ORAS OU [PLEASE DON'T FLAME ME] Mega Gallade offense

======PLEASE READ======

Now, before you tell me GALLADE IS HOPELESSLY OUTCLASSED, I will reply with, "Yes, I am aware he is outclassed outside of a few niches – that B-rank is there for a reason. (One of Game Freak's bigger goof-ups, I think.)" That being said, the reason why I made this team is because it was a challenge from a friend – he challenged me to make a Gallade team that was as viable as possible.

So, if you would rate this team, I would like to say to please bear with me, as Gallade can be difficult to work with. I was hoping that I could get some help from this forum to make the team as viable as possible.

Also, and I would really appreciate some help with this, I would like to know how to create with one of those drop-down menus – you know, the one where you click on a button and it expands to reveal content. I tried looking all over the place for advice on how to create this, and I would really like some information on how to create this.

Now, here's the team.

======Okay I'm done ranting======

Teambuilding process
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Started with Gallade – it was the stipulation of the challenge.
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Followed up with Bisharp – could eliminate Fairy and Psychic-types Gallade has difficulty with.
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Followed up with Heatran – offensive variant outspeeds Scizor and can one-shot or 2-shot opposing walls. Stallbreaks moderately well.
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Followed up with Landorus-T, you know, to help with anti-bird spam and to check opposing Fighters – Swords Dance over U-turn so that I could lure and set up on Hippowdon and Landorus-T, which were annoying for Gallade to deal with.
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Clefable is a workable blanket check for many mons, such as Thundurus, Mega Manectric, Mega Alakazam, Mega Sceptile, and the odd Mega Absol and Mega Houndoom (all of which WITHOUT FAIL get on my nerves) and receive a T-wave (well, not Sceptile). Magic Guard over Unaware so that I absorb status and switch into Spikes and Rocks.
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Latios defogs and checks stuff that my team doesn't like to deal with – like Keldeo, Breloom, and Mega Venusaur, all of which have one thing in common – my other team members have difficulty with them.​
Team descriptions (basically repeats of the teambuilding process, but with more detail)
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outclassed (Gallade) @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zen Headbutt
- Close Combat
- Ice Punch
- Swords Dance


Versus offense, all I do is mostly pound foes with Close Combat and get out ASAP, setting up Swords Dance versus stuff it forces out.

It is hopelessly walled by Mega Sableye, Slowbro, Celebi, and Hippowdon, and can do very little versus Mega Pinsir, Talonflame, and Tornadus-T. If I somehow manage to get these trouble mons out of the way, I can try to pull off a sweep with Swords Dance – and not get Foul Played along the way.

I chose Close Combat over Drain Punch because I need max damage output, and the longevity from Drain Punch isn't worth it. Ice Punch is chosen over something like Shadow Sneak because I need coverage versus stuff like Landorus-T and Gliscor, and something to at least hit – I'm not sure that's the best choice, though.

I would've chosen something like Mega Medicham or Mega Lopunny, but my friend's challenge stipulated this useless-but-handsome blademaster.

P.S. I suppose I could throw in Skill Swap or Will-O-Wisp in place of Ice Punch, with Will-O-Wisp being particularly effective crippling stuff like Hippowdon, Landorus-T, and Azumarill. I think it could actually be pretty awesome Skill Swapping Azumarill or Mega Medicham – he could get Huge Power and be a total powerhouse. In fact, now that I think of it, Skill Swap offers a lot of utility, like Intimidating Landorus-T. It's a shame it's kinda situational, though.

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setup bait (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Swords Dance
- Stone Edge
- Stealth Rock


The reason why I chose Landorus-T is because he can stand up to physical attackers like Mega Lopunny and Mega Medicham – provided it doesn't have Ice Punch (it usually does, which really stinks). This is also a check to Bird Spam, which Mega Gallade happens to have difficulty with – that and Mega Lopunny.

Rocky Helmet over Leftovers because it allows me to punish U-turn users not named Tornadus-T or Gliscor, and helps me conserve a little momentum when the foe uses U-turn.

I would use Garchomp, but then that would mean my team has issues with Excadrill – Garchomp can get worn down when switching into Excadrill.

