XY OU Pink! (Peaked 1869, #39 on ladder)

Pink!

Hello everyone! So I decided it was time to post up my second RMT as I feel like I have done as much as I can with the team and that it could still be improved even more with some small changes that I cannot pinpoint, hence me posting this up. I hadn't really played stall this generation so I decided to give it a go and I have had lots of success with the team. I peaked 39th on the Showdown ladder and managed to consistently stay above 1800 quite easily. Also, as a side note, incase it wasn't obvious, this team is called Pink! because three of the members are pink..... :o. And I couldn't think of a more original name, the team was not built around the colour though, but that would have been more impressive I suppose!

151.gif
113.gif
036.gif
149.gif
245.gif
306-mega.gif


Team Building Process

036.png
149.png
212.png


I started with this Fairy Dragon Steel core as a basis for the team. I wanted to create a stall team that retained some attacking potential. The Scizor is a Mega Scizor.

036.png
149.png
212.png
113.png


I then added Chansey as I felt the team would benefit from such a bulky Pokemon that can also act as a cleric alongside Clefable.

036.png
149.png
212.png
113.png
647.png


Next came Keldeo. I used a Sub Toxic Calm Mind Scald set.

036.png
149.png
212.png
113.png
647.png
151.png


Finally I needed a Pokemon to get up Stealth Rock as well as Defogger and a physical wall. Mew fit the bill perfectly and clinched the last spot.


036.png
149.png
212.png
113.png
195.png
151.png


Keldeo however was not doing very well, so I swapped Keldeo with Quagsire for a bulkier Pokemon and to form an unaware core with Clefable.


036.png
149.png
214.png
113.png
245.png
151.png


The previous version of the team was very solid and went 28-0 on the ladder. But as I went up the ladder and encountered better players I found I was very weak to opposing stall teams so I made two changes simultaneously. I swapped Quagsire for Suicune which have me another win condition and helped against stall teams and I also changed Mega Scizor for Mega Heracross as Mega Scizor was not doing very much.

036.png
149.png
306.png
113.png
245.png
151.png


The previous team was pretty solid and peaked at 1829 and although I was demolishing stall I found that Mega Heracross did virtually nothing against offensive teams and I was having trouble against strong physical attackers as Mew was being overloaded. I therefore swapped out Mega Heracross with Mega Aggron as a check to more physical attackers and I had Suicune to patch up my weakness to Stall. This is the current version of the team.

151.png


Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Defog
- Will-O-Wisp
- Roost

So, to start off with we have physically defensive Mew. This Pokemon is probably the most important member of the team. Mew acts as a blanket check to pretty much all physical attackers as it can more often than not take a heavy hit and burn back and then roost up. Mew is also really important as it has the very important job of hazard control on the team, both setting and getting rid of them. Mew will often be my lead as it will generally have a good matchup against other leads, and the priority is burning stuff and getting up rocks. I have to play pretty carefully with Mew as a lot of weight rests on its shoulders. The EVs maximise physical defense as much as possible so it can take hits as well as possible and leftovers provide good recovery, although they often will get knocked off.

113.png


Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Softboiled
- Toxic
- Seismic Toss

Next up, we have the second utility Pokemon, Chansey, whose job is to stop all special attackers and provide Wish support to Aggron who often needs it. Toxic is pretty annoying for any non steel/poison type to have to deal with, and Seismic Toss deals solid damage to everything. The EVs allow Chansey to take physical hits as well as special and often acts as more of a mixed wall than solely a special wall. Similarly to Mew, Chansey is pivotal to this team, and if she goes down early this can often signal the end of the match as although Dragonite handles special attackers well, he cannot take on as many as Chansey can. Wish and Protect are used for when Chansey needs to recover health and Protect is also great for scouting choiced attackers moves and also stalling out toxic damage or burn damage.

036.png


Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Flamethrower
- Moonblast

The third member, Clefable, has recently become almost a staple of stall teams and this one is no different in that respect. Unaware is incredibly useful in stopping boosting Pokemon, and can often save the team from getting wrecked by Pokemon such as SD Talonflame or opposing Crocune, or Clefable. Clefable shares the role of cleric with Chansey as Heal Bell can prove to be essential if a Pokemon such as Mew or Dragonite is poisoned or Aggron burnt. Clefable also provides me with a solid win condition, and although Clefable does not sweep the opposing team often, the threat of Clefable can force the opponent to play very carefully and not as freely as they might like to.

