[SET]
name: Offensive Pivot
move 1: Volt Switch
move 2: Earth Power
move 3: Tera Blast
move 4: Stealth Rock / Spikes / Thunderbolt
item: Heavy-Duty Boots / Expert Belt
tera type: Fairy
ability: Protosynthesis
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
Sandy Shocks can work as an excellent pivot on offensive teams, leveraging its high Speed and Special Attack to confound switch-ins with Volt Switch, which significantly chips even most Electric-resistant foes like Dragapult and Breloom and allows for a powerful teammate like Baxcalibur or Meowscarada to be brought in safely. Tera Fairy Tera Blast also provides Sandy Shocks with incredible coverage alongside its STAB moves, threatening Pokemon such as defensive Garchomp, Hydreigon, and Dragapult that are otherwise mostly satisfactory switch-ins and that threaten Sandy Shocks out in turn. In particular, Great Tusk goes from an adequate check to being cleanly OHKOed by Tera Blast assuming it is safe to stay in. Tera Fairy also lets Sandy Shocks resist Kingambit's Sucker Punch. Stealth Rock and Spikes both provide invaluable entry hazard support for Sandy Shocks and its teammates to wear down counters, while Thunderbolt is a solid option to maintain an Electric-type STAB move without being forced to switch out, especially when it can immediately threaten a KO late-game on chipped targets like Slowking and Rotom-W. With 252 Speed EVs, even a Modest Sandy Shocks still crucially outpaces all variants of Great Tusk, Gholdengo, and Rotom-W; a Timid nature can be run instead to also outpace Hydreigon and Volcarona at the cost of some power. When it comes to the item slot, Heavy-Duty Boots is perhaps the most straightforward item for Sandy Shocks, as being a pivot, Sandy Shocks gaining an immunity to hazards allows it to come in and wreak havoc many more times per game. However, Expert Belt provides a much-appreciated power boost, especially when going Modest for extra damage, since Sandy Shocks's Electric + Ground + Fairy coverage hits nearly the entire metagame super effectively. In particular, it guarantees that Earth Power will always 2HKO Clodsire and guarantees the OHKO on bulky Kingambit.
Sandy Shocks shines on momentum-based bulky offense teams, so other Pokemon that can maintain momentum such as Choice item Dragapult, Meowscarada, Slowking, Rotom-W, and Scizor, as well as Eject Button users like offensive Great Tusk are good teammates. Entry hazard support from Pokemon like Meowscarada, Garchomp, and Great Tusk is also excellent, since the hazard chip will stack with the numerous switches forced by Sandy Shocks. Additional Stealth Rock users in particular are appreciated because they free Sandy Shocks's fourth moveslot up to run Spikers or Thunderbolt more freely. Meowscarada is an excellent choice with several of its sets, as its Knock Off removes the Heavy-Duty Boots that Sandy Shocks's switch-ins rely on to not get worn down by hazards, it can set hazards itself, its U-turn forms the potent VoltTurn combination with Sandy Shocks, and its Flower Trick is extremely threatening to the Ground-types like Great Tusk and Ting-Lu that can tank Sandy Shocks's Volt Switch assault. If not running Heavy-Duty Boots, Sandy Shocks can be worn down itself by Spikes, minimizing its effectiveness, and so hazard removers like Great Tusk and Corviknight form prurient teammates. Sandy Shocks's relative frailty and weakness-laden typing means that faster Pokemon like Meowscarada, Garchomp, Dragapult, Cinderace, and Walking Wake, as well as Choice Scarf users such as specific variants of Rotom-W and Gholdengo, can immediately force Sandy Shocks out, lest its meager bulk cause it to be unceremoniously OHKOed. Strong priority moves like Kingambit's Sucker Punch and Azumarill's Aqua Jet present similar issues. As such, additional, more defensive pivots such as the aforementioned Corviknight and Rotom-W serve double duty, as they can act as a buffer against these threats without completely ceding momentum. Baxcalibur has an excellent matchup against Grass- and Ground-types like Amoonguss and Ting-Lu that Sandy Shocks can struggle with, and it benefits from Sandy Shocks threatening out its answers like Corviknight and Dondozo; as such, it makes for a particularly good teammate.
