hit, then Air Slash away. Roost increases longevity, and can block moves aiming for it's Flying type. The last move is still up in the air, as a cleric was added late in the process, making Sub not necessarily needed.
---
Heracross (M) @ Leftovers
Ability: Guts
EVs: 252 HP/252 Atk/4 Spd
Jolly nature (+Spd, -SAtk)
- Megahorn
- Rest
- Sleep Talk
- Close Combat
With two ParaFlinchers, I needed more traditional offense, whilst still taking advantage of an Ability. Enter RestTalk Heracross, who is also a lovely shade of pink when shiny. A rather different EV spread, foregoing the Special Defense that Smogon seems to think is crucial. Moves on this guy are pretty self explanatory.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP/8 SpA/252 SpD
Bold nature (+Def, -Atk)
- Heal Bell
- Grass Knot
- Stealth Rock
- Recover
The last minute Cleric touched on up in Togekiss. Sets up Rocks if it gets the chance, just because they're so damn useful. Grass Knot is there to not be complete Taunt bait. Recover lets it continue to do its job in the future. And since Natural Cure+Heal Bell=Full Status restoration, I think it fits the Ability abuse clause just fine. And it too is pinkish when shiny.
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Recover
- Substitute/??
The team's solution for all of those heavily used sweepers, and the only one who doesn't have to be shiny to fulfill the pink clause. Trace is what allows it to beat so many of the top threats to the team, so it's a textbook case of Ability abuse. Moves are pretty self explanatory, except the last slot. Once again, he was nailed down before the addition of Celebi, so substitute is needed much less. However, suggestions as to what could replace it are greatly appreciated.
---
Kingdra (M) @ Leftovers
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Outrage
- Rain Dance
- Dragon Dance
The one true sweeper on the team. Swift Swim makes this thing nearly impossible to stop late game. Its shiny is a light purple, so it counts for the pink clause in my book. The set was taken more or less directly from Toxic Spork's new Suspect Team, just because it has so few weaknesses. Albeit, instead of abusing Toxic Spikes like on his team, its whole purpose is to exploit Swift Swim.
---
Weakness Chart
So yeah. Help me out, plz? And if not, can I at least get a generic opinion?
*Note- The Team is still untested as of this post, but I am starting them now. I'll edit the post below as I find problematic pokes.

So yeah. Help me out, plz? And if not, can I at least get a generic opinion?
*Note- The Team is still untested as of this post, but I am starting them now. I'll edit the post below as I find problematic pokes.
~ExaltedRequiem