Pink!
Hello everyone! So I decided it was time to post up my second RMT as I feel like I have done as much as I can with the team and that it could still be improved even more with some small changes that I cannot pinpoint, hence me posting this up. I hadn't really played stall this generation so I decided to give it a go and I have had lots of success with the team. I peaked 39th on the Showdown ladder and managed to consistently stay above 1800 quite easily. Also, as a side note, incase it wasn't obvious, this team is called Pink! because three of the members are pink..... :o. And I couldn't think of a more original name, the team was not built around the colour though, but that would have been more impressive I suppose!
Team Building Process
I started with this Fairy Dragon Steel core as a basis for the team. I wanted to create a stall team that retained some attacking potential. The Scizor is a Mega Scizor.
I then added Chansey as I felt the team would benefit from such a bulky Pokemon that can also act as a cleric alongside Clefable.
Next came Keldeo. I used a Sub Toxic Calm Mind Scald set.
Finally I needed a Pokemon to get up Stealth Rock as well as Defogger and a physical wall. Mew fit the bill perfectly and clinched the last spot.
Keldeo however was not doing very well, so I swapped Keldeo with Quagsire for a bulkier Pokemon and to form an unaware core with Clefable.
The previous version of the team was very solid and went 28-0 on the ladder. But as I went up the ladder and encountered better players I found I was very weak to opposing stall teams so I made two changes simultaneously. I swapped Quagsire for Suicune which have me another win condition and helped against stall teams and I also changed Mega Scizor for Mega Heracross as Mega Scizor was not doing very much.
The previous team was pretty solid and peaked at 1829 and although I was demolishing stall I found that Mega Heracross did virtually nothing against offensive teams and I was having trouble against strong physical attackers as Mew was being overloaded. I therefore swapped out Mega Heracross with Mega Aggron as a check to more physical attackers and I had Suicune to patch up my weakness to Stall. This is the current version of the team.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Defog
- Will-O-Wisp
- Roost
So, to start off with we have physically defensive Mew. This Pokemon is probably the most important member of the team. Mew acts as a blanket check to pretty much all physical attackers as it can more often than not take a heavy hit and burn back and then roost up. Mew is also really important as it has the very important job of hazard control on the team, both setting and getting rid of them. Mew will often be my lead as it will generally have a good matchup against other leads, and the priority is burning stuff and getting up rocks. I have to play pretty carefully with Mew as a lot of weight rests on its shoulders. The EVs maximise physical defense as much as possible so it can take hits as well as possible and leftovers provide good recovery, although they often will get knocked off.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Softboiled
- Toxic
- Seismic Toss
Next up, we have the second utility Pokemon, Chansey, whose job is to stop all special attackers and provide Wish support to Aggron who often needs it. Toxic is pretty annoying for any non steel/poison type to have to deal with, and Seismic Toss deals solid damage to everything. The EVs allow Chansey to take physical hits as well as special and often acts as more of a mixed wall than solely a special wall. Similarly to Mew, Chansey is pivotal to this team, and if she goes down early this can often signal the end of the match as although Dragonite handles special attackers well, he cannot take on as many as Chansey can. Wish and Protect are used for when Chansey needs to recover health and Protect is also great for scouting choiced attackers moves and also stalling out toxic damage or burn damage.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Flamethrower
- Moonblast
The third member, Clefable, has recently become almost a staple of stall teams and this one is no different in that respect. Unaware is incredibly useful in stopping boosting Pokemon, and can often save the team from getting wrecked by Pokemon such as SD Talonflame or opposing Crocune, or Clefable. Clefable shares the role of cleric with Chansey as Heal Bell can prove to be essential if a Pokemon such as Mew or Dragonite is poisoned or Aggron burnt. Clefable also provides me with a solid win condition, and although Clefable does not sweep the opposing team often, the threat of Clefable can force the opponent to play very carefully and not as freely as they might like to.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Earthquake
