SS OU Please Criticize my Team.Need Help

Mable (Clefable) (F) @ Sticky Barb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Trick
- Soft-Boiled
- Calm Mind

This set deals with the annoying defensive mons with leftovers and other good items such as toxapex,melmetal,ect.It is also good at coming in on hazards but when u get an assault vest tricked over it becomes bad..I have found this set to not survive many hits.I would appreciate knowing how to make this better first off.


Terrothorn (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Leech Seed
- Stealth Rock
- Protect

This Ferrothorn set is very annoying because it gets rid of items if i don't like what the opponents has.It hard counters mons that make direct contact and leech seed keeps it healthy with the protect as an extra turn of stall.Its really nice and would like some help improving but i think this one works good.

Snicker (Dragapult) (F) @ Choice Band
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Darts
- Phantom Force
- Sucker Punch
- U-turn

This Dragapult set doesn't OHKO Everything i know that but if not it does do a lot of chip damage at minimum.The sucker punch helps go against other dragapults.Dragon darts is good against any other dragon type.Phantom Force OHKO's or 2 HKO's Most mons especially sense the infiltrator lets it go through screens and the move goes through protect.U-turn is a good pivot move.

Zap2 (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 252 HP / 184 Def / 72 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost

This is your classic Zapdos build.Really don't need to explain to much except that its an ok pivot and deals with most steel and grass types.I would like help with bettering the stats on it though.it seems to live ok but not deal out a big amount of damage.

Land-Lord (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn

Landorus is a very good pivot tool as well as an absolute truck to get hit by.I think it serves its purpose very well and doesn't need much touching on at all except i do need something that can switch into magearna with ice beam though.It sort of destroys Landorus.

Pheromosa @ Heavy-Duty Boots
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Close Combat
- Ice Beam
- Poison Jab

Pheromosa has good speed,ok power and a good pivot but it never quite seems to do enough damage.Also the heavy duty boots is good if you need something else to pivot to besides zapdos or clefable without taking hazard damage.I would like help bettering this pheromosa set but not using quiver dance sets.

Thank You and Good Luck.
Please respond as soon as possible please.
 
Hey Armageddonsspike.

Zap2 (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 252 HP / 184 Def / 72 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost

This set deals with melmetal,ferrothorn,pelliper,and really anything else very threatening. melmetal using double iron bash hits twice so two times it can get paralyzed due to static.Pelliper fears volt switch.ferrothorn fears heat wave.also deals with urshifu paralyzing them most of the time.defog for getting rid of hazards which are very annoying any heavy duty boots to not get chipped down by stealth rocks.
Thank You and please reply ASAP
 
Mable (Clefable) (F) @ Sticky Barb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Trick
- Soft-Boiled
- Calm Mind

This set deals with the annoying defensive mons with leftovers and other good items such as toxapex,melmetal,ect.It is also good at coming in on hazards but when u get an assault vest tricked over it becomes bad..I have found this set to not survive many hits.I would appreciate knowing how to make this better first off.


Terrothorn (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Leech Seed
- Stealth Rock
- Protect

This Ferrothorn set is very annoying because it gets rid of items if i don't like what the opponents has.It hard counters mons that make direct contact and leech seed keeps it healthy with the protect as an extra turn of stall.Its really nice and would like some help improving but i think this one works good.

Snicker (Dragapult) (F) @ Choice Band
Ability: Infiltrator
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Darts
- Phantom Force
- Sucker Punch
- U-turn

This Dragapult set doesn't OHKO Everything i know that but if not it does do a lot of chip damage at minimum.The sucker punch helps go against other dragapults.Dragon darts is good against any other dragon type.Phantom Force OHKO's or 2 HKO's Most mons especially sense the infiltrator lets it go through screens and the move goes through protect.U-turn is a good pivot move.

Zap2 (Zapdos) @ Heavy-Duty Boots
Ability: Static
Shiny: Yes
EVs: 252 HP / 184 Def / 72 SpA
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost

This is your classic Zapdos build.Really don't need to explain to much except that its an ok pivot and deals with most steel and grass types.I would like help with bettering the stats on it though.it seems to live ok but not deal out a big amount of damage.

