Please Click Me.

Team Preview

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Introduction

Welcome to my thread. My team was built around anti-weather core and to stop volt-turning which is an annoying fad especially if it's in the rain.

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Heatran @ Air Balloon
Trait: Flash fire
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature (+SpD, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar

Why it is on my team

-Sets ups my Stealth Rocks
-A solid Dragon Resistance and is my check to Specs Tornadus
-Counters Annoying Ferrothorn
-Helps with Skarmory's and Scizor's fire weakness
-Helps with Gastrodon's grass weakness
-Phases out CM Latias and Volcarona if they get to many boosts disposing of them both very well
-Hopefully Burn incoming physically based switch ins.
-Counters fire teams
-Special wall

Heatran is part of the anti-weather core. I have been thinking about replacing earth power/roar with Dragon Pulse or will-o-wisp because dragonite is becoming a nuisance much more with its lum berry. Hopefully I can have my balloon intact when it tries to switch in on it. Overall a great wall with great typing and stats.

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Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Att / 8 Spe
Adamant (+Att, -SpA)
- Bullet Punch
- U-Turn
- Super Power
- Pursuit

Why it is on the team

-It counters the a lot today's metagame and that is why it is No. 1
-Traps starmie and latios which are both a nuisance
-Stops reuniclus and terrakion beating up my team
-Switch Initiative via u-turn making it one of my preferred leads
-My main offense of my team
-Traps any psychic or ghost types that give mienshao a problem

Great pokemon that goes well in any team. ATM he counters too many things to be off the team. Maybe I might change it to SD set as having 2 choiced pokemon as your offensive can be sometimes easily played around. Having an SD set can also make it more of an effective reuniclus counter.

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Skarmory @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SpA)
- Spikes
- Brave Bird
- Roost
- Whirlwind

Why it is on the team

-Spikes Support
-Stops and phases dragons and their DDs
-I have swept with it's whirlwind which is kind of funny
-Helps with gastrodon's grass weakness
-Helps with heatran's ground weakness
-Sand counter
-Physical wall

My favorite physical wall and a part of the anti-weather core. Phasing which this thing a dragonite gives me a very easy win if I manage to setup all my harzards Definitely don't want to change anything about the set nore replace it. What ever is can't handle dragonite can normally handle it.

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Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252SpD / 4 Def
Calm Nature (+SpD, -Att)
- Earth Power
- Ice Beam
- Toxic
- Recover

Why it on my team

-Has toxic to stop opposing stall teams
-Helps with dragons via ice beam
-Counters Rotom-w
-Helps with skarmory's electric weakness
-Helps with Heatran's water weakness
-Main Special wall
-Rain and Sand counter
-Stops voltturning

Gastrodon is a part of the anti-weather core. Its immunity and ability makes it a unique and welcomed addition with access to recover this becomes a greater wall. Gastrodon's natural bulk is a let down though taking 75% from modest specs draco from latios but that is ok with heatran there to sponge anything gastrodon can't.

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Mienshao @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Att / 252 Spe
Naughty Nature (+Att, -SpD)
- Hi-jump Kick
- Stone-edge
- U-turn
- Hidden Power Ice

Why it is on the team

-Stops Gliscor which is great
-Hi Jump Kick is an amazing stab
-Switch Intiative via U-turn
-Main Revenge killer
-Fighting is a great STAB

An under rated pokemon. I am not sure whether to run Life orb or choice scarf on this pokemon. LO helps 2HKO skarmory which is great and regenerator gives it a pseudo magic-guard effect but scarf gives me insurance against choice band terrakion and dragon dancers. Overall I am undecided on which item to use. I also might switch out HP ice for fake-out for some more priority if I choose to run life orb.

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Dragonite @ Leftovers
Trait: Mutliscale
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SpA)
- Dragon tail
- Substitute
- Roost
- Thunder wave

Why it is on my team

-Fire + Fighting resistance to counter infernape
-Bug resistance to counter my biggest threat volcarona and scizor
-Water Resistance
-Parashuffler to help scizor get u-turns off my safely
-Fighting resistance to stop Choice band Adamant terrakion
-3rd Phaser
-Physically Defensive

Parashuffling dragonite gives aid to skarmory mainly as well as spreading status which is greatly appreciated. Which access to recovery multiscale becomes a stupid ability is amazingly over powered but if it is there than I will abuse it. Definitely a main stay on my team unless I am convinced I don't need a second physical wall which is unlikely.

Please help me improve my team, so far I have managed high 1200 with this team and hopefully break 1300.
 
Right now, your team is 6-0'd by Swords Dance Lucario, who sets up with ease on Scizor's Pursuit. Your physical wall, Skarmory, takes 84.4% - 99.7% from a +2 Life Orb Close Combat, which is nearly always an OHKO after Stealth Rock damage, unless you get lucky and the Lucario user rolls low damage. I think you might benefit from running Choice Scarf Terrakion in Mienshao's spot. It's still a fighting type, but it also adds a rock type, which will let you resist Lucario's ExtremeSpeed while OHKOing in return. It also sports a higher attack and speed stat, making it an arguably more effective revenge killer than Mienshao.

Heatran really wants Leftovers. Air Balloon's one-time use means that it is a terrible item for a Pokemon that is switching in on so many attacks. Tran needs all the recovery it can get, which is why I'm also suggesting Protect over Earth Power. Not only does it rack up the residual damage that your team spreads, but it also helps you recover HP a bit at a time, and it also scouts the intentions of choice users like Scarf Landorus or Specs Latios.
 