This Dragonite set is definitely one of my favourites and acts as a second special sponge to back up Chansey. Dragonite is really there to stop Aegislash and Landorus in particular, although counters a lot of other things. The great thing about this spread is that Dragonite can take hits and a Roost off any damage whilst also providing decent attacking potential and important priority in the form of Extreme Speed. Earthquake hits Aegislash and Heatran very hard and adds some important coverage. This set also acts as a good counter to Keldeo who otherwise causes problems for the team. Defog support from Mew is pretty important as keeping Dragonite's Multiscale intact can be pretty important if a threat gets out of control as Dragonite can defeat lots of attacking Pokemon through a combination of Dragon Claw and Extreme Speed.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
If one Calm Mind user wasn't enough... Here comes Crocune! My second big win condition and Suicune does regularly sweep teams, as after 2 or 3 Calm Mind boosts, he can become almost unstoppable due to his massive bulk. Although on paper it may look like Clefable and Suicune fulfill very similar roles, they actually have quite different counters, not taking Taunt users into account. Clefable is walled by some Pokemon such as Heatran and other steel types whereas these are the Pokemon that Suicune likes to set up on. Suicune also acts as another good check to lots of Physical attackers and as a status absorber. Despite the only attack being Scald this Suicune set is very scary and is often, wrongly, underestimated. I run max defense and no speed because I find it more important to take hits as best as possible although perhaps running a little speed might help to hit an important speed tier although I am not certain if it is worth the slight loss in bulk.
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fire Punch
- Heavy Slam
- Ice Punch
- Dragon Tail
Finally, Mega Aggron. This monster is, well, a monster. He is a defensive behemoth taking pretty much any physical attack, boosted and super effective moves as well as others, easily and can retaliate with a phasing move or hit many Pokemon hard with Heavy Slam, especially Pokemon such as Mawile or Clefable. The main problem with Mega Aggron is the lack of a recovery move which is why Chansey provides great Wish support to heal Aggron. I find I use Mega Aggron on only some occasions rather than using him as a common pivot just because it does get worn down easily. Despite this, I find that Aggron plays a pretty important role in the team because otherwise I could be beaten quite easily by strong physical attackers like Swords Dance Mawile. I am not certain on which set is best for Aggron but I have settled for the moment on the above.
Conclusion
So there we have it. If you've read all the RMT or just taken a look at it thanks a lot! Any advice is much appreciated and I'll test out any suggestions. I hope you enjoyed the RMT and also that I have helped to show that not all stall teams have to be bog standard. The team does have some flaws, but then again all do. I don't really have many great replays, but here is a nice game I played against a user who was using TFL's stall team. I don't know who this user was, but at the time he was ranked 2nd on the ladder. The game is not that exciting (2 stall teams) but I think it showcases the team pretty well battling against another stall team. http://replay.pokemonshowdown.com/ou-141905473 Finally if you want to test the team out a bit, I've included an importable below. It's pretty easy to play with once you get used to it a bit and I found I got pretty high up the ladder [1800+] without any real difficulties.
Importable
Hello everyone! So I decided it was time to post up my second RMT as I feel like I have done as much as I can with the team and that it could still be improved even more with some small changes that I cannot pinpoint, hence me posting this up. I hadn't really played stall this generation so I decided to give it a go and I have had lots of success with the team. I peaked 39th on the Showdown ladder and managed to consistently stay above 1800 quite easily. Also, as a side note, incase it wasn't obvious, this team is called Pink! because three of the members are pink..... :o. And I couldn't think of a more original name, the team was not built around the colour though, but that would have been more impressive I suppose!