Land-Lord (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- U-turn

Landorus is a very good pivot tool as well as an absolute truck to get hit by.I think it serves its purpose very well and doesn't need much touching on at all except i do need something that can switch into magearna with ice beam though.It sort of destroys Landorus.

Pheromosa @ Heavy-Duty Boots
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- U-turn
- Close Combat
- Ice Beam
- Poison Jab

Pheromosa has good speed,ok power and a good pivot but it never quite seems to do enough damage.Also the heavy duty boots is good if you need something else to pivot to besides zapdos or clefable without taking hazard damage.I would like help bettering this pheromosa set but not using quiver dance sets.

Thank You and Good Luck.
Please respond as soon as possible please.

Hello, I have to say with this team there are a few issues.

1. Clefable's inability to take hits and deal damage properly, and overall its set.

Clefable is not meant to be ran as a SpD mon in the meta, at least as of right now. It gets KOed easily because it lacks defense, which is its main issue. To combat this, it is best to use the main Bold set, and personally I think you went wrong when you used a trick set, which arguably for Clefable right now is the worst set you could possibly give it. If anything, I would use a setup Clefable with Calm Mind, Moonblast, Flamethrower, and Soft Boiled. However, don't forget to pair it with something like Blissey with its access to aromatherapy if you are going to use sweep Clefable as it uses unaware over Magic Guard, and it will be taken out by the likes of poison mons. Also, it is worthy to note that Blissey can wall Heatran and other specially defensive/attackers that Clefable has trouble with.

2. Ferrothorn's inability to be switched into from another mon so sack a strong hit it should be able to take.

Sure, this Ferrothorn set runs good Defenses, but when it is all said and done Ferrothorn doesn't make it without a wide utility pool and balanced defenses. I would take the mixed defense Ferrothorn set on the Smogon site, use it instead, as the set you are currently running just doesn't work. I would use Spikes, Knock Off, Gyro ball (only with relaxed 0 speed ivs) / Power whip, and leech seed. Protect may have been viable at one point, but with both Urshifu forms running rampant right now, as well as basically every other strong special attackers, you are asking for a beating if you don't run more offensive moves. I say spikes on the set instead of Rocks as you might want to run Rocks on Landorus, and Ferrothorn does a better job at setting spikes as it will go multiple turns if switched in correctly. Also, I would think of getting an Anti Defog mon. Something with Defiant or Lash Out, maybe even both so it can check things for a ton of damage.

3. Why is Landorus running Leftovers if it has all attack moves and the team lacks speed against threatening mons?

Simple Change, or you can go with a suicidal Landorus set with Explosion, Rock Tomb, EQ/U-Turn, Stealth Rock. It might be a little confusing on the Rock Tomb, but it is just to slow things down if they switch in so you can bring in a setup or something to kill the Landorus Threat.

4. What's up with Kapdos?

I really don't understand that set, Roost and Defog are understandable but Heat Wave with Volt Switch out of nowhere on a mon that needs status or move variety to function? You might as well be running Banded Unknown. It seems you are going for the defog Zapdos, which seems defensive. In that case, you should be using Defog, Volt Switch, Discharge, and THEN Heat Wave / Hurricane. Don't run Roost unless you are going to sack Volt Switch for it, just use leftovers and make sure you have a defensive Zapdos set, check Smogon site for it.

5. No, just no...

Ghost types in OU have become a staple, their power is pretty well known and they are recognized as their own unique threat as they strongly neutral hit a lot of mons and can pick up KOes like its nothing. It's just... this set isn't that at all... I see a few people running sets like these and Dragapult is never meant to be a physical attacker. Plus, it gives the opponent an opportunity to switch into an immunity like Blissey, BU Unshifu, etc. and setup. I would take a complete 180 and use Specs / Scarf Dragapult SpA set, just know that Dragapult should NEVER be running physical, it is a No. 1 rule for team construction with Dragapult in it. If you really want a strongphysical Ghost type, you won't find it because they don't exist in OU.

6. Pheromosa.

I would say go with a HDB Pheromosa set from Smogon, go check it out. Not much to say that the set can't explain for itself once you see it.
 
