pink noise

Hi, I'm Thursday. You probably don't know me. I've been using this team for a while after a rather long hiatus, and it's been working well enough, I guess. I'm not that great of a player, but this team has been easy enough for me to use. I haven't achieved any notable records with this team, but it's fun enough to the point where I'd like to improve it. To preface this, I guess I should say with three Water weaknesses I have a bit of difficulty with Rain teams, but they're easier to maneuver around than you'd think. Also, I lose a lot but that's mostly because I'm a poor player. No pictures because I'm a little too lazy to post them. Anyways, I'll present my team without any further ado.

Hippowdon / Latios / Landorus / Keldeo / Skarmory / Terrakion

new headgear (Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 236 HP / 236 Def / 36 SDef
Impish Nature (+Def, -SAtk)
- Toxic
- Earthquake
- Slack Off
- Stealth Rock

I think this is a pretty generic “lead”. Hippowdon is mostly here because I’m paranoid about Tyranitar and Terrakion, and it deals with both of those well enough I guess! Hippowdon serves two primary functions on this team: to serve as the weather starter and to lay down Stealth Rock, which is my first entry hazard I use on this team. Sand is crucial in making sure that other weathers (Rain, Sun) don’t destroy me: even though I have several resists to Water- and Fire-type moves, none of them have reliable recovery and so they can’t sustain much damage. In my extensive time playing this game, I have not used a better lead than Hippowdon; though I think it has become a bit worse in BW, the reliability with which it can set up Stealth Rock is noteworthy.

I decided to use Hippowdon because I needed something that could set up Stealth Rock and Sandstorm reliably without carrying the horrible Fighting-type weakness that plagues Tyranitar. I don’t have much more of a justification than that. I think Earthquake and Stealth Rock are pretty self-explanatory on Hippo, but Toxic deserves to be explained: I never found Whirlwind to be of much use, and Toxic puts Landorus-T on a timer: at least more so than Stealth Rock does! In addition, a lot of the things that switch in on Hippowdon really don’t appreciate Poison. I can switch to Whirlwind, I guess, as I understand its theoretical merits, but praxis hasn’t shown it to be that useful. Thoughts?

new headgear (Latios) (M) @ Leftovers
Trait: Levitate
EVs: 204 SAtk / 52 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Psyshock
- Hidden Power [Fire]

This is the first of my set-up sweepers. Latios is an extremely threatening Pokemon to virtually everything except Tyranitar and Jirachi, and it’s also my answer to most things in Rain. Surprisingly, the way I play this team, I can almost always snatch a boost from something. Latios was the reason why this team was created, but to be honest, it’s one of the least useful members. Its primary function is to deter Keldeo from staying in, which it does well enough, but beyond that it doesn’t really sweep that well. Maybe I don’t have adequate support against its counters, though. Anyways, Latios has a pretty unique Dragon/Psychic typing which, combined with Levitate, gives it a few handy resistances (like Fighting, Water, and Fire) and one great immunity (Ground). This is my generic special “check” against things like Keldeo and Sheer Force Landorus. They’ll usually trample me if I don’t have Latios healthy, and so I’m loath to send it in on an opponent with something like a Tyranitar waiting in the wings because then I’d feel like a terrible person if I ended up getting trapped.

Movepool works, I guess: HP [Fire] smashes Steels (again, other than Jirachi), while Psyshock lacerates Fighting-types and Blissey and Chansey if I get enough boosts up, but the pink nurses don’t trouble me much with this team. Dragon Pulse gives amazing neutral coverage with HP Fire, but it’s a shame that Heatran exists. Anyways, Calm Mind is for buffing my Special Attack stat so I can fire off meaty Dragon Pulses, but the Special Defense boost is actually somewhat helpful sometimes: I can survive random attacks with the investment that I have along with that initial 1.5x boost that Specs Latios would not have. It’s just unfortunate that Latios is so inconsistent on this team; it either works beautifully or not at all.

