fat boy (Munchlax) @ Leftovers
Ability: Gluttony
Level: 5
Tera Type: Normal
EVs: 236 HP / 196 Def / 76 Spe
Sassy Nature
- Body Slam
- Rest
- Counter
- Protect
I have Munchlax for a tank. With a high HP stat and good typing, it makes a great tank, especially paired with Leftovers, to fill it up. Also making good use of its high HP is Counter, just in case it finds itself being the last team member.
speedasaurus (Cranidos) (M) @ Choice Scarf
Ability: Sheer Force
Level: 5
Shiny: Yes
Tera Type: Rock
EVs: 60 HP / 236 Atk / 212 Spe
Jolly Nature
- Double-Edge
- Head Smash
- Earthquake
- Hammer Arm
I took Cranidos as a fast sweeper. With a Choice Scarf and plenty of moves to make use of Sheer Force, I tried to make something that could fill in if Mankey was defeated.
M O N K E (Mankey) @ Rocky Helmet
Ability: Anger Point
Level: 5
Tera Type: Fighting
EVs: 116 HP / 196 Atk / 196 Spe
Adamant Nature
- Body Slam
- Brick Break
- U-turn
- Drain Punch
I used Mankey as a scout. I send him out first, and punishing foes that use contact moves. Using a variety of coverage moves it can deal with plenty of different pokemon. U-turn has the added bonus of switching him out in bad situations, and Drain Punch is a good recovery move against pokemon that are weak to it.
jelly boi (Solosis) @ Life Orb
Ability: Magic Guard
Level: 5
Tera Type: Psychic
EVs: 136 Def / 236 SpA / 136 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Expanding Force
- Psychic Terrain
- Psyshock
I used Solosis as a special sweeper. Thanks to its high defenses, it's not going down easily except against Dark-types, to which I have Mankey. I chose to give it a Life Orb because of its ability Magic Guard, which makes it even better because it doesn't take damage from field hazards.
boingy boingy (Azurill) @ Flame Orb
Ability: Huge Power
Level: 5
Tera Type: Normal
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Belly Drum
- Body Slam
- Aqua Jet
- Facade
I have Azurill as a secondary sweeper. Using Huge Power, Flame Orb, and Facade to great effect as they all synergize together to create a very large amount of damage done to anyone who might be on the receiving end. For the unlucky Ghost-type, then I use Aqua Jet to take care of them.
flame doggo (Houndour) (F) @ Charcoal
Ability: Flash Fire
Level: 5
Tera Type: Dark
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Nasty Plot
- Overheat
I use Houndoor as another special sweeper because I don't have that many, and as a fire type, because fire is a good type, but with tera dark in case things go south with a water or ground type.
But despite all this, I do not have many wins. Could someone please help?
Ability: Gluttony
Level: 5
Tera Type: Normal
EVs: 236 HP / 196 Def / 76 Spe
Sassy Nature
- Body Slam
- Rest
- Counter
- Protect
I have Munchlax for a tank. With a high HP stat and good typing, it makes a great tank, especially paired with Leftovers, to fill it up. Also making good use of its high HP is Counter, just in case it finds itself being the last team member.
speedasaurus (Cranidos) (M) @ Choice Scarf
Ability: Sheer Force
Level: 5
Shiny: Yes
Tera Type: Rock
EVs: 60 HP / 236 Atk / 212 Spe
Jolly Nature
- Double-Edge
- Head Smash
- Earthquake
- Hammer Arm
I took Cranidos as a fast sweeper. With a Choice Scarf and plenty of moves to make use of Sheer Force, I tried to make something that could fill in if Mankey was defeated.
M O N K E (Mankey) @ Rocky Helmet
Ability: Anger Point
Level: 5
Tera Type: Fighting
EVs: 116 HP / 196 Atk / 196 Spe
Adamant Nature
- Body Slam
- Brick Break
- U-turn
- Drain Punch
I used Mankey as a scout. I send him out first, and punishing foes that use contact moves. Using a variety of coverage moves it can deal with plenty of different pokemon. U-turn has the added bonus of switching him out in bad situations, and Drain Punch is a good recovery move against pokemon that are weak to it.
jelly boi (Solosis) @ Life Orb
Ability: Magic Guard
Level: 5
Tera Type: Psychic
EVs: 136 Def / 236 SpA / 136 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Expanding Force
- Psychic Terrain
- Psyshock
I used Solosis as a special sweeper. Thanks to its high defenses, it's not going down easily except against Dark-types, to which I have Mankey. I chose to give it a Life Orb because of its ability Magic Guard, which makes it even better because it doesn't take damage from field hazards.
boingy boingy (Azurill) @ Flame Orb
Ability: Huge Power
Level: 5
Tera Type: Normal
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Belly Drum
- Body Slam
- Aqua Jet
- Facade
I have Azurill as a secondary sweeper. Using Huge Power, Flame Orb, and Facade to great effect as they all synergize together to create a very large amount of damage done to anyone who might be on the receiving end. For the unlucky Ghost-type, then I use Aqua Jet to take care of them.
flame doggo (Houndour) (F) @ Charcoal
Ability: Flash Fire
Level: 5
Tera Type: Dark
EVs: 76 HP / 196 SpA / 236 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dark Pulse
- Nasty Plot
- Overheat
I use Houndoor as another special sweeper because I don't have that many, and as a fire type, because fire is a good type, but with tera dark in case things go south with a water or ground type.
But despite all this, I do not have many wins. Could someone please help?