149.png


Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Earthquake

This Dragonite set is definitely one of my favourites and acts as a second special sponge to back up Chansey. Dragonite is really there to stop Aegislash and Landorus in particular, although counters a lot of other things. The great thing about this spread is that Dragonite can take hits and a Roost off any damage whilst also providing decent attacking potential and important priority in the form of Extreme Speed. Earthquake hits Aegislash and Heatran very hard and adds some important coverage. This set also acts as a good counter to Keldeo who otherwise causes problems for the team. Defog support from Mew is pretty important as keeping Dragonite's Multiscale intact can be pretty important if a threat gets out of control as Dragonite can defeat lots of attacking Pokemon through a combination of Dragon Claw and Extreme Speed.

245.png


Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

If one Calm Mind user wasn't enough... Here comes Crocune! My second big win condition and Suicune does regularly sweep teams, as after 2 or 3 Calm Mind boosts, he can become almost unstoppable due to his massive bulk. Although on paper it may look like Clefable and Suicune fulfill very similar roles, they actually have quite different counters, not taking Taunt users into account. Clefable is walled by some Pokemon such as Heatran and other steel types whereas these are the Pokemon that Suicune likes to set up on. Suicune also acts as another good check to lots of Physical attackers and as a status absorber. Despite the only attack being Scald this Suicune set is very scary and is often, wrongly, underestimated. I run max defense and no speed because I find it more important to take hits as best as possible although perhaps running a little speed might help to hit an important speed tier although I am not certain if it is worth the slight loss in bulk.

aggron-mega.jpg


Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fire Punch
- Heavy Slam
- Ice Punch
- Dragon Tail

Finally, Mega Aggron. This monster is, well, a monster. He is a defensive behemoth taking pretty much any physical attack, boosted and super effective moves as well as others, easily and can retaliate with a phasing move or hit many Pokemon hard with Heavy Slam, especially Pokemon such as Mawile or Clefable. The main problem with Mega Aggron is the lack of a recovery move which is why Chansey provides great Wish support to heal Aggron. I find I use Mega Aggron on only some occasions rather than using him as a common pivot just because it does get worn down easily. Despite this, I find that Aggron plays a pretty important role in the team because otherwise I could be beaten quite easily by strong physical attackers like Swords Dance Mawile. I am not certain on which set is best for Aggron but I have settled for the moment on the above.

Conclusion

So there we have it. If you've read all the RMT or just taken a look at it thanks a lot! Any advice is much appreciated and I'll test out any suggestions. I hope you enjoyed the RMT and also that I have helped to show that not all stall teams have to be bog standard. The team does have some flaws, but then again all do. I don't really have many great replays, but here is a nice game I played against a user who was using TFL's stall team. I don't know who this user was, but at the time he was ranked 2nd on the ladder. The game is not that exciting (2 stall teams) but I think it showcases the team pretty well battling against another stall team. http://replay.pokemonshowdown.com/ou-141905473 Finally if you want to test the team out a bit, I've included an importable below. It's pretty easy to play with once you get used to it a bit and I found I got pretty high up the ladder [1800+] without any real difficulties.

Importable

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Heal Bell
- Calm Mind
- Moonblast

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Stealth Rock
- Defog
- Will-O-Wisp
- Roost

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Seismic Toss

Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Claw
- Extreme Speed
- Earthquake

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fire Punch
- Heavy Slam
- Ice Punch
- Dragon Tail
 
Last edited:
Just a small thing, why do you prefer Moonlight over Softboiled on Clefable? I ask because I see sand more in OU than sun, but I'm just curious.
 
Hi Tim3LPs, I would definitely prefer Softboiled, but my Clefable is Unaware so Softboiled is incompatible with Unaware as far as I know, so Moonlight is the best I can do.
 
Hi Tim3LPs, I would definitely prefer Softboiled, but my Clefable is Unaware so Softboiled is incompatible with Unaware as far as I know, so Moonlight is the best I can do.
Ah that explains it. I didn't know, I always prefer Calm Mind, Moonblast, Flamethrower, Softboiled with Magic Guard.
 
