VGC Please give feedback on this creative doubles team for reg h any fun Pokemon sets you think could work make sure to suggest them thanks

Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Trick Room
- Helping Hand
Indeedee is a supportive tank made to take hits and support its allies. Tera fairy is for increased bulk and to cover weaknesses. And the move set is to give optimized support.

Hatterene @ Life Orb
Ability: Magic Bounce
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Expanding Force
- Dazzling Gleam
- Trick Room
- Tera Blast
Hatterene is meant to be my trick room special sweeper with expanding force. I have given it trick room just in case of indeedees failure. Tera fire Tera blast is for all round coverage against steel types.
Sinistcha @ Leftovers
Ability: Hospitality
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk
- Matcha Gotcha
- Rage Powder
- Trick Room
- Strength Sap
Sinischa is also for support and trick room but it is more defense oriented. It can redirect moves and heal its alllies. Lastly trick room for my last slot for its ally.
Ursaluna (F) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Headlong Rush
- Protect
- Ice Punch
Ursaluna is my physical trick room sweeper with guts facade for maximum damage output. Tera ghost for fake out and fighting moves. Lastly ice punch is for all round coverage and as a better option for grass types.
Espeon (M) @ Aguav Berry
Ability: Magic Bounce
Shiny: Yes
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- Tera Blast
- Shadow Ball
- Protect
Espeon is my niche out of trick room sweeper with expanding force. Tera fighting Tera blast for steel types such as Kingambit and dark types such as incineroar. I picked espeon because it has great sweeping potential.
Grimmsnarl @ Leftovers
Ability: Prankster
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Taunt
- Thunder Wave of
- Parting Shot
Finally Grimmsnarl is for damage control and support and fake out pressure. Parting shot for pivot and to increase bulk on my side. Finally thunder wave for speed control and taunt to stop other support mons.
 
Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Trick Room
- Helping Hand
Indeedee is a supportive tank made to take hits and support its allies. Tera fairy is for increased bulk and to cover weaknesses. And the move set is to give optimized support.

Hatterene @ Life Orb
Ability: Magic Bounce
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Expanding Force
- Dazzling Gleam
- Trick Room
- Tera Blast
Hatterene is meant to be my trick room special sweeper with expanding force. I have given it trick room just in case of indeedees failure. Tera fire Tera blast is for all round coverage against steel types.
Sinistcha @ Leftovers
Ability: Hospitality
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk
- Matcha Gotcha
- Rage Powder
- Trick Room
- Strength Sap
Sinischa is also for support and trick room but it is more defense oriented. It can redirect moves and heal its alllies. Lastly trick room for my last slot for its ally.
Ursaluna (F) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Headlong Rush
- Protect
- Ice Punch
Ursaluna is my physical trick room sweeper with guts facade for maximum damage output. Tera ghost for fake out and fighting moves. Lastly ice punch is for all round coverage and as a better option for grass types.
Espeon (M) @ Aguav Berry
Ability: Magic Bounce
Shiny: Yes
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- Tera Blast
- Shadow Ball
- Protect
Espeon is my niche out of trick room sweeper with expanding force. Tera fighting Tera blast for steel types such as Kingambit and dark types such as incineroar. I picked espeon because it has great sweeping potential.
Grimmsnarl @ Leftovers
Ability: Prankster
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Taunt
- Thunder Wave of
- Parting Shot
Finally Grimmsnarl is for damage control and support and fake out pressure. Parting shot for pivot and to increase bulk on my side. Finally thunder wave for speed control and taunt to stop other support mons.
Hello Vgc 2024, I must say that I can't say that this team will be viable once tournaments start, as the metagame is still developing. Weaknesses to note:

- Your team feels very weak to Gholdengo:gholdengo:, possibly one of the best Pokemon this format. With Ursaluna:ursaluna:being your only way to deal with it, Gholdengo:gholdengo:'s partner Rillaboom:rillaboom:will make this all worse.

- Rain Balance feels like a struggle for your team as well, with no way to alter the weather or break it.

Pokemon Changes

Espeon:espeon:-->Torkoal:torkoal:
Pretty much always better on Psyspam teams since they struggle against Spore and Steel-types, plus it hits WAY harder into Gholdengo:gholdengo:while also shutting down Rain from Pelipper:pelipper:.

Grimmsnarl:grimmsnarl:-->Kingambit:kingambit:
More of a general change, granting a better Trick Room Pokémon and a Gholdengo:gholdengo:counter.

Move Changes

Heal Pulse --> Psychic on Indeedee-F:indeedee-f:
Just a change so you don't get shut down by Taunt. I see that Omastar68 suggested Mental Herb, but that just feels inconsistent a lot of the time, especially with Knock Off.

Tera Blast --> Protect on Hatterene:hatterene:
One: you don't need Tera Blast on Hatterene:hatterene:, as it gets Mystical Fire. Two: You kinda need Protect for positioning.

Ice Punch --> Swords Dance on Ursaluna:ursaluna:
Ice Punch doesn't do anything imo, since everything that resists Ground such as Flying and Grass gets bonked by Facade. Swords Dance just helps boost that power.

Item Changes

None this time, though you could consider Sitrus Berry on Sinistcha:sinistcha:.

Tera Changes

Tera Fire --> Tera Fairy on Hatterene:hatterene:
I decided Tera Fire as a defensive typing is unnecessary here as the newly added Torkoal:torkoal:wrecks Grass and Steel types. This just boosts Dazzling Gleam's power.

Tera Fire --> Tera Water on Sinistcha:sinistcha:
There is really one main reason, it makes you weak to both Ursaluna:ursaluna:and Ursaluna-B:Ursaluna-bloodmoon:, as well as Palafin:palafin:.

The only really big EV change to note is Sinistcha:sinistcha:, just saying that I optimized the HP for Leftovers but nothing was really calced for.

And that's it!
Here's your new team: https://pokepast.es/1ab694b31b76b2cf
And as always, happy battling!
 
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