LucarioOfLegends
Master Procraster
[SET]
name: Wallbreaker
move 1: Thunderbolt
move 2: Body Press / Aura Sphere
move 3: Sludge Wave
move 4: Magnet Rise / Substitute
item: Black Sludge
ability: Storm Drain
nature: Timid
evs: 204 Def / 64 SpA / 240 Spe
[SET COMMENTS]
- While mostly outclassed by other special attackers, Plasmanta does have a small niche as a wallbreaker, taking out metagame staples such as Equilibra, Tomohawk, and most notably Toxapex.
- Body Press is essential to the set, as it is a reliable method of hitting Blissey for meaningful damage while still hitting Steel-types like Equilibra, Ferrothorn, and Excadrill effectively.
- Aura Sphere is an alternative option if Blissey is not a large issue, as working off Plasmanta's stronger Special Attack makes the move a stronger option in most other cases.
- Magnet Rise allows Plasmanta to bypass its usually crippling Ground-type weakness, transforming into a surprisingly reliable check to Equilibra and putting more pressure onto other Ground-type Pokemon.
-Substitute is an alternative option that's generally more useful against Pokemon aside from Ground-types, using the caution of the Ground-type Pokemon to set it up, and is a method to improve the matchup with Ferrothorn by blocking Leech Seed.
- 204 Defense EVs allows Plasmanta to 3HKO Equilibra with Body Press, while 240 Speed EVs and a Timid Nature outspeed Hydreigon. The remaining EVs are placed in Special Attack to maximize damage and give the best possible chance to 2HKO Slowking. If Aura Sphere is being used instead, maximum Special Attack and Speed EVs should be used instead.
- Plasmanta's ability to reliably switch in against Toxapex works as a major asset for a number of teams, so Pokemon like Urshifu-S and Syclant who dislike switching in on it directly will appreciate Plasmanta's support.
- Plasmanta also excels at threatening and removing Fairy-types, so Dragon-types like Astrolotl, Hydreigon, and Dragapult benefit from Plasmanta while offering entry hazards, status, and Psychic-type checks in return.
- Blissey and Chansey are both major obstacles for Plasmanta, as Body Press is unable to break through them without significant chip damage, so any Pokemon that can threaten their defensive capabilities like Urshifu-S and Rillaboom are appreciated.
-Plasmanta is also quite frail on the special side, so special attackers who aren't directly threatened by its STAB can threaten it out quite easily, most particularly Alakazam and Dragapult due to their speed stats.
[Checks and Counters:]
Specially Defensive Pokemon:
Special Attackers:
Ground-types:
[CREDITS]
- Written by: [[<LucarioOfLegends>, <339349>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
name: Wallbreaker
move 1: Thunderbolt
move 2: Body Press / Aura Sphere
move 3: Sludge Wave
move 4: Magnet Rise / Substitute
item: Black Sludge
ability: Storm Drain
nature: Timid
evs: 204 Def / 64 SpA / 240 Spe
[SET COMMENTS]
- While mostly outclassed by other special attackers, Plasmanta does have a small niche as a wallbreaker, taking out metagame staples such as Equilibra, Tomohawk, and most notably Toxapex.
- Body Press is essential to the set, as it is a reliable method of hitting Blissey for meaningful damage while still hitting Steel-types like Equilibra, Ferrothorn, and Excadrill effectively.
- Aura Sphere is an alternative option if Blissey is not a large issue, as working off Plasmanta's stronger Special Attack makes the move a stronger option in most other cases.
- Magnet Rise allows Plasmanta to bypass its usually crippling Ground-type weakness, transforming into a surprisingly reliable check to Equilibra and putting more pressure onto other Ground-type Pokemon.
-Substitute is an alternative option that's generally more useful against Pokemon aside from Ground-types, using the caution of the Ground-type Pokemon to set it up, and is a method to improve the matchup with Ferrothorn by blocking Leech Seed.
- 204 Defense EVs allows Plasmanta to 3HKO Equilibra with Body Press, while 240 Speed EVs and a Timid Nature outspeed Hydreigon. The remaining EVs are placed in Special Attack to maximize damage and give the best possible chance to 2HKO Slowking. If Aura Sphere is being used instead, maximum Special Attack and Speed EVs should be used instead.
- Plasmanta's ability to reliably switch in against Toxapex works as a major asset for a number of teams, so Pokemon like Urshifu-S and Syclant who dislike switching in on it directly will appreciate Plasmanta's support.
- Plasmanta also excels at threatening and removing Fairy-types, so Dragon-types like Astrolotl, Hydreigon, and Dragapult benefit from Plasmanta while offering entry hazards, status, and Psychic-type checks in return.
- Blissey and Chansey are both major obstacles for Plasmanta, as Body Press is unable to break through them without significant chip damage, so any Pokemon that can threaten their defensive capabilities like Urshifu-S and Rillaboom are appreciated.
-Plasmanta is also quite frail on the special side, so special attackers who aren't directly threatened by its STAB can threaten it out quite easily, most particularly Alakazam and Dragapult due to their speed stats.
[Checks and Counters:]
Specially Defensive Pokemon:
Special Attackers:
Ground-types:
[CREDITS]
- Written by: [[<LucarioOfLegends>, <339349>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Last edited: