Intro
Hi, I'm new but I've spent a lot of time browsing through articles and learning competitive battling strategies, so I thought I would try my hand at creating a sandstorm team. I'm open to any and all feedback, so critique away!
At a glance
Tyranitar @ Chople Berry
Ability: Sandstream
Nature: Brave
252 HP / 32 Atk / 64 SpA / 160 SpD
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Starting things off is Tyranitar. He sets up sandstorm for the rest of the team while laying down rocks. Crunch is for physical STAB while Fire blast is to hammer steel types and Ice Beam is to round out coverage. I changed the nature to Brave and moved some EVs out of SpD into Atk to have more powerful Crunches for Reuniclus and other bulky pyschics and ghosts. The spread also helps ensure sand is the dominant weather against other weather starters while OHKOing Gliscor. I also changed the item from Leftovers to Chople Berry to handle incoming Focus Blasts.
Tentacruel @ Leftovers
Ability: Rain Dish
Nature: Bold
252 HP / 240 Def / 16 Spe
- Toxic
- Rapid Spin
- Scald
- Protect
The rest of the team is built around type synergy with Tyranitar, and even though Tentacruel has Leftovers recovery negated by Tyranitar's sandstorm it takes water, fighting, bug, and (this really only applies to Scizor) steel attacks aimed at Tyranitar. Toxic is replacing Toxic Spikes and scald is to burn things that are immune to the poison. Rapid Spin over Magic Coat to remove hazards for the remainder of the team, and Protect to scout attacks. Finally I changed Liquid Ooze to Rain Dish in the event that a Politoed gets rain up successfully then I'm not completely open to a rain sweep.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed, 0 Spe IV
252 HP / 88 Def / 168 SpD
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn covers Tentacruel's weaknesses except for Ground type attacks. Spikes is for laying down the third type of hazard and Leech Seed is for added recovery. Power Whip and Gyro Ball are the obligatory STAB moves to hit opposing waters and faster opponents (Lati@s, Gengar, Alakazam, etc.) hard. The EV spread is to round out it's ability to take hits with the higher investment in defense. I really needed another water resist that was immune to sandstorm which is why I went with the steel durian.
Gliscor @ Flying Gem
Ability: Sand Veil
Nature: Jolly
252 Atk / 252 Spe / 4 HP
- Substitute
- Swords Dance
- Earthquake
- Acrobatics
Building on the type synergy theme, I needed a ground resistance with a sandstorm immunity and Gliscor fit the bill. As PDC suggested I'm switching from a defensive Gliscor to an offensive one. Capitalizing on a predicted resisted attack I can Substitute and Swords Dance, and deal out some heavy damage with Earthquake and Acrobatics while hazards and sand wear down the opponent. This has a bit of a surprise factor considering the opponent will expect a defensive set, and the given spread ensures a OHKO on Rotom-W with Acrobatics after Stealth Rock:
vs. 112/0 Rotom-W 83.64% - 98.14%
vs. 4/0 Rotom-W 92.98% - 109.09%
It will also serve as a check to Dragonite and Terrakion.
Slowbro @ Leftovers
Ability: Regenerator
Nature: Bold
252 HP / 252 Def / 4 SpD
- Calm Mind
- Slack Off
- Psyshock
- Scald
I'm going to try Slowbro over Reuniclus for added insurance against fighters, dragons, Landorus and Mamoswine. Calm Mind to boost up special with Slack Off healing and Scald and Psyshock for STAB. With Tentacruel removing hazards, this will greatly help with Slowbro's ability to set up and deal out damage while handling the ground types that the killer jellyfish can't.
Blissey @ Leftovers
Ability: Natural Cure
Nature: Calm
252 Def / 156 SpD / 100 Spe
- Flamethrower
- Toxic
- Protect
- Wish
After some testing, Heatran performed admirably, but it compounded my ground weekness and I really struggled against opposing Mamoswine. I tried out Blissey who doesn't have a ground weakness and has wish support which the rest of my team greatly values. I can still handle the strong sun threats with Flamethrower for Chlorophyll abusers and steels and Toxic for the Fire types. I can use Protect to scout and ensure that my wishes come true. Blissey can also serve as a check to other powerful special attackers, such as Lati@s, Hydreigon, Thundurus-T and so on. In addition to checking the aforementioned threats it also nicely handles VoltTurn strategies employed by mons like Scizor and Rotom-W. Credit goes to Shining Latios for suggesting this set.
Closing
This is my first RMT and I know this team isn't perfect, but that's why I'm reaching out to you fine folks. I hope you enjoyed reading and I hope to hear what suggestions you have! Thanks again for the feedback PDC!
Hi, I'm new but I've spent a lot of time browsing through articles and learning competitive battling strategies, so I thought I would try my hand at creating a sandstorm team. I'm open to any and all feedback, so critique away!
At a glance

