Monotype Playing with Rocks

Hello, it's been a long while since I posted here. I've been busy, but recently found time for Monotype again. I just love rock types so I'm running them on ladder. I am constantly bouncing between 1200-1400 range, and I was hoping to get some advice how to push my team further than that. Any help would really be appreciated. Anyway, here is the team:

:Minior-Green:
Minior-Green @ White Herb
Ability: Shields Down
EVs: 128 Atk / 128 SpA / 252 Spe
Hasty Nature
- Shell Smash
- Power Gem
- Acrobatics
- Earthquake

Standard :Minior-Green: doing standard Shell Smash stuff. Not gonna lie, it is my favorite pokemon so I want to keep it on the team. I chose Power Gem over Stone Edge so it has a way to hit hard if it happens to get burned under half health. It also helps against :Skarmory: and :Corviknight: who like to spam Iron Defense in front of it. I'm considering switching natures from Hasty to Naive since it gets a SpDef boost in sand. I would say overall it's my main sweeper of the team.

:Tyranitar:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 88 HP / 252 SpD / 168 Spe
Careful Nature
- Heavy Slam
- Low Kick
- Knock Off
- Thunder Wave

Not gonna lie, I think this was one of the recommended sets for :Tyranitar: . I do like the utility of this set though. Surprisingly bulky on the special side, I've had it tank :Flutter-Mane: Moonblasts in the sand before. Thunder Wave helps slow down opponents who think they can one-shot it and fail, Heavy Slam and Low Kick are nice options that don't absolutely rely on my attack stat alone, and Knock Off is Knock Off. If anything, I am considering switching Heavy Slam with Stealth Rock, but feels like Stealth Rock hasn't been as helpful recently.

:Glimmora:
Glimmora @ Power Herb
Ability: Toxic Debris
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Meteor Beam
- Earth Power
- Sludge Wave
- Mortal Spin

Surprise factor. Most people see :Glimmora: and expect a hazard setter, so they switch to a pokemon who deals with hazards (favorite example being :Hatterene: ). Turn 1 Meteor Beam isn't what they expect so I can usually get a cheeky ko with it. Originally had Power Gem over Earth Power, but it was just getting absolutely walled by steel types so I switched it out. Mortal Spin doesn't get many clicks, but it's nice to have as an emergency option.

:Iron-Boulder:
Iron Boulder @ Choice Scarf
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mighty Cleave
- Close Combat
- Zen Headbutt
- Megahorn
Scarf on the team. :Iron-Boulder: is honestly my main answer to a fighting type team, and I'm getting slightly annoyed that it keeps missing Zen Headbutts at the worst times. Mighty Cleave especially helps against :Gliscor: since they love to Toxic Protect all the time. Megahorn never gets clicked, so I'm thinking of getting rid of it for Throat Chop as coverage. Definitely not a bad mon, but I would say it's one of the two mons I am considering completely dropping.

:Ogerpon-Cornerstone:
Ogerpon-Cornerstone @ Cornerstone Mask
Ability: Sturdy
EVs: 252 Atk / 4 SpD/ 252 Spe
Jolly Nature
- Trailblaze
- Swords Dance
- Ivy Cudgel
- Horn Leech
This slot used to be :Arcanine-Hisui: , but the water matchup for my team was absolutely abysmal. Since I switched to :Ogerpon-Cornerstone: , it has become more manageable. I chose Trailblaze over Spiky Shield to take advantage of a predicted switch. Horn Leech is pretty much mandatory since it reenables Sturdy. Overall, it's just a basic set, but reliable.

:Diancie:
Diance @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Moonblast
- Body Press
- Diamond Storm
- Earth Power
I just find it funny how specially bulky :Diancie: is in sand. Kinda let that blind me though. It still hits hard and Moonblast can work against fighting teams, but with no way to recover it feels a little bit like deadweight in some matches. Still a nice option to switch in if I need a safe switch to another member, just letting it faint and raking up a bit more damage from sand and poison/toxic from Toxic Debris from :Glimmora: . I would most likely replace it before :Iron-Boulder: .


Again, any advice would be very appreciated. I think I've identified what could be switched, but I am just a middle-ground player. I do want to improve though, and Rock types have that potential. Thank you for your time.
 
I really like the aspect of this team. it’s very good. However there are a few things i’d suggest you change:

  1. Earthquake over Heavy Slam (This is due to the fact that you already have an answer to Flutter Mane, that being Diancie. You also don’t have Electric coverage for Minior, and Ogerpon-C is very frail in retrospect, so using it as an answer really isn’t a good idea. Earthquake also hits Steel- and Poison-type Pokemon that Rock teams wouldn’t like to face such as Choice Band Scizor and Toxapex.)
  2. I think you’d be better off with the Glimmora being a hazard setter. (It’s quite frail without Sash, and you’re not gonna be able to use meteor beam on any pokemon that’s faster than it is, due to not having Focus Sash. That being said, using Glimmora as an attacker here isn’t a good idea)
  3. Psycho Cut over Zen Headbutt (It’s MUCH safer, and really appreciates the Choice Scarf you’re running.)
  4. Gyro Ball over Body Press (Hits the aforementioned Flutter Mane REALLY hard if not OHKOing. Plus checks numerous Ice and Fairy types that can take advantage of Diancie)
Over all. Everything here is very good. It just needs a little tweaking, and this Rock team would be fun to play with. I hope this helps!
 
