What's up, Smogon?
I am TheMad, but lately I've been team testing on Pokemon Showdown and I'm pretty new here, so I would like someone to rate my Little Cup team. Here it is:
Hippopotas
Trait: Sand Stream
Item: Eviolite
Nature: Impish
EVs: 132 HP / 20 Atk / 212 Def / 100 SpDef / 20 Spe
Moves:
Stealth Rock
Earthquake
Slack Off
Whirlwind
Hippopotas isn't really a core member of the team unless we're playing a hail team. He's just there to get the sand up and Stealth Rocks if he can. if we're playing hail, then he'll be switched in for Magnemite, who can get rid of Snover with Hidden Power Fire.
Drilbur
Trait: Sand Rush
Item: Life Orb
Nature: Adamant
EVs: 236 Atk / 36 Def / 212 Spe
Moves:
Earthquake
X-Scissor
Shadow Claw
Rock Slide
He has a massive grin on his face because he has the ability to tear teams in half. He's a prime abuser of Sand Rush and Life Orb, boosting his speed to 32, and his attacks are mostly one shots. Shadow Claw for Misdreavus and Gastly, X-Scissor for Grass-types and Abra, Rock Slide for Murkrow and others, and Earthquake for everything else. A pure machine of destruction.
Sandshrew
Trait: Sand Rush
Item: Eviolite
Nature: Adamant
EVs: 116 HP / 236 Atk / 36 SpDef / 116 Spe
Moves:
Earthquake
Rock Slide
Rapid Spin
Night Slash
Sandshrew is useful for Rapid Spinning and he has some late-game sweep abilities, but that's about it. He was originally a main Sweeper, but I swapped Life Orb for Eviolite and found it more effective.
Lileep
Trait: Storm Drain
Item: Eviolite
Nature: Bold
EVs: 228 HP / 220 Def / 60 SpDef
Moves:
Giga Drain
Recover
AncientPower
Toxic
Lileep is there to stall out opposing walls and use Toxic and Recover to give them a timer. AncientPower is there for Murkrow (I hate Murkrow) and Giga Drain for everything else that doesn't resist it. Just there to wall shit, really.
Cacnea
Trait: Sand Veil
Item: Oran Berry
Nature: Jolly
EVs: 36 HP / 236 Atk / 236 Spe
Moves:
Swords Dance
Sucker Punch
Seed Bomb
Drain Punch
Cacnea is a danger man for many. He can Sucker Punch or STAB Seed Bomb you to death. Drain Punch is there for Ferroseed and if he can get a Swords Dance boost... do I need to say any more?
Magnemite
Trait: Magnet Pull
Item: Eviolite
Nature: Modest
EVs: 156 HP / 36 Def / 240 SpAtk / 76 SpDef
Moves:
Magnet Rise
Volt Switch
Flash Cannon
Hidden Power (Fire)
Magnemite is a core member of the team. With Eviolite, he can take hits and then dish them out. I originally had Thunderbolt, but I swapped it for Hidden Power Fire so he can trap Steel-types with Magnet Pull and then demolish them. He also needs it for Snover in Hail teams, so we can get Sandstorm up safely without any interruption.
Thanks for reading. Please rate my team and point out any glaring weaknesses it has. I realise it's quite weak to Trick Room as all our Speed goes to waste. Any way to deal with that?
TheMad
I am TheMad, but lately I've been team testing on Pokemon Showdown and I'm pretty new here, so I would like someone to rate my Little Cup team. Here it is:
Hippopotas
Trait: Sand Stream
Item: Eviolite
Nature: Impish
EVs: 132 HP / 20 Atk / 212 Def / 100 SpDef / 20 Spe
Moves:
Stealth Rock
Earthquake
Slack Off
Whirlwind
Hippopotas isn't really a core member of the team unless we're playing a hail team. He's just there to get the sand up and Stealth Rocks if he can. if we're playing hail, then he'll be switched in for Magnemite, who can get rid of Snover with Hidden Power Fire.
Drilbur
Trait: Sand Rush
Item: Life Orb
Nature: Adamant
EVs: 236 Atk / 36 Def / 212 Spe
Moves:
Earthquake
X-Scissor
Shadow Claw
Rock Slide
He has a massive grin on his face because he has the ability to tear teams in half. He's a prime abuser of Sand Rush and Life Orb, boosting his speed to 32, and his attacks are mostly one shots. Shadow Claw for Misdreavus and Gastly, X-Scissor for Grass-types and Abra, Rock Slide for Murkrow and others, and Earthquake for everything else. A pure machine of destruction.
Sandshrew
Trait: Sand Rush
Item: Eviolite
Nature: Adamant
EVs: 116 HP / 236 Atk / 36 SpDef / 116 Spe
Moves:
Earthquake
Rock Slide
Rapid Spin
Night Slash
Sandshrew is useful for Rapid Spinning and he has some late-game sweep abilities, but that's about it. He was originally a main Sweeper, but I swapped Life Orb for Eviolite and found it more effective.
Lileep
Trait: Storm Drain
Item: Eviolite
Nature: Bold
EVs: 228 HP / 220 Def / 60 SpDef
Moves:
Giga Drain
Recover
AncientPower
Toxic
Lileep is there to stall out opposing walls and use Toxic and Recover to give them a timer. AncientPower is there for Murkrow (I hate Murkrow) and Giga Drain for everything else that doesn't resist it. Just there to wall shit, really.
Cacnea
Trait: Sand Veil
Item: Oran Berry
Nature: Jolly
EVs: 36 HP / 236 Atk / 236 Spe
Moves:
Swords Dance
Sucker Punch
Seed Bomb
Drain Punch
Cacnea is a danger man for many. He can Sucker Punch or STAB Seed Bomb you to death. Drain Punch is there for Ferroseed and if he can get a Swords Dance boost... do I need to say any more?
Magnemite
Trait: Magnet Pull
Item: Eviolite
Nature: Modest
EVs: 156 HP / 36 Def / 240 SpAtk / 76 SpDef
Moves:
Magnet Rise
Volt Switch
Flash Cannon
Hidden Power (Fire)
Magnemite is a core member of the team. With Eviolite, he can take hits and then dish them out. I originally had Thunderbolt, but I swapped it for Hidden Power Fire so he can trap Steel-types with Magnet Pull and then demolish them. He also needs it for Snover in Hail teams, so we can get Sandstorm up safely without any interruption.
Thanks for reading. Please rate my team and point out any glaring weaknesses it has. I realise it's quite weak to Trick Room as all our Speed goes to waste. Any way to deal with that?
TheMad