Cute team haha. Quick question, how does this squad fair against standard Specially Defensive Sableye? Also what about Breloom? I feel as if this team really has to make it past early game rather intact in order to survive.
 
Tim3LPs, yeah I've used that set as well but I've found Unaware pretty important to the team as it is otherwise very weak to some set up sweepers.


Hey Scarfed Raptor, Sableye is very annoying, but then again Taunt users in general are horrible for this team. I can get a burn on it with Suicune and try and attack it as best I can with constant Scalds from Suicune. Also a burned Aggron does solid damage with Heavy Slam if I remember but it is definitely a difficult one to deal with. About Breloom, I haven't had too many problems with it, I guess that once I have sleep foddered a member (ideally Suicune) I can get it weakened relatively easily with Dragonite (not switching on Rock Tomb), Clefable, Mew if I can get off a burn or Aggron, actually I think most of the team, especially together deal with it well enough.
I get your point about keeping intact and I definitely agree, I have been smashed quickly a few times! But in general with some good play I find that I should be fine and then the team can hopefully do some work.
 
I like your team, but it seems overly Physically defensive--- you need more special defense on your team, since if Chansey dies, you're screwed.
 
Hi Jay feather69, I know what you mean, but I think that Chansey and Dragonite beat the vast majority of Special attackers, and actually I find physical threats more dangerous to the team. Also Pokemon like Suicune can also tank special hits pretty well if need be. Furthermore, most of the top threats in the tier apart from the two genies which I can deal with fine, are physical attackers and I think the nature of the team reflects this.
 
Hey Balloon Rotom. I have a few slight changes first run 248hp instead of 252 as it lessens damage taken from stealth rock, burns and other forms of passive damage. Next I owould suggest running softboiled over protect on chansey. Soft boiled allow you to heal yourself easier as well as pass some large wishes to your teammates. I myself prefer wish and protect on unaware clefable as sand tends to be everywhere. I personally would replace calm mind with protect and wish over moonlight. This may seem counter intuitive since you lose a win con however, unaware clefable is not a good sweeper compared to the magic guard counterpart. Unaware Clef can be worn down rather easily, as it only has 8 moonlights and one attacking move because it needs to run heal bell. Running wish protect allows gives you another wish passer which is great for mega aggron and a more reliable form of recovery for clef. This is really presonal preference however if clefable isn't sweeping as often as you want it to be you may want to make the switch.
Another slight nitpick is mew. Mew should be running 16 speed evs to outspeed adamant bisharp. This change although small makes bisharp almost a non issue and makes it way easier to defog for your team. If stall versus stall matchups are another issue for you, moving stealth rock to aggron and running taunt could also be a good option. Overall I really like this team and its use of Mega Aggron. Congrats on the peak and hope this helped-Duck
 
Hi,
I would suggest Knock Off instead of Will-O-Wisp because if this pokemon gets Taunt then this Pokemon becomes useless and also make it Specailly Defence Cuz it will get attack from Shadow ball,Dark pulse sometimes even Physical move but mostly specail move and Knock off will reomove any threat of item and its super effective on Ghost and Pyshic types it may be help below is Ev spread



Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Defog
- Stealth Rock
- Roost
 
Hi Turducken64, thanks a lot for the rate! So I will basically start off by saying I agree with everything you said! But just to go through them one at a time. I'll change the HP EVs to minimize passive and hazard damage. I like the idea of Softboiled over Protect, and I think it does outweigh the advantages of protect I summarised in the OP. I'll have to test the Wish Protect on Clefable, I have to say that I've considered it but never really gotten round to trying it out, but it does seem like it may well be better. Also having 16pp over 8pp on the recovery move would be very helpful. I'll also change the EVs on Mew as that is a very good point. Finally I have tested already your last suggestion of moving Stealth Rocks to Aggron and running either Taunt or EQ (for Heatran) on Mew, but I cannot bring in Mega Aggron reliably enough as I can with Mew, but I am considering Stealth Rocks over Toxic or Seismic Toss on Chansey although I need to test this. Overall thank you for the very helpful advice, I'm sure it will improve the team!