new headgear (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earth Power
- Focus Blast
- Explosion
- Hidden Power [Ice]

lol

I really do hate Gyarados and Amoonguss too, I guess. Instead of using a typical Rock Polish Landorus, I use an Explosion Landorus. I started using this alongside CB Tyranitar and CM Keldeo on a very old version of this team to lure in things like Special Defensive Celebi and render them weak enough to the point where practically anything could kill them. Landorus is, in my opinion, the premier offensive threat in the BW2 metagame. Sheer Force Earth Powers are absolutely ridiculous, and it gets solid coverage to boot. I think everyone knows how Landorus operates, and so an explanation is kind of unnecessary: spam Earth Power early game, every game. In the event that I’m weakened and/or don’t have anything to handle Gyarados or something equally as potent that can’t be handled well by my other moves, I’ll explode. It’s almost like a “get out of jail free” card, to use a cliché, and provides a solid opportunity for something else to come in.

Even though Explosion was definitely nerfed in BW, Life Orb along with Landorus’s solid 125 base Attack shouldn’t be ignored. A base 250 attack is going to hurt coming off of 286 Attack and a Life Orb, even with minimal investment. I’ve been thinking about using Rock Polish on this, but I’m hesitant to actually use it. Once again, I’d really like your thoughts on this. Perhaps another team member would be more viable in this slot?

new headgear (Keldeo-R) @ Life Orb
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Secret Sword
- Hydro Pump
- Calm Mind
- Hidden Power [Bug]

Keldeo is terrifying to face. It’s my primary defense against Rain teams that don’t carry anything faster than it. The prospect of LO rain-boosted Hydro Pumps will usually deter Rain teams from switching in too often. In rain, +1 Hydro Pumps coming from Keldeo’s ridiculous 129 base Special Attack stat will decimate even things that resist it (I somehow got up to +2 on a Tentacruel, and Hydro Pump did over 80% to it as a testament to Keldeo’s strength). The things that stop Keldeo are to a varying extent dealt with by the rest of the team, so I try to avoid throwing it out there early game until everything that could pose a threat to Keldeo is gone, but that’s obviously a lot more difficult than it sounds. Hidden Power [Bug] is because I hate SDef Celebi. That’s pretty much it. I’ve been considering either Leftovers or Expert Belt in place of Life Orb, as I find that Keldeo has a very short lifespan compared to the other members of my team. Then again, this is probably due to the aggressive manner in which I play Keldeo.

new headgear (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 SDef / 36 Spd
Careful Nature (+SDef, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind

I think most people are familiar with Special Defensive Skarmory. It really is my favorite Skarmory set, and I think it’s fitting on this team: I really do lack Special bulk, and Skarm supplies a bit of that. In addition, it provides Spikes support for the team, provided the other team lacks a Spinner. I’ve always found Skarmory with SDef investment to be more effective at laying down Spikes than a physically defensive Skarmory, but your mileage will obviously vary. I just like the special bulk, which really goes a long way in preserving the metal bird. I think everyone’s familiar with Skarmory’s moveset and how Skarmory functions, so I won’t keep you too long about it: Skarm is my designated Steel-type, and is designed to lay down hazards and to provide some sort of assurance against boosting, non-Taunting sweepers with Sturdy and Whirlwind. If I see that my opponent has set up, I can usually go to either Skarmory or Terrakion to revenge or pHaze out whatever’s on the opponent’s team.

new headgear (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- X-Scissor
- Close Combat
- Zen Headbutt / Hidden Power [Ice]

Terrakion is glorious as a revenge killer. With its 108 base Speed, it can usually revenge most offensive threats with its excellent STABs and solid base Attack stat. It helps me not be totally helpless against +1 Gyarados, +1 Dragonite, and revenges non-Scarf Lati@s provided that they’ve been weakened a bit. Terrakion is the last (and arguably most clutch) member of my team because not only is it fast, but it’s really strong too. Stone Edge and Close Combat are stellar moves to have late-game, especially when my opponent’s team has been sufficiently weakened. X-Scissor does slightly more damage to Psychics than Stone Edge and doesn’t suffer from Stone Edge’s infamous 80% accuracy. The last move is something that I almost never need. I’ve used HP [Ice] to a moderate amount of success, amusingly enough, but Zen Headbutt would probably be more practical to kill Toxicroak, who could potentially be an imposing threat against this team. However, it hasn’t been a huge problem yet, so I don’t really know what to do.

