Please rate this team. As far as i know it is NU correct me if i am wrong. All have perfect ivs. Clamperl had enuff ivs for hpgrass
Clamperl
Modest
Shell armour
252 sptak
252spd
4 hp
Surf
Ice beam
Hidden power grass
Shell smash
Deepseatooth
This clamperl is a sweeper that can come in and get a shell smash of my parasect’s spore and set up on entry hazarders like pineco and fortress. Also I can use Spinda to give clamperl a wish switch in so that I can get an easy shell smash. Clamperl sweeps at about 85% health or less so stealth rock is needed
Spinda
Sassy
252 hp
152 spd
100def
Contrary
Skill swap
Wish
Rain dance
Encore
Damp rock
This spinda is purely to annoy people setting up but also is useful sometimes and can be used for rain which is useful as this is a rain team. I have tested spinda and it seems that locking xerneas into contrary geomancy is painful for the other player. The reason I chose spinda over anyone else is that spinda is not really one of the pokemon you think about so some people don’t know its moves
Cacturne
252atk
252hp
4spd
Adamant
Water abstob
Sucker punch
Swords dance
Thunderpunh
Power up punch
Red card
I feel that this cacturne is to cover the faster Pokémon my team hate with sucker punch. Who doesn’t like a cactus? Also swords dance is my red herring to use once to make them predict another and then punch them. Power up punch is so I don’t have to SD as much and thunderpunch is to cover the flying types. Fire types however get away. Red ard is for annoying set up sweepers
Parasect
252hp
152spd
100def
Sassy
Dry skin
Aromatherapy
Leech seed
X scissor
Synthesis
Leftovers
Support for the team. Dry skin is for the ultimate heals with the leftovers. Spore is to scare off people who can’t 1hko parasect and for helping clamperl set up shell smash. I also find that leeching a set up sweeper is good to force them to switch out. Aromatherapy is always useful and x scissor is a nice attacking move to chip away at a wall with no power again you.
Seismitoad
252 atk
252spd
4hp
Swift swim
Adamant
Earthquake
Drain punch
Rain dance
Stealth rock
Damp rock
For the rocks and as a filler and a sort of fast tank. Drain punch and earthquake is terrible type coverage but i feel that i could do with them there. Drain punch to stay alive against normal types. Earthquake is for massive damage
Seaking
252 atk
252 spd
4hp
Adamant
Ability, lightning rod
Agility
Megahorn
Drill run
Waterfall
Life orb
Seaking relies on surprise on this one. I try to switch into something that has lightning as a backup plan for water types and set up agility as lightning rod stops the electricity from working.
At 75% for their whole team this guy can pretty much sweep. Also this incredible fish is able to smite electric types with drill run grass, psychic and dark with megahorn and fire, rock and ground with waterfall. Id say super effective to 7 types is pretty cool.
Thats the team. Thx
Clamperl
Modest
Shell armour
252 sptak
252spd
4 hp
Surf
Ice beam
Hidden power grass
Shell smash
Deepseatooth
This clamperl is a sweeper that can come in and get a shell smash of my parasect’s spore and set up on entry hazarders like pineco and fortress. Also I can use Spinda to give clamperl a wish switch in so that I can get an easy shell smash. Clamperl sweeps at about 85% health or less so stealth rock is needed
Spinda
Sassy
252 hp
152 spd
100def
Contrary
Skill swap
Wish
Rain dance
Encore
Damp rock
This spinda is purely to annoy people setting up but also is useful sometimes and can be used for rain which is useful as this is a rain team. I have tested spinda and it seems that locking xerneas into contrary geomancy is painful for the other player. The reason I chose spinda over anyone else is that spinda is not really one of the pokemon you think about so some people don’t know its moves
Cacturne
252atk
252hp
4spd
Adamant
Water abstob
Sucker punch
Swords dance
Thunderpunh
Power up punch
Red card
I feel that this cacturne is to cover the faster Pokémon my team hate with sucker punch. Who doesn’t like a cactus? Also swords dance is my red herring to use once to make them predict another and then punch them. Power up punch is so I don’t have to SD as much and thunderpunch is to cover the flying types. Fire types however get away. Red ard is for annoying set up sweepers
Parasect
252hp
152spd
100def
Sassy
Dry skin
Aromatherapy
Leech seed
X scissor
Synthesis
Leftovers
Support for the team. Dry skin is for the ultimate heals with the leftovers. Spore is to scare off people who can’t 1hko parasect and for helping clamperl set up shell smash. I also find that leeching a set up sweeper is good to force them to switch out. Aromatherapy is always useful and x scissor is a nice attacking move to chip away at a wall with no power again you.
Seismitoad
252 atk
252spd
4hp
Swift swim
Adamant
Earthquake
Drain punch
Rain dance
Stealth rock
Damp rock
For the rocks and as a filler and a sort of fast tank. Drain punch and earthquake is terrible type coverage but i feel that i could do with them there. Drain punch to stay alive against normal types. Earthquake is for massive damage
Seaking
252 atk
252 spd
4hp
Adamant
Ability, lightning rod
Agility
Megahorn
Drill run
Waterfall
Life orb
Seaking relies on surprise on this one. I try to switch into something that has lightning as a backup plan for water types and set up agility as lightning rod stops the electricity from working.
At 75% for their whole team this guy can pretty much sweep. Also this incredible fish is able to smite electric types with drill run grass, psychic and dark with megahorn and fire, rock and ground with waterfall. Id say super effective to 7 types is pretty cool.
Thats the team. Thx
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