Hi praj.pran, firstly thanks a lot for the advice. As for the set on Mew, I'll try it out but I feel that Mew needs to be physically defensive as Mew is my main Counter to physical attackers. I agree that it gets wrecked by SE special moves but it won't be taking them as I will switch out from Aegislash or Thundurus. I might try a Specially defensive spread with Will O Wisp as a sort of mixed wall, but I think the team benefits more from having Mew as a dedicated physical wall. But as I said I'll give it a go! Thanks:]
 
I'd suggest running 16 speed evs on mew to out speed adamant bisharp and burn it.

If you really feel aggron is worn down too fast, you could try the rest talk set. Same evs, but the moveset would be Rest/Sleep talk/Heavy slam/ curse
It grants another pivot and a win condition aside from clefable, but for the most part is for the longevity.It may lose the ability to be a reliable stop to some things with the unpredictable nature of sleep talk though.
But at the same time, it eases chansey's workload, which is good because most defensive teams struggle to come back after losing their cleric.
 
Last edited:
Hi Gizmozian, thanks for the rate! I will definitely be updating the OP with the EV and set changes already suggested and Mew 16 speed EVs being one of them:]

I have tried out a RestTalk set on Aggron but with Dragon Tail over Heavy Slam and I found that the set I use right now to be more effective. I haven't tried that curse set, and at first glance the fact that any special attacker can force a switch suggests it might be difficult to pull off but I'll look into it. Also I will probably be using Wish and Protect on Clefable, so this would help with Mega-Aggron's longevity as well. Thanks again for the good advice!
 
I suggest replacing dragon tail on mega aggron for stealth rock and replacing rocks on mew for taut. This helps you a lot better against opposing stall, and since mega aggron is ridiculously bulky it finds a lot of opportunities to set up rocks
 
try moving rocks to aggron or chansey and using a stall breaker mew set of taunt/wow/knockoff/roost. if u wanna keep defog put it over knock off

softboiled>protect on chansey

i also dont find myself sweeping with cm clefable a lot you might try something like twave, toxic or flamethrower over calm mind instead
 
Hi grassycow yeah I'm definitely thinking that getting Taunt on Mew would help me out quite a bit. I might move rocks to Aggron or Chansey, I'll have to test both. Thanks for the input:]

Hey Itol6, thanks for the ideas! I will testing putting rocks on Aggron/Chansey. I'll probably stick with Defog as it really helps out Dragonite, and just in general stops the team being worn down as easily. I'll be putting Softboiled over protect on Chansey, and also changing the the Clefable spread, probably to the set that Turducken suggested as I think it would help out Mega-Aggron in particular. I'll update the OP tomorrow probably as it is late, but might get round to it today. Thanks again:]
 
Hello Balloon Rotom wonderful name, and splendid team, congrats on your Ladder Peak!

I see that this is a great Stall Team, however, they are some problematics that might give you trouble, stallbreakers gives you serious problems, but so does stuff like calm mind manaphy, who in these last days saw an usage rise.

I support Itou suggestion to change Mew to a Stallbreaker set, and give Stealth Rocks to Aggron, I also suggest you to not change Fire Punch, as that is the only way you have in order to stop bulky sd mega zor, I would give Mew 184 Speed Evs though this way, you can surpass other than manaphy other powerfull stuff like swords dance diggersby or adamant rock polish landorus-t, and burn them before they give you serious troubles.

Moving on, I would give 24 Speed Evs on your dragonite, this way you can surpass max speed Mawile and Azumarill and hit them before they can do it, this might be vital especially against a weakned Mawile.

I would also consider thunder wave over extremespeed on Dragonite, this way you can abuse Multiscale much better, especially against opposing charizard, who you don't know what forms is, however both mega forms are debilitated when paralyzed.

Btw, a minor nitpick, if you're not using leftovers as your item of choice, or you don't have magic guard, as in aggron and chansey case it's better for you to use uneven number of hp, to reduce hazard/weather damage, and put 0 ivs on atk of suicune, clefable and chansey.. to reduce the damage of foul play.

Lastly I would consider Rest on Aggron over Dragon Tail, while phasing is good and all Aggron lack of recovery is problematics, combined with the fact that chansey your wishpasser and aggron share a key weakness in fight, you might get limited opportunity to set up the wish pass, however with rest, combined with clefable heal bell you will massimize your chance to recover HP and keep Aggron lakc of recovery at bay.