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Well, thanks for reading. Any and all suggestions are appreciated. Also, yes, this team is bad, apologies for that.
 
This is actually a pretty decent team with a lot of potential and i think i can help this team out so that we can help it realize that potential. I really want to build this team around a Landorus sweep as you have all the tools to help you do so in spikes and the pokemon to remove stuff that gives Landorus so much trouble so here goes!

You are pretty weak to Keldeo as is. It can't really switch in on much except skarmory when it's clearly spiking or terrakion when it's stone edging and not much else can tank those boosted hydro pumps or god forbid they predict you going to latios and they icy wind, either 2HKOing you or forcing whatever switches in after to have -1 speed. I really want you to change Latios to a Life Orb Latias set with some bulk in order to better take Keldeo attacks. Latias has relatively the same power as Latios with more bulk and it should be able to do the job you need her to. The set listed below is the one i want you to try out. this also helps somewhat with an inherent terrakion weakness if your opponent can correctly beat down hippowdon repeatedly. The choice between Psyshock and Surf is a little difficult. on one hand you can beat keldeo without having to resort to Draco Meteor but you give tyranitar and heatran a free switch in (you wont kill tyranitar anyway and heatran doesn't give you much trouble). At the very least I want you to use a set similar to this with Latios, but I do feel that latias will be an excellent pokemon to utilize for what you need it to, i.e. check fast and frail sweepers and help vs weathers in a pinch as well as do good in those weathers.

Latias @ Life Orb
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock / Surf
- Hidden Power [Fire]
- Roost

Now I want to go to Keldeo's set. I feel an Expert Belt Keldeo will help you out a ton here over your current set up version. Life Orb and Sandstorm drains keldeo by 16% every single attack and it's super easy to just play around and stall you out until you die or are in range of an easy priority kill. Expert Belt still helps you achieve certain 2HKOs and OHKOs while not having the life orb recoil. You can feign a choice item with expert belt as well and you can catch celebi of guard by 2HKOing it with Hidden Power [Bug] (OHKOing with SR + 1 layer of spikes) and you 2HKO offensive Latios with Icy Wind + Hidden Power [Bug] with Stealth Rock or sandstorm damage. These moves put Celebi and Latis in danger of being killed by Landorus lategame if you can make sure they don't recover off the massive damage you to do to the both of them with this set. And speaking of Icy Wind, I'd like you to forgo Calm Mind for Icy Wind. My reasoning is this: you won't be able to make use of that Calm Mind without serious restructuring of your team in order to design it to get rid of Latios and Latias as well as Starmie and really anything faster than you. With Icy Wind and some hazards you'll be able to force these pokemon to either switch out or be useless on whatever you want to bring in on them and this suggestion will make some more sense later.

Keldeo @ Expert Belt
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Bug]

I feel Ferrothorn would do a better job than Skarmory. Ferrothorn is one of the best defensive pokemon in the game and helps you out immensely vs opposing rain and even sand teams. He also acts as something that can tank a Latias or Latios Draco Meteor and hit super hard back with Gyro Ball (watch out for Hidden Power [Fire] as it still hurts at -2 but it would be the same with Skarmory anyway). Ferrothorn still gives you spikes along with more opportunities to set them up, i.e. on starmie, jellicent, and politoed of sorts while you force them out with power whip or set up spikes with some mind games. It also helps out a ton against bulky waters that give landorus, Keldeo, and Terrakion so much trouble. Overall, Ferrothorn seems a lot more beneficial to your team as it helps support the Landorus sweep both you and I want to achieve :o

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 248 HP / 8 Def / 252 SDef
Sassy Nature
IVs: 0 Spd
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed / Thunder Wave

