Pixie Power!

Hey Smogon! I have created my third UU team. I feel like it is a solid team, although, the sets and Pokemon are relatively standard. Of course, I wouldn't be posting this if my team was flawless.
The first section of the descriptions will give an explanation of the Pokemon's role. The second section (if any) will describe what I would want to change with that Pokemon. If you decide to rate my team, please pay close attention to the second section.

Anyway, on with the team.

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Aggron (Aggron-Mega) @ Aggronite
Ability: Filter
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
- Stealth Rock
- Iron Head
- Earthquake
- Ice Punch

Aggron is the defensive tank of the team. Its immense defense stat needs little investment. That, combined with the ability filter, allows it to take almost any physical blow. Aggron also sets up stealth rocks for the team. It forms an effective core with Florges, as you all know and provides useful immunites for the team.
With Aggron, I cant decide if I should use Iron Head or Heavy Slam. The former is more reliable while with the latter, I am worried that I will miss out on important KOs. I also replaced T-wave with Ice Punch. I felt that paralyzing isn't that damaging with Florges and Umbreon everywhere. I wouldn't mind some opinions on that change.

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Victini @ Choice Scarf
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- V-create
- Bolt Strike
- Zen Headbutt
- U-turn

This one is part of the reason that I called this team Pixie Power. Victini adds some much needed speed to the team and rips the opposing team apart with V-create. I normally lead Victini, and blast mons with V-create, surprise switch ins with its coverage moves (this happens less often than I want it to) or U-turn out.
This time I don't have much to change here. I changed this Victini from banded to scarfed. Again, I would like to know which one suits my team better as scarfed Victini has been missing out on important KOs.

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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SAtk
Bold Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Ice Beam
- Scald

Suicune is the main sweeper of the team. I have the Subcune set over the standard Crocune because I wanted a more offensive, but still bulky variant. I also did no want my main sweeper to be completely walled by certain Pokemon that are immune to water. The Evs make Suicune are used for the same reason stated earlier, to make it more bulky, thus, making the sub harder to break. Some games I'll even lead with Suicune, set up on a Foretress or Shuckle, and sweep.

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Shaymin @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Dazzling Gleam
- Rest

Shaymin provides an offensive utility to the team. It gets rid of bulky waters that wall Victini, Krookidile, and Suicune. Rest is there for recovery. When paired with Natural Cure, a simple switch with rid Shaymin of its sleep. Shaymin can also surprise some unsuspecting players and hit fire or steel types hard with Earth Power. The name of the team, Pixie Power, also includes Shaymin because, as said earlier, its powerful offensive abilities provided critical utility to the team.
I am open to replacing Rest with Synthesis or another coverage move.

florges.png


Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 192 Def / 64 SDef
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Protect
- Wish
- Moonblast

Do I really need to explain Florges to you guys? Okay, fine.... Florges is obviously the team's special wall. It makes for an excellent partner to Aggron. It passes wishes around that have saved me in so many matches along with the status removing, Aromatherapy. On top of that, Florges completely shuts down threats like Starmine, Manectric and Noivern. It even has a usable offensive presence, scaring out many Pokemon that are weak to Fairy. Overall, I would say that it is the core of my team.

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Krookodile @ Assault Vest
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- Pursuit

Okay, I know what you are thinking. Assault Vest Krooidile?? Are you crazy??? Well.... it is okay... Krookidile gives the team more special bulk. It has incredibly useful stabs in Ground and Dark and it is a good Pursuit trapper. The Ghost and Dark imunities are also useful. Stone Edge is also a helpful coverage move as none of my team members carry rock type moves.
For changes, I would rather just replace Krookidile. Despite its benefits it is just too frail, even with a Assualt Vest. I have a few team members i mind, but, I want to see what you guys suggest before I share them.

Weaknesses:

Fighting Types: Mienshao, Machamp, Heracross all rip my team apart (well... maybe not Heracross). Suicune is not the Crocune variant, so it cant wall them, Victini either cant live a Knock Off or cant KO and Florges dies to their coverage moves.