Hello, it's been a long while since I posted here. I've been busy, but recently found time for Monotype again. I just love rock types so I'm running them on ladder. I am constantly bouncing between 1200-1400 range, and I was hoping to get some advice how to push my team further than that. Any help would really be appreciated. Anyway, here is the team:

:Minior-Green:
Minior-Green @ White Herb
Ability: Shields Down
EVs: 128 Atk / 128 SpA / 252 Spe
Hasty Nature
- Shell Smash
- Power Gem
- Acrobatics
- Earthquake

Standard :Minior-Green: doing standard Shell Smash stuff. Not gonna lie, it is my favorite pokemon so I want to keep it on the team. I chose Power Gem over Stone Edge so it has a way to hit hard if it happens to get burned under half health. It also helps against :Skarmory: and :Corviknight: who like to spam Iron Defense in front of it. I'm considering switching natures from Hasty to Naive since it gets a SpDef boost in sand. I would say overall it's my main sweeper of the team.

:Tyranitar:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 88 HP / 252 SpD / 168 Spe
Careful Nature
- Heavy Slam
- Low Kick
- Knock Off
- Thunder Wave

Not gonna lie, I think this was one of the recommended sets for :Tyranitar: . I do like the utility of this set though. Surprisingly bulky on the special side, I've had it tank :Flutter-Mane: Moonblasts in the sand before. Thunder Wave helps slow down opponents who think they can one-shot it and fail, Heavy Slam and Low Kick are nice options that don't absolutely rely on my attack stat alone, and Knock Off is Knock Off. If anything, I am considering switching Heavy Slam with Stealth Rock, but feels like Stealth Rock hasn't been as helpful recently.

:Glimmora:
Glimmora @ Power Herb
Ability: Toxic Debris
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Meteor Beam
- Earth Power
- Sludge Wave
- Mortal Spin

Surprise factor. Most people see :Glimmora: and expect a hazard setter, so they switch to a pokemon who deals with hazards (favorite example being :Hatterene: ). Turn 1 Meteor Beam isn't what they expect so I can usually get a cheeky ko with it. Originally had Power Gem over Earth Power, but it was just getting absolutely walled by steel types so I switched it out. Mortal Spin doesn't get many clicks, but it's nice to have as an emergency option.

:Iron-Boulder:
Iron Boulder @ Choice Scarf
Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Mighty Cleave
- Close Combat
- Zen Headbutt
- Megahorn
Scarf on the team. :Iron-Boulder: is honestly my main answer to a fighting type team, and I'm getting slightly annoyed that it keeps missing Zen Headbutts at the worst times. Mighty Cleave especially helps against :Gliscor: since they love to Toxic Protect all the time. Megahorn never gets clicked, so I'm thinking of getting rid of it for Throat Chop as coverage. Definitely not a bad mon, but I would say it's one of the two mons I am considering completely dropping.

:Ogerpon-Cornerstone:
Ogerpon-Cornerstone @ Cornerstone Mask
Ability: Sturdy
EVs: 252 Atk / 4 SpD/ 252 Spe
Jolly Nature
- Trailblaze
- Swords Dance
- Ivy Cudgel
- Horn Leech
This slot used to be :Arcanine-Hisui: , but the water matchup for my team was absolutely abysmal. Since I switched to :Ogerpon-Cornerstone: , it has become more manageable. I chose Trailblaze over Spiky Shield to take advantage of a predicted switch. Horn Leech is pretty much mandatory since it reenables Sturdy. Overall, it's just a basic set, but reliable.

:Diancie:
Diance @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Moonblast
- Body Press
- Diamond Storm
- Earth Power
I just find it funny how specially bulky :Diancie: is in sand. Kinda let that blind me though. It still hits hard and Moonblast can work against fighting teams, but with no way to recover it feels a little bit like deadweight in some matches. Still a nice option to switch in if I need a safe switch to another member, just letting it faint and raking up a bit more damage from sand and poison/toxic from Toxic Debris from :Glimmora: . I would most likely replace it before :Iron-Boulder: .


Again, any advice would be very appreciated. I think I've identified what could be switched, but I am just a middle-ground player. I do want to improve though, and Rock types have that potential. Thank you for your time.

Yoooo wassup fam sorry, i just saw this thread haha but its nice to see some fellow Rock users make teams and ladder with them to see if they get some success. Your team is dope, however we can make some changes to better this team hope this helps haha.

:minior:
Minior @ White Herb
Ability: Shields Down
Tera Type: Rock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Shell Smash
- Power Gem
- Acrobatics
- Earthquake
we honestly want to just maximize our stats with this little guy. especially taking out threats like unboosted Zamazenta, Great Tusk, and Hisuian Goodra. Kept Power Gen due to dealing with Skarmory better.

:tyranitar: Ttar is fine, the set is also fine as well,

:glimmora: i like the set haha i think glimmora can just be whatever you choose it to be whether its Air Balloon + hazard setter to a threatening Wallbreaker with Choice Specs i think its great to see this addition to it.

:iron boulder: only change i would take away is make Take out Megahorn for Earthquake. Need a way to effectively deal with gholdengo which is a huge threat for rock teams.

:ogerpon-cornerstone: Honestly, no need for Trailblaze, especially since Steel (one of the most strongest types in the tier rn) we need every way possible to hit steel. Superpower over Trailblaze, at +2 Superpower just destroys unboosted archaludon which is a huge roadblock.

:arcanine-hisui: over :diancie:
I understand the frustration against rock weaknesses but diancie is too much of a niche even if its a lil breathing room for the fighting match up. It's such of a momentum sink in every other matchup + you make yourself more weak to other matchups. Hisuian Arcanine however is a powerful wall breaker that just brings fear whenever it is brought in. also this allows for your team to not auto lose to :scizor: From a Choice Band set to even a 3a + Substitute set can really pack a punch for your team.

https://pokepast.es/3084854af2a61e06 heres the updated team, hopefully you like it, once against i really like the concept of the team!! I know before you said water is a pain (which it will always be haha), but your best bet is to play aggresively with ogerpon-c.

Happy gaming <3
 
Back
Top