Now that we've gotten the big changes out of the way, the rest are nitpicks and small changes. Firstly, I want you to use Rock Polish over Explosion on Landorus again with Timid over Naive nature. Explosion is really weak without attack investment and it's really not worth using with the 5th gen explosion nerf. I'd rather have a win condition on your main sweeper than a suicide option which ruins your chances of winning. You really have a good chance at sweeping too with your team now focused on removing Landorus' counters and checks and letting it sweep. Celebi is taken out by HP-Bug on Keldeo which isn't hard to do with you feigning a choice item with expert belt. All Landorus needs is to have Celebi and Latias weakened with Keldeo's attacks and you will have stealth rock and spikes to put everything else in range of a swift death!

As far as the rest, Ice Fang or Whirlwind is better than Toxic on Hippowdon, Whirlwind more so as you have entry hazards to abuse it with. Ice Fang 2HKOs the 4x weak dragons that are weak to it so it's worth mentioning. either move is better than toxic. I would put Rock Slide as your 4th move on Terrakion over Zen Headbutt or Hidden Power [Ice]. your team handles Landorus-t and Gliscor pretty well and there is no way Landorus is getting a free turn to set up. With Rock Slide you get a more reliable option to take down +1 Volcarona if it gets the chance to set up and isn't that bad of a cleaning move lategame when everything's weakened.

Good luck with your team and I hope you like my suggestions :)
 
Nice team here,

Definitely a nice special attacking core. The first change I'd put is probably to considering changing Latios to a LO Recover variant. I feel like Recover on Latios is somewhat of a necessity these days because of the Keldeo and Breloom Spam; Latios needs to be at an optimal health because of the threat of fighting gem/boosted mach punch and scarfed Keldeo HP Ice's alongside SR damage. I feel like you definitely have an Adequate means of sweeping a team in between Landorus and Keldeo so you can afford to tone down Latios's being a setup sweeper in exchange for being a much more reliable check to Keldeo, Breloom and Landorus. Another change I'd make is changing Hippowdon to a specially defensive variant. SpD Hippo is fantastic in this meta and checks a plethora of Pokemon; Heatran, Gengar, TR Reuniclus, etc. The main reason I'm advocating this change is because Sub Calm Mind Jirachi has the potential to be sort of threatening to you, especially the Water Pulse/Thunder versions under the rain. HP Fire is nerfed in the rain and your main means of breaking a Jirachi substitute Landorus, has trouble switching in, regardless of weather Jirachi is a Psychic/Tbolt or WPulse/Thunder variant. Keldeo can obviously break a sub but it too has trouble switching in and is gonna take a super effective attack more often than not. Specially Defensive Hippowdon's probably one of the best means of beating specially defensive Jirachi and still has enough bulk to stop the annoying iron head ones along with pokemon like Lucario and Terrakion. I'd also tack on roar over Toxic since it's really nice to be able to phase SubCM Jirachi into spikes because the one thing it really hates is residual that undermines its ability to sub and stay alive. Hippo's just probably one of the most prolific roarers in the game imo, but Toxic definitely has its merits as well. Finally, I'd revert to Hidden Power Ghost on Keldeo. I feel like you really want to be able to hit Jellicent with him because it's very common these days and has really good staying power. If you're not able to get Spikes up then you could have trouble killing it. Jellicent's often switched into Keldeo so if you can net a few CMs before KOing it with HP Ghost then you're probably all set for a sweep. HP Ghost also has the obvious merits of hitting any Latios or Celebi as well. You can always get rid of Celebi with Explosion on Lando, though U-Turn's definitely an option as well. Latios+hazards kills it as well.