Tyranitar @ Chople Berry
Ability: Sandstream
Nature: Brave
252 HP / 32 Atk / 64 SpA / 160 SpD
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Starting things off is Tyranitar. He sets up sandstorm for the rest of the team while laying down rocks. Crunch is for physical STAB while Fire blast is to hammer steel types and Ice Beam is to round out coverage. I changed the nature to Brave and moved some EVs out of SpD into Atk to have more powerful Crunches for Reuniclus and other bulky pyschics and ghosts. The spread also helps ensure sand is the dominant weather against other weather starters while OHKOing Gliscor. I also changed the item from Leftovers to Chople Berry to handle incoming Focus Blasts.

Tentacruel @ Leftovers
Ability: Rain Dish
Nature: Bold
252 HP / 240 Def / 16 Spe
- Toxic
- Rapid Spin
- Scald
- Protect
The rest of the team is built around type synergy with Tyranitar, and even though Tentacruel has Leftovers recovery negated by Tyranitar's sandstorm it takes water, fighting, bug, and (this really only applies to Scizor) steel attacks aimed at Tyranitar. Toxic is replacing Toxic Spikes and scald is to burn things that are immune to the poison. Rapid Spin over Magic Coat to remove hazards for the remainder of the team, and Protect to scout attacks. Finally I changed Liquid Ooze to Rain Dish in the event that a Politoed gets rain up successfully then I'm not completely open to a rain sweep.

Ferrothorn @ Leftovers
Ability: Iron Barbs
Nature: Relaxed, 0 Spe IV
252 HP / 88 Def / 168 SpD
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn covers Tentacruel's weaknesses except for Ground type attacks. Spikes is for laying down the third type of hazard and Leech Seed is for added recovery. Power Whip and Gyro Ball are the obligatory STAB moves to hit opposing waters and faster opponents (Lati@s, Gengar, Alakazam, etc.) hard. The EV spread is to round out it's ability to take hits with the higher investment in defense. I really needed another water resist that was immune to sandstorm which is why I went with the steel durian.

Gliscor @ Flying Gem
Ability: Sand Veil
Nature: Jolly
252 Atk / 252 Spe / 4 HP
- Substitute
- Swords Dance
- Earthquake
- Acrobatics
Building on the type synergy theme, I needed a ground resistance with a sandstorm immunity and Gliscor fit the bill. As PDC suggested I'm switching from a defensive Gliscor to an offensive one. Capitalizing on a predicted resisted attack I can Substitute and Swords Dance, and deal out some heavy damage with Earthquake and Acrobatics while hazards and sand wear down the opponent. This has a bit of a surprise factor considering the opponent will expect a defensive set, and the given spread ensures a OHKO on Rotom-W with Acrobatics after Stealth Rock:
vs. 112/0 Rotom-W 83.64% - 98.14%
vs. 4/0 Rotom-W 92.98% - 109.09%
It will also serve as a check to Dragonite and Terrakion.

Slowbro @ Leftovers
Ability: Regenerator
Nature: Bold
252 HP / 252 Def / 4 SpD
- Calm Mind
- Slack Off
- Psyshock
- Scald
I'm going to try Slowbro over Reuniclus for added insurance against fighters, dragons, Landorus and Mamoswine. Calm Mind to boost up special with Slack Off healing and Scald and Psyshock for STAB. With Tentacruel removing hazards, this will greatly help with Slowbro's ability to set up and deal out damage while handling the ground types that the killer jellyfish can't.

Blissey @ Leftovers
Ability: Natural Cure
Nature: Calm
252 Def / 156 SpD / 100 Spe
- Flamethrower
- Toxic
- Protect
- Wish
After some testing, Heatran performed admirably, but it compounded my ground weekness and I really struggled against opposing Mamoswine. I tried out Blissey who doesn't have a ground weakness and has wish support which the rest of my team greatly values. I can still handle the strong sun threats with Flamethrower for Chlorophyll abusers and steels and Toxic for the Fire types. I can use Protect to scout and ensure that my wishes come true. Blissey can also serve as a check to other powerful special attackers, such as Lati@s, Hydreigon, Thundurus-T and so on. In addition to checking the aforementioned threats it also nicely handles VoltTurn strategies employed by mons like Scizor and Rotom-W. Credit goes to Shining Latios for suggesting this set.
Closing
This is my first RMT and I know this team isn't perfect, but that's why I'm reaching out to you fine folks. I hope you enjoyed reading and I hope to hear what suggestions you have! Thanks again for the feedback PDC!