I'll keep Lucario threat in mind when I see it. I'll be sure to not pursuit with lucario around

As for replacing Mienshao with terrakion I thought and tested it out and Gliscor was a big pain especially the ones with taunt and HP ice meant i can make my opponent second guess using gliscor to block a HJK. I also appreciated the regenerator meaning I could breathing space when the opponent has setup hazards more than terrakion and lessen the need to predict If I ever do replace mienshao for a different scarfer I would try a special attacker.

I used to run leftovers on heatran but HP ground was ruining my day it. Switching to a balloon made my heatran more useful. It also gave me leigh way against gliscor, donphan, celebi as well as wall other heatran. As for having lava plume as the sole attacking move seems easy to play around but maybe I will try protect lefties.
 
this is a solid-looking team. i agree with BKC though, it looks like swords dance lucario could give you a really tough time if you let it set up. also, your team could seriously benefit from having a pokemon to block rapid spin. you literally rely on your spikes and stealth rock to win, so if they get spun away, youre pretty much fucked. in order to fix both of these two problems, i think you should use a jellicent. jellicent can block rapid spin, as well as check lucario who dont carry crunch (which is pretty much all lucario; nowadays they almost always run ice punch). i would say use it over gastrodon, because jellicent can deal with rain teams as well, which is gastrodon's main niche. however, this does mean that you lose an immunity to electric-type moves, but your team is so defensive that it really isn't a big deal. jellicent could definitely help your team out a ton in multiple ways, so you should definitely give it a shot. use a moveset of scald / will-o-wisp / recover / taunt, an ev spread of 248 HP / 216 Def / 44 Spe, and a bold nature with the item leftovers with the ability water absorb. however, if you feel like skarmory can already take physical hits well enough, you could always go with a more specially defensive spread.

as far as smaller changes are concerned, you may wanna use 12 speed evs on scizor. this will allow you to outspeed opposing choice band scizor and u-turn out before they can touch you. also, i recommend against using swords dance scizor, as choice band scizor's powerful u-turn really lets you abuse spikes; if you use SD scizor, you lose that ability. lol this is a REALLY minor change, but just move the 4 HP evs on mienshao into SpA, so you can hit slightly harder with hidden power ice. this next suggestion is totally optional: maybe try running a specially defensive spread of 252 HP / 252 SpD / 4 Spe and a careful nature on dragonite? you already have skarmory to sponge physical moves so the physical bulk on dnite isn't too necessary. however, your current spread is just fine if it works for you. this is just an optional change to consider.

edit: i like other peoples' scarf terrakion suggestion and think that it could definitely work well. however, i still think that it's super important for you to utilize a spin blocker, so i still encourage you to replace gastrodon with jellicent. anyway, replacing mienshao with scarf terra shouldnt hurt your team too much though, the only thing you lose is the ability to lure gliscor.

replace gastrodon with standard jellicent
on scizor, use 12 speed evs
on mienshao, move the 4 HP evs into special attack
on dragonite, use a specially defensive ev spread

nice team dude, and good luck!
 
Others have hit the nail on the head with Scarf Terrakion and the Lucario weakness [Mence with Fire Blast and EQ is another weakness handled by Scarf Terrak], but this team is also pretty weak against stall. I've made many defensive teams like this, even ones with more firepower than yours, and they still can't touch rain stall as they lack the offensive power to break it and can't spin away the opponent's hazards While you could say that Tentacruel would be feasible as a Gastrodon replacement, I understand the absolute importance of Gastrodon, especially with Volt Turn running rampant in OU. So while you can't fit a Rapid Spinner on to your team, I think that you can fit in an excellent stallbreak in CM+Roar Latias. If you can get Latias burned or paralyzed, then you're usually good as the only problems you'll face on a stall team for Latias otherwise are Tyranitar, Ferrothorn and Quagsire. The former 2 can be dealt with by Scizor and Terrakion while the latter can be repeatedly beaten down by strong attacks and entry hazards or crippled greatly by Toxic, allowing you to simply stall it out. CM+Refresh is also usable, but you get to keep a Phazer with CM+Roar, which can really annoy common Latias switchins like Scizor or Tyranitar when used in conjunction with hazards and scout the opponent somewhat.

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Roost
- Roar

I also reccomend that you replace Earth Power on Gastrodon with Scald. You don't really 'stop' Volt Turn as well as you could, because Scizor has no problem switching in on any of your attacks and smashing you with its STAB. When you have Scald, Scizor risks a burn every time it switches in on you, disrupting the chain even more and possibly punishing those who are foolish enough to send it in. A burned Scizor is also a great thing because you can play more liberally with Latias, not fearing a Scizor Double switch [and pursuit afterwards] every time you try and switch it in. Finally, I suggest you change Earth Power on Heatran to Toxic, in the case of Volcarona that lack HP Ground and are the opponent's last Pokemon [so no Roar]. Toxic is also great for crippling Heatran switchins like Jellicent or Politoed.

Good Luck :)
 
Thanks for the rates and I will take some suggestions you guys make and test them out. As for replacing gastrodon with jellicent pretty means I get destroyed by rotom-w with HP ice so I would avoid taking out gastrodon for jellicent.

Physical wall dragonite has to stay with such prominent fighting types roaming about with Skarm+ Dragonite combination if I play it right opposing terrakion shouldn't get a KO. As well as having 2 dedicated special walls already means it would be slight over kill.

Also I will try out scald for earth power but I need to keep one Mon with an ground move otherwise steels and the growing popular lanturn can get some.
 
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