Team Building Process



I started with this Fairy Dragon Steel core as a basis for the team. I wanted to create a stall team that retained some attacking potential. The Scizor is a Mega Scizor.




I then added Chansey as I felt the team would benefit from such a bulky Pokemon that can also act as a cleric alongside Clefable.





Next came Keldeo. I used a Sub Toxic Calm Mind Scald set.






Finally I needed a Pokemon to get up Stealth Rock as well as Defogger and a physical wall. Mew fit the bill perfectly and clinched the last spot.






Keldeo however was not doing very well, so I swapped Keldeo with Quagsire for a bulkier Pokemon and to form an unaware core with Clefable.






The previous version of the team was very solid and went 28-0 on the ladder. But as I went up the ladder and encountered better players I found I was very weak to opposing stall teams so I made two changes simultaneously. I swapped Quagsire for Suicune which have me another win condition and helped against stall teams and I also changed Mega Scizor for Mega Heracross as Mega Scizor was not doing very much.






The previous team was pretty solid and peaked at 1829 and although I was demolishing stall I found that Mega Heracross did virtually nothing against offensive teams and I was having trouble against strong physical attackers as Mew was being overloaded. I therefore swapped out Mega Heracross with Mega Aggron as a check to more physical attackers and I had Suicune to patch up my weakness to Stall. This is the current version of the team.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Defog
- Will-O-Wisp
- Roost
So, to start off with we have physically defensive Mew. This Pokemon is probably the most important member of the team. Mew acts as a blanket check to pretty much all physical attackers as it can more often than not take a heavy hit and burn back and then roost up. Mew is also really important as it has the very important job of hazard control on the team, both setting and getting rid of them. Mew will often be my lead as it will generally have a good matchup against other leads, and the priority is burning stuff and getting up rocks. I have to play pretty carefully with Mew as a lot of weight rests on its shoulders. The EVs maximise physical defense as much as possible so it can take hits as well as possible and leftovers provide good recovery, although they often will get knocked off.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Softboiled
- Toxic
- Seismic Toss
Next up, we have the second utility Pokemon, Chansey, whose job is to stop all special attackers and provide Wish support to Aggron who often needs it. Toxic is pretty annoying for any non steel/poison type to have to deal with, and Seismic Toss deals solid damage to everything. The EVs allow Chansey to take physical hits as well as special and often acts as more of a mixed wall than solely a special wall. Similarly to Mew, Chansey is pivotal to this team, and if she goes down early this can often signal the end of the match as although Dragonite handles special attackers well, he cannot take on as many as Chansey can. Wish and Protect are used for when Chansey needs to recover health and Protect is also great for scouting choiced attackers moves and also stalling out toxic damage or burn damage.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Flamethrower
- Moonblast
The third member, Clefable, has recently become almost a staple of stall teams and this one is no different in that respect. Unaware is incredibly useful in stopping boosting Pokemon, and can often save the team from getting wrecked by Pokemon such as SD Talonflame or opposing Crocune, or Clefable. Clefable shares the role of cleric with Chansey as Heal Bell can prove to be essential if a Pokemon such as Mew or Dragonite is poisoned or Aggron burnt. Clefable also provides me with a solid win condition, and although Clefable does not sweep the opposing team often, the threat of Clefable can force the opponent to play very carefully and not as freely as they might like to.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Earthquake
This Dragonite set is definitely one of my favourites and acts as a second special sponge to back up Chansey. Dragonite is really there to stop Aegislash and Landorus in particular, although counters a lot of other things. The great thing about this spread is that Dragonite can take hits and a Roost off any damage whilst also providing decent attacking potential and important priority in the form of Extreme Speed. Earthquake hits Aegislash and Heatran very hard and adds some important coverage. This set also acts as a good counter to Keldeo who otherwise causes problems for the team. Defog support from Mew is pretty important as keeping Dragonite's Multiscale intact can be pretty important if a threat gets out of control as Dragonite can defeat lots of attacking Pokemon through a combination of Dragon Claw and Extreme Speed.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
If one Calm Mind user wasn't enough... Here comes Crocune! My second big win condition and Suicune does regularly sweep teams, as after 2 or 3 Calm Mind boosts, he can become almost unstoppable due to his massive bulk. Although on paper it may look like Clefable and Suicune fulfill very similar roles, they actually have quite different counters, not taking Taunt users into account. Clefable is walled by some Pokemon such as Heatran and other steel types whereas these are the Pokemon that Suicune likes to set up on. Suicune also acts as another good check to lots of Physical attackers and as a status absorber. Despite the only attack being Scald this Suicune set is very scary and is often, wrongly, underestimated. I run max defense and no speed because I find it more important to take hits as best as possible although perhaps running a little speed might help to hit an important speed tier although I am not certain if it is worth the slight loss in bulk.

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fire Punch
- Heavy Slam
- Ice Punch
- Dragon Tail
Finally, Mega Aggron. This monster is, well, a monster. He is a defensive behemoth taking pretty much any physical attack, boosted and super effective moves as well as others, easily and can retaliate with a phasing move or hit many Pokemon hard with Heavy Slam, especially Pokemon such as Mawile or Clefable. The main problem with Mega Aggron is the lack of a recovery move which is why Chansey provides great Wish support to heal Aggron. I find I use Mega Aggron on only some occasions rather than using him as a common pivot just because it does get worn down easily. Despite this, I find that Aggron plays a pretty important role in the team because otherwise I could be beaten quite easily by strong physical attackers like Swords Dance Mawile. I am not certain on which set is best for Aggron but I have settled for the moment on the above.
Conclusion
So there we have it. If you've read all the RMT or just taken a look at it thanks a lot! Any advice is much appreciated and I'll test out any suggestions. I hope you enjoyed the RMT and also that I have helped to show that not all stall teams have to be bog standard. The team does have some flaws, but then again all do. I don't really have many great replays, but here is a nice game I played against a user who was using TFL's stall team. I don't know who this user was, but at the time he was ranked 2nd on the ladder. The game is not that exciting (2 stall teams) but I think it showcases the team pretty well battling against another stall team. http://replay.pokemonshowdown.com/ou-141905473 Finally if you want to test the team out a bit, I've included an importable below. It's pretty easy to play with once you get used to it a bit and I found I got pretty high up the ladder [1800+] without any real difficulties.
Importable
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Calm Mind
- Moonblast
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Stealth Rock
- Defog
- Will-O-Wisp
- Roost
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Seismic Toss
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Earthquake
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fire Punch
- Heavy Slam
- Ice Punch
- Dragon Tail
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Calm Mind
- Moonblast
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Stealth Rock
- Defog
- Will-O-Wisp
- Roost
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Seismic Toss
Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Earthquake
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fire Punch
- Heavy Slam
- Ice Punch
- Dragon Tail
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