pinoy forced me into this help

PROOF
[23:45] Pinoy Pwnage: do it now
[23:45] Roxer123: ok master pinoy ;-;

MORE PROOF
[14:44] +Roxer123: pinoy
[14:44] +Roxer123: working on the RMT
[14:45] +Roxer123: that you made me do
[14:45] WPE Pinoy Pwnage 3: you better hurry up :P
[14:45] +Roxer123: ;-;
[14:45] +Roxer123: ok master

INTRODUCTION
I made this team as a joke, when I was poking around the forums, I saw that someone posted a SuiLoom core in the effective cores thread. I got interested in it, then made a team around it :D.
The idea was to use it for the most recent minitour, but unfortunately, work kept me from responding to my opp in time (#sad #sorrow #lifesux)
Then because I was bored to see if the team worked in the current meta, I tested on the PS Doubles chat and made some tweaking. This is the final result, enjoy :D


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Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Return
- Swords Dance
- Close Combat
- Protect
The coolest mega EVER, I present you: MEGA FUCKING PINSIR. If you look at my beautifull drawing you'll see how cool he looks. He wasn't the starting point of the team, it was SuiLoom. Pinsir fits well with SuiLoom because he likes Tailwind so much it's amazing, he isn't the fastest thing ever you know. Moves are pretty standard, Return and Close Combat is what Pinsir will be using to do damage to things, Close Combat shouldn't be abused because of Pinsir's bulk, which is already shit. Swords Dance makes him more powerful, since Pinsit can be pretty underwhelming without it, and since I have Tailwind, Quick Attack was kinda meh. I'm running Adamant because I already have Tailwind, 252 Atk and Spe are sweet standard. The 4 EVs are in SDef not HP because if they were in HP, it would make it an even number, therefore he wouldn't be able to come in on rocks more than 2 times.

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Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 80 Def / 112 SAtk / 76 SDef
Bold Nature
- Scald
- Ice Beam
- Tailwind
- Snarl / Roar / Swagger
The infamous HITLERCUNE, he is one of the main components of the SuiLoom core (no shit), he is so annoying it's amazing. These EVs allow him to survive buttloads of stuff, like Skymin's Seed Flare, Thundurus' Thunder, Kanga's Return, Bisharp's Knock Off and some other things. The rest I stuffed into SpAtk because Suicune hits like a fucking baby without any sort of investment. Scald barns stuff and is STAB, Ice Beam is for Thundy, Garchomp and the likes. Tailwind is speed control which is super cool. Snarl/Roar/Swagger I'm not sure yet. Snarl lowers stuff SpAtk, Roar makes stuff that I cant hit go away and it also disrupts TR and Swagger is just so fucking annoying it makes people rage quit, help me out on this one, and please explain why.

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Breloom @ Focus Sash
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Protect
- Mach Punch
- Bullet Seed
- Spore
The second star of the team, Frailoom! This is the second most standard mon here in this RMT, but I'll explain anyway. Breloom pairs well with Suicune because he heavily benefits from TW and stuff, TW Spore is scary as fuck btw. Mach Punch is stronq priority and is also STAB, which is also nice. Bullet Seed isn't consistent, but the damage output can be bigger than Seed Bomb's. Spore puts stuff to sleep and disrupts TR. Protect is so basic wow, you should know what it does. EVs are the most standard thing ever too, maximum power and belk. Also, since Frailoom is so frail, I kinda have to run a Sash.
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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 4 Def / 252 SAtk
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
This guy is here to stop Trick Room while also adding some offensive pressure that this team needed alot. I enjpy the extra power from Life Orb, making a powerful offensive threat, and most people dont expect it at all! TBolt is his best move, hits hard and has a sweet paralyzis chance, also STAB! HP Ice allows this nig to deal with Ground types, such as Lando-T and Garchomp. Taunt is mainly to stop Trick Room, but it is good to disrupt defensive mons such as Amoong and Togebitch. Thunder Wave is super useful in this team, as it slows down stuff so Salamence, Pinsir and Breloom have an easier time to kill stuff. EVs are standard as hell, 252 SpAtk for power, 252 Spe for speedyness and 4 EVs are in Def not HP so he can come in 5 times on the uncommon Stealth Rocks. I like Timid over Modest because we can take down base 100s that run Jolly/Timid, like Garchomp.

