Hello. My name is Epic_Mewtwo, and was my first monotype team: Pixie Power. I have been using this team since I started Monotype and I think it’s time I got some opinion on it ;)
The Team
Gardevoir-Mega (Titania) @ Gardevoirite
Ability: Pixilate (Synchronize before evolving)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Energy Ball
- Psychic
- Hidden Power Fire
Titania is my team’s mega and in most games is the difference between winning and losing. Maximum Special Attack and Speed allows Gardevoir to deal maximum damage.
You may notice that Gardevoir’s ability is Synchronize before Mega Evolving. I have this ability instead of Trace because it punishes status users hard and I just think that there's no point in Trace as Gardevoir loses it when it Mega Evolves anyway.
Hyper Voice is STAB and Pixilate boosted, and can hit opponents very hard even when it does neutral damage. Psychic is also STAB. Energy Ball and HP Fire are for coverage. With these moves, Gardevoir can hit 11 types super-effectively.
However, Gardevoir defenses are absolute s**t, and I have play very carefully to ensure that it doesn’t die. Gardevoir can also struggle against Pokemon that are faster than it, however I did come up with a form of speed control to deal with it.
Sylveon (Ribbon) @ Choice Scarf
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hyper Voice
- Heal Bell
- Toxic
- Psyshock
Ribbon the Sylveon may look the same as Gardevoir, but they are completely different. At first, I used it as a bulky mon for Heal Bell and Toxic, but now I have been sweeping with it, as I recently swept a Poison team with Psyshock.
Hyper Voice is STAB and Pixilate boosted, and although it hits hard, it does not hurt as much as one from Gardevoir. Heal Bell can heal of status and Toxic adds it on. Psyshock is for the poison types.
The annoying thing about Sylveon is the fact that it is choiced, and if I go for Heal Bell or Toxic I have to switch out, but apart from that, it’s a good mon and it really helps my team.
Togekiss (THE HAX GOD) @ Life Orb
Ability: Serene Grace
EVs: 4 HP/252 Spa/252 Spe
Timid Nature
- Air Slash
- Thunder Wave
- Aura Sphere
- Roost
The one and only hax god. Air Slashes and flinching for days.
Air Slash is for flinching opponents over and over again and the endless lols. Thunder Wave is for paralyzing and more lols. Aura Sphere is surprising coverage and hits those steels. Roost is for being a troll and healing up.
The only bad thing about Togekiss is that it’s Life Orb (I tried Choice Scarf but it didn’t work out: Togekiss can’t Roost or Aura Sphere when needed). It takes damage over time and that’s usually how it dies.
Azumarill (Nexus) @ Expert Belt
Ability: Huge Power
EVs: 248 HP/252 Atk/8 SpD
Adamant Nature
- Superpower
- Waterfall
- Ice Fang
- Play Rough
Azumarill is my team’s only physical attacker. Huge Power + max Attack + a lot of coverage moves makes for one terrifying Pokemon.
Superpower is for steel coverage and it is the only way to deal with the biggest threat to my team (I’ll get to that later). Waterfall and Play Rough is STAB and Ice Punch is for coverage.
Expert Belt may seem like a strange item, and I did make this team while I was a noob. However, it does gives extra power to my coverage moves.
Clefable (Annoying Turd) @ Leftovers
Ability: Magic Guard
EVS: 248 Def/8 SpA/252 SpD
Calm Nature
- Soft-Boiled
- Moonblast
- Calm Mind
- Toxic
Clefable’s name sums it up: it is one annoying turd.
Soft-Boiled is to heal up and be annoying. Calm Mind is to set up and be annoying. Moonblast is the only move that benefits from Calm Mind, but it has a lot of power. Toxic is to be annoying.
Magic Guard allows Clefable to laugh in the face of Toxic and Will-o-Wisp. However, it does hate paralysis.
Klefki (Key to Winning) @ Leftovers
Ability: Prankster
EVs: 108 HP/200 Def/200 SpD
Bold Nature
- Thunder Wave
- Spikes
- Reflect
- Light Screen
Kelfki is literally the Key to Winning. This is because of Thunder Wave. Prankster Thunder Wave allows Klefki to slow down the opposing team’s fastest threats, allowing Mega Gardevoir to sweep at the end.
Spikes are for hazard stacking. Three layers can turn a game around. The dual screens reduce damage from super effective attacks and other attacks in general. A well-timed Light Screen can allow Mega Gardevoir to safely switch in and sweep.
The problem with Klefki is that it gets worn down easily, with no realiable recovery outside of Leftovers. However, Poison Immunity is vital on a team that is weak to Poison. It also HATES taunt, and it forces a switch, as all it can do is Struggle.
Pokemon my team hates:
Bisharp is the only reason my team can’t destroy Dark teams. The only thing that can OHKO Bisharp is a Superpower from Azumarill, but even then it has to take an Iron Head and lose 50 to 60% of its health first. It outspeeds everything on my team except the Mega Gardevoir. If not for Superpower, my team would lose every time to a mono Dark team.
Gengar is another problem Pokemon. A max speed Gengar outspeeds even Mega Gardevoir and Sludge Wave hits everything on my team hard except for Klefki, which it can just Shadow Ball to death. Thunder Wave is very Important as a Hyper Voice can easily kill a paralyzed Gengar afterwards.
Heatran just laughs at everything I have. Even a STAB Psychic from a Mega Gardevoir does about 30%. A Superpower from the Azumarill is a 2HKO, but goes up to a 3HKO is Heatran has any defensive investement (which it usually does), so it is very difficult to take down.
Well that’s it. I hope my team is at least decent (I need it to be at its best because I’m in the Spring Seasonals). I’d really like some advice because I love this team and I want it to be the best possible. Thanks for reading!
The Team