Hazards: In a tier with Mega Aggron, Rosrade, Shuckle, and mostly Foretress hazards are everywhere. The only member of my team who can stop Foretress from setting up is Victini, who doesn't not want to be V-creating with Arcanine and Chandlure everywhere.

So, yeah, that's my team. Yeah, I know the name doesn't have much to do with the team, but, it sounded cool :p Thanks for rating!
 
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Hi, nice team. There really aren't too many huge flaws, though like you pointed out hazards like Sticky Web and Spikes can be rather annoying to face as your team is relatively easy to wear down with residual damage. Nidoking can also be rather problematic as it destroys your defensive core and you don't have anything that can consistently take hits from it. A way to help remedy these problems is to use specially defensive Defog Mew over Krookodile (the most replaceable member of your team) as it easily walls standard Nidoking and can Defog away hazards. It also helps a bit vs Fighting-types barring I guess Heracross though that's beaten by Florges.

As for any other changes if you're having trouble with Fighting-types you could give Florges a bit more defensive investment, with a spread of 252 HP / 232 Def / 24 SDef Calm giving you slightly more cushioning against Fightings while hitting a jump point in Special Defense. Also you may want to use Flare Blitz over Zen Headbutt on Victini, since a resisted V-create actually hits harder than a neutral Zen Headbutt the coverage is rather moot, so Flare Blitz is useful for giving you a more reliable Fire STAB / cleaning tool.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
- Defog
- Knock Off / Psychic
- Will-O-Wisp
- Roost

Florges: EV spread --> 252 HP / 232 Def / 24 SDef with a Calm Nature

Victini: Zen Headbutt --> Flare Blitz
 
Hi, nice team. There really aren't too many huge flaws, though like you pointed out hazards like Sticky Web and Spikes can be rather annoying to face as your team is relatively easy to wear down with residual damage. Nidoking can also be rather problematic as it destroys your defensive core and you don't have anything that can consistently take hits from it. A way to help remedy these problems is to use specially defensive Defog Mew over Krookodile (the most replaceable member of your team) as it easily walls standard Nidoking and can Defog away hazards. It also helps a bit vs Fighting-types barring I guess Heracross though that's beaten by Florges.

As for any other changes if you're having trouble with Fighting-types you could give Florges a bit more defensive investment, with a spread of 252 HP / 232 Def / 24 SDef Calm giving you slightly more cushioning against Fightings while hitting a jump point in Special Defense. Also you may want to use Flare Blitz over Zen Headbutt on Victini, since a resisted V-create actually hits harder than a neutral Zen Headbutt the coverage is rather moot, so Flare Blitz is useful for giving you a more reliable Fire STAB / cleaning tool.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
- Defog
- Knock Off / Psychic
- Will-O-Wisp
- Roost

Florges: EV spread --> 252 HP / 232 Def / 24 SDef with a Calm Nature

Victini: Zen Headbutt --> Flare Blitz
Thanks for the rate! The Mew is defiantly interesting. I lose helpful resistances to Dark, Ghost and Electric, helpful Dark and Ground stabs and a switch in to threats like Chandlure and electric types (Raikou, Jolteon, Manectric). I gain an useful resistance to fighting, a way to cripple them with Will o Wisp, a way to remove hazards and a switch in to Nidoking. I am going to wait for a few more suggestions (if I get any) before I make any large changes to the team. Mew seems like one of the best replacements for Krookodile though.
As for the other suggestions, the Florges Ev spread you mentions sounds fine. I have always struggled with Evs, and I appreciate any recommendations made for spread changes. As for Flare Blitz Victini... I'm going to have to disagree. As you said, a resisted V-create, not Flare Blitz hits harder than a neutral Zen Headbutt. If I wanted to hit something hard with a fire move, I would use V-create. Besides, Zen Headbutt helps me cover my fighting weakness. I do see you point though.

Again, thank you for the rate. :)
 
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