Sets:
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 72 Def / 184 Spe
Bold Nature
- Taunt
- Defog
- Will-O-Wisp
- Roost

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Fire Punch
- Heavy Slam
- Stealth rock
- Rest

Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 216 HP / 40 Atk / 228 SDef / 24 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Roost
- Earthquake
- Thunder Wave
Hope this helped, good luck with your team!
 
Last edited by a moderator:
Hey there pretty solid team and theme you got there.

One thing I'd like to suggest is to replace chansey with alomomola. It's a more sturdy pokemon with the correct support from your team and is capable of passing wishes more consistently because of regenerator. Its also more resilient to knock off and can take pressure off some of your mons. It supports MegaAggron really well as a result.

alomomola.gif

Alomomola @ Leftovers
Ability: Regenerator
EVs: 228 HP / 96 Def / 184 SDef
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Toxic

If you do replace Chansey with Alomomola, most of your spreads for your team should be flipped around.
  • Spdef Mew with Will-o-wisp is just a really solid mon and I really think you should opt to go for Taunt over SR as others have suggested to make it a great stall breaker.
  • Changing Clefable to be spdef can help you with Greninja, np thundurus, and other powerful special attackers. With alomomala on your team, physical set up sweepers are not a problem. additionally i would replace calm mind with flamethrower or perhaps even thunder wave. A simple 252 HP /4 DEF /252 Spdef spread calm will suffice.
  • Mega Aggron should carry Stealth rock [over dtail] if you decide to put Taunt on Mew. And a spread of 252 HP /156 DEF /100 SPDEF can allow it take special hits very well. Latios is somewhat threatening to your team and with that spread megaggron is never 2hko'd by hp fire after rocks and can live a LO focus blast after rocks from thundurus. if thundurus fb on the switch you have a good chance of living two, considering they have to get two good rolls and hit both.
  • if you still want phasing you can go with a subddroostdtail dragonite set. it's really difficult to knock out especially if you get status support from your team as it puts your opponent on a timer without you actually attacking them. The DD is just there for faster subsitutes and roosts against fast mons. you have aegislash covered well with your entire team and im not sure if you really need priority on it considering it won't do too much damage without investment or boosts.
Hope I helped!
 
  • Like
Reactions: aim
Wow, lot's of stuff has been going on!:] I guess I'll address each rate separately. Just to say thanks to all of you for the rates, I really appreciate the help.

Hey Enki, aha thanks. Yeah stall breakers are definitely something I struggle with and wow yeah I know that Manaphy set is strong! So it does seem to be the general consensus to get Taunt on Mew and rocks on Aggron, so I'll try it out a bit but most likely change that. I'm not sure about running so much speed on Mew, although it would be useful to get the jump on stuff, I don't know whether it outweighs the loss in bulk, but I'll have to look into it. I don't know about the 24 EVs for Dragonite, I'm using the cbbnite set and I think that the EVs are designed to switch I to Landorus' Sludge bomb and the attack EVs reach a jump point. So it may spoil some parts of the set is my point, however, extra speed is also useful so I'll see how it goes. Thunder wave would be useful to have on the team admittedly, I'll try it out, although Extreme Speed does come in handy often, parahax is always lovely haha. Ah, okay I'll get 248 HP EVs on Chansey and Aggron and lower the IVs for Foul Play as that will of course help. I have tried out using Rest on Aggron, and I'm in two minds about it. The recovery is useful of course but having to wake it back up can often be a bit of a problem. So I think I covered everything, thank you again!

Hey Chimpact, I like the idea of Alomomola on paper, also I find it impressive that you managed to stick to the colour code haha. I've used Alomomola once I think and I must say I was impressed by it, I think I used a Mirror Coat set, but Toxic is most likely more solid. As for the changes if I were to use Alomomola, I agree that they would be essential. I think I will be putting Taunt on Mew and Stealth Rocks over Dragon Tail anyway, regardless of the Alomomola (damn that word is hard to type!) change. I'll try out that Dnite set as well, it looks pretty cool! Also, that Mega-Aggron spread looks good, I didn't realise it could get so much special bulk.. I'll give that a go. Thanks for the really good advice, definitely lots to think about and I'm sure it will help improve the team. :]

Hi Ohioisonfire, yeah I think that might be a pretty good idea, I might use the set that Chimpact suggested in his rate, to keep the physical bulk whilst also not being too weak on the special side. Thanks for the advice!
 
