======PLEASE READ======
Now, before you tell me GALLADE IS HOPELESSLY OUTCLASSED, I will reply with, "Yes, I am aware he is outclassed outside of a few niches – that B-rank is there for a reason. (One of Game Freak's bigger goof-ups, I think.)" That being said, the reason why I made this team is because it was a challenge from a friend – he challenged me to make a Gallade team that was as viable as possible.
So, if you would rate this team, I would like to say to please bear with me, as Gallade can be difficult to work with. I was hoping that I could get some help from this forum to make the team as viable as possible.
Also, and I would really appreciate some help with this, I would like to know how to create with one of those drop-down menus – you know, the one where you click on a button and it expands to reveal content. I tried looking all over the place for advice on how to create this, and I would really like some information on how to create this.
Now, here's the team.
======Okay I'm done ranting======
Teambuilding process
Started with Gallade – it was the stipulation of the challenge.
Followed up with Bisharp – could eliminate Fairy and Psychic-types Gallade has difficulty with.
Followed up with Heatran – offensive variant outspeeds Scizor and can one-shot or 2-shot opposing walls. Stallbreaks moderately well.
Followed up with Landorus-T, you know, to help with anti-bird spam and to check opposing Fighters – Swords Dance over U-turn so that I could lure and set up on Hippowdon and Landorus-T, which were annoying for Gallade to deal with.
Clefable is a workable blanket check for many mons, such as Thundurus, Mega Manectric, Mega Alakazam, Mega Sceptile, and the odd Mega Absol and Mega Houndoom (all of which WITHOUT FAIL get on my nerves) and receive a T-wave (well, not Sceptile). Magic Guard over Unaware so that I absorb status and switch into Spikes and Rocks.
Latios defogs and checks stuff that my team doesn't like to deal with – like Keldeo, Breloom, and Mega Venusaur, all of which have one thing in common – my other team members have difficulty with them.Team descriptions (basically repeats of the teambuilding process, but with more detail)
outclassed (Gallade) @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zen Headbutt
- Close Combat
- Ice Punch
- Swords Dance
Versus offense, all I do is mostly pound foes with Close Combat and get out ASAP, setting up Swords Dance versus stuff it forces out.
It is hopelessly walled by Mega Sableye, Slowbro, Celebi, and Hippowdon, and can do very little versus Mega Pinsir, Talonflame, and Tornadus-T. If I somehow manage to get these trouble mons out of the way, I can try to pull off a sweep with Swords Dance – and not get Foul Played along the way.
I chose Close Combat over Drain Punch because I need max damage output, and the longevity from Drain Punch isn't worth it. Ice Punch is chosen over something like Shadow Sneak because I need coverage versus stuff like Landorus-T and Gliscor, and something to at least hit – I'm not sure that's the best choice, though.
I would've chosen something like Mega Medicham or Mega Lopunny, but my friend's challenge stipulated this useless-but-handsome blademaster.
P.S. I suppose I could throw in Skill Swap or Will-O-Wisp in place of Ice Punch, with Will-O-Wisp being particularly effective crippling stuff like Hippowdon, Landorus-T, and Azumarill. I think it could actually be pretty awesome Skill Swapping Azumarill or Mega Medicham – he could get Huge Power and be a total powerhouse. In fact, now that I think of it, Skill Swap offers a lot of utility, like Intimidating Landorus-T. It's a shame it's kinda situational, though.
setup bait (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Swords Dance
- Stone Edge
- Stealth Rock
The reason why I chose Landorus-T is because he can stand up to physical attackers like Mega Lopunny and Mega Medicham – provided it doesn't have Ice Punch (it usually does, which really stinks). This is also a check to Bird Spam, which Mega Gallade happens to have difficulty with – that and Mega Lopunny.
Rocky Helmet over Leftovers because it allows me to punish U-turn users not named Tornadus-T or Gliscor, and helps me conserve a little momentum when the foe uses U-turn.
I would use Garchomp, but then that would mean my team has issues with Excadrill – Garchomp can get worn down when switching into Excadrill.
pursuit bait (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
As a means of removing entry hazards, this helps with entry hazard-stacking team – well, don't use it when Bisharp or Thundurus is around (Thundurus is cancer).
The reason why I threw it in is because I needed a check to Keldeo (Gallade doesn't want to get burned, Landorus-T hates it), semi-check to Belly Drum Azumarill (it can take a +6 Aqua Jet), and a means of entry hazard removal (Gallade doesn't like poison).
He gets rekt by Bisharp, Weavile, Tyranitar, and Pursuit Mega Metagross, all of whom are checked by Gallade somewhat – except for Mega Metagross, I usually have Bisharp and Landorus-T deal with him – if they can.