Gardevoir-Mega (Titania) @ Gardevoirite
Ability: Pixilate (Synchronize before evolving)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Energy Ball
- Psychic
- Hidden Power Fire
Titania is my team’s mega and in most games is the difference between winning and losing. Maximum Special Attack and Speed allows Gardevoir to deal maximum damage.
You may notice that Gardevoir’s ability is Synchronize before Mega Evolving. I have this ability instead of Trace because it punishes status users hard and I just think that there's no point in Trace as Gardevoir loses it when it Mega Evolves anyway.
Hyper Voice is STAB and Pixilate boosted, and can hit opponents very hard even when it does neutral damage. Psychic is also STAB. Energy Ball and HP Fire are for coverage. With these moves, Gardevoir can hit 11 types super-effectively.
However, Gardevoir defenses are absolute s**t, and I have play very carefully to ensure that it doesn’t die. Gardevoir can also struggle against Pokemon that are faster than it, however I did come up with a form of speed control to deal with it.

Sylveon (Ribbon) @ Choice Scarf
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hyper Voice
- Heal Bell
- Toxic
- Psyshock
Ribbon the Sylveon may look the same as Gardevoir, but they are completely different. At first, I used it as a bulky mon for Heal Bell and Toxic, but now I have been sweeping with it, as I recently swept a Poison team with Psyshock.
Hyper Voice is STAB and Pixilate boosted, and although it hits hard, it does not hurt as much as one from Gardevoir. Heal Bell can heal of status and Toxic adds it on. Psyshock is for the poison types.
The annoying thing about Sylveon is the fact that it is choiced, and if I go for Heal Bell or Toxic I have to switch out, but apart from that, it’s a good mon and it really helps my team.

Togekiss (THE HAX GOD) @ Life Orb
Ability: Serene Grace
EVs: 4 HP/252 Spa/252 Spe
Timid Nature
- Air Slash
- Thunder Wave
- Aura Sphere
- Roost
The one and only hax god. Air Slashes and flinching for days.
Air Slash is for flinching opponents over and over again and the endless lols. Thunder Wave is for paralyzing and more lols. Aura Sphere is surprising coverage and hits those steels. Roost is for being a troll and healing up.
The only bad thing about Togekiss is that it’s Life Orb (I tried Choice Scarf but it didn’t work out: Togekiss can’t Roost or Aura Sphere when needed). It takes damage over time and that’s usually how it dies.

Azumarill (Nexus) @ Expert Belt
Ability: Huge Power
EVs: 248 HP/252 Atk/8 SpD
Adamant Nature
- Superpower
- Waterfall
- Ice Fang
- Play Rough
Azumarill is my team’s only physical attacker. Huge Power + max Attack + a lot of coverage moves makes for one terrifying Pokemon.
Superpower is for steel coverage and it is the only way to deal with the biggest threat to my team (I’ll get to that later). Waterfall and Play Rough is STAB and Ice Punch is for coverage.
Expert Belt may seem like a strange item, and I did make this team while I was a noob. However, it does gives extra power to my coverage moves.

Clefable (Annoying Turd) @ Leftovers
Ability: Magic Guard
EVS: 248 Def/8 SpA/252 SpD
Calm Nature
- Soft-Boiled
- Moonblast
- Calm Mind
- Toxic
Clefable’s name sums it up: it is one annoying turd.
Soft-Boiled is to heal up and be annoying. Calm Mind is to set up and be annoying. Moonblast is the only move that benefits from Calm Mind, but it has a lot of power. Toxic is to be annoying.
Magic Guard allows Clefable to laugh in the face of Toxic and Will-o-Wisp. However, it does hate paralysis.

Klefki (Key to Winning) @ Leftovers
Ability: Prankster
EVs: 108 HP/200 Def/200 SpD
Bold Nature
- Thunder Wave
- Spikes
- Reflect
- Light Screen
Kelfki is literally the Key to Winning. This is because of Thunder Wave. Prankster Thunder Wave allows Klefki to slow down the opposing team’s fastest threats, allowing Mega Gardevoir to sweep at the end.
Spikes are for hazard stacking. Three layers can turn a game around. The dual screens reduce damage from super effective attacks and other attacks in general. A well-timed Light Screen can allow Mega Gardevoir to safely switch in and sweep.
The problem with Klefki is that it gets worn down easily, with no realiable recovery outside of Leftovers. However, Poison Immunity is vital on a team that is weak to Poison. It also HATES taunt, and it forces a switch, as all it can do is Struggle.
Pokemon my team hates:

Bisharp is the only reason my team can’t destroy Dark teams. The only thing that can OHKO Bisharp is a Superpower from Azumarill, but even then it has to take an Iron Head and lose 50 to 60% of its health first. It outspeeds everything on my team except the Mega Gardevoir. If not for Superpower, my team would lose every time to a mono Dark team.

Gengar is another problem Pokemon. A max speed Gengar outspeeds even Mega Gardevoir and Sludge Wave hits everything on my team hard except for Klefki, which it can just Shadow Ball to death. Thunder Wave is very Important as a Hyper Voice can easily kill a paralyzed Gengar afterwards.

Heatran just laughs at everything I have. Even a STAB Psychic from a Mega Gardevoir does about 30%. A Superpower from the Azumarill is a 2HKO, but goes up to a 3HKO is Heatran has any defensive investement (which it usually does), so it is very difficult to take down.
Well that’s it. I hope my team is at least decent (I need it to be at its best because I’m in the Spring Seasonals). I’d really like some advice because I love this team and I want it to be the best possible. Thanks for reading!