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pursuit bait (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog


As a means of removing entry hazards, this helps with entry hazard-stacking team – well, don't use it when Bisharp or Thundurus is around (Thundurus is cancer).

The reason why I threw it in is because I needed a check to Keldeo (Gallade doesn't want to get burned, Landorus-T hates it), semi-check to Belly Drum Azumarill (it can take a +6 Aqua Jet), and a means of entry hazard removal (Gallade doesn't like poison).

He gets rekt by Bisharp, Weavile, Tyranitar, and Pursuit Mega Metagross, all of whom are checked by Gallade somewhat – except for Mega Metagross, I usually have Bisharp and Landorus-T deal with him – if they can.

(This is my favorite mon, btw. Too bad it has that accursed Psychic type.)

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time to miss (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic


This is the best way I can deal with Stall – those wretched abominations. Even then, I have to rely on Magma Storm, which is 70% accurate and likes to miss 3 times in a row.

Still, it does its duties – stallbreaking and dealing with Ferrothorn and Mega Scizor. It can also check Talonflame fairly well, provided that Talonflame doesn't have Taunt (it usually does on stall teams).

I tried other stallbreakers in its place – such as Tail Glow Manaphy and Serperior, but both falter against Chansey, who is f###ing physically bulky (why, Game Freak, why...). Heatran falters, too, as Chansey can kill it faster than it can kill them with Seismic Toss (why, Game Freak, why...) – especially with the fact that Magma Storm always misses.

(I have better luck with Focus Blast.)

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mach punch bait (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch


This is a typical Bisharp – anti-Defog, Swords Dancing Bisharp.

It complements Gallade kinda well, as Gallade resists Fighting and Bisharp assists with dealing with Fairy and Psychic types (Psychic types wall Gallade pretty well).

Too bad it can be unreliable, as Sucker Punch has its flaws.

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worn down EZ (Clefable) (M) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave


This useful teammate can check quite a few threats – notably, nearly all the mons in the threatlist. However, it does get worn down noticeably, as it survives 2HKOs by the skin of its teeth (does it have teeth?) from more powerful attackers.

It's just there as a glue mon – to check whatever the rest of the chance cannot.​

Threat list
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Altaria – 2 Dragon Dances means GG – even one Dragon Dance causes massive trouble.
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Azumarill – Cute but cancerous. Belly Drum Aqua vs. a weakened Latios = GG. If it is undamaged and does a Belly Drum, even Latios can't hold it alone.
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Bisharp – Definitely a GIANT threat. One Swords Dance and Bisharp can sweep. +2 Sucker Punch OHKOs Mega Gallade and does 97.8% minimum to Heatran. Also likes to use Pursuit on Latios.
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Gardevoir – no reliable switch-ins.
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Gengar – no reliable switch-ins (Focus Blast OHKOs Bisharp).
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Kyurem-B – no reliable switch-ins (Outrage OHKOs Mega Gallade).
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Latios – Clefable, a check, is worn down without too much trouble, and Heatran, my second check, can be taken out with Earthquake.
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Mega Alakazam – Sucker Punch is extremely predictable, and getting Encored into Sucker Punch really sucks. (Why, Game Freak, why does Alakazam get Encore...)
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Mega Diancie – Clefable is worn down easily, and after that, Diancie has no reliable switch-ins.
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Mega Manectric – Latios is a check...yeah, right. HP Ice is a guaranteed 2HKO if Latios is at 80% health (it's not difficult at all to force health that low). This thing is CANCER.
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Mega Metagross – Sucker Punch is extremely predictable, and Metagross can take a Sucker Punch (not +2) and kill with Hammer Arm or Earthquake.
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Mega Slowbro w/ Rest – heals off Toxic, which is my primary means of dealing with Mega Slowbro. I can play around with Taunt and Toxic but is annoying.
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Serperior w/ HP Ground – Heatran is my only check, and HP Ground destroys it. Gallade can take an unboosted Leaf Storm, but can't OHKO in return – Close Combat does 84.5 - 99.3%.
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Thundurus – super annoying, outruns and 2-shots Latios with HP Ice, outruns and 2-shots Mega Gallade with Thunderbolt, and Nasty Plot allows a complete sweep (Clefable can't paralyze it). Clocking Latios with Knock Off also really sucks. This thing is CANCER.
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Tornadus-T – Clefable is my only switch-in (and is 2-shot by Iron Tail), and can easily get out with U-turn.
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Volcanion – see above. Gallade can take a Steam Eruption or Fire Blast, but the burn discourages this.
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Weavile – This mischievous little rascal likes to bully Latios with Pursuit or Knock it Off if I stay in (Latios survives a Pursuit if he doesn't switch). Gallade also is 2-shot by Icicle Crash, and in pre-Mega form, it can't take advantage or Weavile's Knock Off (Gallade's defense sucks in pre-Mega form).
 
