My First EVER RMT
1)My second favorite mega behind banette. this... behemoth is the only thing i can say. one swords dance and monstronity can put in some serious work. Also running soundproof stops the bug buzz, hyper voice and other sound based moves so you can get in freely:
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Ice Shard
- Wood Hammer
- Earthquake
2)Slowking in a vest can take almost every attack that troubles the power yeti. future sight might seem odd however since he forces so many switch outs. your opponent never sees when its coming and its one more powerful 120 based attack comin 2 turns later. then there is the standard scald as well as ice beam and fire blast for coverage:
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
- Scald
- Fire Blast
- Future Sight
- Ice Beam
3) Member #3 of this fire water grass core. Not much really needs to be said about Entei thats not said before. Also covers the few weakness that slowking cant take on or struggle against.
Entei @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
4) now for the support side of the team. standard scald for damage and avoiding being taunt. wish because vaporeon is an awesome team player. you can protect and keep it for yourself or get off that slow baton pass to pass freely to a teammate.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
- Wish
- Scald
- Protect
- Baton Pass
5) dophan's main role: clear the field, hold the line set and sponge some hits. also stops the kind of thunderbolt spam that can hurt this team. got rocks up because yay free damage. earthquake is for a solid base 100 damage to whoever doesnt have wings and ice shard for a little bit of priority
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard
6) last but surely not least queen f, the offensive blissey, the sableye slayer lol. calm mind to boost that already high sp atk and defense. moonblast because we dont love them dark types around here (just kidding thats actually my favorite type lol) synthesis for recovery and aromatherepy for self and team support
Florges @ Leftovers
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Calm Mind
- Moonblast
- Synthesis
- Aromatherapy
1)My second favorite mega behind banette. this... behemoth is the only thing i can say. one swords dance and monstronity can put in some serious work. Also running soundproof stops the bug buzz, hyper voice and other sound based moves so you can get in freely:
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Ice Shard
- Wood Hammer
- Earthquake
2)Slowking in a vest can take almost every attack that troubles the power yeti. future sight might seem odd however since he forces so many switch outs. your opponent never sees when its coming and its one more powerful 120 based attack comin 2 turns later. then there is the standard scald as well as ice beam and fire blast for coverage:
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
- Scald
- Fire Blast
- Future Sight
- Ice Beam
3) Member #3 of this fire water grass core. Not much really needs to be said about Entei thats not said before. Also covers the few weakness that slowking cant take on or struggle against.
Entei @ Choice Band
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
4) now for the support side of the team. standard scald for damage and avoiding being taunt. wish because vaporeon is an awesome team player. you can protect and keep it for yourself or get off that slow baton pass to pass freely to a teammate.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
- Wish
- Scald
- Protect
- Baton Pass
5) dophan's main role: clear the field, hold the line set and sponge some hits. also stops the kind of thunderbolt spam that can hurt this team. got rocks up because yay free damage. earthquake is for a solid base 100 damage to whoever doesnt have wings and ice shard for a little bit of priority
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Ice Shard
6) last but surely not least queen f, the offensive blissey, the sableye slayer lol. calm mind to boost that already high sp atk and defense. moonblast because we dont love them dark types around here (just kidding thats actually my favorite type lol) synthesis for recovery and aromatherepy for self and team support
Florges @ Leftovers
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Calm Mind
- Moonblast
- Synthesis
- Aromatherapy
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