





Hello everybody, I’m back for another RMT. This time, I’ve engineered a team that, if played correctly, should result in a M-Pinsir sweep most of the time. This team is built around said mega, and also features hints of VoltTurn. Make sure to leave your comments on the team on this thread, as I look forward to you analysis of the team. Enjoy!

Head Honcho (Pinsir) @ Pinsirite
Ability:
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
Pinsir serves as the main physical sweeper on the team. I only bring him out late game, as he allows me to clean up major threats such as Megasaur that wall the majority of my team if this bug isn’t around. M-Pinsir also works well with the rest of my team because of his ability to take out the checks and counters of his teammates such as Lando-T, Latias, and Conk. This is a pretty standard set, but I run speed Ev’s over HP as I think that I can abuse more mons w/ the Speed ev’s.

The Bodyguard (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 SDef / 196 HP / 60 Atk
Careful Nature
- Mach Punch
- Knock Off
- Ice Punch
- Drain Punch
SpDef Conk serves as one of the better additions I’ve made to my team. I run Max SpDef w/ AV in order to take fire type moves (namely from Air Balloon Heatran) that are aimed at Pinsir. Then, I can (hopefully) get the burn and KO w/ Drain Punch. This is also a pretty standard 6th Gen set, as it allows me to hit nearly everything for either SE or normal damage. ‘nuff said here.

The Reliable One (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 252 SDef / 248 HP / 8 SAtk
Calm Nature
- Lava Plume
- Toxic
- Stealth Rock
- Roar
Heatran is the second SpDef mon that I have on my team, and I am satisified with his output to the team (hence the nickname Mr. Reliable). I run Toxic over Will-o on this set because Rotom carries Will-o, and I haven’t experience many problems with it so far. Heatran also serves as my primary SR mon and phazer, helping me to prevent setup sweeper from ruining a match. Heatran works well with the other members of my team because of his ability to sponge flying, fire, and psychic type attacks that would mess with Conkeldurr and Pinsir.

The Hacker (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Rotom serves as my primary physical wall on the team and another check to flying spam that would wreck a third of my team. It also gives me the ability to cripple other physical attackers with W-o-W. Rotom also gives me a counter to Rhyperior/Mega Aggron, which allows Mega Pinsir to have an easier time in the sweeping process. This is one member of the team that I can count on to support the others (especially Lando-T) because of his superb typing and ability to shut down any physical attacker that threatens my team.

The Roleblocker (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Healing Wish
- Dragon Pulse
- Defog
- Surf
Latias (who I have dubbed the Roleblocker) is another special wall on my team, but is optimized for a better support role after you look at its moveset. Many of you will question the Healing Wish decision, but it has NEVER failed me. The reason that I included Healing Wish was to give more longevity to my M-Pinsir. If rocks are up and Pinsir has <50% HP, then I can healing wish and safely come in on rocks (because Healing Wish goes before hazards). Healing Wish also lets me heal Lando-T and Heatran if they are my win conditions, allowing me to capture many matches that would otherwise be lost. Latias goes well with my other mons because of its ability to heal them and clear hazards for M-Pinsir, as well as resisting fire type attacks that would crush Lando-T or Pinsir. Additionally, it provides a Grass resist for Rotom and a Water resist/Ground immunity for Heatran, which promotes team synergy.

The Goon (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Knock Off
- Stone Edge
The final member of my team is Lando-T, who is the second most potent physical sweeper on my team. I chose the Scarf set over AV because I felt that Ice type attacks would beat AV easily, and that I was better suited to have a great scout. Scarf Lando-T provides me with a great way to take out fire types that check M-Pinsir w/ EQ, and take out bulky Psychic types w/ Knock Off. Additionally, U-Turn completes my VoltTurn combo while allowing me to hit Psychic types hard. The only problems I have with this set are: the redundancy of Knock Off and U-Turn and Stone Edge. I have come to a soft decision that running Knock Off and U-Turn together is a good combo, as both provide unique utility that allow me to get the upper hand on my opponent. On the Stone Edge issue, I often find myself wanting HP Ice to check Dragons, but Stone Edge hits Talonflame and M-Pinsir hard enough to justify keeping. What do you think on this matter?
Thank you all for reading my team. Make sure to tell me what you think of it in the comments below! See you there!
EDIT:
Replays!
vs Stall:
http://replay.pokemonshowdown.com/ou-118707695
Regular Match:
http://replay.pokemonshowdown.com/ou-118686875
Last edited: