Indeedee-F @ Psychic Seed
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Trick Room
- Helping Hand
Indeedee is a supportive tank made to take hits and support its allies. Tera fairy is for increased bulk and to cover weaknesses. And the move set is to give optimized support.
Hatterene @ Life Orb
Ability: Magic Bounce
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Expanding Force
- Dazzling Gleam
- Trick Room
- Tera Blast
Hatterene is meant to be my trick room special sweeper with expanding force. I have given it trick room just in case of indeedees failure. Tera fire Tera blast is for all round coverage against steel types.
Sinistcha @ Leftovers
Ability: Hospitality
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk
- Matcha Gotcha
- Rage Powder
- Trick Room
- Strength Sap
Sinischa is also for support and trick room but it is more defense oriented. It can redirect moves and heal its alllies. Lastly trick room for my last slot for its ally.
Ursaluna (F) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Headlong Rush
- Protect
- Ice Punch
Ursaluna is my physical trick room sweeper with guts facade for maximum damage output. Tera ghost for fake out and fighting moves. Lastly ice punch is for all round coverage and as a better option for grass types.
Espeon (M) @ Aguav Berry
Ability: Magic Bounce
Shiny: Yes
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- Tera Blast
- Shadow Ball
- Protect
Espeon is my niche out of trick room sweeper with expanding force. Tera fighting Tera blast for steel types such as Kingambit and dark types such as incineroar. I picked espeon because it has great sweeping potential.
Grimmsnarl @ Leftovers
Ability: Prankster
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Taunt
- Thunder Wave of
- Parting Shot
Finally Grimmsnarl is for damage control and support and fake out pressure. Parting shot for pivot and to increase bulk on my side. Finally thunder wave for speed control and taunt to stop other support mons.
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Heal Pulse
- Follow Me
- Trick Room
- Helping Hand
Indeedee is a supportive tank made to take hits and support its allies. Tera fairy is for increased bulk and to cover weaknesses. And the move set is to give optimized support.
Hatterene @ Life Orb
Ability: Magic Bounce
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Expanding Force
- Dazzling Gleam
- Trick Room
- Tera Blast
Hatterene is meant to be my trick room special sweeper with expanding force. I have given it trick room just in case of indeedees failure. Tera fire Tera blast is for all round coverage against steel types.
Sinistcha @ Leftovers
Ability: Hospitality
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk
- Matcha Gotcha
- Rage Powder
- Trick Room
- Strength Sap
Sinischa is also for support and trick room but it is more defense oriented. It can redirect moves and heal its alllies. Lastly trick room for my last slot for its ally.
Ursaluna (F) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Headlong Rush
- Protect
- Ice Punch
Ursaluna is my physical trick room sweeper with guts facade for maximum damage output. Tera ghost for fake out and fighting moves. Lastly ice punch is for all round coverage and as a better option for grass types.
Espeon (M) @ Aguav Berry
Ability: Magic Bounce
Shiny: Yes
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Expanding Force
- Tera Blast
- Shadow Ball
- Protect
Espeon is my niche out of trick room sweeper with expanding force. Tera fighting Tera blast for steel types such as Kingambit and dark types such as incineroar. I picked espeon because it has great sweeping potential.
Grimmsnarl @ Leftovers
Ability: Prankster
Shiny: Yes
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Fake Out
- Taunt
- Thunder Wave of
- Parting Shot
Finally Grimmsnarl is for damage control and support and fake out pressure. Parting shot for pivot and to increase bulk on my side. Finally thunder wave for speed control and taunt to stop other support mons.