





After running this team for a few days, I’ve had some pretty solid success (peaking at 1300 (not sure how good that is)). It can use some tweaking though. I’m not sure if my type coverage is solid enough, if the synergy between the Pokemon works as well as I think it does, or even if my EVs are good (they all seem to be standard to my understanding). So, without further ado:

Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake
The main sweeper of this team. I really underestimated this guy. He is just an offensive monster. Being able to OHKO a Mega Venusaur is currently one of the most satisfying things for me right now.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Ice Beam
At first I hated the idea of using Greninja. I didn’t really see the appeal. But after some time with him, he has become an invaluable member of my team. Being able to keep dragons in check with Ice Beam or taking down Aegislash with Dark Pulse is just perfect. He also provides a safe switch in for fire types, which is kind of an overall weakness for 3/5 of my team. However I always seem to run into an issue where Greninja dies one turn too soon. This is partially due to the life orb. Not sure if there is a better option for an item or if I need some sort of wish support.
Edited: Changed nature from Hasty to Naive. The increase in defense helps against priority moves.

Ferrothorn (F) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave
I’ll be honest, I’m not in love with this guy. Really I just decided to pick him up because he’s a strong mixed wall who can set up hazards. He also has the benefit of being a safe switch in if my opponent brings something out that’s a threat to my sweepers, especially with iron barbs and rocky helmet. I’ve been toying with switching him with a wish support (like Chansey) to help keep the rest of my team alive, but I’d really miss the hazard set up.
Edit: Added Thunderwave instead of Gyro Ball. The extra utility will help against the things that out speed my Pinsir.

Mandibuzz (F) @ Leftovers
Ability: Big Pecks/Overcoat
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Toxic
- Defog
- Foul Play
- Roost
This guy has gotten me out of a pinch more than I care to admit. Defog has helped keep the rest of my team healthy while Foul Play hits physical sweepers hard. I’m not sure about the ability though. Weak Armor has helped me get the KO with the increased speed, but lowering its defense to do so seems counter intuitive since he’s my defensive wall and all.
Edit: Changed from Weak Armor to Big Pecks/Overcoat. Weak armor was counter intuitive and didn't make sense for the build I was running. I'm now trying both abilities to see which I prefer.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Pursuit
I wanted to add some more bulk to my team. I decided Scizor would be a great addition. He packs a punch and can take a few himself (assuming they aren’t super effective). I’m not to sure about Pursuit. I’ve had mixed success with it. However, I’m not sure what I would switch it with.

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP/ 252 SpA/ 16 SpD
Calm Nature
- Dragon Pulse
- Thunder Bolt
- Sludge Bomb
- Ice Beam
The newest addition to my team. Goodra has definitely earned its keep. With the EVs in health and the Assault Vest, it can take a beating. It’s my back up counter to dragons in case Greninja is down and provides a safe switch in for some of the threats the rest of my team faces. I’m iffy on Sludge Bomb and I think there is a better option, but again, I’m not sure what.
Edit: Changed moveset from Draco Meteor, Fire Blast, Sludge Bomb and EQ to this. It really helps me handle stallers better and increases my overall coverage. The modified EVs give me some more SpA and 240 HP for uneven health.
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