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This team looms amazing dude mega galalde is one of my favorite designed mega and for a good reason. Problem is that its not very good but also mega Altaria isn't very good so you don't have to worry about that. Volcanion is always hard to switch into and you have a lati twin so thats okay (the most are paired with CB tar) instead of clefable try something else. Also mega manectric isn't a threat to you honestly its just annoying to face for every offensive team same with Diancie you have clefable to check both. Weavile is walled by clef and you have Latinos to deal with no dragon pulse serperior. Lastly I would have bulky sword dance mega scizor over mega galalde just so you deal with mega gardevoir azumarill mega metagross latios both slowbros a mega Diancie check gengar switch in and a bisharp switch in too. Hope I helped I really do think mega scizor is the better mega on this team over mega galalde just for defensive but offensive purposes
 
Also sorry if my spelling is bad lol my thumbs are too fat for this small keyboard on my phone if I was using a computer I wouldn't have that problem and I wouldn't have auto correct making some mistakes
 
If you read the little disclaimer at the beginning of the post, you would see the "terms and conditions" of this little post (it's not the best choice of words, but I'm using it because I can't think of something better).

In case you missed it, I HAVE to use Gallade and try to make a team that is as viable as possible with it -- per a challenge from a friend, I need to use this useless piece of s###. That's why I'm on the forums -- hopefully to try to improve this team as much as possible while fulfilling the Mega Gallade requirement from my friend.

Thus, while your suggestion for me to change to Mega Scizor is definitely the better choice, it's not quite what I was looking for. That being said, it's definitely a wise idea, and should definitely be considered by anyone who is not doing the Mega Gallade challenge.

EDIT: I apologize, I may not have made it too clear in the disclaimer at the beginning.
 
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Yo,
You seem to be extremely vulnerable to sweepers, so I would change clefable to unaware. This means it's vulnerable to stuff like burns and poison now, but thats not a big deal.

WHY DO YOU HAVE CM ON A SUPPORT CLEFABLE GET THAT SH!T OUTTA HERE.

And replace with heal bell to cure team.

And honestly, If you don't have toxic why do you have softboiled?

(P.S. I don't know how to make those drop downs either)
 
Ehy man :3
The team is pretty solid but i think that are things that you can improve: The team hasn't a speed Control that is important in a balanced team especially if the team hasn't a volt-turn core that gives momentum. Bisharp can be really annoying because you haven't solid switch in to it, Gallade can check it but is 50/50 (Sucker Punch - SD) Heatran can help but isn't a good switch in to it. Slowbro is another annoying presence, Gallade hasn't Knock Off and Bisharp can't switch in Scald. Weavile is another annoying presence but you have Clafable that can help against it.

My suggest is to try Scarf Keldeo > Heatran Keldeo gives you a good check to Weavile and Bisharp, also can help against Heatran that is annoying for this team. Outside of that can help to Check Volcanion that can be really annoyingfor this team. Scarf can really help because gives you a good revegekiller that can help against Lopunny, Charizard and other annoio presence.

I think that Lum Berry > Life Orb on Bisharp: Life Orb is a good item but Gallade hasn't Knock Off, pokenon like Slowbro and Mew can be really annoying because stop Gallade. With lum berry scald isn't a problem and you can Setup or switch (obviously isn't a good switch in but can help).

Last suggest is to try Latias > Latios because gives you a Healing Wish support that can help the Gallade or Bisharp sweep.