(This is my favorite mon, btw. Too bad it has that accursed Psychic type.)
time to miss (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
This is the best way I can deal with Stall – those wretched abominations. Even then, I have to rely on Magma Storm, which is 70% accurate and likes to miss 3 times in a row.
Still, it does its duties – stallbreaking and dealing with Ferrothorn and Mega Scizor. It can also check Talonflame fairly well, provided that Talonflame doesn't have Taunt (it usually does on stall teams).
I tried other stallbreakers in its place – such as Tail Glow Manaphy and Serperior, but both falter against Chansey, who is f###ing physically bulky (why, Game Freak, why...). Heatran falters, too, as Chansey can kill it faster than it can kill them with Seismic Toss (why, Game Freak, why...) – especially with the fact that Magma Storm always misses.
(I have better luck with Focus Blast.)
mach punch bait (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
This is a typical Bisharp – anti-Defog, Swords Dancing Bisharp.
It complements Gallade kinda well, as Gallade resists Fighting and Bisharp assists with dealing with Fairy and Psychic types (Psychic types wall Gallade pretty well).
Too bad it can be unreliable, as Sucker Punch has its flaws.
worn down EZ (Clefable) (M) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
This useful teammate can check quite a few threats – notably, nearly all the mons in the threatlist. However, it does get worn down noticeably, as it survives 2HKOs by the skin of its teeth (does it have teeth?) from more powerful attackers.
It's just there as a glue mon – to check whatever the rest of the chance cannot.
Threat list
Altaria – 2 Dragon Dances means GG – even one Dragon Dance causes massive trouble.
Azumarill – Cute but cancerous. Belly Drum Aqua vs. a weakened Latios = GG. If it is undamaged and does a Belly Drum, even Latios can't hold it alone.
Bisharp – Definitely a GIANT threat. One Swords Dance and Bisharp can sweep. +2 Sucker Punch OHKOs Mega Gallade and does 97.8% minimum to Heatran. Also likes to use Pursuit on Latios.
Gardevoir – no reliable switch-ins.
Gengar – no reliable switch-ins (Focus Blast OHKOs Bisharp).
Kyurem-B – no reliable switch-ins (Outrage OHKOs Mega Gallade).
Latios – Clefable, a check, is worn down without too much trouble, and Heatran, my second check, can be taken out with Earthquake.
Mega Alakazam – Sucker Punch is extremely predictable, and getting Encored into Sucker Punch really sucks. (Why, Game Freak, why does Alakazam get Encore...)
Mega Diancie – Clefable is worn down easily, and after that, Diancie has no reliable switch-ins.
Mega Manectric – Latios is a check...yeah, right. HP Ice is a guaranteed 2HKO if Latios is at 80% health (it's not difficult at all to force health that low). This thing is CANCER.
Mega Metagross – Sucker Punch is extremely predictable, and Metagross can take a Sucker Punch (not +2) and kill with Hammer Arm or Earthquake.
Mega Slowbro w/ Rest – heals off Toxic, which is my primary means of dealing with Mega Slowbro. I can play around with Taunt and Toxic but is annoying.
Serperior w/ HP Ground – Heatran is my only check, and HP Ground destroys it. Gallade can take an unboosted Leaf Storm, but can't OHKO in return – Close Combat does 84.5 - 99.3%.
Thundurus – super annoying, outruns and 2-shots Latios with HP Ice, outruns and 2-shots Mega Gallade with Thunderbolt, and Nasty Plot allows a complete sweep (Clefable can't paralyze it). Clocking Latios with Knock Off also really sucks. This thing is CANCER.
Tornadus-T – Clefable is my only switch-in (and is 2-shot by Iron Tail), and can easily get out with U-turn.
Volcanion – see above. Gallade can take a Steam Eruption or Fire Blast, but the burn discourages this.
Weavile – This mischievous little rascal likes to bully Latios with Pursuit or Knock it Off if I stay in (Latios survives a Pursuit if he doesn't switch). Gallade also is 2-shot by Icicle Crash, and in pre-Mega form, it can't take advantage or Weavile's Knock Off (Gallade's defense sucks in pre-Mega form).
Now, before you tell me GALLADE IS HOPELESSLY OUTCLASSED, I will reply with, "Yes, I am aware he is outclassed outside of a few niches – that B-rank is there for a reason. (One of Game Freak's bigger goof-ups, I think.)" That being said, the reason why I made this team is because it was a challenge from a friend – he challenged me to make a Gallade team that was as viable as possible.
So, if you would rate this team, I would like to say to please bear with me, as Gallade can be difficult to work with. I was hoping that I could get some help from this forum to make the team as viable as possible.
Also, and I would really appreciate some help with this, I would like to know how to create with one of those drop-down menus – you know, the one where you click on a button and it expands to reveal content. I tried looking all over the place for advice on how to create this, and I would really like some information on how to create this.
Now, here's the team.
======Okay I'm done ranting======
Teambuilding process

