





Introduction
Dear Frank Ocean, I would listen to your music, but you like boys. Gm gamers, this RMT is dedicated to a team I really enjoy using for a tier i really enjoy playing. NDGG is honestly one of my favourite tiers ever and it's a travesty it isn't played as much as it deserves. There's so much room for creativity and building skill while also feeling like every threat is checkable. I built this team for NDOTSL Week 3 while feeling that fat has an incredible amount of potential while not being explored very much.
Building Process






Alomomola is fucking broken. After using it in Week 1 to check a Raging Bolt in sun, I knew that a high SpDef Alomomola could check almost every special threat that existed. Ho-Oh is the perfect partner for it, donating an incredibly high SpDef while also being able to phase out Substitute users that try to set up on Alomomola. Ho-Oh is also the team's hazard removal and formes an incredibly bulky Regenerator core that can allow you to switch around endlessly in drawn out games.






Mega Scizor was my choice for a super fat PhysDef wall, being super bulky with an HP donation. It checks threats like Weavile, Urshifu, etc. It's an incredbly potent wincon due to it being very hard to stop from Swords Dancing three times and then clicking buttons. Knock Off targets Heavy-Duty Boots users helping for Spikes to make progress.






Clodsire is my obligatory Ground-type and hazard setter, being a complete counter to Tapu Koko. It gets in the way of setup sweepers trying to take advantage of the passivity of the team and covers the physical threats that Mega Scizor can't. Clodsire is crucial to being able to make progress vs stuff like Knocked Alomomola, Mega Scizor, etc due to Spikes






Initially I had Weavile and Tapu Koko as my offensive core, but Glimmer suggested Zeraora and Pecharunt. Zeraora provides a better speed tier, outspeeding Dragapult and Mega Mewtwo Y, as well as being able to threaten Ferrothorn, Alomomola, Skarmory, and Mega Scizor. Pecharunt is significantly bulkier than Tapu Koko and offers a good wincon and way to threaten Gliscor harder with Nasty Plot. It also spinblocks to help keep hazards up vs common Rapid Spinners.
The Team

GLORY FROM ABOVE (Scizor) @ Scizorite
Ability: Light Metal
Tera Type: Bug
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
SD Mega Scizor is super hard to check, your options are pretty much limited to Skarmory, IDBP Corviknight, Fire move Eternatus, Charizard Y, and soooort of Clodsire. Knock Off removes Heavy-Duty Boots from Alomomolas who get greedy and try to Flip Turn, as well as Ho-Oh that switch in. EV spread lives two Eternatus SpA Tapu Koko Thunderbolts, with the rest dumped in Def.

BLACK AND YELLOW (Zeraora) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Fire Punch
Zeraora is our speed control, unfortunately you're outsped by Zacian-C, Mega Alakazam, and Pheromosa but it's fat so who really cares. You do outspeed every Mewtwo form which would otherwise be a very hard mu. Zeraora can spread Knock Off and be super hard to check defensively without a Gliscor or Clodsire. It can kinda just win once they're chipped down cause Fire Punch beats a lot of the other physdef walls like Mega Scizor and Ferrothorn. You might be able to fit Volt or Toxic or some shit over CC but idk.

KISS THE EARTH (Clodsire) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Toxic
- Spikes
- Recover

REGARDS MY DEAR (Pecharunt) @ Ghostium Z
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Malignant Chain
- Hex
- Recover
This Pecharunt set is kinda broken vs BO. You set up on Mola, Gliscor, Ferrothorn, Skarmory, whatever. Versus Clodsire try and get a burn with Ho-Oh and then slowly PP stall Recover with Hex and chip. Also try and Knock it and wear it down with Spikes and then Pecharunt can win. Also needed for phys attackers like SD Urshifu-R that beat Mega Scizor and Clodsire. Was Heavy-Duty Boots but Glimmer suggested Ghostium which is really good vs stuff like Etern which are hard to status.

PINK AND WHITE (Alomomola) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Wish
- Toxic
- Protect

LIFE IMMORTALITY (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Fire
EVs: 248 HP / 204 Def / 56 SpD
Impish Nature
- Sacred Fire
- Toxic
- Defog
- Whirlwind
Standard ndubers set, teams removal, spreads status. Whirlwind phazes out mons that can setup on Ho-Oh plus also force hazard chip. If you're willing to risk a Toxic you can click Whirlwind on an Alomomola trying to pass a Wish and stop a mon from healing. Oh yeah in certain game states you can just switch between Ho-Oh and Alomomola forever. Very interactive.
Threat List


I hate high SpA psychic types with Nasty Plot and a psychic move that targets defense. Vs Alakazam go Ho-Oh, take 60 from a +2 Psyshock and click Whirlwind. Vs MMY youre gonna have to try and outplay with Zeraora.

Coil sets can be annoying for Mega Scizor, Ho-Oh can eat a few Thousand Arrows and Whirlwind but it can only do that for so long. If it's Substitute which all good sets are then it can't be statused, and also if it's Dragon Tail then Ho-Oh straight up loses.

IDBP Corviknight on opposing fat can be really annoying cause it walls Mega Scizor and it can kinda just PP stall you. However its completely walled by Pecharunt so thats kind of your only counterplay to it.
GLORY FROM ABOVE (Scizor) @ Scizorite
Ability: Light Metal
Tera Type: Bug
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
BLACK AND YELLOW (Zeraora) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Fire Punch
KISS THE EARTH (Clodsire) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Toxic
- Spikes
- Recover
REGARDS MY DEAR (Pecharunt) @ Ghostium Z
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Malignant Chain
- Hex
- Recover
PINK AND WHITE (Alomomola) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Wish
- Toxic
- Protect
LIFE IMMORTALITY (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 204 Def / 56 SpD
Impish Nature
- Sacred Fire
- Toxic
- Defog
- Whirlwind
Ability: Light Metal
Tera Type: Bug
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
BLACK AND YELLOW (Zeraora) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Knock Off
- Close Combat
- Fire Punch
KISS THE EARTH (Clodsire) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Toxic
- Spikes
- Recover
REGARDS MY DEAR (Pecharunt) @ Ghostium Z
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Malignant Chain
- Hex
- Recover
PINK AND WHITE (Alomomola) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Flip Turn
- Wish
- Toxic
- Protect
LIFE IMMORTALITY (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 204 Def / 56 SpD
Impish Nature
- Sacred Fire
- Toxic
- Defog
- Whirlwind
Closing Thoughts
quick shoutouts
adem for inspiring this. i WILL be expecting that american wedding rmt cause u robbed me of those nicks.
Glimmer LordBox cat for helping build this team and others in ndotsl and also being awesome
pannu for being a nerd and a gacha addict and calling me cringe and pretentious. go back to genshin loser boy.