Set Complete:
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Hope I help :3
 
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yo 3333e3333 this is an interesting team, you've definitely considered the majority of the ou metagame and have a solid offensive core in gallade-sharp. i agree w/ the majority of your threatlist especially as regards bisharp, weavile, and metagross being massive threats to the operation of the team, but might also add that actually beating stall seems like a pretty massive challenge. you're intensely reliant on heatran hitting all of its magma storms against chansey, and let's be honest, stall players that aren't bad are more than likely to either seismic toss three / four times depending on the amount of times you've taken rocks or switch to wall you w/ quagsire. even if chansey falls, the only mon that's actually taking on quag / skarm is latios and one of the most commonly spammed stall builds runs either ttar or weavile to ensure its removal. then against shedinja stall, heatran will just be trapped by dugtrio on either a pivot or predicted double and trapped, leaving you unable to kill the combo of shedinja / sableye with the remainder of your mons because talonflame will wisp bisharp and then roost stall it unless you miraculously got rocks up. mega slowbro like you mentioned is particularly worrisome because your best hope at taking it out is bisharp which definitely isn't going to be coming in on scald, and clefable will be beaten by mega bro's psyshock unless it gets ridiculous amounts of parahax. switching in on heatran in general is pretty tough, you can pressure it out w/ gallade and tran / lando but that's honestly not good enough if you're eating epower / magma / plume each time. rain also drops you on your neck to be blunt because the closest thing that you have to a check, clefable, is simply overpowered by rain boosted stab from kingdra, omastar, and kabutops. that's enough worrying tho, let's hop into the rate

your heatran can be used to better handle a large part of your threatlist with a set change. consider using power herb with solar beam to lure out slowbro and quagsire, then kill it w/ solar beam. you can also use will-o-wisp over toxic to outspeed bisharp and cripple them, even if they've already set up with swords dance, then take them out with say gallade or another threat. earth power can be retained however if you're not especially desirous of taunt.

stopping mega manectric is tough as you mentioned because it volts forever and your best checks, clef and latios, are both easily forced out by offensive pressure from say a metagross. yache berry over rocky helmet dramatically betters your matchup against both manectric and metagross, as with it you can take an hp ice or ice punch and get off crippling damage.

-> now that you've better handled the threat of sd bisharp and increased your ability to trap and kill waters, you can replace clefable with assault vest azumarill. av azu gives you the heatran switchin and long term check that your team desperately needs, in addition to being able to come in on rain kingdra and respond with play rough. its aqua jet also helps to compensate w/ the loss of landorus' rocky helmet as you can threaten out excadrill from 80%.

like astral mentioned above me, breaking past stallbreaker mew is also a pretty big annoyance. i second his suggestion of adamant lum berry on bisharp so that you can force out a threat, sd, and then use lum berry to avoid mew's burn as you ohko it w/ knock off.

finally, consider using roost three attacks latios over the defog recover set. the nature of galladesharp is intending to take advantage of opponents being forced to defog and your team could use some extra coverage on latios. thunderbolt or hp fire are excellent options that dramatically better your matchup against skarmory and ferrothorn respectively, forcing them out and preventing extensive spikes. if you're set on retaining defog then i'd recommend using thunderbolt over psyshock to keep that better skarm mu while still doing well against waters.

so although the team looks pretty different in regard to its sets, i think that the intended function of gallade sharp functions much more effectively with my changes. being able to lure out both slowbro and mew and then deal with them effectively makes the use of gallade much easier. however, i will mention that replacing gallade with either of lopunny or medicham is probably a better meta-call right now.

anyway, gl broski n_n

outclassed (Gallade) @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zen Headbutt
- Close Combat
- Ice Punch
- Swords Dance

mach punch bait (Bisharp) @ Lum Berry
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

time to miss (Heatran) @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam
- Will-O-Wisp
- Taunt / Earth Power

setup bait (Landorus-Therian) @ Yache Berry
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Swords Dance
- Stone Edge
- Stealth Rock

pursuit bait (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Thunderbolt / Psyshock
- Roost
- Hidden Power [Fire]

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Knock Off / Iron Tail
 
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Thanks for all the help so far, it really provided me insight as to how to work with this team.

That being said, stall definitely concerns me, as it's basically my team banging their heads against 6 immortals. But oh well, what can you do.

I'll give everyone's suggestions a shot, and see how it goes. Even adamant excadrill's when I'm in the mood.
 
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