Platinum OU WiFi Team :D

Ok I've got a team here that I randomly put together, but it actually works, so I'm going to need your help to improve it.

Lead:
dpmfa094.png

Gengar @ Focus Sash
Ability: Levitate
Evs: 252 Atk/252 Spe/6 HP
Nature: Timid
- Shadow Ball
- HP ICE
- Thunderbolt
- Destiny Bond

I like this Gengar as a lead. I counters Salamences, Gyarados, Yanmegas, and Trick users like Trick Gengars. I can take advantage of a scarf if I get one. HP Ice comes in handy with dragons, and Shadow Ball can hit for massive damage. Destiny Bond is for mid-game things like Blissey if I have low HP, and Tyranitars which counter Gengar.


dpmfa376.png

Metagross @ Leftovers
Ability: Clear Body
EVs: 252 Atk/246 HP/12 Def
Nature: Adamant
- Thunder Punch
- Ice Punch
- Meteor Mash
- Bullet Punch

This Metagross is very effective. Thunder Punch helps against things like Vaporeon, Gyarados, Suicunes, and other waters/flyings. Ice Punch destroys things like Salamence, Dragonite, Roserades, and does well against Zapdos. Meteor Mash is there for STAB and it does a good deal of damage to Bliss. Bullet Punch is there for priority while it still does a fair amount. The leftovers are effective since this Metagross is bulky, and it needs some HP every turn. I invested some EVs in defense just for some better tanking.

dpmfa485.png

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 Speed/252 SpA/6 HP
Nature: Timid
- Substitute
- Toxic
- Earth Power
- Flamethrower

Lol Scarftrans. They are too easily countered and when this guy gets a sub up, he can toxic or do some nuetral damage. The reason for the max speed and SpA evs are so he still has lots of speed, and good SpA. However, I might want to make him a bit bulkier. Flamethrower for STAB obviously, and Earth Power hits many things in the OU metagame, including Heatran himself.

dpmfa051.png

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk/252 Spe/6HP
Nature: Adamant
- Earthquake
- Aerial Ace
- Stone Edge
- Pursuit

Wow. This guy is a good revenge killer. No. The best. He can Pursuit flying types or running levitators, and hits everything hard with an Earthquake. He is a Tran counter, and he kills everything else in his path that is weak to ground, flying, or rock.

dpmfa205.png

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP/202 Def/56 Atk
Nature: Relaxed
- Rapid Spin
- Stealth Rock
- Explosion
- Gyro Ball

Forretress is my spinner, spiker, and exploder. He OHKOs Blissey with Explosion, and he takes in T-waves and hits back with Gyro Ball. He completely walls physical attackers like Metagross, and if a Scizor tries to set up, I can switch to my tran for coverage.

dpmfa134.png

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def /68 SpA
Nature: Bold
- Surf
- HP Electric
- Wish
- Protect

This guy here walls things like Swamperts, and gives them no choice but to switch. He kills Infernapes and can survive a Thunder Punch. HP Electric rapes Gyarados and others. He works well with Heatran, as he absorbs water moves and hits back. Another option is passing his Wish, or Protecting to scout trickers or other Pokemon.

There is my team. I hope you can help me improve it! Thanks.
 
Oh cool, I've been thinking about getting back into wi-fi, just not sure if it's any better than before.

As for your Gengar, consider running a ScarfTrick Gar lead, probably would work out a lot better. HP ice will be there for Salamences, who you can revenge if they only have 1 DD in, if they have anymore than that, you're kinda screwed...lol. Trick is a great move right now, as it messes up a lot of pokemon, and really makes them useless in battles.

Well I really notice that you have no switch into Lucario, or Salamence. Sure you have a Forretress, but if you explode to early, or predict poorly, you're basically screwed late game. Lucario after one SD will completely wreak havoc on this team. Consider running a SD Gliscor, or a Zapdos on this team. SD Gliscor could go over your Dugtrio, giving you a solid defensive core between Vaporeon/Gliscor/Forretress. Not to many things will be able to break that to easily. He also provides you with a nice attacking presence as he can KO Salamences and Gyarados after an intimidate if he has hyper cutter.

For Gliscor I'd reccomend that you go a bit more bulky than offensive, but if you want to be attack heavy, than that's fine as well. Here is the spread I reccomend that you consider:

Gliscor @ Leftovers
252 HP / 12 Atk / 28 Def / 218 Spe
or
90 HP / 200 Atk / 218 Spe
Hyper Cutter
- Swords Dance
- Earthquake
- Stone Edge
- Roost

The first set will give you much more bulk, while the second just gives you a nice physical sweeper, but at the cost of taking hits not as well as you normally would. They're both great sets each having their own perks, but just like everything, they have their own flaws.

On your Metagross consider running Earthquak on there so you're not walled by Heatran. Also consider running an AgiliGross, that could help out a lot better as a late or early game sleeping, usually getting 1 or 2 kills on average.

Hope I helped, and that you take these ideas into consideration. Good Luck with the team. ^_^
 
Back
Top