Started with Gallade – it was the stipulation of the challenge.


Followed up with Bisharp – could eliminate Fairy and Psychic-types Gallade has difficulty with.



Followed up with Heatran – offensive variant outspeeds Scizor and can one-shot or 2-shot opposing walls. Stallbreaks moderately well.




Followed up with Landorus-T, you know, to help with anti-bird spam and to check opposing Fighters – Swords Dance over U-turn so that I could lure and set up on Hippowdon and Landorus-T, which were annoying for Gallade to deal with.





Clefable is a workable blanket check for many mons, such as Thundurus, Mega Manectric, Mega Alakazam, Mega Sceptile, and the odd Mega Absol and Mega Houndoom (all of which WITHOUT FAIL get on my nerves) and receive a T-wave (well, not Sceptile). Magic Guard over Unaware so that I absorb status and switch into Spikes and Rocks.






Latios defogs and checks stuff that my team doesn't like to deal with – like Keldeo, Breloom, and Mega Venusaur, all of which have one thing in common – my other team members have difficulty with them.

outclassed (Gallade) @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Zen Headbutt
- Close Combat
- Ice Punch
- Swords Dance
Versus offense, all I do is mostly pound foes with Close Combat and get out ASAP, setting up Swords Dance versus stuff it forces out.
It is hopelessly walled by Mega Sableye, Slowbro, Celebi, and Hippowdon, and can do very little versus Mega Pinsir, Talonflame, and Tornadus-T. If I somehow manage to get these trouble mons out of the way, I can try to pull off a sweep with Swords Dance – and not get Foul Played along the way.
I chose Close Combat over Drain Punch because I need max damage output, and the longevity from Drain Punch isn't worth it. Ice Punch is chosen over something like Shadow Sneak because I need coverage versus stuff like Landorus-T and Gliscor, and something to at least hit – I'm not sure that's the best choice, though.
I would've chosen something like Mega Medicham or Mega Lopunny, but my friend's challenge stipulated this useless-but-handsome blademaster.
P.S. I suppose I could throw in Skill Swap or Will-O-Wisp in place of Ice Punch, with Will-O-Wisp being particularly effective crippling stuff like Hippowdon, Landorus-T, and Azumarill. I think it could actually be pretty awesome Skill Swapping Azumarill or Mega Medicham – he could get Huge Power and be a total powerhouse. In fact, now that I think of it, Skill Swap offers a lot of utility, like Intimidating Landorus-T. It's a shame it's kinda situational, though.

setup bait (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Swords Dance
- Stone Edge
- Stealth Rock
The reason why I chose Landorus-T is because he can stand up to physical attackers like Mega Lopunny and Mega Medicham – provided it doesn't have Ice Punch (it usually does, which really stinks). This is also a check to Bird Spam, which Mega Gallade happens to have difficulty with – that and Mega Lopunny.
Rocky Helmet over Leftovers because it allows me to punish U-turn users not named Tornadus-T or Gliscor, and helps me conserve a little momentum when the foe uses U-turn.
I would use Garchomp, but then that would mean my team has issues with Excadrill – Garchomp can get worn down when switching into Excadrill.

pursuit bait (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
As a means of removing entry hazards, this helps with entry hazard-stacking team – well, don't use it when Bisharp or Thundurus is around (Thundurus is cancer).
The reason why I threw it in is because I needed a check to Keldeo (Gallade doesn't want to get burned, Landorus-T hates it), semi-check to Belly Drum Azumarill (it can take a +6 Aqua Jet), and a means of entry hazard removal (Gallade doesn't like poison).
He gets rekt by Bisharp, Weavile, Tyranitar, and Pursuit Mega Metagross, all of whom are checked by Gallade somewhat – except for Mega Metagross, I usually have Bisharp and Landorus-T deal with him – if they can.
(This is my favorite mon, btw. Too bad it has that accursed Psychic type.)