Tim3LPs, yeah I've used that set as well but I've found Unaware pretty important to the team as it is otherwise very weak to some set up sweepers.


Hey Scarfed Raptor, Sableye is very annoying, but then again Taunt users in general are horrible for this team. I can get a burn on it with Suicune and try and attack it as best I can with constant Scalds from Suicune. Also a burned Aggron does solid damage with Heavy Slam if I remember but it is definitely a difficult one to deal with. About Breloom, I haven't had too many problems with it, I guess that once I have sleep foddered a member (ideally Suicune) I can get it weakened relatively easily with Dragonite (not switching on Rock Tomb), Clefable, Mew if I can get off a burn or Aggron, actually I think most of the team, especially together deal with it well enough.
I get your point about keeping intact and I definitely agree, I have been smashed quickly a few times! But in general with some good play I find that I should be fine and then the team can hopefully do some work.
Although unaware clefable helps to some degree, magic guard clefable running life orb works even better as it can take a hit from scizor and ohko it with flamethrower.
 
Hi logicalseal, I agree that running Life Orb gives Clefable a lot more offensive potential and KOing Scizor is useful, but I feel as though Unaware is pretty important on Clefable, mainly as a check to so many set up sweepers that are in the tier, especially opposing Unaware Clefable or Suicune for example. Although Life a Orb gives Clefable a lot more offensive presence, I'm not sure that that is what I'm looking for. But I will give Life Orb a go, or at least try out a Magic Guard as residual damage can be a pain. Thanks for the advice :]
 
I really hate stall, I'm player who constantly spams HO and balanced teams :P, but I used your team a bit and it has some problems, here are my suggestions:

I pretty much agree with Chimpact here, except with Clefable's set

I'd run a 252 HP / 152 Def / 104+ SDef EV Spread or a 252 HP / 172 Def / 84+ SDef

The former lives 2 Hydro Pump from Greninja 100% of the times while dies to 2 psyshocks from latios only 9.9% of the time. The latter one dies to 2 Hydro Pumps from greninja 5.5% of the time and Psyshock Latios 2.2% of the time. Assuming you don't have chansey or you want Latios out ASAP for it not to defog anymore, Clefable would be a good bet.

Also I'm kinda unsure about Suicune, I'd suggest switching Suicune to CM Slowbro. Yes it has less bulk on both sides, much less speed, and a worse typing [Weak to Knock off and Ghost spam] but I'd still use it for it's 1) Higher SpA stat, 2) Resistance to Fighting spam and Psyshock, 3) Access to STAB Psyshock [Winning vs. CM Suicune and most Clefables], and finally 4) Regenerator and a reliable recovery of Slack Off

For the actual set I'd use a simple 252 HP / 252+ Def / 4 SpA with standard moves [CM/Slack Off/Scald/Psyshock], and as for the item, I highly suggest using a Colbur berry as it allows you to weaken the 1st Knock off while the following Knock Offs only have a base 65 base power.

252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Colbur Berry Slowbro: 149-177 (37.8 - 44.9%) -- guaranteed 3HKO
252+ Atk Life Orb Bisharp Knock Off vs. 252 HP / 252+ Def Slowbro: 198-237 (50.2 - 60.1%) -- guaranteed 2HKO

Jolly and Adamant Black Glasses/Scarf variants never 2HKO. But just in case the opposing Bisharp was Adamant LO you probably want to weaken it with Mega Aggron or burn it with Mew.

slowbro.gif

Slowbro @ Colbur Berry / Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off

Finally, I would suggest either using chimpact's Mega Aggron EV spread or the Smogon set for Aggron, which is basically 252 HP / 16 Def / 240 SpD and a Relaxed nature. Relaxed nature makes you slower than aegislash which allows you to win against it, while 16+ Def and 240 SpD maximize efficiency, it thus takes special hits a lot better and still eating up whatever it was eating.
 
Dude U need to get rid of heal Bell on Clefaible for flamethower because all steel types wall your entire team!!! Ferratorn walls you, Mega Mawile walls you, skarmoy walls you and even agieslash tooo... i dont care if your running mega aggron with fire punch because skarmory walls for days. Hope this helps. :D
 
Back
Top