Smashburn...
thanks for your time you put into this.i know im not the very best but i thought maybe these unique builds might catch many off guard.Plus i really just don't like explosion Landorus because everyone runs it so u use explosion into a ghost mon and u die for nothing.The others look fine i just like the max defense Ferrothorn because surging strikes+leech seed damage is mean and other not very effective contact moves but yes i see where u are coming from.and yes i had a feeling i should run physical defense Clefable but i just couldn't seem to find anything other than stale and predictable blissey.
 
I really don't understand that set, Roost and Defog are understandable but Heat Wave with Volt Switch out of nowhere on a mon that needs status or move variety to function? You might as well be running Banded Unknown. It seems you are going for the defog Zapdos, which seems defensive. In that case, you should be using Defog, Volt Switch, Discharge, and THEN Heat Wave / Hurricane. Don't run Roost unless you are going to sack Volt Switch for it, just use leftovers and make sure you have a defensive Zapdos set, check Smogon site for it.
DON'T RUN ROOST???? DON'T RUN HDB ON A ZAPDOS??? My fren I think you're a little misguided. Defensive Zapdos 100% is going to run Heavy-Duty Boots to avoid Stealth Rock damage and 100% going to run roost to have longevity throughout the match. The given set that the OP has is actually perfect for dealing with mons such as Excadrill and Melmetal.

Dragapult:
What the above post said is correct, Choice Band is not the way to go, especially when every viable team nowadays has a ghost resist and Phantom Force is 2 turns to attack. Try this set:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
This set is a strong breaker and speed control option in the meta. The + speed nature is important to outspeed Spectrier, which this set can revenge kill using Inflitrator and Specs. Helps patch up your team's weakness a bit/

Ferrothorn:
Ferrothorn nowadays is better off running Spdef, as it can help deal with threatening mons like Magearna, Spectrier, and Tapu Fini. Try this set:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Knock Off
- Gyro Ball
You were looking for a switch-in to Magearna Ice Beam, this is a pretty good switch-in to magearna

Clefable:
As the above post mentions, Trick Clef isn't amazing, especially as it doesn't really compliment any of your mons. I think you should run this set:
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Teleport

Wish and Teleport can heal up your Landorus-Therian pivot and Ferrothorn, which have a little trouble healing. Unaware is given to help against QD Pheromosa, but to better fight Urshifu Magic Guard can also be chosen.

Edit: Was a little unclear, your Zapdos set is perfectly fine and do not change it unless you are switching zapdos out for another mon.
 
thank you and i will see to try these u made more often. i just really don't like being predictable u know?
I mean, you don't need to be predictable, but you had some holes in your team. Having a solid team is more important than being unpredictable, as although you can take away predictability by playing unpredictably, you can't patch up teambuilding holes in your team in the middle of a match
 
ok thank you .i will try to do better.Im just not super good like most people are yet.i practice a lot which you could tell by my team.i try what other people have succeded against me with but im just not good at replicating the unpredictablity of others but i will try to better myself in being unpredictable.
 
Clefable:
Like Smashburn said, Clefable is supposed to be a really bulky Pokemon physically. You should add 252 EVs in Defence instead of Special Defence for Pokemon like Urshifu. It also needs Teleport and Wish for pivoting and passing recovery to keep it's teammates like Dragapult and Pheromosa alive.
Ferrothorn:
In Ferrothorn's moveset I would suggest Gyro Ball or Body Press instead of Protect. Because of Urshifu being everywhere, Ferrothorn doesn't need Protect because of Unseen Fist ignoring it completely. You do have the best Urshifu counter (Clefable) but if Clefable faints it's hard for your team to handle Urshifu.
Zapdos:
I feel like on a bulky Zapdos set you need Roost so it stays healthy throughtout the battle. You also need Hurricane instead of heat wave to beat the omnipresent fighting types.
Dragapult:
Physical Dragapult is just not that great because it's ghost type STAB move is a two turn move. You also need status on it since your other teammates will appreciate a burn or paralysis.
Honestly I would update your team like this:
https://pokepast.es/c14d52922f4dbb16
On Pheromosa you don't need Ice Beam when Triple Axel exists and I also gave it Poison Jab for Fairy types.
I also made Lando T a bulky hazard setter
 
is there a way i can make this team better in sp.defense without using Blissey.I would really appreciate it if someone would help with the sp.defense with my team and good luck to anyone who can make this happen and please reply ASAP.I would like to hear from as many people as possible so i can get an accurate feel to how i want my team to be.
 
is there a way i can make this team better in sp.defense without using Blissey.I would really appreciate it if someone would help with the sp.defense with my team and good luck to anyone who can make this happen and please reply ASAP.I would like to hear from as many people as possible so i can get an accurate feel to how i want my team to be.
Consider making ferrothorn spdef. It's not perfect but you don't want to lose any offense on any of your mons. I pasted a sample spread above.