name: Offensive Pivot
move 1: Volt Switch
move 2: Earth Power
move 3: Tera Blast
move 4: Stealth Rock / Spikes / Thunderbolt
item: Heavy-Duty Boots / Expert Belt
tera type: Fairy
ability: Protosynthesis
nature: Modest / Timid
evs: 252 SpA / 4 SpD / 252 Spe
Sandy Shocks can work as an excellent pivot on offensive teams, leveraging its high Speed and Special Attack to confound switch-ins with Volt Switch, which significantly chips even most Electric-resistant foes like Dragapult and Breloom and allows for a powerful teammate like Baxcalibur or Meowscarada to be brought in safely. Tera Fairy Tera Blast also provides Sandy Shocks with incredible coverage alongside its STAB moves, threatening Pokemon such as defensive Garchomp, Hydreigon, and Dragapult that are otherwise mostly satisfactory switch-ins and that threaten Sandy Shocks out in turn. In particular, Great Tusk goes from an adequate check to being cleanly OHKOed by Tera Blast assuming it is safe to stay in. Tera Fairy also lets Sandy Shocks resist Kingambit's Sucker Punch. Stealth Rock and Spikes both provide invaluable entry hazard support for Sandy Shocks and its teammates to wear down counters, while Thunderbolt is a solid option to maintain an Electric-type STAB move without being forced to switch out, especially when it can immediately threaten a KO late-game on chipped targets like Slowking and Rotom-W. With 252 Speed EVs, even a Modest Sandy Shocks still crucially outpaces all variants of Great Tusk, Gholdengo, and Rotom-W; a Timid nature can be run instead to also outpace Hydreigon and Volcarona at the cost of some power. When it comes to the item slot, Heavy-Duty Boots is perhaps the most straightforward item for Sandy Shocks, as being a pivot, Sandy Shocks gaining an immunity to hazards allows it to come in and wreak havoc many more times per game. However, Expert Belt provides a much-appreciated power boost, especially when going Modest for extra damage, since Sandy Shocks's Electric + Ground + Fairy coverage hits nearly the entire metagame super effectively. In particular, it guarantees that Earth Power will always 2HKO Clodsire and guarantees the OHKO on bulky Kingambit.
Sandy Shocks shines on momentum-based bulky offense teams, so other Pokemon that can maintain momentum such as Choice item Dragapult, Meowscarada, Slowking, Rotom-W, and Scizor, as well as Eject Button users like offensive Great Tusk are good teammates. Entry hazard support from Pokemon like Meowscarada, Garchomp, and Great Tusk is also excellent, since the hazard chip will stack with the numerous switches forced by Sandy Shocks. Additional Stealth Rock users in particular are appreciated because they free Sandy Shocks's fourth moveslot up to run Spikers or Thunderbolt more freely. Meowscarada is an excellent choice with several of its sets, as its Knock Off removes the Heavy-Duty Boots that Sandy Shocks's switch-ins rely on to not get worn down by hazards, it can set hazards itself, its U-turn forms the potent VoltTurn combination with Sandy Shocks, and its Flower Trick is extremely threatening to the Ground-types like Great Tusk and Ting-Lu that can tank Sandy Shocks's Volt Switch assault. If not running Heavy-Duty Boots, Sandy Shocks can be worn down itself by Spikes, minimizing its effectiveness, and so hazard removers like Great Tusk and Corviknight form prurient teammates. Sandy Shocks's relative frailty and weakness-laden typing means that faster Pokemon like Meowscarada, Garchomp, Dragapult, Cinderace, and Walking Wake, as well as Choice Scarf users such as specific variants of Rotom-W and Gholdengo, can immediately force Sandy Shocks out, lest its meager bulk cause it to be unceremoniously OHKOed. Strong priority moves like Kingambit's Sucker Punch and Azumarill's Aqua Jet present similar issues. As such, additional, more defensive pivots such as the aforementioned Corviknight and Rotom-W serve double duty, as they can act as a buffer against these threats without completely ceding momentum. Baxcalibur has an excellent matchup against Grass- and Ground-types like Amoonguss and Ting-Lu that Sandy Shocks can struggle with, and it benefits from Sandy Shocks threatening out its answers like Corviknight and Dondozo; as such, it makes for a particularly good teammate.
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