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Aegislash (M) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 SDef / 252 SAtk
Modest Nature
- Flash Cannon
- Shadow Ball
- Wide Guard
- King's Shield
This Aegislash's job is simple: Protect stuff from Rock Slide with Wide Guard. And he does it very well! Flash Cannon and Shadow Ball are perfect, they hit everything for neutral dmg, nothing resists, which is pretty fukn cool, he is also very powerful, 150 SpAtk is super good. King's Shield is there for obvs reasons, not going to explain at all. Wide Guard is what I mostly needed him too, Pinsir fukn HATES Rock Slide, Aegislash - with Wide Guard - stops Rock Slide in a single turn, and maybe allows Pinsir to setup an SD and kill the Rock Slide user, Salamence and Thundy also appreciate it. The EVs are as simple as it can get. 252+ SpAtk for power, 252 HP for belk. Weakness Policy fucks stuff SO HARD it's beautiful, an ususpecting Lando-T uses EQ, Aegislash survives it, proceeds to eat his face with Shadow Ball at +2. YES, no recovery, but it is still good.
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Salamence @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Fire Blast
- Hydro Pump
- Dragon Pulse
Salamence is underrated as hell, it has fukn intimidate! How cool is that! He is also very powerful. Draco Meteor hits like a fukn nuke with 252+ SpAtk, it's beautiful. Fire Blast deals with Steel types and Hydro Pump deals with the Fire types that eat up Draco and Fire Miss (cough Heatran cough). Dragon Pulse is there when Mence needs to stay in and sweep, working as a late-game-sweeper, since Dragon Pulse has no negative effects, it's super useful in that situation. This team was lacking something to revenge kill, since most of the times, Pinsir and Thundy brought stuff down to 40% HP but couldnt finish them off or anything. A scarfer with intimidate came in handy. I'm thinking of changing to a physical set but I dunno :/

THREATS
  • TR after stup
  • Zard-Y
  • Speed control
All that I can think of for now.


THUNDURUS', MEGA PINSIR'S AND BRELOOM'S PICTURES WERE MADE BY ME, CREDITS PLS
 
Last edited:
ok rate:
  • why are you using hp evs plus sash? that makes no sense really, it's redundant. nor is it the standard spread. change it to 4 HP / 252 Atk / 252 Spe @ Jolly. That way you can spore as many things as possible while still maintaining a use for Focus Sash.
  • mega zard y looks a little troubling given that there are 3 weaknesses to it. dragon pulse is weak and doesn't do much so I'd say replace it for stone edge (or rock slide if you don't like the accuracy issues) to nail zard-y (also gets a few other things such as opposing mpinsir).
  • pinsir doesnt seem good on this team. since you said trick room is a struggle once it's up, I think a mega mawile would be a good replacement. either sub or 3 atks would be fine (personally like sub since it takes advantage of your team's good offensive pressure but either is good). the spread survives specs rotom-w's hydro pump, heatran's heat wave, lo garchomp's earthquake, and a cb talonflame's flare blitz at -1.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 180 Atk / 40 Def / 36 SDef
Brave Nature
- Play Rough
- Sucker Punch
- Substitute / Iron Head
- Protect
 
ok rate:
  • why are you using hp evs plus sash? that makes no sense really, it's redundant. nor is it the standard spread. change it to 4 HP / 252 Atk / 252 Spe @ Jolly. That way you can spore as many things as possible while still maintaining a use for Focus Sash.
  • mega zard y looks a little troubling given that there are 3 weaknesses to it. dragon pulse is weak and doesn't do much so I'd say replace it for stone edge (or rock slide if you don't like the accuracy issues) to nail zard-y (also gets a few other things such as opposing mpinsir).
  • pinsir doesnt seem good on this team. since you said trick room is a struggle once it's up, I think a mega mawile would be a good replacement. either sub or 3 atks would be fine (personally like sub since it takes advantage of your team's good offensive pressure but either is good). the spread survives specs rotom-w's hydro pump, heatran's heat wave, lo garchomp's earthquake, and a cb talonflame's flare blitz at -1.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 180 Atk / 40 Def / 36 SDef
Brave Nature
- Play Rough
- Sucker Punch
- Substitute / Iron Head
- Protect
thanks m8 :3
 
Roxer why wont you join smeargle studio you Art are fine maybe it can get aproved

For team
I would suggest giving Earthquake to mega pinsir rather than protect since you dont have Ground move it will help you a lot
 
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