Also, in the forum rules, you are only allowed one "bump" i'm not sure if what you are doing is a bump, but just be aware because I don't want this thread to be locked.
 
thank you musiquepkmn.i really might consider that but i may change the ferrothorns item to leftovers if it need to be,but i would like to find more variety and more bulky sp.defense mons besides Ferrothorn and Blissey.More unique pokemon with more unique sets but still good in sp.defense.Something that you may be using on your team with really good sp.defense that you might like to tell me please.
If there is anyone else who would like to add on they are welcome to and please respond ASAP.
 
thank you musiquepkmn.i really might consider that but i may change the ferrothorns item to leftovers if it need to be,but i would like to find more variety and more bulky sp.defense mons besides Ferrothorn and Blissey.More unique pokemon with more unique sets but still good in sp.defense.Something that you may be using on your team with really good sp.defense that you might like to tell me please.
If there is anyone else who would like to add on they are welcome to and please respond ASAP.
AV Galarian Slowking is one of the best special walls and balance breakers in the tier.
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 88 SpA / 128 SpD / 44 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Scald
- Flamethrower

88 SpA is to break better, speed is to outrun pex, and rest is in hp and spdef. It's one of the best Pheromosa counters as well as a check to Special attackers that hit it neutrally like Tornadus-T and Magearna.
 
DON'T RUN ROOST???? DON'T RUN HDB ON A ZAPDOS??? My fren I think you're a little misguided. Defensive Zapdos 100% is going to run Heavy-Duty Boots to avoid Stealth Rock damage and 100% going to run roost to have longevity throughout the match. The given set that the OP has is actually perfect for dealing with mons such as Excadrill and Melmetal.

Dragapult:
What the above post said is correct, Choice Band is not the way to go, especially when every viable team nowadays has a ghost resist and Phantom Force is 2 turns to attack. Try this set:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
This set is a strong breaker and speed control option in the meta. The + speed nature is important to outspeed Spectrier, which this set can revenge kill using Inflitrator and Specs. Helps patch up your team's weakness a bit/

Ferrothorn:
Ferrothorn nowadays is better off running Spdef, as it can help deal with threatening mons like Magearna, Spectrier, and Tapu Fini. Try this set:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Knock Off
- Gyro Ball
You were looking for a switch-in to Magearna Ice Beam, this is a pretty good switch-in to magearna

Clefable:
As the above post mentions, Trick Clef isn't amazing, especially as it doesn't really compliment any of your mons. I think you should run this set:
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Teleport

Wish and Teleport can heal up your Landorus-Therian pivot and Ferrothorn, which have a little trouble healing. Unaware is given to help against QD Pheromosa, but to better fight Urshifu Magic Guard can also be chosen.

Edit: Was a little unclear, your Zapdos set is perfectly fine and do not change it unless you are switching zapdos out for another mon.

Curious, why does the bottom of those messages have Fling Blissey? Just curious as to what kind of set that its.
 
Curious, why does the bottom of those messages have Fling Blissey? Just curious as to what kind of set that its.
it's a signature, so it's not part of the message. I invented it (as far as I know, the first, but may have been independently invented by someone else first). It was at the height of Magearna's reign in DLC1, where everyone was citing the fact that the Specs set had no counterplay since it could always trick Blissey. If you give Blissey fling, you can fling away the Choice Specs when you are flinged, thus removing the lock.
 
it's a signature, so it's not part of the message. I invented it (as far as I know, the first, but may have been independently invented by someone else first). It was at the height of Magearna's reign in DLC1, where everyone was citing the fact that the Specs set had no counterplay since it could always trick Blissey. If you give Blissey fling, you can fling away the Choice Specs when you are flinged, thus removing the lock.

Ohhhhh okay. Interesting, I haven't been around that long in SS since I quit after USUM was released because I was disgusted with Nintendo and just didn't want to play. Fun set
 
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