time to miss (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic
This is the best way I can deal with Stall – those wretched abominations. Even then, I have to rely on Magma Storm, which is 70% accurate and likes to miss 3 times in a row.
Still, it does its duties – stallbreaking and dealing with Ferrothorn and Mega Scizor. It can also check Talonflame fairly well, provided that Talonflame doesn't have Taunt (it usually does on stall teams).
I tried other stallbreakers in its place – such as Tail Glow Manaphy and Serperior, but both falter against Chansey, who is f###ing physically bulky (why, Game Freak, why...). Heatran falters, too, as Chansey can kill it faster than it can kill them with Seismic Toss (why, Game Freak, why...) – especially with the fact that Magma Storm always misses.
(I have better luck with Focus Blast.)

mach punch bait (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
This is a typical Bisharp – anti-Defog, Swords Dancing Bisharp.
It complements Gallade kinda well, as Gallade resists Fighting and Bisharp assists with dealing with Fairy and Psychic types (Psychic types wall Gallade pretty well).
Too bad it can be unreliable, as Sucker Punch has its flaws.

worn down EZ (Clefable) (M) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
This useful teammate can check quite a few threats – notably, nearly all the mons in the threatlist. However, it does get worn down noticeably, as it survives 2HKOs by the skin of its teeth (does it have teeth?) from more powerful attackers.
It's just there as a glue mon – to check whatever the rest of the chance cannot.
Threat list

Altaria – 2 Dragon Dances means GG – even one Dragon Dance causes massive trouble.

Azumarill – Cute but cancerous. Belly Drum Aqua vs. a weakened Latios = GG. If it is undamaged and does a Belly Drum, even Latios can't hold it alone.

Bisharp – Definitely a GIANT threat. One Swords Dance and Bisharp can sweep. +2 Sucker Punch OHKOs Mega Gallade and does 97.8% minimum to Heatran. Also likes to use Pursuit on Latios.

Gardevoir – no reliable switch-ins.

Gengar – no reliable switch-ins (Focus Blast OHKOs Bisharp).

Kyurem-B – no reliable switch-ins (Outrage OHKOs Mega Gallade).

Latios – Clefable, a check, is worn down without too much trouble, and Heatran, my second check, can be taken out with Earthquake.

Mega Alakazam – Sucker Punch is extremely predictable, and getting Encored into Sucker Punch really sucks. (Why, Game Freak, why does Alakazam get Encore...)

Mega Diancie – Clefable is worn down easily, and after that, Diancie has no reliable switch-ins.

Mega Manectric – Latios is a check...yeah, right. HP Ice is a guaranteed 2HKO if Latios is at 80% health (it's not difficult at all to force health that low). This thing is CANCER.

Mega Metagross – Sucker Punch is extremely predictable, and Metagross can take a Sucker Punch (not +2) and kill with Hammer Arm or Earthquake.

Mega Slowbro w/ Rest – heals off Toxic, which is my primary means of dealing with Mega Slowbro. I can play around with Taunt and Toxic but is annoying.

Serperior w/ HP Ground – Heatran is my only check, and HP Ground destroys it. Gallade can take an unboosted Leaf Storm, but can't OHKO in return – Close Combat does 84.5 - 99.3%.

Thundurus – super annoying, outruns and 2-shots Latios with HP Ice, outruns and 2-shots Mega Gallade with Thunderbolt, and Nasty Plot allows a complete sweep (Clefable can't paralyze it). Clocking Latios with Knock Off also really sucks. This thing is CANCER.

Tornadus-T – Clefable is my only switch-in (and is 2-shot by Iron Tail), and can easily get out with U-turn.

Volcanion – see above. Gallade can take a Steam Eruption or Fire Blast, but the burn discourages this.

Weavile – This mischievous little rascal likes to bully Latios with Pursuit or Knock it Off if I stay in (Latios survives a Pursuit if he doesn't switch). Gallade also is 2-shot by Icicle Crash, and in pre-Mega form, it can't take advantage or Weavile's Knock Off (Gallade's defense sucks in pre-Mega form).
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