Change Summary:

Keldeo:
HP Bug->HP Ghost


450MS.png

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 12 Def / 244 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Earthquake
- Ice Fang / Roar


381MS.png

Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor / Dragon Pulse
- Surf / Hidden Power [Fire]
- Psyshock
- Recover
 
Hello Thursday!Good Sand team...let's rate.
First of all i notice that your sand is really weak to Psichic types,particurarly special attacker like Alakazam,Latios,Latias,Reuniclus,Celebi,Starmie,Gengar.For fix this problem i suggest this:
Jirachi>SkarmorySkarmory isn't a good ''Special Wall'' because his Sdef is very low and a lot of Psichic types abuses of Hp Fire,powerfull Focus Blast obviously Skarmory isn't a good reply for this treaths....while Jirachi is perfect for cover your weakness.Also the combo U-Turn+Wish allow you to mantein momentum and is very helpfull for restore life of your pokemons.
the set:
Jirachi.png

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- U-turn
- Iron Head
- Wish
- Body Slam
Now I want to go to Keldeo's set. I feel an Expert Belt Keldeo will help you out a ton here over your current set up version. Life Orb and Sandstorm drains keldeo by 16% every single attack and it's super easy to just play around and stall you out until you die or are in range of an easy priority kill. Expert Belt still helps you achieve certain 2HKOs and OHKOs while not having the life orb recoil. You can feign a choice item with expert belt as well and you can catch celebi of guard by 2HKOing it with Hidden Power [Bug] (OHKOing with SR + 1 layer of spikes) and you 2HKO offensive Latios with Icy Wind + Hidden Power [Bug] with Stealth Rock or sandstorm damage. These moves put Celebi and Latis in danger of being killed by Landorus lategame if you can make sure they don't recover off the massive damage you to do to the both of them with this set. And speaking of Icy Wind, I'd like you to change Calm Mind for Icy Wind. My reasoning is this: you won't be able to make use of that Calm Mind without serious restructuring of your team in order to design it to get rid of Latios and Latias as well as Starmie and really anything faster than you. With Icy Wind and some hazards you'll be able to force these pokemon to either switch out or be useless on whatever you want to bring in on them and this suggestion will make some more sense later.
the set:
647.png

Keldeo @ Expert Belt
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Bug]
In the end you must use on Latios Recover>Calm Mind for tank better Keldeo..
good luck! :)
 
hey, thanks for the rates everyone. apologies for not responding earlier, but i really appreciate the effort you took to rate this team. i played a few matches with joshe's changes, and i can't believe that i never thought about running a life orb latias in latios's place - the extra special bulk and the recovery goes a long way in preserving it. the team definitely operates a lot more smoothly with latias and expert belt keldeo, which was something that i thought of beforehand but with calm mind over icy wind. icy wind has been infinitely more useful to me than cm has been, however. i'm having a lot of fun with the team right now, especially with rock polish landorus.

it's been a really busy day and so i haven't had the time to test specially defensive hippowdon and life orb roost latios / the specially defensive jirachi. i'm slightly skeptical of jirachi (i'd really rather not give up spikes), but i can definitely see how it would benefit me. thank you again for your suggestions!
 
my god...first of all talk to me What do you do with the spikes because i think you have no idea about this...second your weakness are FAST SPECIAL ATTACKER,What do you do if you play against latios?you use Sdef Skarmory?but if Latios have Hp Fire?Skarmory die...and later who do you use,Latios?but if you lose Spd tie?what do you use Terrakion?but what you use, X Scissor? but is this Okho?(obviously no)and later what you use Hippowdon(i think no,i hope lol).You have lose all your team for only Latios,your only reply is Latios,but this is risky...this is a Offense/Balance but how i must do for cover Latios and company?(because isn't only this,alakazam,LO starmie ecc...)So how you must use for mainteing momentum and at the same time cover better these treaths?JIRACHI..U-Turn,my god is the best move for a lot of team because if you predict hippowdon,Lando-T,Donphan,Landorus-I,Scizor,other Jirachi you'll be able to use Keldeo/Landorus for destroy opponent team...also if you play against Latios,Alakazam ecc..you'll use a COUNTER for these,obviously Trick Specs Latios is dangerous but you must understand if it is...but is fun because all people wrote Expert Keldeo/LOLatios but they don't resolve your problem(that is a fast rate only for+1 and lady bug) while i studied your team and i resolve your main problem...but if you would be skeptical ok lol
 
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